Saturday, December 24, 2011

New Games

New Games


25 Days: Win a pile of rare shirts, posters and more

Posted: 24 Dec 2011 04:00 PM PST

25 Days: Win a pile of rare shirts, posters and more screenshot

Merry Christmas, Happy Holidays and salutations December 25! Today marks the last of the 25 Days of Giving. We've given thousands of dollars worth of stuff over the course of the month thanks to so many awesome gaming companies that wanted to brighten up the holidays.

Today, I'm giving away a pile of swag that I've been hording all year long from the many videogame events I attend for Destructoid. The majority of the swag is made up of shirts, ranging from small to XXL sizes. You can see every shirt in the gallery but here are some of the rarer ones from the pile:

  • Saints Row: The Third I <3 Rim jobs
  • Borderlands 2 logo tee
  • Bionic Commando featuring Hitler's exploding face
  • Dark souls tee
  • Dues Ex: Human Revolution Steampunk bunny
  • Tatsunoko vs Capcom tee
  • Halo: Anniversary tee
  • Madworld tee
  • Bethesda/Skyrim tee

Plus there's a bunch of random items thrown in too. The Lollipop Chainsaw foam chainsaw, a Duke Nukem belt buckle, Dead Space art book, Super Meat Boy comic, Bulletstorm nutcracker and so much more.

All this will be going to one lucky person and to enter, leave a comment below with your highlight of 2011. Doesn't have to be gaming related, just tell me something from 2011 that made your year special. You have until 11:59PM CST to enter and contest is open to anyone with a US based address we can ship the prize to. Note that this isn't a random giveaway either, so put some thought into your entries. Good luck!

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Brawl in the Family is back with a new Xmas musical comic

Posted: 24 Dec 2011 10:00 AM PST

Brawl in the Family is back with a new Xmas musical comic screenshot

One of the niftiest things that Brawl in the Family's Matthew Taranto whips up every year is at least one longer-than-usual Christmas-themed comic set to music. This year, the strip is a parody of "It's Beginning to Look a Lot Like Christmas" that expresses frustration at the token "ice stage" in just about every single videogame ever made.

It's sweet, but that's to be expected with BitF. It certainly isn't the mind-blowing trio of holiday jingles from 2010, but Matt's musical numbers are never unwelcome. Visit the link below to check the full strip and enjoy the song. Go spread some holiday cheer, dammit!

388 – Ice World [Brawl in the Family]

Video: Happy Holidays from Destructoid

Posted: 24 Dec 2011 08:30 AM PST

Video: Happy Holidays from Destructoid screenshot

Our holiday video hit over a million views! Thanks for watching ... now go punk someone this Christmas :)

Huge thanks to our friends at Denizen Company.

25 Days: Win ten PlayArts Kai videogame figures!

Posted: 24 Dec 2011 07:45 AM PST

25 Days: Win ten PlayArts Kai videogame figures!  screenshot

We're at the home stretch for our 25 Days of Giving and this week is all about Square Enix! We'll be giving away a bunch of game codes everyday but starting today it's all about Square Enix's PlayArts Kai videogame toy line!

One lucky winner will be getting themselves TEN of the PlayArts figures which will consist of Deus Ex: Human Revolution's Lawrence Barrett, Adam Jensen and Yelena Fedorova, Metal Gear Solid: Peace Walker's Snake and Kazuhira Miller, Super Street Fighter IV Arcade Edition's Chun-Li and Ryu and Dissidia Final Fantasy's Cloud, Squall and Gabranth.

In order to win this set, just leave a comment below telling us your favorite moment from either Deus Ex: Human Revolution, Metal Gear Solid, Street Fighter or Final Fantasy series. That's it! We'll be picking one person at random after the contest closes on December 24 at 11:59PM CST. Limit one entry per person and contest is open to anyone with a US based shipping address the prizes can be shipped to. Good luck!

