Wednesday, October 17, 2012

MMO Updates

MMO Updates


Free for All: Free-to-play and mobile at GDC Online, part 1

Posted: 17 Oct 2012 10:00 AM PDT

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GDC Online information screenshot
GDC Online was fantastic this year. Really, it's great every year, but I found more bits of goodness this time around than ever before. It's simply my favorite convention, possibly because it's aimed more at press and devs than at fans. There's a wonderful lack of loudspeakers booming dance music and only a handful of booth babes. In other words, GDC Online is quieter, smaller and more professional than a typical fan convention. For a grumpy old gamer like yours truly, it's heaven. I can actually talk to developers without having to scream over music.

What did I find, and what excited me this year? A lot. We've already written up or recorded many interviews so far, but I wanted to take this week's Free for All and MMObility to recap the stuff that truly got me excited.

Let's get to it... there's simply too much to see!

Continue reading Free for All: Free-to-play and mobile at GDC Online, part 1

MassivelyFree for All: Free-to-play and mobile at GDC Online, part 1 originally appeared on Massively on Wed, 17 Oct 2012 12:00:00 EST. Please see our terms for use of feeds.

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    MMO Family: Exploring game writing for short attention spans

    Posted: 17 Oct 2012 09:00 AM PDT

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    MMO Family  Elizabeth McLaren explores writing for short attention spans at GDC Online
    Trying to create a virtual world that's engaging and compelling is no easy task. But for an adult designer, trying to do so for a young audience is even more challenging. Kids' interests are not necessarily the same as adults' interests, and their life experiences are much different. On top of that, you can't even lump all child age groups together; a four-year-old, nine-year-old, and 12-year-old are all tackling vastly different challenges in their lives.

    At this year's GDC Online, Elizabeth McLaren from 1st Playable Productions gave a talk about this very topic, titled Short Attention Span Theatre -- Writing for Child Gamers. In it, she looked to the book publishing industry to see what themes and interests exist for particular age groups and how they can be integrated into video game writing. Read on for highlights of the panel and a brief look at the mind of a child gamer.

    Continue reading MMO Family: Exploring game writing for short attention spans

    MassivelyMMO Family: Exploring game writing for short attention spans originally appeared on Massively on Wed, 17 Oct 2012 11:00:00 EST. Please see our terms for use of feeds.

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      SOE Live posts live cast schedule

      Posted: 17 Oct 2012 08:30 AM PDT

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      SOE Live livecast schedule
      SOE Live begins tomorrow, and chances are you already know whether or not you're attending. For those of you who would like to go, but pesky money or travel is getting in the way of your big dream, SOE has an electronic alternative: live casts. The studio is broadcasting the show through Twitch and CurseTV for all three days of the event.

      The schedule for the live casts is up, starting with the keynote address on Thursday and ending with the costume contest on Sunday night. SOE is making available plenty of the big panels including almost anything to do with PlanetSide 2 and several tournaments. EverQuest and EverQuest II expansion panels on Saturday morning are a must-see for players of those games as well.

      Massively will be on the scene in Las Vegas for the show, so stay tuned for all of the exciting information that we'll be channeling your way!

      MassivelySOE Live posts live cast schedule originally appeared on Massively on Wed, 17 Oct 2012 10:30:00 EST. Please see our terms for use of feeds.

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      Get a glimpse of RIFT's Storm Legion in new video and Dimensions livestream

      Posted: 17 Oct 2012 08:00 AM PDT

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      Get a glimpse of RIFT's Storm Legion in new video and housing livestream
      If you've wanted to get a good look at Storm Legion, you're in luck! With only one month left until RIFT's upcoming expansion launch, Trion Worlds is indulging fan curiosity with both a new video and a livestream.

      The video, however, is not just some brief sneak peak! For over 32 minutes, players are treated to a tour of new areas, questing, combat, and even a housing demonstration. The expansion more than triples the size of the world, and devs have filled that huge expanse with 11 new zones, seven new dungeons, three new raids, a new sliver, a new chronicle, new conquest maps, a new capitol city, and more.

      If the video doesn't answer all of your questions about the new housing system (which resembles world-building more than housing), be sure to check out the special livestream preview of the Dimensions system on Friday, October 19th at 5:30 p.m. EDT on RIFT's Twitch channel.

      [Source: Trion press release]
      [Thanks to everyone for the tips!]

