Thursday, January 26, 2012

New Games

New Games


Dead Island's new DLC trailer goes forwards not backwards

Posted: 26 Jan 2012 03:00 PM PST

Dead Island's new DLC trailer goes forwards not backwards screenshot

Anyone who was looking forward to Dead Island for a narrative that focuses on the emotional side of the zombie apocalypse probably walked away from Techland's latest effort at least somewhat unfulfilled. But if bludgeoning brain-munchers and delving into the motivations Ryder White sound like your idea of a good time, well then, Deep Silver has something just for you.

The publisher is rolling out a downloadable single player campaign next week with "several hours of story content" where players assume the role of the Dead Island antagonist. The DLC will be available on February 1st for PSN, PC and XBLA and will set you back $9.99 or 800 of Microsoft's moon bucks.

Money printing ahoy: New 2D Mario game coming to 3DS

Posted: 26 Jan 2012 02:00 PM PST

Money printing ahoy: New 2D Mario game coming to 3DS screenshot

[Painting by Poltergeraldr]

Nintendo posted just posted some series financial losses, but it looks like they're right on track towards getting back in the black. At a recent online conference, Nintendo President Satoru Iwata announced that thanks to the 3DS's record breaking Q4 2011 sales, the consoles is looking much better in the eyes of 3rd parties, hinting that there are plenty of unannounced big name titles coming to the console. 

He didn't get into any more detail than that regarding what 3rd parties are up to, because if he did, that would be a dick move. What would 3rd parties do at E3 this year if Iwata let the cat out of the bag now? Look silly, that's what!

Still, this part of the conference needed a climax, so Iwata took one for the team and announced a new first-party 3DS title: an unnamed 2D Mario game set to release within the next fiscal year (April 2012- March 2013). Seeing as New Super Mario Bros. and New Super Mario Bros. Wii were both two of the best-selling, hardware-moving titles of the past console generation, I think it's safe to say that the 3DS's chance of having a record breaking 2012 just got a whole lot better.

Iwata - Big-name 3DS titles coming, multiple unannounced third party projects [GoNintendo]

Man up! Pac-Man and Mega Man in Street Fighter X Tekken

Posted: 26 Jan 2012 01:30 PM PST

Man up! Pac-Man and Mega Man in Street Fighter X Tekken  screenshot

Previously hinted at company mascots Pac-Man and Mega Man have been confirmed as PS3/PSV exclusive characters for Street Fighter X Tekken, joining Cole from inFamous, and Sony Japan mascots Toro and Kuro. Unless the 360 version of the game gets an all star group like The Prince of all Cosmos, Linn Kurasawa, Alan Wake, and Ilo and Milo as its own exclusive characters, then there is no way it's going to be able to compete (at least not for my money). Seeing as the game is coming out really soon, chances are slim that the 360 versions getting any exclusives at all. Microsoft has got to be feeling pretty hosed right about now!

Another group who's already reportedly feeling hosed over this development is the Mega Man fan community. A lot of them are already saying that fact that Capcom is choosing Bad Box Art Mega Man over all the other Mega Mans in the history of Mega Mans for this coveted position on SFxT's roster is a slap in the face, especially seeing as his in-game story closely matches the mythology of the Mega Man Legends universe.

As a 35 year old man and a Mega Man fan since 1988, I can say that I don't feel that way at all. Not only do I think that Bad Box Art Mega Man fits with this particular game much better than any other incarnation of the character, I also see this move as brilliant form of self-mockery on Capcom's part. Read the rest of the post for an explination of the logic on that.

First Images of Pac-Man, Cover Art Mega Man Added to SFxT Site [Shoryuken]

Pac-Man and Mega Man are clearly meant to represent Namco and Capcom and their efforts to come together to create Street Fighter X Tekken. Pac-Man, riding a giant version of Tekken's Mokujin, represents Namco's current philosophy towards working to simultaneously appeal to fans of their classic arcade days (with titles like Galaga Legions and Pac-Man Championship Edition DX) and fans of their more modern offerings (like Tekken and Katamari) at the same time.

