Saturday, December 24, 2011

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


1UP’s Best of 2011 Awards: Editors’ Picks

Posted: 24 Dec 2011 03:20 AM PST

Welcome to the Editors’ Picks portion of 1UP’s Best of 2011 Awards! We’ve taken a slightly different approach this year by narrowing our awards down to a few meaningful picks instead of offering up dozens of prizes to dozens of games. Sure, the blanket approach would mean everyone could feel good because more of the games they like get mentioned, and it would make us more likely to be quoted on the next round of “game of the year” edition re-releases, but we think our approach is a little more honest. We’ve put together categories that mean something to us and whittled down this year’s slate of amazing releases to the absolute best. These are our sincere, unprejudiced picks: The games we loved most in 2011.

“But where are the best of genre and platform picks!?” you ask. We decided to drop those this year because, well, they don’t matter. So many great games are multi-platform releases, and so many break down the boundaries between traditional genres, that we no longer see any meaning in those sort of awards. Agree? Disagree? Tell us all about it (and share your thoughts on our collective picks) in the comments! And don’t forget to make your own voice heard in the Readers’ Picks portion!

Most Rewarding Game of 2011

Most Daring Game of 2011

Most Satisfying “Comfort Food” Game of 2011

Most Surprising Game of 2011

Most Divisive or Controversial Game of 2011

Game We Couldn’t Stop Talking About in 2011

Worst Trend in Gaming of 2011

Flop That Most Deserved to Succeed

Best Pre-2011 Game We Played in 2011

Best 2011 Game We’ll Only Play Once

Our Favorite Game of 2011

WTF!? Game That Should Have Won an Award in 2011 But Didn’t


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/features/1up-2011-awards-editors-picks

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Rock Xtreme 685 Laptop Review

Posted: 24 Dec 2011 03:20 AM PST

Details:Rock Xtreme 685 Laptop Review
Price: £1609

Verdict:
A rocket-powered and reliable performer – with a price tag to match. 8/10

CPU: Intel Core i7-2860QM (2.5GHz, 8Mb cache)
RAM:
6GB
GRAPHICS:
ATi HD6990M
HARD DRIVE:
750GB SATA II
SCREEN:
15.6″ (1920×1080) X-Glass LED Backlit
EXTRAS: 3-year warranty, collect and return
OS: Windows 7 Home Premium
Web: Rock

A personal preference, laptops don't even get off the starting block when we're considering a machine dedicated to leisure and gaming. Without talking about future-proofing and customisation, anyone looking for a portable equivalent of a high-end gaming desktop can add around a £500 premium to the required budget. But the choice that portable gaming brings is a worthwhile one for some – so this is what a rather luxurious £1700 investment can buy you.

The Xtreme 685 is at the high end of this particular range of Rock laptops, distinguished from its nearest cousin, the Xtreme 786, by its Ati-powered graphics card and around a £100 price difference. It's sturdy enough – the chassis feels quite solid and the keyboard has a chunky desktop tactility with broad, satisfyingly mechanical keys. But it's a fairly vanilla-looking creature with its plain black lacquer finish and clumsy power brick attachment. So it's as well that we don't put that much stock in shiny bezels and faux brushed aluminium, especially not when underneath the hood of the Rock Xtreme 685 is more horse-power than Apollo 13 and all its boosters.

A very respectable quad-core i7 mobile 2860QM lies at the heart of the particular model we reviewed (the Xtreme range is customisable on the Rock website), that rockets up from 2.5GHz while idling to around 3.6GHz in turbo mode. It's backed-up by a more-than adequate 6GB of triple-channel RAM and a 750GB conventional drive that should furnish most gamers' storage needs. Plus, the 15.6-inch, full HD screen is incredibly sharp, even if the viewing angles are a little tight.

But the royal sapphire in the Xtreme 685′s crown is the graphics card: the Radeon 6990M is the most powerful graphics card on the planet and is a major contributor to the Xtreme 685 leaving the average desktop solution eating its dust. Battlefield 3, DiRT 3, World In Conflict: benchmarking was academic really, because a monster performance seemed obvious. The Xtreme 685 cranked out between 50-60 frames per second average, dropping to a remarkably high minimum of 31 only under extreme benchmark stress.

The Rock Xtreme 685 expensive, a little pricier than we'd expect on paper but with Rock-solid performances like this, the extra outlay could be worth it.


Posted by: admin in Gaming News
Find related article at: http://www.totalpcgaming.com/hardware/rock-xtreme-685-laptop-review/

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Blade & Soul (KR)

Posted: 23 Dec 2011 09:20 PM PST


You have seen him at various game conventions around the world, featured in a Blade Soul video and his pictures popping out on online gaming websites from time to time. Meet the game’s producer, Mr James Bae. This industry legend in the making has come a long way since his days working on Lineage II. In this feature, he talks about his gaming journey so far leading up to Blade Soul.

Ever since I was in school, like other male students I was interested in gaming, but did not see it as a career path at that point of time. In 1997, after I graduated from college, I joined NCsoft immediately as a programmer, but the role had nothing to do with developing games. NCsoft was busy making Lineage then and was lacking a game programmer. NCsoft’s CEO knew that I was very interested in gaming, hence recommended me to join the Lineage team, kick-starting my career.

