New Games |
- Indie Gala's back, this time with more options
- You need to think about playing Hack, Slash, Loot
- The Weekend Modder's Guide: Skyrim
- Location: Home! Sweet...home?
- Skullgirls has a story to it, have a look
- Live show: Hangover is bear-ly clinging to sanity
- Sup Holmes premieres tomorrow holy crap I'm freaking out!
- Rep. William Fourkiller: The dumbest man in Oklahoma?
- Tracks from Bush's Sixteen Stone headed to Rock Band
- Aliens: Colonial Marines graces us with gameplay footage
- The Daily Hotness: Traveler's Truncated Trip
- GameStop's Retro Game Vault is ridiculously stupid
| Indie Gala's back, this time with more options Posted: 04 Feb 2012 12:30 PM PST Back in December The Indie Gala threw their proverbial hat in the indie bundle ring. They're back again, but things are a bit different; rather than limit the bundle to a period of time, there's a limited supply of 50,000 copies. There's even more change in the form of tiered pricing rather than the traditional pay-what-you-want model. For a donation in the $1-$5.51 range you'll get 3 games (Critical, Mass Fortix 2, and Bunch of Heroes) as well three albums. A $5.52-$9.64 purchase gets you that plus Roboblitz, Greed Corp, and three more albums. Finally, for $9.65+ you'll be the proud owner of all of that as well as the entirety of the first Indie Gala. With just over 40,000 copies still available for purchase, there's still plenty of time to jump in on this. You guys have room in your Steam backlog for yet another collection of indie games? |
| You need to think about playing Hack, Slash, Loot Posted: 04 Feb 2012 09:00 AM PST
Indie game dev. David Williamson's newest project was officially released to the wilds recently, and I'm definitely digging it. Hack, Slash, Loot is a turn-based dungeon crawler with an objective that could not be more plain: hack, slash, and loot your way to the end. I just spent some quality time with the demo (available here) and I'm definitely a fan of the grid-based movement and combat. As the title implies, there's loot aplenty with new equipment, weapons, or one-use items - scrolls, potions, and the like - waiting for you around every corner. Dungeons are generated randomly each time you start a quest so it's always a new experience and, much like Binding of Isaac, you can get lucky and things just might go your way or you'll get a particularly difficult draw. In the case of the latter, good luck. Take a peek at the trailer and screens, give the demo a try, and, if it's your cup o' tea, you can snag the game for $10 for PC, Mac, or Linux. |
| The Weekend Modder's Guide: Skyrim Posted: 04 Feb 2012 08:00 AM PST This week, I'm not going to be talking about an older game. Rather, I'll be talking about something fairly new: The Elder Scrolls V: Skyrim. Now, the game looks great as it is, but we all know the PC can look far better than anything on consoles. With a little bit of tweaking, we can make Skyrim into an insanely hot-looking game. I'm going to skip over all of the reasons of why you should play the game this week, since you'll find tons of people talking about why you should already own Skyrim. I'm just gonna jump right into teaching you how to turn Skyrim into the beautiful game that it truly is. Time: 2-3 hours 1. We're going to start by downloading and installing the Nexus Mod Manager. This mod manager will let you easily install and remove mods. It will create a folder in your Skyrim install directory called "mods." You'll be able to drop mod archives (.zip, .rar, or .7z files) right into this folder and install them from the mod manager. All of the mods that I am going to show you today can be installed this way. 2. Download and install the Skyrim Script Extender . Copy all of the .exe and .dll files from this download into your Skyrim directory. To make this work properly, you have to launch Skyrim from the "skse_loader.exe" from now on. Make sure you get the newest version, and that your copy of Skyrim is up to date. If a new Skyrim patch comes out it might take a few days for this to be updated to match. It can be a little annoying, but it lets you install more powerful mods. 3. Download and