Bad Box Art Mega Man does something else entirely. The character is old and out of shape. His costume has clearly taken a beating over the years. It shows multiple signs of damage (just look at that messed up helmet!). This is a man who has been through a lot. He's seen better days. That's not going to stop him though.

Despite being a bit long in the tooth, he's still clearly trying to win over the beauty-and-youth obsessed Western market, just as he did on the box of the original Mega Man when it was first released in the United States. Man, he's not going to have an easy time of that, is he? Not with that face. Not with those clothes.

He has all the makings of a failure; a fat, funny looking goofball desperately trying to look cool in the eyes of American teenagers, and failing hard at that goal. Yet, there is a fire in his eyes that makes him a charmer. He's got the spirit and the determination that only comes from having true passion for your work. He may be making an ass of himself, but he's a genuine ass, and that's to be respected. How could he not be genuine? Nobody looks, acts, and dresses like that because they think it's going to help them get ahead in life. If you look like Bad Box Art Mega Man, it's because you want to look that way for you.

In short, Bad Box Art Mega man is legit. People may make fun of him for not being as cool and sexy as Western super heroes and Japanese anime characters, but he isn't going to let that stop him from giving it everything he's got in his efforts to win both our hearts, and the Street Fighter X Tekken tournament. 

If that's not the best representation of modern day Capcom, I don't know what is. Kudos to Capcom for making such a unexpected and interesting creative decision by using this version of Mega Man to represent them in what may be one of their biggest games of 2012. They could have gone the safe, predictable route and just included the standard "Mega Man" in this game, the one who is proven to be a crowd-pleaser, the one who has already appeared in multiple crossover titles. Instead, they went ahead and did something that not only has me wanting to shake their hands, but play the crap out of their game. Mega Man and Poison are definitely going to be my mains.

Great job, Capcom. You've made at least one Mega Man fan very happy this day.

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Why Tomb Raider reboot won't be on Wii U

Posted: 26 Jan 2012 01:00 PM PST

Why Tomb Raider reboot won't be on Wii U screenshot

Crystal Dynamics' Tomb Raider reboot is coming later this year, as is the Wii U. But they won't be coming together, says community manager Meagan Marie. Even though Nintendo finally has a system with enough power for HD graphics, Crystal Dynamics plans to stick to their original plan of bringing the reboot to the PS3 and Xbox 360.

"When we started developing the game we made a conscious decision that it was all about building the game for a platform and making sure the game was specific to that platform," Marie writes in a FAQ on the reboot.

"Given that we’ve been working on the game quite a while before Wii U was announced I think it would not be right to try and port it across. If we started building a game for the Wii U we would build it very differently and we would build it with unique functionality."

Maybe we'll see something else with Lara in it later on for the Wii U. Would you want that? Or would you rather they just do a straight across port with no use of the Wii U's touch and motion-sensing functionality?

Tomb Raider Reboot Won't Be Coming To Wii U [G4TV]

Location trailer for The Secret World sets the spooky

Posted: 26 Jan 2012 12:00 PM PST

Location trailer for The Secret World sets the spooky screenshot

I've found over the years that lots of MMORPGs release with a good artistic style while at the same time missing out on offering an engrossing atmosphere. Funcom's The Secret World is one that definitely takes an interesting approach, a mixture of modern styling with otherworldly Gothic horror.

A new trailer has been released that is all about the atmosphere. Featuring a location in the game referred to as "Blue Mountain," it shows the dark and dreary landmarks of the area, such as broken-down refineries, with mood-setting shadows and fog like something straight out of a Silent Hill. There is also some somber narration that sets up the basic lore for the area.

