New Games |
- Wha' Happened: National Alfred Hitchcock Day
- Blizzard to keep Diablo III's PvP for post-launch patch
- Idolmaster content busts its way onto Ridge Racer Vita
- Good Job shows what it takes to become a Necromorph
- Armored Core V pre-order bonuses listed
- Paradox will pay you for your time with Cities in Motion
- Live show: Killing Floor with Alex Quick on Mash Tactics
- Hands-on with the new Spec-Ops levels in Modern Warfare 3
- Preview: Skyfall is big fantasy in a handheld package
- Mega64: Sully, what's happening!?
- Jimquisition: Lazy, Boring, Ordinary, Art Games
- All items in the Destructoid store now on sale!
- This month's Dance Central 2 DLC is getting Nasty
- Review: F1 2011 (Vita)
- Silent Hill: Downpour composer respects franchise's past
- GDC 2012 hosted a record breaking 22,500 attendees
- Get Metal Geared up with these Tactical Bags
- Failing to survive TERA's Temple of Temerity
- Preview: The Witcher 2: Enhanced Edition on the Xbox 360
| Wha' Happened: National Alfred Hitchcock Day Posted: 12 Mar 2012 04:00 PM PDT Did you know today was National Alfred Hitchcock day? I had no clue, but it's inspired me to rename this feature so that each day we learn of an awesome new holiday such as this. I mean without this day would have stopped for a second and thought about just how awesome Alfred Hitchcock is? No, you would not have. Way to do the thing you're supposed to do National Alfred Hitchcock Day. So which Hitchcock will you be digging up to watch in a day late celebration? I think I'm going to bust out Rope. It's hard to find, but if you can it's an amazing watch. Oh, and look, here are some amazing reads. Flixist A whole crap ton of SXSW content. Reviews, news and awesome. Tomopop Hey, it's Mickey Mou... OH MY GOD! KILL IT! KILL IT! Japanator Japanator Saimoe 2012 starts next week. Get your votes ready for your fave anime girl. |
| Blizzard to keep Diablo III's PvP for post-launch patch Posted: 12 Mar 2012 03:00 PM PDT In a recent blog post, Blizzard revealed that Player vs. Player won't be available for Diablo III at release. It's being held back so that it can live up to internal standards and will be made playable by way of a post-launch patch. "After a lot of consideration and discussion," writes Blizzard, "we ultimately felt that delaying the whole game purely for PvP would just be punishing to everyone who’s waiting to enjoy the campaign and core solo/co-op content, all of which is just about complete." "When the PvP patch is ultimately ready, it will add multiple Arena maps with themed locations and layouts, PvP-centric achievements, and a matchmaking system that will help you and your team get into fairly matched games quickly and easily. We’ll also be adding a personal progression system that will reward you for successfully bashing in the other team’s skulls." If nothing else, I really do appreciate the transparency. It's frustrating to see a component like PvP not make the initial cut, but at the same time, getting a copy of Diablo III in my hands sooner than later is a concept I'm quite fond of. |
| Idolmaster content busts its way onto Ridge Racer Vita Posted: 12 Mar 2012 02:00 PM PDT
Namco Bandai's devotion to bringing The iDOLM@STER to everything it can get its hands on isn't just limited to fighter jets. Now its coming to race cars, specifically the ones in Ridge Racer Vita. In the grand tradition of real-life Itasha, fans can expect a raftload of downloadable content for the game throughout Spring, ranging from character-themed cars to music tracks. Check out a second trailer below. The first batch, due this week and pictured in the gallery, consists of cars based on 765 Production's Haruka Amami, and Makoto Kikuchi. April will bring cars for Yayoi Takatsuki, Azusa Miura, and Chihaya Kisaragi. The rest of the girls follow in May, along with four music tracks. In true "Scamco" fashion, it will all cost too much money. Getting all of it piecemeal will cost ¥6,500 (more than the cost of the game!), but thriftier otaku can pay for a ¥2,980 "iM@S Pass", which unlocks everything. Ridge Racer gets Idolmaster cars and songs [Andriasang]
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| Good Job shows what it takes to become a Necromorph Posted: 12 Mar 2012 01:00 PM PDT
As a total sucker for all things behind the scenes, the new Revision3 series Good Job is right up my alley. In its debut episode, Mauricio Balvanera goes to Wabi Sabi Sound to see what it takes to create the freakish sound effects for a Necromorph in Dead Space 2. And there's even a bit of FarmVille -- y'know, for balance. While this is only a brief look at one admittedly huge sector of the gaming industry, it should be enough to capture your interest in a field that doesn't always get a whole lot of our attention. Sound design has always seemed like a form of mysterious black magic to me, so I found this to be an informative episode. |