      MassivelyGet a glimpse of RIFT's Storm Legion in new video and Dimensions livestream originally appeared on Massively on Wed, 17 Oct 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Star Citizen FAQ outlines modding, micropayments, hardware requirements

      Posted: 17 Oct 2012 07:00 AM PDT

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      Star Citizen FAQ outlines modding, micropayments, hardware requirements
      If you're looking forward to Chris Roberts' new Star Citizen title, you'd best be saving your pennies for a PC upgrade. Much like Roberts' 1990s-era Wing Commander series, the new game will push the limits of your hardware, this time courtesy of the CryEngine 3.

      The space combat sim's website has updated with a new FAQ that outlines the game's projected system requirements (it recommends an i7 CPU and a GTX 670 or better graphics card, but keep in mind that launch day is two years away). The FAQ also mentions Star Citizen's modding philosophy and its payment model.

      Modding is encouraged, as Roberts says that players are free to tweak the game however they wish on private servers. The devs also "hope to institute a mod approval process that will allow the best of the best player-created ships and other additions to be integrated into the central persistent world as well," according to the FAQ.

      In terms of payments, you'll need to buy the game initially and that's basically it. There will be no monthly fee, though "some in-game items may be available as microtransactions." Unlike most free-to-play titles, Star Citizen's cash shop "will never sell anything that can't be acquired through honest (and fun!) gameplay."

      MassivelyStar Citizen FAQ outlines modding, micropayments, hardware requirements originally appeared on Massively on Wed, 17 Oct 2012 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: What's a hardcore feature you'd like to see more of in MMOs?

      Posted: 17 Oct 2012 06:00 AM PDT

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      The Daily Grind What's a hardcore feature you'd like to see more of in MMOs
      While there's a lot to be said about the virtues of user friendliness and consequence-lite gameplay, I think it's important not to throw out the entire library of hardcore features just because games happened to be too grindy or corpse-runny way back then. Through titles like Day Z, EVE Online, and WURM Online, players have shown an affinity to features that promote a more realistic sense of world. For some, that creates a sense of immersion that no fancy graphics could ever accomplish.

      So let's boil it down to just one feature today, one hardcore feature that you'd like to see more of in MMOs. Would you use your one wish to grant every game a permadeath server for those who prefer that lifestyle? Could you see getting into an MMO where you had to monitor your avatar's hunger, thirst, and stamina constantly? Does the idea of a character aging and scarring make you thrill for the journey?

      Let us know your idea for a great hardcore feature that would spice up MMOs!

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: What's a hardcore feature you'd like to see more of in MMOs? originally appeared on Massively on Wed, 17 Oct 2012 08:00:00 EST. Please see our terms for use of feeds.

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        SWTOR delineates restrictions on F2P players

        Posted: 16 Oct 2012 07:00 PM PDT

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        For some reason, the movement to make everything completely free for everyone and fund the game through good wishes has yet to gain traction.
        Inevitably, the first question anyone asks in the wake of a free-to-play conversion is about how much a person can get for the price of nothing. Previously, Star Wars: The Old Republic had posted an explanation of the many ways free players would get only limited access, but an updated chart makes the exact limitations clear.

        As a general rule, the restrictions are in threes: three Flashpoints per week, three Warzones per week, three Space Missions per week. Players will also be able to buy weekly passes for these features to get unlimited access. There will also be restrictions on inventory expansions and cargo hold storage for free players, and field revivals on death will be limited. Taking a look at the full chart should make the breakdown obvious (although there's a believed typo under the restrictions on equipping items). Meanwhile, current subscribers can take advantage of a new account feature to see just how many bonus coins they'll get if they're subscribed when the conversion takes place.

        [Thanks to Marc for the tip!]

        MassivelySWTOR delineates restrictions on F2P players originally appeared on Massively on Tue, 16 Oct 2012 21:00:00 EST. Please see our terms for use of feeds.

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        Star Trek Online shows off its new gateway

        Posted: 16 Oct 2012 06:00 PM PDT

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        To really get the Star Trek feel, every few months it should malfunction and force you to find some new way to get your phone to work.
        Avid players of Star Trek Online are going to have a new tool to use starting with the game's next major update, Season 7. But it's not an in-game tool -- it's specifically meant for use when you're not in the game. The latest development blog for the game outlines the upcoming Star Trek Online Gateway, allowing players to access in-game information remotely via desktop, smartphone, or tablet.

        At launch, the Gateway will only allow players to look up character status, ship status, officer status, and accolades. The development team is working on expanding the tool's functionality for the future, with the current features only scratching the surface of long term plans. And if you need to remember that you're playing Star Trek Online, the tool has been designed to resemble the ubiquitous LCARS interface from the series and game. It's not a groundswell of new content, but if you've long been waiting for the game to have some form of mobile functionality, the wait will be over soon.

