New Games |
- More fire in the belly with another Dragon's Dogma video
- The DTOID Show: Mass Effect 3 DLC, Halo 4, & Diablo 3
- The Network Roundup: Time to play
- First Tony Hawk HD DLC will be Pro Skater 3 stages
- First look: The Last of Us
- Live show: Serious Sam giveaway on Mash Tactics
- New Arkham City behind the scenes vid talks sound design
- PlayStation Vita gets access to more PSP games and minis
- The voices of DCUO: The Last Laugh
- Preview: Making FIFA 13 'predictably unpredictable'
- DiRT Showdown console release pushed back to June 15
- 'Sausage Fest' DLC coming soon to Swords & Soldiers HD
- Review: Sniper Elite V2
- Epic Mickey 2 dev diary talks up camera, co-op play
- Time to get hyped with this cinematic for The Last of Us
- Kenka Bancho's back with some more punk ass whoopin'
| More fire in the belly with another Dragon's Dogma video Posted: 16 May 2012 03:00 PM PDT
So I'm sure most of you by now will have heard of Capcom's upcoming Western/Eastern-Skyrim-Monster Hunter-Dark Souls-inspired-medieval-monster-slaying-epic that is Dragon's Dogma, which is exactly one week from now. If by any chance, you've been living under a rock -- or not checking out Dtoid regularly -- our corgi lover leader Dale had an interview with producer Hiroyuki Kobayashi at SDCC last year, and recently gave us a wonderfully extensive preview of the game, whilst Jim gave his trademark Jimpressions on the demo around the same time. Both were mightily impressed - particularly Dale - though recent revelations and decisions regarding Capcom DLC have left a sour taste in the consumers' mouths yet again. For those wondering what on earth these Japanese devs are saying, don't worry as it's mostly all things Dale has already covered. The dragon rips out the protagonist's heart. Rather than dying, it just so happens that he is "the Arisen" - the enlightened one destined to slay the dragon. "Pawns" then appear out of nowhere, who exist to serve and help him in the quest to defeat the dragon and get his heart back. There were small snippets of new info on plot points, such as finding out why these pawns exist and why they obey "the Arisen." The developers also describe having a strong desire to build a game where these pawns would appear very human and be genuine in wanting to help while allowing you to build them however you please, turning them into the rays of hope necessary to overcome all adversity that lies before you. The rest of the spiel talks about the abilities of the pawns. They can be your partners in battle, employing battle tactics and saving you from death, whilst able to acquire vital information for you. Depending on what party you choose, battles will operate differently, offering many new possibilities and experiences. Furthermore, with the help of the Rift system whereby online players can borrow your Pawn and take them along on their quests, the developers revels on the prospects of allowing you to utilise the Pawn's personal experiences when they come back to aid you further. For them, all the quest knowledge, battle knowledge, and offering advice on playing, adds to the possible adventure experiences on offer, and adds value to the game as a whole. So, with just over a week to go, who's up for some more monster slaying? Or has the ever-present DLC debacle turned you all away from this potential beast of a game? Also, anyone getting it for the Resident Evil 6 demo at all? After all, I know a few people who only bought Ninja Gaiden 3 for the Dead or Alive 5 demo. カプコン、PS3/Xbox 360「ドラゴンズドグマ」メイキング映像第2弾を公開 [GAME Watch] |
| The DTOID Show: Mass Effect 3 DLC, Halo 4, & Diablo 3 Posted: 16 May 2012 12:30 PM PDT
Greetings, dear readers! It's been a while since I've written one of these; I could be wrong, but I think this is where the joke part goes. ...How was that? On today's show, we got a first glimpse at Mass Effect 3's unconfirmed (but highly likely) Rebellion DLC, along with a cinematic trailer for The Last of Us, a collector's edition for Halo 4, and a couple Serious Sam games on XBLA! We also discuss the launch of Diablo III and the subsequent onslaught of server issues that have been plaguing users since the game's release. Between those and other begrudgingly-essential well-being practices (work/school/bathing/eating), have you been able to log more than a few hours so far? |
| The Network Roundup: Time to play Posted: 16 May 2012 12:00 PM PDT Sick of all the Diablo III complaining and news? I'm just happy to be playing. With my hectic work and writing schedule, playing games is something I set certain times of night aside for. Unfortunately, those times had not been lining up for the past two days, and I had been greeted with the sad maintenance messages. Not tonight! It is now time to play! Keeping the joy of gaming going on the network, Destructoid is giving away some Serious Sam goodness. Japanator announces the return of an old friend. Flixist shows us how to watch some great Korean yummies. Finally, the Tomopeeps remind me how much I miss Domokun. Let's do some serious gaming tonight! Japanator