| Armored Core V pre-order bonuses listed Posted: 12 Mar 2012 12:00 PM PDT According to Namco Bandai, Armored Core V went gold this week, just in time for its release which happens to be next week. While Japan has had access to this new installment for some time, North America is only now getting it on March 20, 2012, followed by a European release on March 23. The publisher is also talking pre-order bonuses for Armored Core V. Amazon is offering the "Recon Pack," while GameStop has the "Heavy Assault Pack." Nothing special, but additional parts and weapons can't hurt. With all the recent talk about mech games, many of which are also coming out this year, I'll gladly devote a handful of late-night gaming sessions to pimping out my Armored Core. I need to get this mech lust out of my system. |
| Paradox will pay you for your time with Cities in Motion Posted: 12 Mar 2012 11:00 AM PDT There's not a vast amount one can do in 20 minutes. You could make a quick meal, watch a sitcom sans commercials, have a quick tumble in the boudoir, or you could fill out a survey and get a free game. Until the end of this month, Paradox Interactive is offering a free digital copy of Cities in Motion via GamersGate to people who complete a survey about their gaming habits. The survey is being conducted by students from Linkoping University as part of their thesis. It's a pretty good deal, seeing as that Cities in Motion is a decent transport/economic simulator. For those of you with mercenary minds, that's a £15 game for free. I can think of worse ways of spending 20 minutes, although I like the sound of the tumble in bed. Sadly, Paradox is not offering sexual favors. Game codes will be sent out to all participants a few weeks after the end of the month. |
| Live show: Killing Floor with Alex Quick on Mash Tactics Posted: 12 Mar 2012 10:30 AM PDT King Foom is back from GDC, and he's got a special edition of Mash Tactics in store today. For "Multiplayer Monday", Foom will be playing the PC co-op horror shooter Killing Floor with its very creator Alex Quick. Alex also plans to talk about his upcoming oceanic action game Depth. Tune in to get a unique perspective, straight from the source. Mash Tactics airs Monday through Friday at 4p.m. Pacific on Destructoid's Twitch TV channel. Watch King Foom play a variety of games, each day with its own theme. With a heavy focus on community and viewer interaction, you can be as much a part of the show as anything else.
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| Hands-on with the new Spec-Ops levels in Modern Warfare 3 Posted: 12 Mar 2012 10:00 AM PDT
Call of Duty Elite Premium Members on the Xbox 360 side will be getting a brand new multiplayer/survival map plus two new Spec-Ops missions tomorrow. This content, along with the three previously released maps, will all be available in a bundled package for $14.99 on March 20 on the Xbox 360. Of the three new additions, "Negotiator" is my favorite as it's the hardest Spec-Ops mission I've played in Modern Warfare 3. So hard that after four tries I had to give up. Call of Duty: Modern Warfare 3 Content Collection #1 (Xbox 360 [previewed], PlayStation 3, PC) In Negotiator, you and a friend start the level held hostage in different rooms. Player two is able to break free from his bindings, and has to quietly steal the gun from one of his captors. Once player two is able to dispose of all the guards around him, he needs to rush to player one's position where the guards are slowly executing all the hostages. Once player one arrives, that person needs to breach the door, bust in and clear the room to save his partner. As the slow-motion commotion goes on, player one finally gets his arms free, and catches a gun that gets knocked out of a guard's hands in over-the-top John Woo fashion. From here, you'll have to work together as you go through the level, breaching rooms and saving hostages. The enemies here are really tough and after the first two fails, Sledgehammer Games Co-Founder, Michael Condrey, suggested I take it easy and go through the level at a slower pace. It's definitely a good idea, as I was able to get further into the level with my next couple of tries. Unfortunately I wasn't able to pass the level in my limited time. A lot of the hostages ended up dying on my watch too. Good luck to all you Achievement hunters, as saving all the hostages will get you earn you some points, and possible a few broken controllers along the way. While I had trouble with Negotiator, I did nail Black Ice, the other Spec-Ops mission. The level starts off with you and your partner riding on a snow mobile as you're heading towards a mine. While player one is driving (and can still shoot at anyone in front of him), player two is riding bitch and taking out whoever he can. After about a couple of minutes of driving, you'll arrive at your destination and hoof it on foot to your target of a enemy weapon cache. Your goal is to blow it up, and once achieved, you'll need to hightail it out of the mineshaft and get on a helicopter waiting outside the shaft to escape. Last but not least is the new multiplayer/survival level called Black Box. The level depicts a "What if" scenario where Air Force 1 has crashed into the hills of Los Angeles. I only played the level on survival, so I can't comment on how the map flows with other players. I did, however, really like the level design. For once, I think $14.99 for a downloadable content pack for a Call of Duty game is a great deal. On top of the four maps (that double as survival levels), you're also getting two new Spec-Ops missions. Check out the video up top to see for yourselves what all the new content looks like. |