It's one thing to make a trailer -- even if it is seemingly comprised of in-game footage -- and another thing entirely to have that same sense in the game itself, especially with one that has tons of others running around with you. Hopefully, the dedication to atmosphere as portrayed in the video is tied deeply enough to the game to really make something special.

Devolver Digital wants to publish more indie games

Posted: 26 Jan 2012 11:00 AM PST

Devolver Digital wants to publish more indie games screenshot

I really dug the premise of the Serious Sam Indie Series. Presumably, that initiative was successful, because Devolver Digital wants to hear independent developers pitch games at GDC 2012.

Apparently, hopefuls will have as much time as it takes the Devolver Digital bus to circle San Francisco's Moscone Center. The "three best game prototypes, demos or pitches" will get funds to complete the project and a publishing deal. This would sound like a joke coming from any other company.

They're "also interested in forming new relationships with talented developers to create similar games for an as-yet-announced new IP," akin to the way the Serious Sam Series was handled. Interested parties can send an email to pitchfork [at] devolverdigital [dot] com to set up a meeting (details).

And here's the obligatory Fork Parker quote: "The only thing I love more than money is working with talented indie developers to make their sweet ass games even sweeter. Attractive twenty-something ladies and lobster nachos are pretty high on the list too."

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Office Chat: Tara wanted to drink margaritas at BlizzCon

Posted: 26 Jan 2012 10:30 AM PST

Office Chat: Tara wanted to drink margaritas at BlizzCon screenshot

I predict that this will be our most popular episode of Office Chat to date. There's just something about this one which really grabs your attention. I think it's probably Dale's eyes. They're like oceans I could get lost in forever.

In this installment, I'm joined by Dale North and the lovely Tara Long as we lament the fact that BlizzCon is skipping a year. At least one of us is disappointed. Witness the stuff we've been getting in the post recently, including review copies of Kingdoms of Amalur: Reckoning and the new Mad Catz MLG controller, though observe that there's some disparity in terms of the quality of our mail. And finally, Dale offers a can't miss, party pleasing recipe for margaritas with some less traditional ingredients.

The Witcher 2 headed to Xbox 360 in April

Posted: 26 Jan 2012 10:00 AM PST

The Witcher 2 headed to Xbox 360 in April screenshot

It's reassuring to hear that the Xbox 360 version of The Witcher 2: Assassins of Kings is skipping past the crowded March release schedule in favor of an April 19th launch in North America.

If you missed out on the original game for any number of reasons, this is increasingly sounding like a worthwhile option given the extras packed in. That said, one look at the attached screenshots and you'll see that the gap in visual fidelity between PC and consoles is wide and only getting wider.

But graphics don't matter to you that much, right?

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Live show: Mash Tactics is losing its king, will live on

Posted: 26 Jan 2012 09:30 AM PST

Live show: Mash Tactics is losing its king, will live on screenshot

[Video created by Chill Bro community member Audie]

Today on Mash Tactics, Carnage and Wesley are playing Metal Gear Solid: Peace Walker from the MGS: HD Collection, but there is more important news to share. On Tuesday's episode of Mash Tactics, Jon Carnage announced that this would be his last week with the program. Carnage has taken a new position that won't leave him time for Destructoid's flagship livestream.

For over a year, Jon Carnage has rocked the main attraction on Destructoid's livestream channel at least three hours a day, five days a week. The name of the show and even the co-hosts have changed over the months, but Jon Carnage has always been at the center of it all. Alas, all good things must come to an end.

Though this is the end of the era of Jon Carnage, this will by no means be the end of Mash Tactics. Starting next week, Kingdom of Foom will be taking on the title of Mash Tactics. King Foom is the only caster on Dtoid's TwitchTV channel capable of matching the sheer number of hours Mash Tactics is known for. Foom is a veritable streaming powerhouse, and so Carnage has chosen to pass the mantle on to him.