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The Second Annual Destructoid Christmas Album

Posted: 24 Dec 2011 07:00 AM PST

The Second Annual Destructoid Christmas Album screenshot

[Update: The whole album is now available on Bandcamp! Download the whole thing (and get a special bonus track), pick it song by song, or just press play and listen to it in-browser. You can also download the split-apart album with all the bonuses on MediaFire. It's up to you, mate!]

When we put together the Destructoid Christmas Album last year, we never could have predicted how it would turn out. We created it because we thought it would be an amazingly fun thing to do -- the Destructoid editors singing Christmas songs! -- but we had no idea the thing would end up being filled with all kinds of awesome holiday spirit. I mean, there was just so much goddamn holiday spirit, I think we even brought a snowman to life after recording it.

With so much of that holiday spirit left over from last year, we thought we would do it again!

So, just in time for the holidays, we present to you The Second Annual Destructoid Christmas Album.

This one is bigger, badder, and merrier than ever before!

Click here to listen, or check it out here on Bandcamp. The track list and links for individual songs lie below. HAPPY HOLIDAYS, EVERYONE! We love you all more than words.

0:00 - "What's This?" - Chad Concelmo
2:16 - "White Christmas" - Dale North
4:45 - "Christmas in Hollis" - Tony Ponce & Jonathan Holmes
7:47 - "The Christmas Song" - Samit Sarkar
10:07 - "The Little Match Girl" - Conrad Zimmerman
14:39 - "Mommy's Not Moving" - Jim Sterling (featuring Rihanna Jonathan Holmes)
17:40 - "Merry Christmas, Darling" - Jesse Cortez
20:45 - "Christmas Time is Here" - Jonathan Holmes
22:11 - "Have Yourself a Merry Little Christmas" - Dale North
25:16 - "Kwanzaa Chameleon" - Max Scoville

Thanks for listening to everyone! Like a great man once said, be good to yourselves, and each other.

Review: Mighty Switch Force

Posted: 24 Dec 2011 06:00 AM PST

Review: Mighty Switch Force screenshot

I believe that WayForward is in the same position that Nintendo finds itself with every new console. All these other developers look at their dev kits and throw their hands in the air in confusion, so Nintendo has to ever so gently go, "This is how you make videogames, guys." Similarly, WayForward has become the company that's leading the software charge on Nintendo's portable digital stores.

Have any of you actually purchased an original eShop title -- not Virtual Console or DSiWare -- since the service's launch? I'm guessing a lot of you were waiting for Mighty Switch Force as I have been. While that has meant that other solid games may have flown under my radar -- I've heard good things about Pushmo, for instance -- I have the most faith in WayForward to deliver the experience I've been craving. That's because WayForward continually demonstrates a commitment to fun, polish, and atmosphere.

Besides, in what other game on the 3DS will you find robots, hot tubs, 90s-style dance jams, neurotic checkpoint dogs, and an all-blonde car wash squad?

Mighty Switch Force (Nintendo eShop)
Developer: WayForward Technologies
Publisher: WayForward Technologies
Released: December 22, 2011
MSRP: $5.99

Mighty Switch Force is the third in the Mighty series after Mighty Flip Champs and Mighty Milky Way. In the past, is has been described as Metroid-like in gameplay, but that's not accurate at all. The only Metroid reference I could find was the heroine Patricia Wagon's death animation, in which her armor falls off as she explodes in a bright light not unlike Samus in Super Metroid.

This game actually reminds me of Mischief Makers more than anything else. Both are puzzle platformers starring gynoid protagonists, require manipulation of blocks strewn about the level (Clancer blocks in Mischief, switch blocks in Mighty) to reach the goal in satisfactory time, and mix a healthy amount of action in with the puzzle-solving. Even one of Patricia's spoken lines ("Justice served!") is reminiscent of a similar line in Mischief.