| Preview: Skyfall is big fantasy in a handheld package Posted: 12 Mar 2012 09:00 AM PDT
Role-playing games have had a long and prosperous history in video and tabletop gaming, but haven't quite repeated this success on mobile and tablet devices. From the minds at Ngmoco comes Skyfall, a free-to-play social RPG that aims to execute in three key areas: exploration, combat, and co-op play. Is it WoW in your pocket? In a word, no. But it's certainly shaping to be the next best thing. Skyfall (iPhone, iPad, Android) Exploration is a big part of Skyfall, an RPG staple that mobile games have been limited in representing. The world of Skyfall is sizable, offering dungeons to raid, crafting ingredients to discover, and quest to complete. From a top down view, players move across a grid based map encountering enemies, dungeons, and new towns as they go. If you have previously visited a location, it can be fast traveled to by simply taping on the grid you want to go to. It's a clever system that fits well with mobile, letting players cut down on travel time and get straight to where they need to be. Combat is equally streamlined, but still carries depth in its own right. The core of Skyfall's combat is its combat bar. Functional similar to the kickoff meter of Madden, Skyfall's combat bar has players tap on the bar just as a narrow gauge hits the right spot. Hit the generously large green areas and you land a hit. If you manage to hit the narrow sliver of red, though, and you land a critical hit. The combat bar also adjusts for different weapons and classes. In this demo, my rouge had no problem landing regular and occasional critical with melee weapons, but switching to the bow made landing criticals tougher as the red area was much more narrow. When using a mage, rather than having the critical in the center, the combat bar will actually have breaks in between, making standard and critical hits that much more challenging. If you find combat getting to difficult though, you can always enlist the help of a friend for co-op play. Co-op play in Skyfall works very differently then what you would expect. In fact, calling it co-op is a bit misleading. You can enlist another player to help you raid a dungeon or what have you, but the second player isn't actually playing alongside you. Rather, you just have that player's character to control. In practice, it feels more like having another party member than co-op. That doesn't mean it isn't a useful feature though. With a co-op partner, players can explore new, tougher areas, and some dungeons require that you have a teammate for a chance of success. In my demo, my rouge character fared well against most enemies solo, but having a mage as backup against a dragon proved helpful as party members can give useful buffs and offer extra attack power. It's an interesting way to approach co-op, and while players who lend out their characters currently don't get anything out of it, Ngmoco is experimenting with different reward systems. Since this is a free to play game, players do have the option to just buy their rewards. Without getting too crazy with micro-transactions, Ngmoco is monetizing Skyfall in a pretty clever way. As you adventure in the world, players can come across keys that open chests scattered across the land. With varying degrees of rarity, players can choose to either open chests with keys they've acquired or purchase keys with real world currency. The chests themselves have a nice trading card feel to them to, as you don't know exactly what items you'll be getting, just their level of rarity. If you're the type who's strongly opposed to buying in-game items, that works to. Players have to option to pick chest locks, so be sure to invest in related skills as you level up. Even at its beta stage, there's plenty good to find in Skyfall. If any of the above statements catch your attention, go head and hop into the Android beta, it's free after all. Skyfall will be coming at a later date to iOS users, but iPhone and iPad owners should definitely still keep this one on their radar. |
| Mega64: Sully, what's happening!? Posted: 12 Mar 2012 08:30 AM PDT
Has it really been that long since Mega64 made an honest-to-God videogame skit? There was that Sonic one, right? It feels like it has been much longer than that. Stop selling yourselves out to your corporate masters and go back to being poor! We loved you guys when you were poor! Stop being successful! Rocco becomes Fat Drake in this cautionary tale of the abuse of recreational drugs. All your friends and acquaintances will shun you and possibly call security. This can all be avoided by making better life decisions. YOU have the power to change your destiny! Mega64: UNCHARTED 3 [YouTube] |
