Friday, October 19, 2012

MMO Updates

MMO Updates


SOE Live 2012: Dragon's Prophet trailer, website released

Posted: 19 Oct 2012 11:00 AM PDT

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SOE Live 2012 - Dragon's Prophet trailer, website released
Sony Online Entertainment hinted at Dragon's Prophet during last night's SOE Live keynote. Now the firm has released the game's first official trailer as well as a new website destination.

The class-based free-to-play fantasy MMO is a collaboration with Runes of Magic developer Runewaker, and it boasts some curious features like extensive player housing and frontier systems. The site says the housing system allows for the construction of "epic structures that defy imagination," while the frontier mechanics grant guild leaders the power to build a kingdom complete with citizens and a powerful military.

Check out the gameplay trailer after the cut.

Continue reading SOE Live 2012: Dragon's Prophet trailer, website released

MassivelySOE Live 2012: Dragon's Prophet trailer, website released originally appeared on Massively on Fri, 19 Oct 2012 13:00:00 EST. Please see our terms for use of feeds.

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MMObility: Free-to-play and mobile at GDC Online, part 2

Posted: 19 Oct 2012 10:00 AM PDT

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World is Magic screenshot
Let's continue my look at how free-to-play and mobile gaming showed at GDC Online this year. If you missed the first part, you can check it out in my last Free for All column. There was so much to cover that I had to wrap it into a two-parter. I truly think this was the best mobile showing since I first went to GDC Online four years ago, so be sure to check out all of the games I mention. Mobile is growing, as is free-to-play, and it couldn't be more obvious than when we get to witness so many good games being developed.

If I have anything to do with it, I will be playing these games ASAP. That means that you get to read what I think about them, and you get to play along as well!

Continue reading MMObility: Free-to-play and mobile at GDC Online, part 2

MassivelyMMObility: Free-to-play and mobile at GDC Online, part 2 originally appeared on Massively on Fri, 19 Oct 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Turbine hires Rolston, game industry veterans for high-level positions

    Posted: 19 Oct 2012 09:00 AM PDT

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    Turbine hires Rolston, game industry veterans for highlevel positions
    Turbine wants you to know that it has hired a smattering of industry veterans to complement its existing Boston-based development team. Notables include former Elder Scrolls and Kingdoms of Amalur lead Ken Rolston, who steps into Turbine's Director of Design role.

    Mortal Kombat veteran Alan Villani is Turbine's new VP of Technology and responsible for driving "online engagement and monetization." Former Zynga manager Jai Singh has signed on to oversee Turbine's "online operations hosting and computing infrastructure, technical support, and network operations."

    Finally, Demetrius Comes, formerly of Petroglyph, is now Turbine's Executive Director of Engineering.

    [Source: Turbine press release]

    MassivelyTurbine hires Rolston, game industry veterans for high-level positions originally appeared on Massively on Fri, 19 Oct 2012 11:00:00 EST. Please see our terms for use of feeds.

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      Massively's Beau Hindman streaming 24 hours of gaming for Extra Life charity

      Posted: 19 Oct 2012 08:00 AM PDT

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      Massively settles in for 24 hours of gaming for Extra Life charity
      It's that time of year again! What time, you say? After all, it's too early for Halloween and Thanksgiving. It's never too early for games, though, and it's time to play them for 24 hours straight and raise money for Extra Life and the Children's Miracle Network Hospital! I've participated in this event for the last several years, sometimes taking along other friends, co-workers and wives. This year is no different and in order to keep me awake and on my toes I will be livestreaming the entire event on our very own MassivelyTV channel. That's right: you can watch as I slowly disintegrate into a pile of goo over the course of the day. Don't fret... a lot of other gamers and developers will be participating, so I won't feel alone. You can join my team if you want to game all day or just donate directly to my page.

      Starting at 9:00 a.m. EDT on Saturday, October 20th, I will begin broadcasting a list of approximately 24 games randomly chosen throughout the day. There's no real science to it, and if I happen to be having a ton of fun in one particular game then I might just continue playing it. Feel free to come suggest games in the chat room. I might even have another Massively staffer or two jump on the stream with me, or take over the stream when I need to fix a sandwich.