Flixist
Tomopop
|
| First Tony Hawk HD DLC will be Pro Skater 3 stages Posted: 16 May 2012 11:00 AM PDT I'm pretty pumped for the upcoming release of Tony Hawk's Pro Skater HD. Today, Activision has given me even more to look forward to by confirming that the first round of downloadable content for the game will include stages originally seen in Tony Hawk's Pro Skater 3. Which levels will appear has yet to be decided by the folks at Robomodo and they're once again turning to the fans for guidance. A post has been published over on the THPS HD Facebook page asking for people to suggest their favorite stages with the final decision to be made by Hawk himself. Tony Hawk's Pro Skater 3 is, in my opinion, the last truly great game in the franchise. It implemented the final really valuable trick, the revert, still had a great soundtrack and hadn't quite yet gone off the rails in terms of silly unlocks. |
| Posted: 16 May 2012 10:42 AM PDT Today, Sony and Naughty Dog showed off the first gameplay for their upcoming survival action game, The Last of Us. The demo played out after the cutscene Naughty Dog released this morning. It was a short look at the cross-country journey of middle-aged Joel and teenage Ellie in a decimated world some 20 years in the future, but it gave us a solid idea of what we can expect. And I'm expecting really good things after seeing this. The Last of Us (PlayStation 3) Even at this early stage, The Last of Us is gorgeous. A city overgrown with vines and weeds is as lush as you'd expect from the makers of Uncharted. They've beefed up the lighting, building on Uncharted's already stellar engine to include more ambient sources and softer lighting, making the world feel richer and more realistic. I saw gorgeous afternoon sunlight shimmer through windows in the ruined town, with just enough light bouncing off the floors to illuminate rooms in a world where electricity is no longer available. The music of The Last of Us will also be approached from a different angle, a different context. In the demonstration, we only heard one song from Joel's truck, a country tune about how the world will end. The game's focus on survival will bring about AI that goes beyond standard enemy fodder. Naughty Dog says that they want each enemy to feel real, and have realistic animations to match. Even in this short demo we could see that each encounter Joel and Ellie had to work through felt unique, with each attacker having their own behavior. The game's balance-of-power system will have enemies reacting appropriately to how Joel and Ellie are armed. A group encounter would have enemies behaving differently from a lone attacker, for example, and a gun in hand will see an attacker react in a much different way than a brick might. The demo starts out with Joel and Ellie riding in a truck on a highway, heading into piles of abandoned cars with busted windows. Joel contemplates turning back, but decides to press on. A disheveled man in a hoodie calls out for help, but Joel ignores him, telling Ellie that "he ain't even hurt." Joel suddenly runs him over with the truck, but quickly finds that other attackers have come out of the buildings of the abandoned city, throwing bricks and rocks at his vehicle. Joel and Ellie continue to fight their way out of abandoned buildings, hiding from these organized attackers, taking each of them out individually in very brutal, cinematic fights. All of the encounters seem to use tools found around the environment, like bricks, boards, and spare ammo, and all of them appear to be quite the struggle. They're violent, with face bashing, glass slashing, and forceful fistfights. And between bouts, Joel and Ellie work to find supplies that will help them survive another battle. Eventually, Ellie finds a way out of the area through a garage door. The building itself looks to be a temporary home for squatters, which the two call "hunters." They loot the building for supplies as they make their way to the roof of the building, moving past several rotting bodies. "I knew I should have turned the damned truck around," Joel mumbles as they leave. The serious tone and high tension of the stage break for a brief moment when Joel scolds Ellie for moving too far ahead of him. He warns her to stay behind and keep her voice down, but she responds by saying "OK!" in a voice that seems to mock Joel's gruff, scratchy tone. A glimpse of backstory is revealed when Ellie asks Joel how he knew about the ambush. He