| Jimquisition: Lazy, Boring, Ordinary, Art Games Posted: 12 Mar 2012 08:00 AM PDT
Your humble Jim Sterling is deep and philosophical, and therefore appreciates a videogame that attempts to communicate something more special than the average bit of software. However, most so-called "art games" are generic and mediocre, for the very same reasons that they THINK they're unique and enthralling. Art games are becoming as ordinary and boring as anything in the mainstream market, and your cultured host shall explain why. |
| All items in the Destructoid store now on sale! Posted: 12 Mar 2012 07:30 AM PDT [Update: A number of designs have sold out completely! There's only a limited amount of stock left of a number of other designs, with many sizes all sold out too. Act fast before your design of choice is all gone!] Everything in the Destructoid store has been dropped in price! Shirts are starting at $5 with many of the newer designs lowered to $10. Our posters have been lowered to $5 and don't forget about our stickers, beanies and iron-on patches too! This is actually a fire sale as we're going to be closing down our Split Reason store in a couple of months. We're going to have something new for you in 2012 to fill the consumer whorism void for you, but until then we're clearing out inventory on everything. This also means this will be the last time you can get a number of these designs before they're all gone for good. |
| This month's Dance Central 2 DLC is getting Nasty Posted: 12 Mar 2012 07:30 AM PDT This month's Dance Central 2 DLC is taking us on an escapade, serving up a double dose of Janet Jackson and a track from Chris Brown. Starting March 13, "Yeah 3X" will be available for purchase for 240 MP, while March 27 brings Janet Jackson Dance Pack 01, containing tracks "Nasty" and "Escapade" for a total of 440 MP. With the completion of a few community goals, Dance Central 2 has more DLC on the way. Be sure to to sign up for the Facebook app, put in some workout hours, and upload a few photos to help your fellow dance-a-holics (they just can't get enough danceahol) get us there a little sooner! |
| Posted: 12 Mar 2012 07:00 AM PDT I love arcade racing games. The sense of speed, the excitement of hairpin turns, and the hum of the engine get my blood pumping in a fast and fun way. Racing sims can offer the same enjoyment yet allow for more customization of cars, tuning, and a greater scope of the races and the racing industry. F1 2011 is a racing sim, and as such, offers a wide variety of modes and things to do. Will it satisfy the arcade racing fans as well as those looking for a deeper simulation on the PlayStation Vita? F1 2011 (PS Vita) When you first boot up the title, the opening cinematic showcases exciting races, celebratory cut scenes, and bright, vibrant graphics. It's only after starting up a race that you realize that this footage is directly ported from the home console version and does not reflect the product you are now playing. To put it simply, F1 on Vita is not a good showcase for the graphical capabilities of the system. In fact, that opening cinematic is doubly misleading, as the CG racers are nowhere to be seen in the handheld version at all outside that intro movie. For most people -- especially for those playing a portable racing title -- this isn't a big deal, and it wasn't for me either. It was just a bit jarring at first to expect such crispness and detail and then seeing what the game actually offered. When in the game proper, players will experience the best and sharpest-looking menu screens a racing fan could ever ask for ... if a racing fan wanted menu screens, that is. When it comes to the actual game, however, that's something else entirely. The sharpness of the opening cinematic gives way to muddy, pixelated cars with very little detail, even in cockpit mode. The courses are bland, spectator-less ghost villages that somehow have the sounds of screaming fans. It's as if they took the home version and weren't fully convinced they could fit all the content onto the portable version. At least it looks better than the 3DS port. That said, there is a remarkable amount of content here. Single races, tournaments, time trails, challenges, and the three-season, 60-race career mode are all here for Formula 1 fans to enjoy, though again, I use "enjoy" as a loose term. Each vehicle seems to handle the same, and races don't seem to offer the same visual feel as the speed of the cars ought to be expressing. Career mode itself is fairly deep -- players begin as an unknown racer working their way to the championship through trials and race auditions for different teams. Still, there's an awful lot of time spent navigating menus and clicking the "advance time" button to move things along. So, there's a lot to do but not a lot of fun to be had while doing it. F1 2011 seems to have been scaled down in every way except the raw content count, and that may have hurt the game in the long run. Races have no music, each engine sounds the same as the last, and the controls are atrocious (I can't count the number of times I turned the wheel only to see my vehicle continue straight down its original path). One wonders what racing fan would enjoy this at all. Sure, there are plenty of single-player and online modes, but who wants to experience them in such a watered-down format? F1 fans will be drawn in by the licensed racers and circuits from the 2011 Formula 1 season, the idea of using the DRS rear-wing control, and KERS boosting abilities. They may even be entranced by the depth of the career mode or the number of race options both online and off. But when it comes down to the presentation -- endless menus, muted graphics, and the races themselves -- many will lose interest in F1 2011 very quickly. |