install Skyboost. This helps to increase the game's framerate. Skyrim is a CPU hog, and these files relieve some of the stress on your CPU. Extract the downloaded zip folder, and copy both files from the "bin" folder to your Skyrim install directory. IMPORTANT NOTE: Skyboost MUST match the version of Skyrim that you have installed. If Skyrim gets updated, you might need to delete "skyboost.asi" in order to get your game running again. Just keep checking for a new version of Skyboost if you want to keep using this mod. It's a bit of a pain, but the performance boost is worth it. 4. Download the ENB Series Skyrim Injector. This the mod that makes the game really pretty, and they are also the guys behind the insane Grand Theft Auto IV graphics mods. This is still a beta right now, so once you install this you should keep checking back for updates. Make sure you get the latest version of the injector. If you are running Vista or Windows 7 then you'll need to install DirectX 9 in order to make this run correctly. If you are ambitious, you can edit the "enbseries.ini" yourself. You can find it in your Skyrim install folder. If you are like me and you want other people to do all of the hard work, you can find a ton of nice preset "enbseries.ini" files online. I am currently using Cinematic Lighting ENB. Just replace the existing .ini file with the new one that you download. It's worth trying out different ones because each one can drastically change the way the game looks. 5. Get some mods! This is the fun and easy part. All of the mods I list below can be used together, so you don't have to pick and choose which ones you want. If you want to add more, just be careful that they don't conflict with anything else you have installed. In other words, you can't have two water texture mods running at the same time. I suggest that you stick with this list if this is your first time modding an Elder Scrolls game. Once you have these successfully running, then you can browse around for other mods. Remember, just copy these to your Skyrim/mods/ folder, and then use the Nexus Mod Manager to install them. The mods: A Quality World Map - With Roads Better Sorting Categorized Favorites Menu Detailed Bodies Enhanced Blood Textures Enhanced Horse Skins Enhanced Night Skyrim Glowing Ore Veins Improved NPC Clothing Intro Music Replacement by Malukah Nicer Snowflakes Real Ice Realistic Water Textures Skyrim Flora Overhaul Skyrim HD - 2k Textures SkyUI KenMOD - Time on Loading 5. Open up "My Documents/My Games/Skyrim". There are two files in here that we are going to edit. The first one is "Skyrim.ini". Open it up with Notepad add "uGridstoLoad=7" at the end of the [display] section. Now open up "Skyrimprefs.ini" and edit these values: bMouseAcceleration=0 Make sure you save all of the changes that you make to these files. Making all of these changes may take a little bit of time, and you'll probably have to do some tweaking to get it all running right for your setup, but the investment is worth it in the end. You'll have a version of Skyrim to show off to all of your friends and the console kiddies will be mad with jealousy. |
| Posted: 04 Feb 2012 07:00 AM PST [Revuhlooshun takes us to Titan Station and shows us why it's such a powerful videogame location. As always, remember to load your own bloggers wanted responses into the Community Blogs and tag them with the "Bloggers Wanted Essay Response" tag, and you may see your blog promoted to the front page. - Kauza] Probably the most important aspect about the original Resident Evil games, back in the 1990s, was their context. People sigh and groan whenever an old school fan laments about the early days, but there really is something to be said about just how radically things have changed over the years. People forget that you weren't originally some special agent rappelling off a helicopter or punching boulders – you were an ordinary cop trying to keep your head on. You were painfully human, and with that came all of its vulnerabilities. It was from that humanity that the fear and horror of those games originated from, only to be pushed along by a good closet scare every now and then.