        MassivelyStar Trek Online shows off its new gateway originally appeared on Massively on Tue, 16 Oct 2012 20:00:00 EST. Please see our terms for use of feeds.

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        Jukebox Heroes: Riders of Rohan's soundtrack

        Posted: 16 Oct 2012 05:00 PM PDT

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        Jukebox Heroes Riders of Rohan's soundtrack
        It was a good day last week, a very good day indeed, when news that Turbine had finally released the Lord of the Rings Online: Riders of Rohan soundtrack for the enjoyment of all. I wasn't sure before that moment whether this score would see a proper release, but I had hopes because Turbine had done so with the original score and Mines of Moria.

        Riders of Rohan is the first major addition to LotRO's soundscape since Moria, and I'm sure I wasn't alone in clasping my hands together in excitement when I heard that Chance Thomas was returning to score it. We had heard several tracks from it leading up to the expansion's release, but the big question was whether the quality of these pieces was an anomaly or was indicative of the entire soundtrack's excellence.

        I wish you could see me grinning right now for the answer to that. Riders of Rohan instantly jumped to my top 10 favorite MMO soundtracks of all time, and I couldn't stop gushing about it to friends as I gave it my initial listen-through. Hit the jump to hear my highlights from it.

        Continue reading Jukebox Heroes: Riders of Rohan's soundtrack

        MassivelyJukebox Heroes: Riders of Rohan's soundtrack originally appeared on Massively on Tue, 16 Oct 2012 19:00:00 EST. Please see our terms for use of feeds.

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          Saga Kingdoms MMO and movie rev up dual Kickstarter projects

          Posted: 16 Oct 2012 04:00 PM PDT

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          Saga Kingdoms MMO and movie rev up dual Kickstarter projects
          Gnome Templar, the maker of Saga and Captains of Darktide, is hard at work on the next step of its franchise with Saga Kingdoms. That the studio is looking to fund the project via Kickstarter might not surprise you in this day and age, but the fact that its also running a second fundraiser to finish its film based on the same IP might.

          Saga Kingdoms is a persistent MMORTS in which players customize a hero avatar and look to expand their island nation through quests and conflict. One of its most interesting features is that it connects to a mobile RPG that acts as a two-way street for experience and loot.

          The devs love the world they've created so much that they are also wrapping up a film in that universe called The Shadow Cabal. They claim that the movie's scenes have been fully shot, but it still needs about $20,000 for additional special effects and editing. Watch the trailer after the jump and let us know whether this is worth a few bucks or not!

          Continue reading Saga Kingdoms MMO and movie rev up dual Kickstarter projects

          MassivelySaga Kingdoms MMO and movie rev up dual Kickstarter projects originally appeared on Massively on Tue, 16 Oct 2012 18:00:00 EST. Please see our terms for use of feeds.

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          Massively Speaking Episode 220: BraveStarr Citizen

          Posted: 16 Oct 2012 03:30 PM PDT

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          Massively Speaking Episode 220
          Is it probable, even inevitable, that we have too many great MMOs to play right now? Are the releases coming in too quickly for the average fan to process? Will Bree and Justin go mad from trying to absorb it all on top of babies and the neverending news cycle?

          The answer to all of these is "yes."

          Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

          Get the podcast:
          [iTunes] Subscribe to Massively Speaking directly in iTunes.
          [RSS] Add Massively Speaking to your RSS aggregator.
          [MP3] Download the MP3 directly.
          Listen here on the page:



          Read below the cut for the full show notes.

          Continue reading Massively Speaking Episode 220: BraveStarr Citizen

          MassivelyMassively Speaking Episode 220: BraveStarr Citizen originally appeared on Massively on Tue, 16 Oct 2012 17:30:00 EST. Please see our terms for use of feeds.

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            Defiance takes the lid off of its open world PvP

            Posted: 16 Oct 2012 03:00 PM PDT

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            Defiance takes the lid off of its open world PvP
            "Player vs. player in Defiance is like nothing console players have ever seen," promises Trion Worlds Creative Lead Bill Trost. "Everything's different, everything's fresh, every time you play."

            Thus begins Trion's latest Defiance dev diary, this one focusing on the game's open world PvP system. The team has dubbed this system the Shadow War and said that it is integrated fully with the game's PvE experience. Players have a choice whether to participate in it or not, but the action will be happening across a shared landscape.

            Why is it this way? The devs say that they didn't want a typical FPS experience, in which players went through a solo campaign and then hit the reset button for multiplayer. The progression between PvE and PvP is the same, although there are special outfits for hardcore PvPers.