| Silent Hill: Downpour composer respects franchise's past Posted: 12 Mar 2012 06:30 AM PDT I know a lot of people are unhappy about the direction the Silent Hill series is headed in right now. For me, however, the biggest question after the departure of series staple Akira Yamaoka was how would the series sound moving forward. Konami brought in composer Dan Licht, known best for his work on Showtime's Dexter series and for horror films including Children of the Corn. He seemed like a good pick, but I've found on several occasions that big-name composers brought on to projects like this tend to intentionally ignore the musical direction of past titles in the series, adopting an arrogant, "My way is the best way" attitude.
I was already a fan of Dan Licht from his work on Dexter, and after understanding his respectful approach to the Downpour I like him even more. Oh, and having listened to the soundtrack, I can tell you it's not disappointing in the least, which was echoed in our review yesterday. |
| GDC 2012 hosted a record breaking 22,500 attendees Posted: 12 Mar 2012 05:45 AM PDT I'm just now recovering from the 2012 Game Developers Conference. While I had a great time, met a lot of great people, and learned a bit more about our industry, and saw some Gabe stickerbombs, it was the after-hours events that killed me. I'm glad this thing only goes down once a year. This year GDC broke records with 22,500 attendees storming San Francisco's Moscone convention center, a 17 percent increase over last year. The secret is out! Two days of summits, three days of conferencing, 300 exhibitors on the floor and both the IGF and GDCA awards made for a busy week, but I don't think there's anyone that attended this year that would miss next year. Speaking of next year, GDC 2013 has been dated, set to run from March 25 through March 29. |
| Get Metal Geared up with these Tactical Bags Posted: 12 Mar 2012 05:30 AM PDT As part of Metal Gear's 25th anniversary celebration, Konami will be releasing some special Tactical Bags to tote your Playstation Vita around town in style. Has it really been 25 years of Metal Gear already? Talk about making a girl feel old. The cool looking bags look like you can haul around much more than just your Vita, and seem like a pretty capable daily backpacks. I do wish they had a special pocket, sized just for the handheld. The sling style bags will sell directly on the Japanese Konami Style site starting June 28th to coincide with the game's release on the Playstation Vita. Personally, I would go for the black one, but I would love an active camouflage third option. Wether or not such an accessory is worth the ¥22,500 is debatable, but hey --It's an anniversary, let's celebrate! Metal Gear 25th Anniversary Tactical Bag for PlayStation Vita [Andriasang] |
| Failing to survive TERA's Temple of Temerity Posted: 12 Mar 2012 04:30 AM PDT During a GDC 2012 meeting with En Masse Entertainment, the team talked heavily about the work that has -- and continues -- to be put into preparing TERA for its North American release. We've covered the game a handful of times already, and it's still shaping up quite nicely for an expanded audience. I got to play Temple of Temerity, a late-game survival mission where we had to protect a crystal from oncoming waves of enemies. To keep our spirits high when defeat inevitably arrived, the developers were quick to point out that players would be familiar with mechanics and strategies by the time they reached this point in TERA, and that this was supposed to be a real challenge. Needless to say, we did not win. In fact, the folks from En Masse admitted that only a few groups were able to clear Temerity. To make us feel a little better, they also said that, well, we certainly weren't the worst performers GDC had seen. Great! Way to beat the stereotype about press members sucking at games! This type of wave-based mission is hardly new, but TERA's approach used a few interesting elements -- like explosive barrels and spike traps, given at key times -- to keep players actively engaged. The session felt more like I was playing an action game than anything else, especially since I tried the run using a gamepad, which was nicely implemented. It seems clear that using a mouse and keyboard is the better way to go for efficiency, but opting to use a controller (for comfort's sake, or whatever other reason) is a surprisingly viable alternative. Much thought went into implementing both control schemes, and for that I am thankful. As someone who tends to dislike typical MMO combat, TERA felt much more enjoyable thanks to its play style. Being thrown into such high-level content at GDC was a bit jarring, but I could tell that it'd be a blast to play with a solid group of friends in a real-world setting. Look for the game on May 1, 2012. |