tells her that he has been on both sides of the situation. Later, Ellie asks Joel how many innocent people he has killed in the past. He brushes her off, replying, "Just search the place." The two make their way out into the open, moving past a permanent traffic jam of cars, each filled with dead people. Ellie: "What happened here? Hunters do this?" "My money is on the military," says Joel. "Can't let everyone in. Sacrifice the few to save the many." Ellie: "That's kind of shitty." All of the cars seem to have been pointed in the same direction, headed toward a gate labeled Military Security Zone Checkpoint. Looks like they never made it. Hopefully Joel and Ellie will. --------------- After seeing this, I hope Naughty Dog fans are not expecting anything like Uncharted, as this is completely different. Forget platforming and rock climbing to pretty locales so that you can shoot enemies from a distance. This is violent, close-quarters combat in a tense world where you're forced to creep around to survive. This game may be just as beautiful as Uncharted, but you'll be too busy striving to survive to stop and enjoy the scenery. That said, it's already clear that we can count on more of Naughty Dog's impeccable storytelling and deep characters. I was already quite excited for Naughty Dog's take on survival action, but after seeing this first gameplay demo, I'm practically vibrating with anticipation. They promise a brand-new look at the game at next month's E3, so stay tuned. |
| Live show: Serious Sam giveaway on Mash Tactics Posted: 16 May 2012 10:30 AM PDT It's about to get all super serious on Mash Tactics today! King Foom is going balls to the wall in Serious Sam 3: BFE multiplayer. On top of that, we have a bunch of codes for the Serious Sam Complete Pack on Steam, courtesy of Croteam, and we're giving them away to the viewers! Tune in, and try to catch a code between all the bullets. Mash Tactics airs Monday through Friday at 4p.m. Pacific on Dtoid.TV. Watch King Foom play a variety of games, each day with its own theme. With a heavy focus on community and viewer interaction, you can be as much a part of the show as anything else.
|
| New Arkham City behind the scenes vid talks sound design Posted: 16 May 2012 10:00 AM PDT
Rocksteady did absolutely everything right in Batman: Arkham City. This includes the stellar sound design; punching thugs makes a satisfying thud, bones make an earth-shattering crack, and even Batman's cape itself has a cast of sounds. John Roesch was the Foley Artist that made it all happen in Arkham City. He also made it happen for The Dark Knight, The Matrix, Inception, and many other huge projects. Basically, he knows his sh*t. This video shows off how Roesch made the effects. For example, to make the sound when punching Mr. Freeze, Roesch put a snowboarding boot inside a motorcycle helmet and hit with a hammer. This is exactly why I wanted to be a sound engineer at one point. Oh, there's also some stuff about recording gun sounds, but that's a snooze fest. Hitting things with hammers is always more thrilling. By the way, if you haven't picked up Arkham City yet, you can the Game of the Year Edition releases on May 29th. That's my birthday, and if you don't play Arkham City it'll make me sad on my birthday. No one wants that. |
| PlayStation Vita gets access to more PSP games and minis Posted: 16 May 2012 09:30 AM PDT Sony is slowly but surely filling out the roster of PlayStation Portable games and minis that are available on the PlayStation Vita Store. This new batch, which is out right now, isn't the most glamorous, but they can't all be. Take a look: PSP Titles:
PSP minis:
You can thank me later for opting to use a Cho Aniki image for the thumbnail only. |
| The voices of DCUO: The Last Laugh Posted: 16 May 2012 09:00 AM PDT Although DC Universe Online's next DLC pack, The Last Laugh, is primarily a PvP pack, that doesn't mean SOE aren't throwing money at voice actors for it. Adam Baldwin and Arleen Sorkin return to lend their vocal stylings to Superman and Harley Quinn respectively. Joining them is the only man who should ever voice The Joker, Mark Hamill. After wanting to go out with a bang in Arkham City, it's strange to see him going back to DCUO. But more of his interpretation of The Clown Prince of Crime is always welcome. The Last Laugh is free for Legendary players, Premium and Free players will be able to purchase it on PSN or on the website. It looks like it's going to address some of the PvP issues, but perhaps too little, too late. |