            We've got the full dev diary for you after the break, so don't be shy!

            Continue reading Defiance takes the lid off of its open world PvP

            MassivelyDefiance takes the lid off of its open world PvP originally appeared on Massively on Tue, 16 Oct 2012 17:00:00 EST. Please see our terms for use of feeds.

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            PlanetSide 2 release date to be announced this Thursday

            Posted: 16 Oct 2012 02:30 PM PDT

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            PlanetSide 2 title image
            Sci-fi MMOFPS PlanetSide 2 has impressed beta testers with the sheer scale of the game's warzones and its rewarding cooperative gameplay, but there are still a few problems to iron out before launch. In this week's State of the Game development update, SOE announced the main areas developers are currently working on and promised to give the game a final release date this week. The release date announcement is scheduled during the SOE Live keynote at 10 p.m. EDT (7 p.m. PDT) on Thursday, October 18th.

            SOE has promised to have PlanetSide 2 out in 2012, and that leaves some fans skeptical as to whether the beta is far enough along to be released in the next few months. Developers are pressing ahead with plans to fix the performance issues some players are having, and the studio aims to release with a complex metagame involving three continents. Remaining development time will be spent on issues ranging from weapon balance to a tutorial that gets players into the action as quickly as possible.

            MassivelyPlanetSide 2 release date to be announced this Thursday originally appeared on Massively on Tue, 16 Oct 2012 16:30:00 EST. Please see our terms for use of feeds.

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            Guild Wars 2 gems now available in plastic card form [Updated]

            Posted: 16 Oct 2012 02:00 PM PDT

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            Guild Wars 2 gems now available in plastic card form
            Guild Wars 2's Black Lion Trading Company offers more than just a way to buy and sell in-game items; it's also used to buy the game's currency known as gems. These gems can be bought and traded for real money and converted to in-game gold for the purchase of just about anything your Tyrian heart desires.

            But now ArenaNet is making it even easier to buy the in-game currency through gem cards available for purchase at your favorite retail store. These cards would be perfect as a gift from your grandmother or sweet aunt Vickie, who can help support your crafting obsession without even knowing it. Just tell them that you're really interested in Geology and Gemology. It's a win-win!

            [Update: ANet has just posted the complete list of retailers offering gem cards. In the US, they are Fred Meyer, Hasting, NewEgg, Fry's, and Amazon.]

            MassivelyGuild Wars 2 gems now available in plastic card form [Updated] originally appeared on Massively on Tue, 16 Oct 2012 16:00:00 EST. Please see our terms for use of feeds.

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            Darkfall temporarily goes F2P before Unholy Wars launch

            Posted: 16 Oct 2012 01:30 PM PDT

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            Darkfall temporarily goes F2P before Unholy Wars launch
            In preparation for Darkfall's upcoming Unholy Wars relaunch, Aventurine is giving all players past and present the chance to play the game entirely free from October 17th through November 15th, when the servers will shut down in anticipation of the relaunch.

            On November 20th, Darkfall: Unholy Wars aims to redefine what the three-and-a-half-year-old MMO has already done for the genre by rebooting entirely. You can find out more on what this relaunch will mean for the game in our recent interview with Aventurine.

            [Source: Aventurine press release]

            MassivelyDarkfall temporarily goes F2P before Unholy Wars launch originally appeared on Massively on Tue, 16 Oct 2012 15:30:00 EST. Please see our terms for use of feeds.

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              EverQuest and EverQuest II offer expansion pre-order bonuses

              Posted: 16 Oct 2012 01:00 PM PDT

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              EverQuest and EverQuest II offer expansion preorder bonuses
              Whether you're on board the EverQuest: Rain of Fear train or flying high with EverQuest II: Chains of Eternity, your conductor/captain would like you to know that you can score extra bonuses and discounts for pre-ordering before these expansions release next month.

              While you can pick up the standard edition of either expansion for $39.99, SOE is lowering the price for both collector's editions from $89.99 to $59.99. The Rain of Fear CE includes a special quest, rucksack, house pet, and more. The Chains of Eternity CE comes equipped with plenty of extra potions, a tapestry, and a werewolf mercenary.

              As added incentive to pre-order, EverQuest is doling out a Harbinger's Staff and something called a "Fear Corrupted Phase Spider Metamorph Totem." You know all the cool kids will have one of those come Christmas. For EverQuest II's part, that expansion pre-order comes with the Cloak of Mourning.

              Click past the cut to see cover art for both expansions.