| Preview: The Witcher 2: Enhanced Edition on the Xbox 360 Posted: 12 Mar 2012 04:00 AM PDT So it's finally almost here. The Witcher 2: Assassins of Kings: Enhanced Edition was released exclusively for the PC last year and, despite a few anomalies, received high review scores from both critics and users, as well as receiving an abundance of awards. The Enhanced Edition is now being released for Xbox 360 with a whole bunch of extra stuff added in just in case you needed another reason to give it a try. As an RPG that really pushes the limits in terms of story, gameplay, customization and strategic decision-making, The Witcher 2 looks back to a more hardcore RPG gameplay style, whilst still managing to keep an intense storyline that Western RPGs have become more accustomed to. Based on Polish author Andrzej Sapkowski's bestselling saga, the game is a mixture of dark fantasy themes, betrayal, seduction and good old ancient battle-style fighting.
The Witcher 2: Assassins of Kings: Enhanced Edition (Xbox 360 [previewed], PC) The Witcher 2: Assassins of Kings Enhanced Edition is almost exactly the same as the gritty and immersive release for the PC, with a few new additions to make the game even more exciting. For those of you unfamiliar with the story, you once again play as the fiercely handsome Geralt of Rivia. He is a Witcher and a badass assassin. After a case of mistaken identity, he starts the game by re-telling the story to an interrogator. He begins telling his tale by, quite conveniently, waking up next to Triss Merigold and yes, her boobs still look great in the Xbox 360 version! After the initial action storytelling segment, you wake up in a dark and dingy prison cell. Your task from there is to escape past the guards and crazy, swearing prisoners (seriously the voice acting in this part alone is amazing). It is then your task to clear your name and restore order within the kingdom. The main thing with the Enhanced Edition of course is the difference between the PC one. From release, the Xbox 360 version will include all previous updates of The Witcher 2 including the 2.0 patch. The interface has been upgraded to fit the console, so this will affect things like the camera, targeting system, and controls, making it more fluid and feeling less like a straight PC game port. When it comes to content, lead artist Mark Ziemak made it clear that they did not want to sacrifice or remove anything from the PC version, so they took their time to ensure the Xbox 360 version was as polished as it could be. The only sacrifices they had to make fell to the lower resolution and textures required to make this game work on the lesser powerful console. Despite this, they really have made the game look great, and took full advantage of the wide range of colourful and stunning scenery the game has to offer. As with all good console RPGs, there is usually an impressive opening cinematic sequence to mesmerize the player and CD Projekt Red have gone all out on the new cinematics for the start of the game. They hired BAFTA winner and Academy Award nominee Tomasz Baginski to provide the all-new three and a half minute pre-rendered cinematic. It's a nice new addition to the game and gives it a definite finishing touch. Baginski has also worked to provide new animations and cut-scenes throughout the course of the game to add an extra sense of background to the story. In addition to the sparkly new cutscenes and pre-rendered cinematics, there are also four extra hours of gameplay to sink your teeth into including two major adventures, new characters and new locations. They're a combination of ideas from the studio after the final development of the PC version and ideas from fans. One new quest in particular features the new character Dame Brigida Papebrock, who is a bit of a saucy lady. After seducing some of the most powerful men in Temeria, she has learned some dark secrets, making her a prime target in the whole mess of things. This quest in particular is set within the third act of the story, and provides some interesting backstory to certain events within the complex narrative. And don't worry PC players, all this new content will be made accessible to the PC version for free in an upcoming patch. Bringing the hardcore element back to RPGs, CD Projekt Red has worked hard to bridge the gap between PC and console with The Witcher 2 by manipulating the controls and gameplay to have a more natural fit with the Xbox 360. They hope to entice even the most casual gamer into giving this tactical, pure-blooded RPG a try. Its mature content and deeply intricate, fantasy-driven storyline make it the perfect RPG to sink into. |
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