I've mentioned this before, but more than pretty much any other developer, WayForward truly cares about creating loveable, memorable female characters. They are at times adorable and playful, other times hardcore and cool, and still other times sexy and dangerous -- they are never just one thing. And despite a little bit of cheesecake, like the car wash scene in the header, it never feels like the girls are being exploited like they would be in, say, Senran Kagura. The art is so simple and pleasant that at worst you'll just chuckle and say, "Oh, those wily scamps are at it again!"

So, who are the bubbly starlets of Mighty Switch Force? I've briefly mentioned Patricia, the space robocop armed with a pea shooter and a siren on her helmet. Her mission is apprehend the criminal family known as the Hooligan Sisters, who are basically the Beagle Boys from DuckTales if the Beagle Boys were female and not butt-ugly.

To clear a level, you must find all five Sisters hidden throughout the stage. Though the Sisters' robot minions attempt to slow you down, your true enemies are the switch blocks. By activating your siren, blocks that are recessed move to foreground and vice versa. Crossing spike pits often involves switching the blocks in mid-jump so that you can land on a solid platform. As you progress, you discover new blocks, such as ones that launch you or an enemy like a cannon or others that lock in place as long as you remain standing upon them.

The 3D functionality is most effective in helping to distinguish which blocks are recessed, typically indicated by a slight level of transparency compared to foreground blocks. Unfortunately, the 3D spoils everything else. Polygon-based games benefit the most from added visual depth, whereas sprite-based games tend to look like cardboard cutouts arranged on separate planes. This isn't much of an issue in games with simpler sprites, such as the 3D Classics lines. However, the sprites in Mighty Switch Force are so rich in detail that they don't feel like "flat" objects at all. Turn on the 3D and that illusion is shattered. It's the same disconnect I felt on the N64 when I noticed the trees and bushes were paper-thin.

You might feel differently than I do. As for me, I'd much rather fully enjoy the phenomenal sprite work, adorable sound bites, and incredible Jake Kaufman-composed soundtrack than have to worry about how far in the distance the city skyline is. The game is packed to brim with so much panache that, even though the enemies and scenery aren't all that varied, you never get tired of drinking it all in. You better not get tired, because you'll be constantly replaying levels in order to clear the par time.

Curiously, there is no "retry" option in the pause menu. If you want to start a level over, you have to exit to the stage select screen and reenter from there. It's an unfortunate oversight that begins to gnaw away at you if you happen to be a stickler for making that "perfect run."

Even if you are aiming for the par times, the game is over all too quickly. There are 16 levels in total, a much smaller count than the 41 in each of its predecessors. It's not as though the individual levels in Switch Force are significantly longer; the game as a whole is also a much simpler romp than the often infuriatingly difficult Milky Way. I've been lenient on the short length of the predecessors, but I was hoping that the jump to 3DS would be accompanied by a longer, more robust campaign. WayForward has clearly mastered the "short and sweet" formula, but it's about time the company gives its fans a massive puzzle platforming extravaganza.

My complaints aside, the game is damn beautiful. It's a much more lenient game than the previous two, and there are copious checkpoints should you find yourself impaled on a bed of spikes or crushed by a block that you switched while you were still standing in front of it. Even the simple addition of a weapon makes for a livelier, more fun pace.

Mighty Switch Force is the best Mighty installment yet, even if it still feels like a tease. It's a game of cops and robbers, the sexy future edition, that blends light running-and-gunning with crazy platform manipulation. Once again, WayForward proves that it knows what its doing when it comes to downloadable titles on a Nintendo service. Other developers need to step up their game.

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Cave Story+ gets a Holiday Overhaul

Posted: 24 Dec 2011 05:00 AM PST

Cave Story+ gets a Holiday Overhaul screenshot

I love talking about Cave Story, but with so many versions of the game out today, it's hard to know which one to recommend. The new backgrounds, soundtrack remixes, hidden areas, and 3D graphics of the 3DS version make that rendition of the game an easy recommendation, but can I really say that it's better than Cave Story+ on Steam? That version of the game has even more bonus content, the beautiful 2D sprites from the WiiWare version displayed in HD, and now... Christmas. I think this pushes Cave Story+ into front runner territory. 