Mash Tactics will be on at its regularly scheduled time this Friday. There will also be a special edition of the show this Saturday at 12p.m. Pacific with special guest Pico Mause. Be sure to tune in today at 4p.m. Pacific to watch Carnage and Wesley play Peace Walker or just to pay your respects to the "King of the Stream."

Steam app for iOS and Android enters closed beta

Posted: 26 Jan 2012 09:00 AM PST

Steam app for iOS and Android enters closed beta screenshot

Sure, why not? Steam is getting a dedicated app for Android and iOS devices that allows you to chat with friends, look over screenshot galleries, read gaming news, and more. Perhaps most important of all, it also lets you check out Steam sales. Okay, now its existence is justified.

Those looking to sign up for the closed beta can do so by downloading the free app now and logging into their Steam account from there.

Disgusting! Mouth breather's SoulCalibur V unbox video

Posted: 26 Jan 2012 08:37 AM PST

Disgusting! Mouth breather's SoulCalibur V unbox video screenshot

I don't know who hacked our YouTube account and put this disgusting video in, but we'll have to go with it as we have no other copies of the collectors' edition SoulCalibur V in the office to unbox for you. The box looks great with its book finish, and I'm all for the included art book and bonus DVD, but the guy that created the video has a horrible mouth breathing problem. Nasty. 

Sorry about that.

600 people involved in making Resident Evil 6

Posted: 26 Jan 2012 08:30 AM PST

600 people involved in making Resident Evil 6 screenshot

According to executive producer Hiroyuki Kobayashi, "Resident Evil 6 is by far and away the most ambitious game in the series." The debut trailer certainly grabbed our attention, and with a 600-person staff working on this project -- no, really -- you'd certainly hope so.

"This is by far the largest-scale production Capcom has ever embarked on," Kobayashi continues. "Between the 150 staff members in Japan, and everyone around the world, we have more than 600 people involved. A lot of work has gone into this game."

I'm not sure whether to be impressed or frightened. I do like that RE6 is being referred to not as survival horror, but rather, "dramatic horror."

Six hundred staff working on Resident Evil 6 [Edge]

The joy of pinball

Posted: 26 Jan 2012 08:00 AM PST

The joy of pinball screenshot

You walk into an arcade. Whether you just finished playing miniature golf, swinging a bat in the batting cages, or just decided to make your way to one of the few remaining standalone arcades hidden in some random downtown nook, it doesn't matter. You are in an arcade and you are happy.

As you walk around on the gaudy, gloriously retro carpet, the smell of lukewarm pizza and burnt popcorn fills the air. The light of a claw machine reflects off the side of an unpolished token dispenser. Kids run past you, waving long trails of red tickets in their hands, as you make your way to the very back of the cabinet-filled room.

You have one destination in mind.

A pinball machine.

Sadly, the above scenario is becoming less and less common. And not just because there are fewer and fewer arcades left in the world. In the small number of arcades still remaining, pinball machines themselves are becoming a rarity, being rapidly replaced by massive Dance Dance Revolutions and driving games so expensive they drain your wallet after only a few plays.

And that is a real shame.

Because playing pinball is one of the greatest joys in the world.

I will never forget my first experience playing pinball.

I was six years old and accompanying my parents to their weekly bowling league.

I remember those trips to the Bowl America like they were yesterday. While my parents were bowling, a friend of the family would always bring me to the bowling alley's arcade: a small, modest room hidden behind the snack bar.

I would look forward to this arcade trip every week.

As my parents would try their best to pick up splits, I would melt into the world of Crystal Castles, Star Wars, and Centipede. I was in heaven.

Outside of the minimal number of cabinets, the arcade had only one pinball machine: Haunted House. It was a ridiculously rad pinball machine -- one of the rare "triple level" machines with sets of flippers on platforms above and below the main table. Yup, below. It was that rad.

Being so young, though, I could never reach the machine. I was too short to play it.

