Tuesday, October 16, 2012

MMO Updates

MMO Updates


SOE's Smedley responds to ProSiebenSat.1 concerns

Posted: 16 Oct 2012 10:00 AM PDT

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SOE allow EU players to keep accounts US and EU can still play together
Earlier in the year when Sony Online Entertainment announced the move of European EverQuest II player accounts to ProSiebenSat.1, many players voiced concerns. Since then, the deal changed to include more games and then was delayed for EverQuest II.

Today, SOE President John Smedley took to Twitter to explain that the company was listening to and addressing fans' concerns. He stated:
"We've found a way to let existing players of our current games that are migrating over to Prosieben (EQ, EQ II, Planetside 2) keep their SOE accounts and stay with SOE. Down the road we may offer an option to move over to Prosieben. Just to be clear after these games launch on Prosieben's service new accounts will be created on their sites. However all US and EU players can still play together no matter which service they are on."
He continued by emphasizing that the partnership with ProSiebenSat.1 is still on, and that he feels that the company will provide better customer service and payment options to the EU community.

MassivelySOE's Smedley responds to ProSiebenSat.1 concerns originally appeared on Massively on Tue, 16 Oct 2012 12:00:00 EST. Please see our terms for use of feeds.

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Age of Wushu Elite Edition presale extended, includes beta access

Posted: 16 Oct 2012 09:00 AM PDT

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Age of Wushu Elite Edition presale extended, includes beta access
If you're still on the fence about Age of Wushu's Elite Edition pre-order package, Snail Games has given you more time to think about it. The offer's now good through November 14th, and you'll still get access to both of the 2012 closed beta tests as well as early access in 2013 and a handful of in-game exclusives including vanity items, a mount, and tradable potions.

Snail says its extension decision is due to an "overwhelmingly enthusiastic" reception for AoW at both GDC Online and the New York Comic Con. The game features eight unique martial arts schools as well as a sandbox open world set in a mythical ancient China. Age of Wushu is slated to release in America on February 1, 2013.

The Elite Edition will set you back $9.99, and you can learn more about it via the official AoW website link below.

[Source: Snail Games press release]

MassivelyAge of Wushu Elite Edition presale extended, includes beta access originally appeared on Massively on Tue, 16 Oct 2012 11:00:00 EST. Please see our terms for use of feeds.

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    Allods Online introduces a new skirmish in Autumn Wind update

    Posted: 16 Oct 2012 08:30 AM PDT

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    Allods Online introduces a new skirmish in Autumn Wind update
    Fall is a time of changes, and Allods Online is keeping in the spirit of the season with the Autumn Wind update. Set to launch October 30th, this newest update will not only bring new UI changes and more details to the female avatars, but will also introduce a new PvP skirmish -- Summerhold. The 3.05 patch will also continue to rework and balance crafting to benefit all professions, not just the alchemy and herbalism crafts that were merged into a single profession in the New Horizons expansion.

    In celebration of autumn, gPotato has released new screenshots that show off fall colors and the new female character models. Check them out, along with other Allods images, in the gallery below.

    [Source: gPotato press release]

    Gallery: Allods Online

    MassivelyAllods Online introduces a new skirmish in Autumn Wind update originally appeared on Massively on Tue, 16 Oct 2012 10:30:00 EST. Please see our terms for use of feeds.

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      Flameseeker Chronicles: Forging your Guild Wars 2 legend(ary weapon)

      Posted: 16 Oct 2012 08:00 AM PDT

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      Flameseeker Chronicles Legendary
      The ArenaNet developers weren't messing around when they plotted out the process of obtaining the most prestigious weapons in Guild Wars 2. Legendary weapons require a considerable expenditure of in-game time, items, and gold. A month and a half after launch, legendaries are starting to pop up here and there, but they're by no means common. We haven't even seen all of them unlocked yet as far as I know.

