Sunday, January 29, 2012

New Games

New Games


Hey, Little Sister! Who's the only one?

Posted: 29 Jan 2012 02:00 PM PST

Hey, Little Sister! Who's the only one? screenshot

Pinup artist Martin Abel has whipped up a poster featuring a rather developed Little Sister from BioShock. Sometimes, when you get a tip in your inbox for something like this, you gotta go with the obvious joke.

And so...

*DEEPLY INHALE*

Jonathan Holmes... well... is it!?!?

(Thanks for the tip, Mike!)

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Kingdom Hearts 3D OST and Nier piano CD dated

Posted: 29 Jan 2012 01:00 PM PST

Kingdom Hearts 3D OST and Nier piano CD dated screenshot

Square Enix has announced the release dates for two of its most anticipated music releases of 2012. Kingdom Hearts: Dream Drop Distance will receive a three-disc soundtrack release on April 18th, featuring music by series veteran Yoko Shimomura and Square Enix staff composers Takeharu Ishimoto and Tsuyoshi Sekito. You can check out a sample of the series theme, "Dearly Beloved" on the flashy website that Square Enix has created solely for the soundtrack.

Secondly, while I know some out there wonder why Square Enix is still putting out Nier albums, I can tell you that it's some of the best music Square Enix has released in years and is considered by many game music enthusiasts (myself included) to be the best soundtrack of 2010. Square Enix has slowly come to recognize this by preparing arrangement albums and concert performances in the past as well as this upcoming piano collections CD slated for March 21 featuring arrangements by Kumi Tanioka (Final Fantasy XI and Final Fantasy Crystal Chronicles composer), Masato Kouda (Monster Hunter series, El Shaddai), and many others. A haunting rendition of "Song of the Ancients" can be heard on the album's website.

Do either of these releases strike your fancy? Are your surprised by the Dream Drop Distance's length or Nier's endurance? 

Location: Texture and authenticity in Red Dead Redemption

Posted: 29 Jan 2012 11:00 AM PST

Location: Texture and authenticity in Red Dead Redemption screenshot

[Over the last week, JRo asked you to write about game settings. Yeroooc's first blog here explores how Red Dead Redemption did the southwest setting so well. As always, remember to load your own blogs into the Community Blogs and tag them with the "Bloggers Wanted Essay Response" tag, and you may see your blog promoted to the front page. - Kauza]

Red Dead Redemption may be my favorite Rockstar game simply because it detailed the landscape of the Southwest so completely and compellingly. With so many great games with equally engrossing atmospheres of their own, Rockstar certainly has a track record of heavily texturing their releases within specific genres, for better or worse, allowing them to marinate thoroughly in unique environments.

Perhaps my connection to Red Dead was so immediately strong because I grew up in the Southwest, and I had never encountered a game that was able to capture the vastness of the desert as authentically as my experience within the game’s world. For many reasons it remains to this day my favorite gaming landscape. 

Texture and atmosphere are the key words here. The absurd, sprawling light-bright starcape above your head on a clear, in-game night? There are light ordinances in place to make sure that that’s still the sky you see outside in your own neighborhood today. That hokey western prop of a tumbleweed you see blowing through Chuparosa? That’s no joke. I’ve seen them roll through prefab suburban Tucson, gently bouncing past minivans and mailboxes, marooned aside fake adobe backyard walls. The houses may be made to look like mud brick, and honestly the neighborhood associations often require it, but the surrounding desert still seems to find its own way to encroach upon suburban civilization, to remind us that this wonderful, unforgiving desert still exists and surrounds us menacingly. A desert that will not only dry up a plant to extinction, but then parade its corpse around to remind us of its plight, its infinite ruthlessness. A desert that blinds us with the blackest midnight, allowing only pinpoints of starlight so numerous they would amaze even rural midwesterners. Red Dead Redemption brings these still recognizable traits of the desert and strips the Southwestern landscape of its now cushy trappings, successfully recreating and reviving its truthful, gritty texture and history. 

The opening of the game is still with me, leaving Armadillo, in control of John Marston on horseback for the first time. In those few minutes I rode headfirst into a sunset that, even in the Spring in Wisconsin, made my heart ache for that molten evening sky of my adolescence. The in-game thunderstorms brought the smell of wet earth to me, splashing through the pools of muddy water as you gather the spooked horses in the grasslands surrounding MacFarlane’s Ranch. That scent of the revived world, of the desert breathing again after months without rain. The image of steam rising from the suburban blacktop came to me, it’s own distinct aroma entirely. 

 
I remember the first ride to the doctor in Armadillo, stopping for maybe five minutes (maybe longer) to stare out on that vista overlooking the valley below. Cholla Springs burning in the distance. Miles and miles of saguaros wavering in the blistering heat, the sun so amazingly bright that you could almost feel the radiating warmth of the sand surrounding you. 

The sky and cloud effects are perhaps what lend the most atmospheric authenticity to the game. The hugeness of them as a storm grows in the distance, illuminating briefly, internally with each booming clap of thunder. The sharpness with which light cuts through them in beams as the sun goes down in creamy candy colors of orange and red. Whether looking up into the vastness of an open blue sky in the middle of the day or the seemingly infinite sheet of stars at night, it is the one ever-changing piece of the landscape that rings most true to the Southwest as I remember it, and almost always coincides perfectly with events in the game to meaningfully embed any given gaming moment deeply into our memory. 