| Preview: Making FIFA 13 'predictably unpredictable' Posted: 16 May 2012 08:30 AM PDT The draw of “reality” television is its ostensibly greater degree of unpredictability over scripted shows, the coveted “you can’t make this stuff up” factor. Many simulation videogames better replicate the infinite variability of life than reality TV does, and one way in which a few recent sports games have gotten there is by implementing real-time physics engines. EA Sports’ venerated FIFA series did that with FIFA 12 last year, delivering often impressive but occasionally laughable results. There was more work to be done; modeling collisions is only one aspect of simulating soccer. FIFA 13 (PlayStation 3, Xbox 360, PC, Wii, Vita, 3DS, PSP, PS2, iOS) FIFA 13’s new Attacking Intelligence feature is felt in a number of ways. Players are now much better capable of analyzing space to go on decisive runs -- they can not only evaluate openings on the pitch and realize they’re in position to make a run, but also can get to valuable space in a manner that creates more scoring chances. This encompasses new behaviors such as stutter-stepping to stay onside, curving runs around defenders, and creating separation from opponents to open up passing lanes, as well as more complex soccer strategy in player positioning and ball movement. I asked McHardy how important that change is, and he told me it’s “completely liberating.” Until now, he explained, “You couldn’t really face up a player 1v1 and beat him in the way that Messi beats a player 1v1: running straight at him, sidestepping around him, keeping that facing angle forward, and being able to get around the player.” It’s now possible to move laterally while still facing forward, which lets you quickly evade defenders and continue attacking. Complete Dribbling gives you the power to embarrass your opponents, and the freedom and creativity to do it in a variety of ways. First Touch Control means nobody’s perfect Getting physical on and off the ball with the Player Impact Engine Tactical Free Kicks provide creative freedom Minor enhancements can have major effects As you can see, EA Canada is doing a lot of work to more accurately simulate soccer. It took Rutter, Channon, and McHardy 90 minutes to cover all the new gameplay features -- that’s how much is changing this year. I heard a few amazed gasps from fellow journalists during the presentation, so it seems like FIFA fans have a lot of stuff to get excited about between now and FIFA 13’s launch this fall. |
| DiRT Showdown console release pushed back to June 15 Posted: 16 May 2012 08:00 AM PDT Codemasters has announced that they are delaying the release of the PlayStation 3 and Xbox 360 versions of DiRT Showdown, previously scheduled for release on May 29. The combative racing game will now be found in stores two weeks later, on June 15. The publisher stated in a press release that they came to the decision -- along with the title's distributor, Warner Bros. -- in order to give the game a "clearer release window," which might be code for, "not the week before the biggest North American gaming trade show where it could be drowned out entirely by hype for products which won't be released for months or years." It's probably a smart move. On the plus side, PC players will be unaffected by the delay and DiRT Showdown will still be available for purchase through Steam on May 24. |
| 'Sausage Fest' DLC coming soon to Swords & Soldiers HD Posted: 16 May 2012 07:30 AM PDT Ronimo Games has been working on a new single-player story campaign for Swords & Soldiers that's due out next week on Steam. They had my attention with the expansion's name, "Super Saucy Sausage Fest." Then I saw the badass poster art and had to share the news. You'll command the forces of Chief Meat across ten levels as he travels to the annual Super Saucy Sausage Fest in hopes of winning its grand prize: 1,000 cows. The DLC also throws in a new challenge mode, Boulder XL. At a price point of two dollars, I'll probably have to give this a go. |
| Posted: 16 May 2012 07:00 AM PDT The appeal of the World War II shooter faded long ago. Medal of Honor, Battlefield and Call of Duty now look to contemporary war zones for inspiration, while other shooters look toward the future (Syndicate). Sniper Elite V2 comes with a twist, however: What if you could snipe Nazis in the balls? Tantalizing, I know.
So, with all these great features you must wondering where the game went wrong? For starters, V2’s heroic US sniper Karl Fairburne walks like he has a stick in his ass. I’ve never seen a slower stealth walk in a game before. It’s unbearable! I frequently broke stealth to suffer the consequences of enemy fire because it was easier to take than a five minute walk across a room. Fairburne is no Solid Snake. He loud, clunky, and awkward -- even if he is really awesome at holding his breath and shooting people in the face from a mile away.
|
| Epic Mickey 2 dev diary talks up camera, co-op play Posted: 16 May 2012 06:30 AM PDT
|