      The real reason I'll be there is to raise money for sick kids. Every cent goes to the charity, and so far Extra Life has raised millions! Wish me luck, and bring coffee!

      MassivelyMassively's Beau Hindman streaming 24 hours of gaming for Extra Life charity originally appeared on Massively on Fri, 19 Oct 2012 10:00:00 EST. Please see our terms for use of feeds.

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        SOE Live 2012: Smedley says EQNext is the 'largest sandbox-style MMO ever designed'

        Posted: 19 Oct 2012 07:30 AM PDT

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        SOE Live - Smedley says EQNext is 'largest sandboxstyle MMO ever designed'
        As we reported last night, Sony Online Entertainment dropped a few hints regarding the future of the EverQuest franchise at its annual SOE Live convention in Las Vegas. Though CEO John Smedley's keynote address focused mainly on the firm's non-EQ portfolio, the EQNext tidbit was a doozy.
        I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.

        What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed. The same exciting content delivered in a new way. Something you've never seen before. The MMO world has never seen before. We didn't want more kill 10 rats quests. We didn't want more of the same. If you look at the MMOs out there, they're delivering the same content over and over again. So are we. We need to change that. When we released EverQuest, we changed the world. We want to do that again with a different type of game.
        Smedley went on to mention that veteran EQ devs Dave Georgeson and Terry Michaels are spearheading the project, and he promised that it would be playable at next year's SOE Live event.

        MassivelySOE Live 2012: Smedley says EQNext is the 'largest sandbox-style MMO ever designed' originally appeared on Massively on Fri, 19 Oct 2012 09:30:00 EST. Please see our terms for use of feeds.

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        Storyboard: In praise of in-game stereotypes

        Posted: 19 Oct 2012 07:00 AM PDT

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        I have this dread that someone is going to misread this because of word choice.
        Unicorns are very rare. Every one you meet will be the last of its kind.

        Odds are decent that you've heard that joke before. It's especially funny from a roleplaying perspective because you can substitute all sorts of things for "unicorn" in that sentence. Vampires, for example. Or werewolves. Defectors from another faction. Magical offspring of major storyline characters. The rarest of all breeds is the character that seems to fit perfectly with the setting steretypes.

        Roleplayers tend to view stereotypes as one of the seven deadly sins, up there with naming your character after a major lore character and ERPing in public. (It's not the usual list.) This is unfortunate in the extreme because there's a lot to recommend stereotypes beyond the usual. So before you sit down and make a character directly playing against a stereotype, please, stop and keep a few things in mind. Not only are stereotypes not bad, but they actively verge on being good.

        Continue reading Storyboard: In praise of in-game stereotypes

        MassivelyStoryboard: In praise of in-game stereotypes originally appeared on Massively on Fri, 19 Oct 2012 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: What's your most-hated MMO zone?

          Posted: 19 Oct 2012 06:00 AM PDT

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          The Daily Grind What's your most hated MMO zone
          Star Wars Galaxies may have been my favorite MMO, but its pre-NGE Rage of Wookiees expansion introduced what I consider the worst MMO zone of all time: Kashyyyk. Unlike the wide-open planets that populated the SWG galaxy at launch, the tiny playable areas of Kashyyyk were a maze of tall zone walls and tight corridors, with a multi-level, below-ground, explorable themepark-style area and an inadequate map to ensure that you were totally getting lost on this ride.

          It was also a no-build planet, meaning no homes or storyteller decorations (not that there would have been anywhere to put them anyway), so the whole location felt completely isolated from the rest of the game. And while the NGE version of the zone made it one of the few spots for quest-based, mid-tier leveling in the game, it was too difficult and scattershot for actual middlebies. Oh, and did I mention that vehicles and instant-transport ships mysteriously didn't work beneath the top jungle layer? Hope you enjoy running all the way back out again!