I can’t tell you how many message boards I’ve read where people have talked about that first ride into Mexico, as José González’s “Far Away” plays in the background, having been one of the most profoundly moving gaming experiences on any platform. I cannot disagree; the in-game engine provided a fiery sunset as the backdrop for that scene, and perhaps because of that, nearly two years later it is imprinted in my mind still. 

Perhaps the only thing the game is missing are packs of wandering javelinas, the phantasmal sound of coyotes wailing in the hills at night. Personally the only heartbreak I found in the game is a lack of activities at Torquemada, my favorite location. The view from that fortress is unmatched, where the towering spires of the valley floor below are taken directly from Monument Valley, a real place I’ve regrettably never been. I could sit and play Liar’s Dice at that vista possibly forever, looking out across Diez Coronas, on any clear night with a few good friends. 



I’ve always believed that any game worth its salt (or book or movie, for that matter) really only needs to nail its given atmosphere. Everything else, as long as it’s not total crap, seems to be icing on the cake. Amazing gameplay and storytelling aside, Red Dead Redemption has atmosphere in spades, so richly textured beyond any game I've experienced before or since that I can be sure it’s not just my personal connection to the desert landscape that amazes me so thoroughly about its presentation. It’s the perfect imitation, the authenticity in the details of the desert landscape that makes Red Dead Redemption Rockstar’s single most amazing accomplishment to date, and a true landmark for how intricately realized a video game world can be.

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Solidus Snake figure lookin' hot, Meryl not so much

Posted: 29 Jan 2012 06:30 AM PST

Solidus Snake figure lookin' hot, Meryl not so much screenshot

Square Enix's Play Arts Kai line is about to get two new action figures based on Metal Gear Solid. First up is "Mr. President" himself, Solidus Snake, and he's looking pretty pimp unpainted. I don't think I'd even want him to be painted, he's looking so good.

Next up is Meryl Silverburgh, painted. She's looking... well... I dunno. Something is off with her face. It's not derpy, nor is it mannish. She looks slightly constipated. Is that just me? Maybe it's just me.

The figures are expected in either the third or fourth quarter of 2012. No price tags have been tossed about, but considering how much other Play Arts Kai pieces go for, expect to pay between $35 and $50 each.

Under the Radar: Play Arts Kai Solidus and painted Meryl [Tomopop]

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Upcoming Zelda fan film looks like ReBoot

Posted: 29 Jan 2012 05:30 AM PST

Upcoming Zelda fan film looks like ReBoot screenshot

Back in 2007, YouTuber Coloniser released a CGI Zelda fan film called Dark Sage that climbed its way up to nearly 1.5 million views. The animation was very stiff and reminded me of ReBoot from the early 90s. Sure, that show was revolutionary back in the day, but it has not aged well. Nonetheless, Dark Sage was impressive for a one-man job, and folks did seem to really dig it.

Coloniser has a new Dark Sage video in the pipeline for 2012. It's a more robust project that includes elements of Skyward Sword, and as long as people don't go in expecting a Pixar or DreamWorks production, they should be pleased.

If you want to brush up on the Dark Sage saga, the original is posted after the break as is a quickie follow-up that incorporates Majora's Mask.

"Dark Sage: Finale" Teaser Trailer (Cast) [YouTube via Zelda Universe]


CG Zelda Movie - "Dark Sage" [YouTube]


"The Legend of Zelda: Dark Sage - Encore" [YouTube]

Who wouldn't want this horny Dr. Mario statuette?

Posted: 29 Jan 2012 04:30 AM PST

Who wouldn't want this horny Dr. Mario statuette? screenshot

Dtoid's custom figure guru Kodykoala has a dirty mind. Look at this Dr. Mario-inspired piece and tell me it isn't the opening scene to every nurse fantasy porno ever. Mario has a thing for pancake butt, apparently.

This statuette was intended to be sold through iam8bit but wasn't. Now, Kody wants to give it away to anyone as long as they come up with a clever custom figure suggestion. If you'd love to proudly display horndog Mario on your shelf, maybe you can mosey on over and offer your two cents.

In the meantime, check his Flickr gallery for more angles and possible upskirts.

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Here's some A for your SoulCalibur T

Posted: 29 Jan 2012 03:30 AM PST

Here's some A for your SoulCalibur T screenshot

Voldo's lower horn may not have been a legit SoulCalibur V print ad, but this one is. Surprise, surprise. It's the perfect complement to the original boobalicious ad. These things always happen in pairs.

I'm glad Namco Bandai has acknowledged the peculiarities of "ass men" such as our own Jonathan Holmes. It's not always about breasts, you see.

Also, now I have an excuse to post this 100% tasteful song.

Ivy Sells Soul Calibur V: Take 2 [Andriasang]

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Ace Attorney 5 is happening!

Posted: 29 Jan 2012 02:30 AM PST

Ace Attorney 5 is happening! screenshot

Please, try to contain yourselves!

Technically, only Gyakuten Saiban 5 has been announced with no word on an international release. Capcom kept Ace Attorney Investigations 2 from us; those butts in Japan better not hold out on us again. No platform has been announced, but I'm going to take a wild guess and say it will be on 3DS.

That's just half the announcement, though. The other half is that the first three Ace Attrorney games are getting an HD release on iPod touch, iPhone, and iPad, with Android versions also planned. Again, no international word yet.

Still, YAY!

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