      My playstyle (concurrently leveling multiple characters, frequently re-doing content with friends, and generally hopping about from interest to interest) and play time (there's not as much as I'd like, ever) don't make me optimistic of getting a legendary any time soon. Maybe you've got significantly more willpower (extraordinarily likely) and time than I do. Let's take a look at acquiring a legendary of your very own.

      Continue reading Flameseeker Chronicles: Forging your Guild Wars 2 legend(ary weapon)

      MassivelyFlameseeker Chronicles: Forging your Guild Wars 2 legend(ary weapon) originally appeared on Massively on Tue, 16 Oct 2012 10:00:00 EST. Please see our terms for use of feeds.

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        Guild Wars 2 writer laments racial lopsidedness

        Posted: 16 Oct 2012 07:00 AM PDT

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        Guild Wars 2 writer laments racial lopsidedness
        It's never been a secret that a majority of MMO players tend to gravitate toward human (and the most human-like) races when it comes to rolling characters, so if you thought Guild Wars 2 was going to break that trend with interesting races like the Asura and Sylvari, think again. ArenaNet Writer Peter Fries sent out a recent tweet in which he lamented the lopsided racial balance: "Guild Wars 2 race popularity makes me sad. People avoiding Charr and Asura are missing the strongest story stuff in our game, IMO."

        According to a numberless chart from Game Economist John Smith, Humans were by far the most popular race in the game, often twice as much as the others. Norn have the second place, with the remaining races roughly equal.

        MassivelyGuild Wars 2 writer laments racial lopsidedness originally appeared on Massively on Tue, 16 Oct 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Would you welcome more games with turn-based combat?

        Posted: 16 Oct 2012 06:00 AM PDT

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        On the one hand, real combat favors reaction time.  On the other hand, if I were any good at actual combat, I wouldn't be interested in pretend combat.
        There have been a lot of MMOs over the years with a lot of different combat systems, but the vast majority of these systems occur in something resembling a real-time system. There's no pausing the battle, no stopping and considering your options, just timing your abilities and watching buffs tick down in terms of minutes and seconds.

        But that's not the only way to manage a game engine. Pirate101 is embracing turn-based combat, allowing players more time to plan moves and consider options. Other games have played in the turn-based waters before, but they've always been quieter titles.

        For some, the idea of a battle in which you take strictly ordered turns will seem like a boring slog, especially if you have to wait for that one guy in your party who always takes forever to enter a command. On the other hand, the turn-based setup can lead to some great strategies based upon your tactical planning rather than your reaction speed. Would you enjoy more games with turn-based combat, or do you prefer it stays in a few niche offerings?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Would you welcome more games with turn-based combat? originally appeared on Massively on Tue, 16 Oct 2012 08:00:00 EST. Please see our terms for use of feeds.

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          Not So Massively: MOBA development, LoL tournament cheating, and D3's Monster Power

          Posted: 15 Oct 2012 06:00 PM PDT

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          Not So Massively title image
          The League of Legends $2,000,000 World Championship was rocked by controversy this week as several teams were caught cheating. Despite being fined, Korean Team Azubu Frost was allowed to continue in the competition and made it all the way to the grand final to face Taiwanese favourite Taipei Assassins. Dota 2 launched a new art contest this week that asks players to design and sell virtual items, and Heroes of Newerth delved into the lore and design decisions surrounding its newest item: Lightbrand.

          Guardians of Middle-earth announced its release date this week and revealed new heroes Beregond and Felgrom. SMITE started a new video series looking into the stories behind each of its gods and how the development team matched that god's abilities to the lore. Finally, Diablo III revealed the hard facts and figures on its upcoming Monster Power system, which lets players increase the game's difficulty in exchange for higher rewards.

          Continue reading Not So Massively: MOBA development, LoL tournament cheating, and D3's Monster Power

          MassivelyNot So Massively: MOBA development, LoL tournament cheating, and D3's Monster Power originally appeared on Massively on Mon, 15 Oct 2012 20:00:00 EST. Please see our terms for use of feeds.