One night, however, my parent's friend lifted me up and let me try Haunted House for the first time. I got to insert the quarter into the glowing red slot. I got to pull back the plunger. I got to activate the flippers. And I got to do this all by myself -- well, outside of the woman with the glorious perm struggling to hold me up.

The first time I saw the metallic ball bounce off a bumper and slide through a gate, I was mesmerized.

I had fallen in love.

All these years later, my love of pinball has not changed.

I am just as obsessed as I was as a child.

Every time I walk into an arcade or bar, I immediately check if the establishment has a pinball machine. Or, even better, multiple machines.

If they do, that is where I spend my night. Just me, a pinball machine, and a draft beer resting on the sloped glass top.

This joy I get from playing pinball comes from many different things.

There are the technical reasons: the unpredictability of each game; the engineering that goes into creating each machine; the way pinball machines have evolved over the years; the physical interaction between you and the game.

But, for me, there is so much more to it than the flawless, mathematical design that goes into building a successful table.

For me, pinball is an experience like no other. It is some kind of unique hybrid between the interactivity of videogames and the passivity of, well, watching a shiny metal ball roll around. It's a strange, exciting, communal experience that no other form of entertainment can duplicate.

Every since I was a child, I have been obsessed with the beauty of pinball machines and the way their design can result in such a surprisingly exhilarating experience.

I used to build my own makeshift tables using bulletin boards, rubber bands, and marbles. I would even name the darn things.

Adventure Lair.

Pirate's Cove.

Chad's Pinball Madness!

(Yeah, they weren't the best names.)

The amount of money my poor mother had to spend at office supply stores because of my obsession was staggering.

But it wasn't just designing these tables that gave me so much pleasure.

When I would pull the rubber band back and let loose the marbles, watching the colorful balls make their way through the push pins and thumbtacks would bring a huge smile to my face. Every single time. Heck, it still does!

Regardless of the size or age of the table, the experience is the same.

The randomness of the ball's path. The unexpected sounds and flashes of light. The marvel of seeing a table full of impossible-looking loops and spirals (the more loops and spirals the better!). The feeling of standing at a machine, hands pressed comfortably against either flipper, knowing you have to react at a moment's notice to control the mayhem playing out in front of you. The satisfaction of mastering the "flipper hold" and launching a ball up a jackpot-activating ramp. The loud clack that echoes throughout the entire arcade when you match numbers and are granted a free game.

All of these factor into the joy that is playing pinball.

And don't even get me started on multiball.

Okay, get me started.

For me, there is no powerup in game history that will ever top the excitement of getting multiball.

Yeah, getting the spread gun in Contra is great. Kuribo's Shoe is fantastic! But when you are standing at a pinball table ... and you lock a few balls ... and then those balls are released to the fanfare of flashing lights and sounds ... and you frantically start slamming the flippers, not even sure what the heck is going on ... and the chaos starts to grow and grow as your points multiply at an alarming rate?

My God. There is nothing greater.

Keeping multiball alive for a long period of time is the closest I will ever get to an athletic achievement.

From the simple joys of Target Pool to more recent masterworks like Twilight Zone, Addams Family, or Indiana Jones, no matter how old or new the table, I will always look at pinball machines as things of classic beauty.

And as much I love videogame pinball (Pinball FX2 is, hands down, my most played XBLA game), nothing can top the wonderful, nostalgic feeling of playing at a live table.

With the rate they are disappearing -- and STERN Pinball, the only maker of pinball machines left, quietly shrinking -- who knows how long pinball will still be around? Even the thought of pinball machines being a thing of the past makes me sad.

I would ask you to stand up and take action, but I have no idea how to start stuff like that! I guess play more pinball? Support more arcades? Write a letter to ... someone? Chain yourself to a machine and refuse to leave until ... something happens? I have no idea. #occupypinball?

I guess the best thing you can do is just enjoy the hell out of pinball machines while they are still around.

I know I am.

In fact, I think I am going to go play one right now.