          All right, picking on sunsetted games is just mean, especially when I'd take SWG back in a heartbeat, flaws and all. So what about you -- what's your most-hated MMO zone?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: What's your most-hated MMO zone? originally appeared on Massively on Fri, 19 Oct 2012 08:00:00 EST. Please see our terms for use of feeds.

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            SOE Live 2012: PlanetSide 2 launching November 20th, 2012

            Posted: 18 Oct 2012 09:33 PM PDT

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            SOE Live 2012  PlanetSide 2 launch date announced
            Already alerted to the fact that tonight would be the night, PlanetSide 2 fans have been waiting with bated breath for the official launch date announcement at SOE Live. And now, the magic words have been uttered: PS2 will go live on November 20th, 2012. The beta, which began in July, is held up by devs as a real and honest beta in which systems are tested, rather than a soft launch. But some players wondered whether it'd be finished in time.

            During a press conference before the announcement, Creative Director Matt Higby addressed this concern by reminding players that an MMO will never be "finished" as in completed or done. As he put it, the game is "not finished because it's finished; it's finished when it's at a level [SOE] think[s] it should be." He further outlined the state of beta now, saying that the development team has turned the corner, moving from just implementing mechanics that were planned to reacting to beta players' feedback to improve and adjust the game. He emphasized, "Now we know what works better and what doesn't."

            Stay tuned as Massively brings you more details about PS2's beta, launch, and upcoming plans.

            What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporters MJ Guthrie and Karen Bryan to this year's SOE Live, from which they'll be transmitting all the best fan news on PlanetSide 2, EverQuest II, DC Universe Online, and the other MMOs on SOE's world-class roster.

            MassivelySOE Live 2012: PlanetSide 2 launching November 20th, 2012 originally appeared on Massively on Thu, 18 Oct 2012 23:33:00 EST. Please see our terms for use of feeds.

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              SOE Live 2012: Keynote announcements

              Posted: 18 Oct 2012 09:10 PM PDT

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              SOE Live 2012 Keynote announcements
              SOE Live's keynote has just kicked off, and SOE notables like John Smedley have been taking the stage for MMO announcements. Here's a bit of what we've heard so far -- we'll be keeping this post updated as it progresses.
              • Wizardry Online, due out in 2013, will be launching a beta on October 29th.
              • EverQuest Next has been redone from scratch so that it's not EverQuest III. Smedley promises it's going to be the "world's largest sandbox-style MMO ever made." It'll be playable at the next Fan Faire.
              • SOE is introducing a new currency, the Krono, which is basically tradable game time like PLEX.
              • The Player Studio page goes live Friday, so fans can start submitting ideas from the games that are participating.
              • EverQuest's Rain of Fear expansion launches November 28th; EverQuest II's Chains of Eternity expansion launches November 13th.
              • SOE announced a partnership with Runewaker Entertainment of Runes of Magic fame for new game Dragon's Prophet, which will include non-instanced housing along with four player classes, a frontier system, action-based combat, and 300 unique dragons.
              • Smedley is promising to embed a Twitch TV client directly in games.
              • DC Universe Online is getting housing!
              • You will be able to reserve your name for the PlanetSide 2 launch. As posted to Facebook, "Anyone who's already bought Alpha Squad will receive an email letting them know when they can reserve their name, and those purchasing for the first time will soon gain the ability to do the same as part of their purchase." This promotion ends November 15th.
              • PlanetSide 2 launches November 20th, 2012! After the keynote, Smedley tweeted, ""We have enough time to polish and finish the game" and "there are many things on our test servers that you haven't seen yet." More beta invites are incoming.
              What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporters MJ Guthrie and Karen Bryan to this year's SOE Live, from which they'll be transmitting all the best fan news on PlanetSide 2, EverQuest II, DC Universe Online, and the other MMOs on SOE's world-class roster.

              MassivelySOE Live 2012: Keynote announcements originally appeared on Massively on Thu, 18 Oct 2012 23:10:00 EST. Please see our terms for use of feeds.