              Continue reading EverQuest and EverQuest II offer expansion pre-order bonuses

              MassivelyEverQuest and EverQuest II offer expansion pre-order bonuses originally appeared on Massively on Tue, 16 Oct 2012 15:00:00 EST. Please see our terms for use of feeds.

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              TERA aims to scare the pants off you with new Halloween event

              Posted: 16 Oct 2012 12:30 PM PDT

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              TERA aims to scare the pants off you with new Halloween event
              TERA is joining the MMO Halloween tradition this year with its own event that promises a loot-fest of giveaways for characters level 40 to 60. Dubbed the Spirit Rally, this festival will run from 3 p.m. EDT on Tuesday, October 16th, to 3 p.m. EDT on Monday, October 22nd, and promises not tricks but treats in the form of high-level charms, crystals, potions, and more.

              This event is launching on the heels of a new content patch that adds a hard mode for Manaya's Core, a special achievement for level 60 characters, oodles of skill changes for the Berserker class, and more. Check out the complete patch notes for more details.

              MassivelyTERA aims to scare the pants off you with new Halloween event originally appeared on Massively on Tue, 16 Oct 2012 14:30:00 EST. Please see our terms for use of feeds.

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              Hyperspace Beacon: Why do I still play SWTOR?

              Posted: 16 Oct 2012 12:00 PM PDT

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              Hyperspace Beacon Why do I still play SWTOR
              Given how many people have quit Star Wars: The Old Republic and how many of those people still follow me in other media, I should really not be surprised at the number of people who ask, "Why do you still play SWTOR?" Usually, that question is followed by some snide remark about how the game sucks and will close down in less than a year, so I don't answer. However, I know there are some people who after reading my latest article about Damion Schubert have been legitimately concerned about playing SWTOR and legitimately wonder why anyone still plays the game.

              Several months ago, I talked about the three major reasons I play SWTOR: Star Wars, BioWare, and MMOs. Interestingly, those three major components have been called into question within the last couple of months. Beyond them, are there any other compelling reasons to keep playing? And is there anything that will stop me from playing?

              Continue reading Hyperspace Beacon: Why do I still play SWTOR?

              MassivelyHyperspace Beacon: Why do I still play SWTOR? originally appeared on Massively on Tue, 16 Oct 2012 14:00:00 EST. Please see our terms for use of feeds.

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                Mechwarrior Online secures over $5M in funding from preorders

                Posted: 16 Oct 2012 11:00 AM PDT

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                Mechwarrior Online secures over $5M in preorder funding
                Despite the fact that Mechwarrior Online's open beta has been pushed back, the teams at Piranha Games and Infinite Game Publishing are still showering us with new info to keep us excited about the game until we can get our hands on it.

                One exciting bit of news released today revolves around the game's Founder's Program, which allows eager fans to preorder the game at different reward tiers. Since the program launched in July, the game has earned over $5M through Founders' preorders, with 500,000 registrations in the closed beta alone, according to the studio. Interestingly enough, the top tier, Legendary, had the highest number of registrations with over 26,000 players dishing out $120 each.

                The Founder's program has closed this last weekend in anticipation of the pending open beta, but it's important to note that Founders will be able to choose exactly when their rewarded premium time will start.

                Check out our impressions of Mechwarrior Online for more info.

                [Source: Piranha Games press release]

                MassivelyMechwarrior Online secures over $5M in funding from preorders originally appeared on Massively on Tue, 16 Oct 2012 13:00:00 EST. Please see our terms for use of feeds.

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                  The Soapbox: No game lives forever

                  Posted: 16 Oct 2012 10:30 AM PDT

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                  The Soapbox No game lasts forever 23
                  The lifespan of a video game is a funny thing. There are some games that have a definite end, yet you'd wish they'd last forever. These games measure life in replayability, run-through length, or multiplayer matches, but they lack permanence and persistence. Still, you can usually dust them off years from now and still have fun with them.

                  MMOs are a different breed, aren't they? They promise the inverse of the solo game, with a world that goes on, content that keeps flooding in, and the illusion that it will last forever. Yet when the switch is turned off, there's no going back. You can't pick it up 10 years from now and give it another go.

                  It's why the news that an MMO is closing up shop comes as such a devastating blow to many of us. As MMOs attempt to emulate the persistence of life, so too do they illustrate the finality of death.

                  Continue reading The Soapbox: No game lives forever

                  MassivelyThe Soapbox: No game lives forever originally appeared on Massively on Tue, 16 Oct 2012 12:30:00 EST. Please see our terms for use of feeds.

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