Bride of Pin-bot, here I come.

Photo Photo Photo Photo Photo Photo Photo

DTOID Extra: What's in the Saints Row Genkibowl DLC?

Posted: 26 Jan 2012 07:30 AM PST

DTOID Extra: What's in the Saints Row Genkibowl DLC? screenshot



Last week saw the release of Genkibowl VII, the first piece of Saints Row The Third DLC that wasn't just a bunch of silly outfits and weapons. This activity/mission pack is available now for 560 Microsoft Points on Xbox Live, or 7 bucks on PSN and Steam, and this video right here is me explaining exactly what you get for your money. Ethical!

Jack Black wannabe does stupid Star Wars Kinect trailer

Posted: 26 Jan 2012 07:15 AM PST

Jack Black wannabe does stupid Star Wars Kinect trailer screenshot

Watch the above video to see a man who thinks he's Jack Black doing "funny" things in the name of Star Wars Kinect. I think this guy is supposed to be famous or something. I don't know who he is. I don't actually care, either. 

Star Wars Kinect looked like utter trash when it was shown at E3, but if you want an on-rails arm-flailing game to go with your other on-rails arm-flailing games, then this is the title for you!

Anyway, go watch the video and remember that Microsoft thinks you enjoy that type of thing.

The role of 'Consequence' in Binary Domain

Posted: 26 Jan 2012 07:00 AM PST

The role of 'Consequence' in Binary Domain screenshot

[This is the third in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. Game Director Daisuke Sato discusses the game’s unique Consequence System. Binary Domain will be out on February 28 on the PlayStation 3 and Xbox 360. Stay tuned to Destructoid for more guest blogs up to the release!]

Daisuke Sato – Director

Today we’re talking about the “Consequence System”, one of the most outstanding features in Binary Domain.

The Consequence System was developed in order to make our way into the highly competitive third person shooter genre. By using it, you can change the battle situation, using voice commands like, “Charge!” through the microphone to move ally NPCs. Or you can say, “Cover me!” to ask them for help when running into difficult situations that you cannot handle by yourself. You can also use many other squad tactics throughout the game.

In many games, the main characters and ally NPCs just act however they want, but such NPCs just work like mob characters that are there to make scenes look more exciting. Binary Domain will allow you to actively reach out to these characters because we’re focusing on the meaning of their existence.

However, you’ll be using only one controller so it’s impossible to control the NPCs while moving your own character. This is why we came up with the Consequence System, where you can give action orders to NPCs using voice input. You can move the ally NPCs just by talking to the microphone while you have your gun pointed at other enemies.

This feature changed the AI from “ally NPCs that just follow you around” to “ally NPCs that fight together with you”. Furthermore, we combined that with the “trust level” system, which allows situations such as your team members disobeying your orders. For example, if you’re a careless player that keeps shooting your comrades instead of the enemies, then your allies will naturally refuse your orders. You’ll always need to act to gain their trust and show them how much of an awesome soldier you are. This tension will make the battlefield feel more realistic.

Ally NPCs can sometimes talk to you just for a chat outside of combat. Your replies there can also change their trust level. You can give various replies like “I love you” or “You idiot” and their reactions will vary accordingly, so you can create your own drama depending on how you communicate with them. The trust level can also affect the main scenario, so there could be multiple paths for Binary Domain’s ending.

Now in order to make this system work, the game needs to recognize the player’s answers in various situations as well as the NPC’s answers to them. This meant the system needed to work on top of a huge database of voice patterns. We recorded loads and loads of dialogues, and Binary Domain required more dialogue and recordings than any of our previous games, in order to make it compatible for six languages!

Photo Photo

Lots of good stuff in Namco Bandai's early 2012 lineup

Posted: 26 Jan 2012 06:45 AM PST

Lots of good stuff in Namco Bandai's early 2012 lineup screenshot

Namco Bandai has a lot of cool stuff lined up for the first half of 2012. We have here a handy list of what to expect and when to expect it from the Japanese publisher.