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                SOE Live 2012: DC Universe Online's next DLC introduces player housing

                Posted: 18 Oct 2012 09:03 PM PDT

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                DC Universe Online's next DLC introduces player housing
                Currently, player heroes in DC Universe Online can experience the same world as the iconic comic book heroes. They walk the same streets, see the same sights, and even fight the same villains. Players even interact with the legendary heroes themselves. But there was always one part of the experience that was missing. What super-hero experience is complete without a Batcave to call your own? Now, with DCUO's next DLC, called Home Turf, Sony Online Entertainment is filling that void: Players will have personal secret lairs.

                What's better than having a your own place to get away from the rigors of crime fighting in Gotham or Metropolis? Having a place you can personalize to your own style and tastes! And while having a place to hang your cape is all well and good, DCUO is going to offer more than just a private space. Not only will players be able to decorate their lairs, but they will be able to engage in battles right within their own four walls. Friend or foe, you're having company over, super-hero style!

                Watch tomorrow for Massively's exclusive interview with Creative Director Jens Andersen for a more in-depth look at lairs and this unique PvP dueling feature. In the meantime, check out the official announcement!

                What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporters MJ Guthrie and Karen Bryan to this year's SOE Live, from which they'll be transmitting all the best fan news on PlanetSide 2, EverQuest II, DC Universe Online, and the other MMOs on SOE's world-class roster.

                MassivelySOE Live 2012: DC Universe Online's next DLC introduces player housing originally appeared on Massively on Thu, 18 Oct 2012 23:03:00 EST. Please see our terms for use of feeds.

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                Guild Wars 2's Shadow of the Mad King video, content schedule

                Posted: 18 Oct 2012 08:00 PM PDT

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                GW2
                The Mad King hasn't been seen in Tyria for 250 years, which means it's about time for a reappearance! Guild Wars 2 is on the verge of its first major content update, and ArenaNet just shared a schedule for the Halloween story. Act one will begin on October 22nd, with the subsequent acts following on the 26th, 28th, and 31st. To whet your appetite for this spooky update, there's also a new video with a content tease, so head on over to the content page or check it out past the break.

                If Guild Wars is more your speed, remember that traditional Halloween festivities will be commencing Friday, October 19th.

                Continue reading Guild Wars 2's Shadow of the Mad King video, content schedule

                MassivelyGuild Wars 2's Shadow of the Mad King video, content schedule originally appeared on Massively on Thu, 18 Oct 2012 22:00:00 EST. Please see our terms for use of feeds.

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                Star Trek Online shows off the Azure Nebula event

                Posted: 18 Oct 2012 06:00 PM PDT

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                Captain's Log, stardate 25673.4.  Phil got us captured by Tholians and we all agreed he's a stupid jerk.
                Sometimes you can't help but feel a little blue. Maybe it's because you're overtired, maybe it's because you don't have as much money as you want, or maybe it's because you've been trapped in the Azure Nebula by Tholians. Admittedly that last problem is pretty much only applicable for Romulan ships in Star Trek Online's upcoming Season 7, but it's still relevant to players, since they'll be the ones tasked with rescuing the captured ships for fun and profit.

                The new event will be accessible via a queue system for players at Vice Admiral/Lieutenant General rank or higher. Several Tholian prisons have been set up through the nebula, and players will be tasked with freeing as many ships as possible within a time limit. Bigger ships mean greater rewards, but they're also guarded by more formidable Tholian warships. Success rewards players with both fleet commendations and new Romulan commendations, a fitting prize for making wayward ships feel a little less blue.

                MassivelyStar Trek Online shows off the Azure Nebula event originally appeared on Massively on Thu, 18 Oct 2012 20:00:00 EST. Please see our terms for use of feeds.

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                MMO Burnout: A weekend with Just Cause 2 multiplayer

                Posted: 18 Oct 2012 05:00 PM PDT

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                MMO Burnout 7
                Wait, what the heck is this? MMO Burnout? On an MMO site? Yes, kids, this is the scary part of the story where Massively strays from the straight and narrow, beating a path through the tangled underbrush of pseudo-MMOs and single-player games that are nonetheless related to MMOs by way of a crucial feature or two.