The WiiWare version had a special Holiday surprise as well, but it wasn't as big as this. Actually, I wont know exactly how big this update is until I play through the whole game again, but I know for sure that that the game's protagonist is currently a Santa suit-clad reindeer, and the familiar Mimiga village is now covered in snow and decorative lights. It all makes me want a Cave Story animated Christmas Special to come on TV immediately. Since that's probably not going to happen, I guess I'll just imagine one in my mind. It features Balrog getting kisses from Monster X underneath the mistletoe while that fat Mimiga eats some of those little mushroom guys.  

If you have Cave Story+ and a little time today, please explore the game and get back to us in the comments about what Holiday changes you've found. And be sure to check back on the game on other Holidays. I'd bet dollars to donuts that there will be a special Halloween surprise as well.

Thanks Daryl Noir!

This is what MAGFest is all about

Posted: 24 Dec 2011 04:00 AM PST

This is what MAGFest is all about screenshot

[Editor's note: Community member Nekobun interviewed MAGFest's Nick Marinelli to get the lowdown on what MAGFest is all about. -- Hamza CTZ Aziz]

MAGFest X looms nigh on the horizon, and with only less than a month left, I made the discovery that a certain Nick Marinelli, with whom I was acquainted with already, and who's served at several MAGFests to date, was actually their PR guy.

Seeing as how ten years is usually a notable anniversary for anything, I interviewed Nick to find out what MAGFest is all about and some of the highlights from the past years of the festival.

Nekobun: What was the seed that was planted that ended up growing into MAGFest? In other words, why start a music and games festival in the first place?

Nick Marinelli: It really all started because there was no other event like it that already existed. There was no other event in the United States where people could come together to see multiple videogame music cover bands perform. Not only that, but most other gaming events generally focus on showing off new titles and being a marketing channel, rather than being a place for people to just get together as a gigantic group of friends and play games. We have no major corporate sponsors, no over-crowded show floors, and no top-secret-behind-closed-doors game showings. We're built from the ground up to have a community and party atmosphere.


How and when did you originally get involved in MAGFest, and what's kept you around thus far?

I had originally heard of MAGFest when the former chairman, Brendan Becker, was advertising MAGFest 2 at an anime convention about nine years ago. I was excited at the possibility of seeing The Minibosses and other game bands playing live, but, unfortunately, was just a poor college student who couldn't make the trip. Over the following year, I got involved with some online VGM communities, and they were all very excited about MAGFest 3, though I couldn't attend that one, either, due to prior commitments. By the time I was able to attend MAGFest 4, the excitement had built up so much that I was handing out flyers for the event, despite the fact that I had never even been to it! Given my propensity to tell people how much I loved the event, it was only natural that they put me in charge of promotions after a couple years, and then eventually moved me up to the board of directors.

What really keeps me coming back to MAGFest, regardless of all the events and features that come and go, is the people. We have the most awesome and fun-to-be-around attendee base of any event I've ever been to. Since we've grown mainly by word of mouth during the past ten years, it means our following is a giant network of friends that all come together to party. Even if you're not friends with any of the 3000+ people that attend MAGFest, they're all welcoming enough for you to make friends when you arrive at the event.

Any particularly memorable MAGFest years, or specific moments that you'd like to share, or have done something to shape what MAGFest is today?

It's tough to describe MAGFest as singularly specific defining moments. Firstly, you're often blackout drunk when the awesome moments happen. Secondly, MAGFest means so many different things to so many different people, whether it be the concerts, the guests, the games, or the parties. Naming one specific instance doesn't quite fully describe the environment we've striven to create and maintain all these years.