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            Wings Over Atreia: F2P doesn't mean forgotten for Aion

            Posted: 15 Oct 2012 03:00 PM PDT

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            Wings Over Atreia F2P doesn't mean forgotten for Aion
            Did I call it or what? Forgive me while I take a moment for a little can't-get-nuttin-by-me gloat and mini victory dance. Uh huh, uh huh, I got it, oh yeah. Yup, 3.5 is now live, released on the 10th just as predicted. *Ahem* OK, now on to the our regularly scheduled Wings Over Atreia.

            Actually, this very matter (the patch, not the dancing!) leads us right into the topic that was scheduled. It's been bouncing around my mind for a while, and the release of the patch really drove it home: the fact that free-to-play is not code-speak for shoving a title to the back of some top shelf and ignoring it. Simply stated, free-to-play does not equal forgotten. And I think few games show this as clearly as Aion.

            Contrary to what detractors would have you believe (remember the cries of doom and gloom when the EU and NA announcements were made?), going F2P is far from a death knoll, especially for Aion. Content is coming faster than ever now; 3.5 launched only three months after the official Korean release! And content for 4.0 is already being shared, albeit too slowly for my eager Daeva heart. From fast patches to 4.0 teases, there is much on the way for this F2P fantasy game and still much to look forward to.

            Continue reading Wings Over Atreia: F2P doesn't mean forgotten for Aion

            MassivelyWings Over Atreia: F2P doesn't mean forgotten for Aion originally appeared on Massively on Mon, 15 Oct 2012 17:00:00 EST. Please see our terms for use of feeds.

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              RIFT expands beta in second weekend event

              Posted: 15 Oct 2012 02:00 PM PDT

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              RIFT expands beta in second weekend event
              The beta for RIFT: Storm Legion continues to grow as it heads into its second beta weekend event. The new beta event starts on Friday the 19th at 1:00 p.m. EDT and includes the zones of City Core, Eastern Holdings, and Seratos. Beta participants will also be able to get their hands on two of the expansion's new features: Dimensions and Hunt Rifts.

              You can guarantee a spot in the beta by pre-ordering. Better do it fast if you have a hankering because the second beta weekend will come to an end on October 24th at 11:00 a.m., at which point the countdown clock will commence for the third event.

              In the meantime, RIFTers are invited to check out the evolution of the game's questing system through a Hungry Man-sized livestream after the jump!

              Continue reading RIFT expands beta in second weekend event

              MassivelyRIFT expands beta in second weekend event originally appeared on Massively on Mon, 15 Oct 2012 16:00:00 EST. Please see our terms for use of feeds.

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              Defiance TV show gets a new trailer

              Posted: 15 Oct 2012 01:00 PM PDT

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              TIL: In the future, everybody gets flawless makeup! YAY ZOMG
              Remember that TV show that's attached to a game? Or wait, is it a game attached to a TV show? Either way, the bundle of entertainment potential that is Defiance just got a little more real. The TV series now has a new trailer -- and this one's longer than 15 seconds! The show and game are both due out in April, 2013, and you can get your fill of the trailer by clicking that convenient "continue reading" button down below.

              Defiance-the-game will take place in the same world as the TV show. Players in this "transmedia revolution" will fight against creepy alien creations, thugs, and each other.

              Continue reading Defiance TV show gets a new trailer

              MassivelyDefiance TV show gets a new trailer originally appeared on Massively on Mon, 15 Oct 2012 15:00:00 EST. Please see our terms for use of feeds.

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              Massively's LotRO Riders of Rohan launch-day roundup

              Posted: 15 Oct 2012 12:00 PM PDT

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              Lord of the Rings Online title image
              When you first heard about Lord of the Rings Online, you probably had an idea of which areas from the Lord of the Rings lore you'd want to visit and which events you'd like to take part in. Not all of the areas in Middle-earth were part of LotRO when it launched, but with each expansion the game world gets a bit more complete. Developer Turbine has been hard at work developing iconic areas like the Mines of Moria and Isengard, but the zone players have been anticipating the most is the Plains of Rohan.