                If you've been following the site for a while now, you've probably noticed us reaching into the realm of MOBAs, shooters, and mobile/browser titles. MMO Burnout, then, is our latest branching opinion column, and as the title suggests, it's largely concerned with what to play when you tire of gear resets, rep grinds, and being your shard's 3,721st incarnation of "the One."

                Don't worry, though; we're not delving into Call of Duty or Angry Birds. Burnout will turn its all-seeing eye on RPGs and open-world action games primarily, and we'll do our due diligence when it comes to the PC modding community, too. Speaking of, won't you join us after the cut for a look at the crazy fun to be had on Just Cause 2's multiplayer server?

                Continue reading MMO Burnout: A weekend with Just Cause 2 multiplayer

                MassivelyMMO Burnout: A weekend with Just Cause 2 multiplayer originally appeared on Massively on Thu, 18 Oct 2012 19:00:00 EST. Please see our terms for use of feeds.

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                  Initial 38 Studios auction brings in $180K

                  Posted: 18 Oct 2012 04:00 PM PDT

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                  Initial 38 Studios auction brings in $180K
                  Hey look, it's more 38 Studios news, sort of. The Verge reports on the first of three auctions designed to sell off assets of the shuttered development firm, which took place earlier this week in Timonium, Maryland.

                  Why Maryland? Because up for bid were a bunch of items from former Maryland-based 38 subsidiary Big Huge Games. The highest-value item was an animation suit that fetched $9,500. The second auction is scheduled for next Tuesday at 38's former offices in Rhode Island. The third auction, which will feature the firm's intellectual property, will take place in approximately three months.

                  MassivelyInitial 38 Studios auction brings in $180K originally appeared on Massively on Thu, 18 Oct 2012 18:00:00 EST. Please see our terms for use of feeds.

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                  RIFT Update 1.11 overhauls classes for Storm Legion

                  Posted: 18 Oct 2012 03:30 PM PDT

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                  RIFT Update 111 overhauls classes for Storm Legion
                  RIFT is gearing up for next month's expansion, and Update 1.11 is the first step into that bold new world of Storm Legion. The update, which landed on servers yesterday, makes major changes to classes and game systems in order to get everything in line with the expansion.

                  Most classes have received a wide variety of changes to skills and soul trees, necessitating a reset for many builds. There are so many changes, in fact, that Trion Worlds had to list each of the callings' patch notes in separate forum threads. While players can't spend more than 51 points in any soul, they can now see the additional skills that will come with the expansion.

                  Planar attunement is now shared between characters and has been simplified somewhat. Trion's also loosened restrictions on the wardrobe, allowing players to use clothing from any class for their cosmetic outfits.

                  A world event called Tempest Rising and the unlocking of the Exodus of the Storm Queen dungeon for expansion pre-orders will be triggered in upcoming weeks.

                  MassivelyRIFT Update 1.11 overhauls classes for Storm Legion originally appeared on Massively on Thu, 18 Oct 2012 17:30:00 EST. Please see our terms for use of feeds.

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                  The Summoner's Guidebook: Aftermath of the LoL World Championships

                  Posted: 18 Oct 2012 03:00 PM PDT

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                  The Summoner's Guidebook Aftermath of the LoL World Championships
                  Last weekend, we saw the League of Legends World Championships come to an end. While I thought the grand finals were a bit disappointing, the teams that made it to the final four put on an amazing show. I think few would say that any of the four teams in the semi-finals didn't deserve a place there, and I think equally few would question the validity of the Taipei Assassins' final victory.

                  The World Championships were a Cinderella story, and the Taipei Assassins became the unlikely champions in a decisive victory against Korean favorite Azubu Frost. The characteristic heavy aggression of the top Asian teams has already trickled down to the lower levels of play, and a few less common faces have come to new popularity in ranked and normal games all throughout the League.

                  In the aftermath of the World Championships, what did the tournament mean for the rest of us, the less fortunate who aren't at the top?