If I could name one tradition that encapsulates how amazing our atmosphere is, it would be Jon St. John, the voice of Duke Nukem, and how he's the perfect example of how friendly and approachable our guests are, since they're there to have a good time just like the rest of our attendees. At MAGFest 8, he literally went door to door looking for room parties in the hotel, and ended up visiting 25 of them over the course of the weekend. Always the man to outdo himself, the following year he found 31 different room parties, and looked like hell on Sunday morning.



On a similar note, have any tales of tribulation or horror stories you'd like to share?

We definitely have had our fair share trouble makers, but it gets a little less hazardous every year. We've had people scrape up elevator rails, go antiquing, break windows, crush lampshades, rip off doorknobs, replace phone receivers with bananas, elevator parties, SWAT team incursions due to fights, fights of the non-SWAT-required variety, rape accusations (which is why we have age wristbands now), and just general belligerence and disrespect of property. Looking back, you can find humor in it, but when it actually occurs, it costs MAGFest a considerable amount of money, time, and staff resources to deal with these problems. Not only that, but it greatly jeopardizes our relationship with the hosting venue. It's ok to drink and be a little rowdy at MAGFest, but please please please PLEASE respect those around you, as well as their property, and this includes the hotel/convention center as well as MAGFest.

When you're not bogged down with chaos control responsibilities, what aspects of the con do you most enjoy partaking in? Artist's alley, the bands, the game rooms?

I can't speak for the public as a whole, but my favorite part of MAGFest are the videogame cover band concerts. I've been a VGM fan ever since I was a kid, so being able to see bands perform the music live is always amazing to see, and the presence of Final Fantasy series composer Nobuo Uematsu as well as his band is definitely a special treat this year. Aside from the concerts, I really enjoy spending time with people I only get to see but once a year, and all the gaming at MAGFest is a great way for us to enjoy each other's company.

What are you most looking forward to or proud of in regards to MAGFest 10, and are there any yet-unrevealed surprises you'd like to cryptically tease?

Definitely the absolute biggest thing to happen at MAGFest this year, or ever for that matter, is the appearance of Nobuo Uematsu, and his new band EARTHBOUND PAPAS. For those wondering about The Black Mages, that group had actually split up in 2010, and EP is a pseudo-successor to it, since three of the five members are former Black Mages. I'm also excited about the venue itself. We've been in Alexandria, VA for the past four years, and the move to National Harbor, MD gives us a ton more space, and more importantly, a ton more elevators and parking, which has been a known issue in the past. The bigger space will allow us to have an arcade and console room that's bigger than ever, so look forward to awesome things in that department. I'm not sure when this interview will go live, but we're announcing something shortly that will bring more music to MAGFest than you've ever seen in prior years. [Editor's note: MAGFest is getting a second stage!]



We know all your guests are great, but if you had to pick favorites from any given year(s), who would you say were particularly good catches, or at least interesting ones?

Excluding new guests this year, mainly to prevent myself from mentioning Nobuo Uematsu a third time in a row (wait I just did, oh shi-), I think Jon St. John/Duke Nukem is one of my favorite guests year after year. Most of our guests are fan/community figures that make their appearance, and then relax and hang out with the rest of the attendees. Just like the rest of our bigger guests, Duke is no exception, but really takes it to the extreme by engaging with the fans as much as possible, and even attending their room parties.

Are there any things you've tried (or are still trying) to make happen at MAGFest, but haven't worked out logistically, or events that have been cut in the past that you'd like to see make a comeback?

Gamer Iron Chef was one of the most fun events we had at the past two MAGFests. Contestants were given a blender, foreman grill, and a microwave, and had to make dishes for a panel of judges. It had to be cut this year for a variety of reasons, but it may come back in the future.

If you guys still need volunteers, feel free to try and sell the gig here. What can volunteers expect, and what do they get for their weekend of indentured servitude?

We absolutely need as many volunteers as we can get, especially with how rapidly we're growing this year. If a volunteer works six hours, they get a MAGFest t-shirt and a sticker. If they work 18 hours, we sub out that swag for a full refund on your badge, as well as access to the food in our staff suite. If they work 24 hours or more, you get all of the above. Our event runs 24 hours a day during all four days, so we need lots of help, and we give your hours more weight if you work late at night.