              The Riders of Rohan expansion goes live today, opening the visually stunning Plains of Rohan area and introducing tons of new content, class updates and gameplay changes. Developers have been careful to capture the feel of the plains in not only the area's art style but also its impressive musical score. The Riders of Rohan expansion adds a new mounted combat feature that lets players fight on customisable war horses. The open plains are filled with roving warbands of orcs and other challenges to be overcome. Read on for a run-down of all the latest news on the Riders of Rohan expansion.

              Continue reading Massively's LotRO Riders of Rohan launch-day roundup

              MassivelyMassively's LotRO Riders of Rohan launch-day roundup originally appeared on Massively on Mon, 15 Oct 2012 14:00:00 EST. Please see our terms for use of feeds.

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                DayZ development screenshots released

                Posted: 15 Oct 2012 11:30 AM PDT

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                DayZ development screenshots released
                The development as DayZ as a standalone title is rolling ever forward. To give fans a hint of the sort of progress being made, the development team shared a few work in progress screenshots of some interiors in the game.

                The art team's recent focus (as you might've guessed from the content of the screenshots) has been on going through and giving each building an interior. Moving forward, the developers will be working on balancing complexity within cities and an interest in scavenging opportunities with a need for greatly increased performance.

                MassivelyDayZ development screenshots released originally appeared on Massively on Mon, 15 Oct 2012 13:30:00 EST. Please see our terms for use of feeds.

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                Morrison on system-driven MMOs and Funcom's future

                Posted: 15 Oct 2012 11:00 AM PDT

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                Morrison on system-driven MMOs and Funcom's future
                Is the MMO genre poised to go back to its emergent future? It's very possible, particularly given recent big-budget disappointments. Funcom producer Craig Morrison tackles the subject head-on in a new interview at Gamasutra.

                Morrison cites system-driven games as the way forward, though he bristles at any mention of the terms "themepark" and "sandbox." "You need to build an ecosystem. You need to build a collaborative set of systems which give the players the ability to tell their own stories alongside yours," he says.

                Morrison also hints at the shape of potential Funcom projects. "We could make a great systems-driven MMO for 10 or 15 million dollars. Which by the standards of Guild Wars 2, The Secret World, The Old Republic, is a very small budget, but we could bring it to market in three years with that kind of budget and hopefully have a chance of them growing organically from there. And we haven't got the huge expectation of, 'Oh my God, you spent 50, 100, 200 million dollars on this game, and it has to succeed,'" he explains.

                MassivelyMorrison on system-driven MMOs and Funcom's future originally appeared on Massively on Mon, 15 Oct 2012 13:00:00 EST. Please see our terms for use of feeds.

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                Captain's Log: Star Trek Online's Season Seven sneak peeks

                Posted: 15 Oct 2012 10:00 AM PDT

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                STO Romulan colony
                It's starting! The Season Seven sneak peeks are beginning over at the Star Trek Online website, and I have to say that I'm rather intrigued. The updates began with news about the long-awaited Borg strategic task force mission, Into the Hive, and continued with the news that the game will see the release of not just a new ground battle zone but an entirely new sector block!

                Due to be released in November, Star Trek Online's Season Seven suddenly holds more promise, especially since it appears that one of the franchise's key enemies, the Borg, may finally have their story-line tied up and put to rest. Hit the break and we'll talk about what's coming our way in November!

                Continue reading Captain's Log: Star Trek Online's Season Seven sneak peeks

                MassivelyCaptain's Log: Star Trek Online's Season Seven sneak peeks originally appeared on Massively on Mon, 15 Oct 2012 12:00:00 EST. Please see our terms for use of feeds.

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