                  Continue reading The Summoner's Guidebook: Aftermath of the LoL World Championships

                  MassivelyThe Summoner's Guidebook: Aftermath of the LoL World Championships originally appeared on Massively on Thu, 18 Oct 2012 17:00:00 EST. Please see our terms for use of feeds.

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                    Star Wars: The Old Republic transmits free-to-play video

                    Posted: 18 Oct 2012 02:30 PM PDT

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                    Star Wars The Old Republic transmits freetoplay video
                    The race toward free-to-play is gaining momentum for Star Wars: The Old Republic. BioWare's been talking the transition up quite a bit lately, and has just released a new video giving players an overview of the differences once the change is made.

                    While most of it is old news to those following the game, there are a few new tidbits worth noting here. One of these is clarification on character creation restrictions; BioWare revealed that the three free-to-play races are Human, Cyborg, and Zabrak.

                    Previous subscribers are targeted for hugs and love with the F2P transition, as BioWare is not only granting them instant preferred status but also handing them currency to spend in the Cartel Market. Speaking of which, the market is briefly shown in the video with the following categories: featured, newly added, packs, cosmetic, unlocks, equipment, and consumables.

                    Check out the video after the jump and let us know -- are you going back to SWTOR for F2P?

                    Continue reading Star Wars: The Old Republic transmits free-to-play video

                    MassivelyStar Wars: The Old Republic transmits free-to-play video originally appeared on Massively on Thu, 18 Oct 2012 16:30:00 EST. Please see our terms for use of feeds.

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                    First Impressions: WarMage Battlegrounds

                    Posted: 18 Oct 2012 02:30 PM PDT

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                    WarMage Battlegrounds screenshot
                    WarMage Battlegrounds, by developer Burst Online Entertainment, is as simple game that pops up in a window and requires no large downloads. At first, everything about the game is simple, from the character creation to the layout of the map. However, after spending some time in the game tweaking my army loadout, and worrying about how to get my WarMage's mana pool to refill faster, I have to say that there is quite a bit of in-depth strategy packed into this unassuming indie title.

                    You play a WarMage, a caster-type who has been set into the world to defend and conquer other WarMages. Your weapons consist of a small army, creatures, and a hotbar filled with scrolls, artifacts, and spells, and you battle it out with other players and NPCs on sometimes large (but always manageable) maps. If you have played Pox Nora, a turn-based title from Sony Online Entertainment, then you will be familiar with WarMage Battlegrounds. But WarMage Battlegrounds does some things that are well ahead of Pox Nora, things that take strategy gaming to newer heights.

                    Continue reading First Impressions: WarMage Battlegrounds

                    MassivelyFirst Impressions: WarMage Battlegrounds originally appeared on Massively on Thu, 18 Oct 2012 16:30:00 EST. Please see our terms for use of feeds.

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                      The Secret World unveils Cat God storyline for Halloween

                      Posted: 18 Oct 2012 02:00 PM PDT

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                      Screenshot -- The Secret World
                      Autumn is finally upon us (unless you live in Florida like I do), and every MMO player knows what that means: Halloween events! But how do you celebrate Halloween in a game where every day is nothing but ghosts and ghouls? You add more ghosts and ghouls, obviously. At least that's The Secret World's strategy. Funcom's horror-centric MMO is going all-out for its Halloween bash by introducing a new storyline and villain. With some help from Kingsmouth's local medium, Madame Rogét, players will unravel the mystery of the enigmatic Cat God.

                      But of course, what would Halloween be without trick-or-treating? During TSW's Halloween event, players who play through the new missions will be rewarded with goody bags that contain unique items such as "edible treats which give cool buffs, potions with unique and ominous effects and wondrous objects which can transform [players] into monstrous creatures." And for those of you who like turning innocent holidays about dead people into fervent competition, the event will also play host to a game-wide competition. The secret society with the most active members will win unique prizes. All players on the winning faction will receive the Jade Mouser cat non-combat pet, and the secret society will earn the "eternal gratitude of all catkind," which will add a new, permanent feature to that society's headquarters. To see more of what awaits you, check out the trailer after the cut, then go get in the game because the event is live today!