|
| Skullgirls has a story to it, have a look Posted: 04 Feb 2012 05:00 AM PST
We've been covering the development of 2D fighter Skullgirls, currently being worked on by Autumn Games and Reverge Labs, ever since its debut trailer back in February of last year. Since then, we've showed you some delightful artwork, picked the brain of the game's creator and creative director Alex Ahad, given you some E3 assets to chew on and played an umbrella-wielding princess named Parasoul who's able to chuck balls of napalm at her foes. Reverge Labs' Designer, Producer and Community Manager Peter Bartholow has shed some more light on what exactly the story in Skullgirls is all about with a new trailer, as well as revealing that the upcoming fighter will feature a tutorial, ranked and unranked online play, an arcade mode and several extra PS3-exclusive Trophies. Peter Bartholow also teased the announcement of the 8th and final character, release date and price of Skullgirls so that'll be something to keep an eye out for. |
| Live show: Hangover is bear-ly clinging to sanity Posted: 04 Feb 2012 03:45 AM PST [Tune in to Saturday Morning Hangover every Saturday at 10am Pacific for the latest Xbox Live Indie Games, co-op play and assorted hijinks. Hosted by Conrad Zimmerman, Jordan Devore and the lovely Katrina. We have a couch! Come join us live on Destructoid's Twitch.tv channel!] It's Saturday morning once again, which means another batch of Xbox Live Indie Games demos demand our attention. There's some hope in there this week, and I think we're likely to hit one of the better titles right out of the gate with a Voxel Action. What I do know is that there are no releases Silver Dollar Games to torment us. In the second half of the program, we'll check out the new Trenched Iron Brigade DLC, "Rise of the Martian Bear." Jordan and I are both big fans of the original game but have been dying for some Survival mode action as well as the new campaign. And, of course, we'll be interacting with the delightful people in the chat. Why don't you come and join us. Grab a cup of Joe (or the hair of the dog, if needed) and tune in over on Destructoid's Twitch.tv channel! |
| Sup Holmes premieres tomorrow holy crap I'm freaking out! Posted: 04 Feb 2012 03:18 AM PST
Well, that's the plan anyway. I've never done a live stream show before, so it could all go to sh*t at any time, but we're going to go for it anyway. This video was actually supposed to go up yesterday, but that got goofed. Things are already messed up! I can only imagine what other flubs and blunders may happen next. So yeah, Sup Holmes premieres tomorrow (Sunday, Feb. 5th) on Twitch.tv/dtoid and here on Dtoid.com at 1pm PST/4PM EST. It's a live stream talk show and podcast about videogames. It should last about 50 minutes, and it could be great. We're starting of the series with special guest Tyrone Rodriguez, CEO of Nicalis (Cave Story+, VVVVVV 3DS, Night Sky) and former writer for Tips & Tricks magazine. We'll be talking about the good and bad of "videogame journalism" today, from the perspective of game players, developers, and press. Jump in the chat and ask us questions, or send a written, video, or audio-style query to holmessupholmes@gmail.com Lets be friends and talk about videogames together on my new dumb show! |
| Rep. William Fourkiller: The dumbest man in Oklahoma? Posted: 04 Feb 2012 02:00 AM PST I know three things about Oklahoma. It's the name of a musical, it's a state in a country across the pond and now it's somewhere that needs to be protected from the evils of videogame violence! Oklahoma shit eater lawmaker, State Representative William Fourkiller, has Oklahoma citizen's best interests at heart by proposing a 1% tax on violent games. As we all know, taxes based on morality are the only way to ensure the young stay sane. Ignoring, for a moment, that there's no real evidence that violent videogames (or indeed any media) will turn your kids into sociopathic killers, this proposed bill is rather liberal with the word "violent." Since the only way to be sure a game is violent would be to actually play the game and thus risk the mental health of the player, all games that receive a rating of Teen, Mature or Adult Only will be deemed violent games. The brutal, bloody and disgustingly violent Dance Central 2 is an example of the sort of game Mr Fourkiller wants to save you from. Not surprisingly, this is a direct condemnation of videogames specifically and no other media will be taxed more due to this. I don't believe Oklahoma will be truly safe until all evidence of violence is removed from that fine state. Books should be burned, musicians should be crucified and people with the word "killer" in their name should be hung drawn and quartered. Let's get this angry mob started! |
| Tracks from Bush's Sixteen Stone headed to Rock Band Posted: 04 Feb 2012 01:00 AM PST Now, I'm not a super-huge fan of Bush. I don't even know if those exist anymore. If so, it is probably one of those things beautiful to behold on account of their scarcity, like finding a unicorn in a forest glade on a dewy morn. All that said, Sixteen Stone is a damn fine piece of grungy pop-rock and, next week, three of the more popular tracks from the album will be hitting the Rock Band store. You too can rock out like it's 1994 all over again with "Comedown," "Machinehead" and "Everything Zen" when they release on February 7 individually or as part of "Bush Pack 01" for a slight discount. You guys probably know how this works by now. |