At the top of the list you'll find Soul Calibur V, which I've been enjoying quite a bit these past couple of days. It will be released on Feb 3.  Later next month you'll see all of their Vita titles drop, including Touch My Katamari, Ridge Racer and Shinobido 2: Tales of the Ninja. I'm fully ready for Tales of Graces F to drop on PS3 this summer.

There's a few that aren't dated yet. The Tekken game for Wii U is in the works, as is beautiful JRPG Ni No Kuni. Inversion isn't done yet?

Check out the full list after the jump. See anything you like?

3rd FEBRUARY 2011

Soul Calibur V (XBOX360/PS3)

 

10TH FEB 2012

Victorious: Time to Shine (KINECT)

Victorious: Hollywood Arts Debut (NDS)

Pac Man Party (3DS)

 

17th FEBRUARY

Tekken 3D Prime Edition (3DS)

 

22nd FEBRUARY 

Shinobido 2: Tales of the Ninja (VITA)

Ridge Racer (VITA)

Touch My Katamari (VITA)

 

2nd MARCH 2012

Ridge Racer Unbounded (XBOX360/PS3/PC)

 

16TH MARCH

Saint Seiya Santuary Battle (PS3)

Ben 10 Galactic Racing (3DS/VITA)

 

23ND MARCH

Armored Core V (PS3/360)

 

30TH MARCH

Naruto Shippuden: Ultimate Ninja Storm Generations (PS3/360)

 

SUMMER 2012

Tales of Graces F (PS3)

 

2012

Tekken Tag Tournament 2 (TBC)

 

TBC

Inversion (PS3/XBOX360/PC)

Tekken X Streetfighter (TBC)

Tekken (WORKING TITLE FOR WiiU)

Ni No Kuni: Wrath of the White Witch (PS3)

 

Check out this slick new Neo Geo portable

Posted: 26 Jan 2012 06:15 AM PST

Check out this slick new Neo Geo portable screenshot

The Neo Geo lives on in this new portable system. Yes, new. It's not quite confirmed yet, but the reveal from Japanese blog Famicom Plaza has some solid sounding details. They say that this is a licensed handheld that contains 20 SNK Neo Geo classics in its 2GB of memory. The Verge says that this system has a 4.3-inch screen, an SD card slot, and the lovely all-way d-pad from the Neo Geo gamepads. 

I love the form factor and buttons, though the screened text looks a bit janky. As much as I loved my Neo Geo Pocket, I have multiple copies of all of these games. I could just dump them to my Vita if I missed them. 

Hit the jump to se the list of included games, all of which are said to be in English.

If this turns out to be real, would you buy it?

  • World Heroes
  • Ultimate 11
  • Top Player's Golf
  • Sengoku
  • Nam-1975
  • Mutation Nation
  • Last Resort
  • King of Monsters
  • Frenzy
  • Cyber Lip
  • Fatal Fury Special
  • Art of Fighting
  • Super Sidekicks
  • League Bowling
  • Metal Slug
  • Magical Lord
  • Baseball Stars Professional
  • Samurai Shodown
  • King of Fighters '94
  • Fatal Fury

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Boxed PC version of Alan Wake also on the way

Posted: 26 Jan 2012 06:00 AM PST

Boxed PC version of Alan Wake also on the way screenshot

Despite boxed copies of PC games being largely irrelevant to many of us for years now, someone is still buying these things. We know that Alan Wake will see a release on Steam sometime next month, and now Nordic Games has stepped in to help bring it to retail.

There's no word on a specific date for this one either, but it is set to include add-on content "The Signal" and "The Writer." Nordic CEO Lars Wingefors comments: "We are really looking forward to the PC version of Alan Wake, especially as we are talking about a fantastic PC adaptation thereof, rather than a mere porting of the code." We could use one of those.

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