Any other advice, messages, requests, or sage wisdom you'd like to pass on to anyone reading this, about the con or life in general?

My one bit of advice is that we're not a con at all. We're a festival. If you begin to take any one thing at MAGFest seriously, whether it be winning a tournament, making a costume, or meeting a guest, then you're doing it wrong and need to chill the fuck out. Relax, take in the surroundings, meet some friends, rock out to some tunes, and above all, just have fun.

Thanks for your time. I, for one, am looking forward to January something fierce, and I'm glad you could squeeze this in.

It's my pleasure, Chris. It'll be good to see you in January.



There's only a couple of more weeks left until MAGfest X drops! For those of you interested in volunteering, sign ups are still open. Jon Bloodspray was nice enough to throw up an organizational C blog, with links to the Google group and forum thread for Dtoid's MAGfest representation in January so you may want to check all that out as well. Plus I wrote up a handy guide at how not to be an idiot at MAGFest.

Can't wait to see everyone there, and remember, if Jon St. John knocks on your door, you may as well answer!

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25 Days: Win Xenogears and Legend of Mana on PSN!

Posted: 23 Dec 2011 04:00 PM PST

25 Days: Win Xenogears and Legend of Mana on PSN! screenshot

Not only is it the 25 Days of Giving on Destructoid, but it's also the Winter of RPGs for Square Enix! Chrono Cross, Final Fantasy V and Final Fantasy VI have all finally made their way to the PlayStation Network and we're doing a giveaway for each game all this week.

Today you can nab Xenogears and Legend of Mana by writing a haiku about either game. Three lucky winners will get both games after the contest closes at 11:59PM CST tonight. Contest open to everyone!

Be sure to check out our Square Enix PlayArts Kai figure giveaway where we're giving out ten figures based on Deus Ex, Final Fantasy, Metal Gear Solid: Peace Walker and Super Street Fighter IV all this week for more Square goodies.

The Daily Hotness: Oh Nikki...

Posted: 23 Dec 2011 03:59 PM PST

The Daily Hotness:  Oh Nikki...  screenshot

The 3DS finally got its messaging app today and, if you've spent any amount of time with it, you've likely grown fond of Nikki, the delightfully helpful tour guide. It seems a GAF user has taken a liking to her and, well... yeah. 

It was a bit of a slow day, but we'e got some prices for the Vita's memory cards, there's going to be a new .hack// game (YES!), The Legend of Zelda has an official timeline, Gamestop says "sorry," and more happened on 12/23.

Destructoid Original: 
Friday Night Fights: Snowbot
This All Zombies Must Die! promo arm freaked me out
Mighty Switch Force! Exclusive Patricia art, free OST
Destructoid's PlayStation Vita Unboxing Video


Community: 
Forum thread of the day: 
Gaming Tattoos
Community blogs of 12/23

Contests: 
25 Days: Win Deus Ex: HR, Dungeon Siege III and DLC! 

News: 
GameStop apologizes for Last Guardian 'cancellation' 
Teaser website points to a new .hack game
The official Legend of Zelda timeline revealed
E.Y.E: Divine Cybermancy is just $2.49 on Steam
Zynga does NOT top Facebook's list of top ten games
Hmm: Vita memory cards are cheaper than expected
A rift appears in Trion Worlds' account database
'Gun-like' Avatar items to be banned from Xbox Live soon
Look at the US Army's Dismounted Soldier Training System
What's this Dreadnought doing in this Space Marine image?

Offbeat: 
New cooking show makes videogame food a reality
Assassin's Creed musical features child murder
More Battlefield fun with Corridor Digital & Freddie Wong
Sonic and friends adorn this Christmas tree

Media:
Star War: The Old Republic gets crazy flash mob promotion

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