                      Continue reading The Secret World unveils Cat God storyline for Halloween

                      MassivelyThe Secret World unveils Cat God storyline for Halloween originally appeared on Massively on Thu, 18 Oct 2012 16:00:00 EST. Please see our terms for use of feeds.

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                      Star Citizen crowdsourcing moves to Kickstarter

                      Posted: 18 Oct 2012 01:00 PM PDT

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                      Star Citizen crowdsourcing moves to Kickstarter
                      Are you excited about Chris Roberts' Star Citizen project? Get in line, space jockey: Roberts said that "overwhelming response" to the proposed space sim ended up crashing the game's site. As a result, he launched a Kickstarter campaign to continue raising funds for the game.

                      The good news for interested parties is that the game is already halfway to its fundraising goal, as one out of two million dollars has been raised through pledges. The Star Citizen Kickstarter is attempting to pull in $500,000 by November 19th.

                      For his part, Roberts is bowled over: "It's a testament to the will power of our amazing fans. At a time when most would have given up, some dedicated fans kept trying to log on and eventually were able to get through and make a pledge. We appreciate all those efforts, and now with Kickstarter, we believe we have an answer for everyone."

                      [Source: Cloud Imperium press release]

                      MassivelyStar Citizen crowdsourcing moves to Kickstarter originally appeared on Massively on Thu, 18 Oct 2012 15:00:00 EST. Please see our terms for use of feeds.

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                        Ask Massively: Rules, sources, and buy-to-play MMOs

                        Posted: 18 Oct 2012 12:00 PM PDT

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                        Ask Massively Rules, sources, and buytoplay MMOs
                        There are 4,001 words in the Massively style guide. The abbreviated version of the style guide. And that's without counting a few hundred emails detailing other rules that our writers must follow, plus English grammar and syntax, plus hand-me-downs from Captain Joystiq and peevish precepts imposed by a mean ol' editor-in-chief. Rules help us deliver a consistent product to you, the readership, and when we don't, you notice.

                        Gamers follow a set of rules, too, when it comes to judging games. Indie games are judged less harshly than blockbuster developers. Overhyped games are held to a higher standard. Games with subs are cut less slack than freemium titles. You might not have codified all these little rules into a 4,001-word document, but they're rattling around your brain making decisions for you all the same.

                        So let's talk about rules and how they apply to Massively's sources and buy-to-play MMOs like Guild Wars 2.

                        Continue reading Ask Massively: Rules, sources, and buy-to-play MMOs

                        MassivelyAsk Massively: Rules, sources, and buy-to-play MMOs originally appeared on Massively on Thu, 18 Oct 2012 14:00:00 EST. Please see our terms for use of feeds.

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                          Chaos Theory: Hitting a wall in The Secret World

                          Posted: 18 Oct 2012 11:00 AM PDT

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                          Chaos Theory - Hitting a wall in The Secret World
                          I've hit a wall in The Secret World. This has happened at one time or another in every MMO I've ever played save one. It's not quite burnout, but it's a relative once or twice removed.

                          I've heard that some players hit a wall when they reach Blue Mountain, as it's the first zone that exposes poor builds and renders their users unable to progress through the waves of ak'abs and the quests that ramp up the challenge level from Kingsmouth or the Savage Coast. For whatever reason, though, I coasted through Blue Mountain. It's Egypt that has me wandering aimlessly about, scratching my head and wondering what now.

                          It's not even Egypt itself. That's just the zone I happen to find myself in during this mid-game-life crisis. Join me as I attempt to use Chaos Theory to figure out what's wrong and what to do about it.

                          Continue reading Chaos Theory: Hitting a wall in The Secret World

                          MassivelyChaos Theory: Hitting a wall in The Secret World originally appeared on Massively on Thu, 18 Oct 2012 13:00:00 EST. Please see our terms for use of feeds.

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