| Aliens: Colonial Marines graces us with gameplay footage Posted: 04 Feb 2012 12:00 AM PST
[Update: Well, that would explain why it's old footage. It's an old trailer that Sega uploaded yesterday. Oh well. Watch it again, I guess.] Here's a new trailer for Aliens: Colonial Marines, this time sporting some actual gameplay footage as opposed to CGI. There are plenty of hissing xenomorphs and screaming marines, which is exactly how the universe should be balanced. This trailer would excite me, except for one thing -- none of this footage is new. Everything in this video has been taken from the demo level shown at last year's E3 (and later shown at PAX). After such a long time, I was really hoping to see something new. The fact that a single ten minutes of polished gameplay has been revealed since the game was announced makes me nervous. In any case, my Alien fanboyism is still keeping me super stoked, and I hope Gearbox knocks it out of the park. It's got to be better than AvP was. |
| The Daily Hotness: Traveler's Truncated Trip Posted: 03 Feb 2012 03:59 PM PST
I've never really understood the internet's fascination with animal videos. Often enough, they're cute, but I've always been fairly disinterested. This though... this is something else. The Dtoid show went live at the San Francisco Vita Social Club today, Wesley reviewed SoulCalibur V, Journey is finished, THQ is still definitely in a lot of trouble, and more happened on 2/3/2012. Destructoid Original: Reviews: News: |
| GameStop's Retro Game Vault is ridiculously stupid Posted: 03 Feb 2012 03:30 PM PST Hey, guys! Remember when GameStop used to sell legacy games and hardware? Atari, Genesis, you name it. Those were the days, before the company began swallowing up the competition and ditched the retro wares in favor of almost exclusively cramming used copies of week-old releases down your throat. Wouldn't you like to go back to those simpler days? Fat chance. GameStop has added the Retro Game Vault to its PowerUp Rewards program, giving you the option to use points accrued through in-store purchases towards titles from the SNES, Dreamcast, PlayStation, NES, and more. When you think about it, it's quite similar from Club Nintendo's downloadable games initiative. Wait a minute... no, it's not. Whereas Club Nintendo software is priced at a reasonable 100 or 150 points, easily earned after a couple of retail purchases, Retro Game Vault software is priced like that sh*t is gold. You earn 10 points per dollar spent on new games and consoles, 20 points per dollar spent on used goods, and 20 points per dollar earned on trade-ins. So if you were to buy two used Xbox 360 games at $40 a pop, for example, you would earn 800 points. Sounds like a decent chunk of change, right? How many points does a random game like, say, Double Dragon cost? 32,500. Let me repeat that: 32,500. So in other words, if you were trying to maximize points earned, you would have to spend $1625 on used merch, trade in the equivalent value, or apply some combination thereof. What. The. Hell. Every so often, GameStop runs a special promotion where you can earn extra points on top of whatever transaction you make that day, but let's be real. Reaching the lofty point totals that GameStop has set for its retro catalog is no simple feat. The only people who could hope to earn enough points are the ones who live and die by GameStop's services, who trade in every damn game they ever buy as if GameStop was some glorified rental chain, or who are so loose with their money that they would gladly spend thousands upon thousands of dollars per year on games alone. Even then, because of the high point values of the Vault items, those people probably couldn't order more than two games anyway. I haven't even talked about the selection yet! As of this moment, the only games available are Super Mario Bros., Double Dragon, and Quake III Arena for the Dreamcast. Everything else is either "sold out" or "coming soon." Double Dragon and Quake III are both 32,500 points, while Mario is 43,250. Of the unavailable games, the only one with a price tag is Sim City, and it's marked at 32,440. How on Earth is GameStop even arriving at these values? Who is going to bend over backwards for a fuckin' loose copy of Mario when it can be found on eBay for the price of a family-size bag of Cheetos? And there doesn't seem to be any semblance of consistency when it comes to which games will be made available down the road. In all likelihood, these games are just the leftover shit from the earlier days, but instead of tossing them out, giving them away to employees, or -- God forbid -- selling them, GameStop opted to devise a ridiculous "incentive" program in the hopes that consumers would drive even more business to the store for the sake of "gifts" that could be acquired infinitely more easily and more cheaply anywhere else! Seriously, fuck these guys. |
| You are subscribed to email updates from Destructoid To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
| Google Inc., 20 West Kinzie, Chicago IL USA 60610 | |