In the autumn of 1998, Lineage finally entered commercial phase after all the hard work done. During that point of time, the online gaming market was very small, and I could still remember the team shouting in joy at December 31st, 1998 at 12AM when the con-current number of players in the game hit 1000. This can be considered as the turning point of my life, as I view myself officially entering the gaming industry. While working on Lineage, I met many new colleagues and learn many things.

Soon after, I left the Lineage team due to a lack of passion at that point of time. The hardship of developing a MMORPG left me frustrated. I was seriously doubting if I would make another online title. The rise of 3D technology began, and in my mind, I was telling myself to make a 3D title if I ever make a comeback.

2 plain years passed, and in the spring of 2001, I chatted with a planner for Lineage and the topic shifted to developing a 3D MMORPG. We had the same ideas, hence started on a new title, Project L2, which is Lineage II. We had 2 main goals for the game: To develop a full 3D MMORPG, and castle/ town siege combat must be the core content. Making a game in Korea back then was not a small task, especially with the 3D technology. There wasn’t a proven market for 3D games as well.


Developing in 3D requires a powerful engine, and to shorten the time span, we decided to purchase Unreal 2. It was a rare move within the industry, using an external game engine, and the project drew quite a number of doubters and criticisms. Looking back, I guess the decision was not a bad one.

When in the process of developing Lineage II, our team heard about Blizzard making a MMORPG as well, which is scheduled for a 2003-2004 release. But due to a project overhaul, it was delayed till 2005, which is the current World of Warcraft. To avoid having a direct clash with Blizzard, we stepped up development speed to release Linage II in the autumn of 2003. This was one of the worst decisions made.


Game content was then sacrificed, together with quests, combat systems among many others. We did launch Lineage II on schedule and it did reasonably well in Korea, but the lack of content and preparation caused a failure in the overseas market. After Lineage II, we added a third mantra, which is never to let other games affect our own titles. For example, we are not afraid of clashing with Diablo III in 2012 *laughs*.

A year from Lineage II’s release in Korea, we managed to develop 2 expansions during that time and started marketing the game overseas. Soon, I was transferred to NCsoft’s subsidiary, PlayNC. After a period there to help steer the ship on a smooth course, I began to think of my next move. I thought about developing a game again, but the hardships of Lineage and Lineage II made me too a step back. When everyone asked me if I am going to develop a new title again, my answer was a “no”.


Then, I had 2 regrets with regards to MMORPG development. First, was the unpolished combat in Lineage II. I wasn’t able to come up with the combat system I really wanted, something with more depth. The shortening of development time made this impossible. Second, Lineage II wasn’t able to obtain a global success, and at that time I got to know Hyung-Tae Kim (Blade Soul art director) and invited him to join NCsoft.

After much thought, I jumped back into game development, and that is when Blade Soul first started. The idea for this new game was “combat” and “wuxia”, wher ethe combat was to redeem myself for what happened with Lineage II. Wuxia came into mind as I wanted the title to be successful in China, and I am a wuxia fan myself. Just like this, the game was secretly in development over a few years, with the official release coming soon.

To make a top-notch MMORPG now starting from zero, a funding of around USD 100 million. With such a big sum involved, it is very risky once the development path goes off the road. Fortunately, no one is walking the path alone as there are still colleagues around lending their support and contributions. Although I will probably get more emotions from the players once the game is released, I am very grateful to have my team walking down the path with me.


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2011/12/blade-soul-kr-producers-tale.html

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Rift Account Database Hacked, Exposing Some Personal Info

Posted: 23 Dec 2011 03:20 PM PST

Rift

The latest videogame target of hackers is Trion Worlds MMO Rift. The game’s publisher is notifying customers that an account database has been breached, potentially revealing information like user names, encrypted passwords, email addresses, and, most alarmingly, the first and last four digits of users’ credit card numbers.

At this point Trion claims “there is no evidence, and we have no reason to believe, that full credit card information was accessed or compromised in any way.” However reassuring that may or may not be, the company is working to bolster its security to prevent subsequent attacks as it continues investigating the severity of the breach.

Word of the attack was sent out to Rift players by email and has also been posted on Trion’s website. It’s stated that access to Rift should not be affected; players can continue to play without any problems once they’ve done a mandatory password reset (and reconnected their mobile authenticator, if they use one).

“We’ve taken many precautions to protect our customers’ information and will continue to do so,” reads an answer on an FAQ regarding the incident. “Credit card information provided to Trion is always fully encrypted with high levels of encryption. We also do not store plain text passwords, and there is no evidence, and we have no reason to believe, that full credit card information was accessed or compromised in any way. Nonetheless, as a precaution, we are requiring users to change their password on our website, and we encourage them to keep an eye on their account.”

As was the case with many of the hack attacks that took place earlier this year — the PlayStation Network, EVE Online, and Eidos were just a few of the targets — users are encouraged to keep a close eye on their credit card statements and to change their login info at any other websites that share a password with their Rift account. They should also be wary of any suspicious emails. Instructions for placing a security freeze or ordering a free credit report can be found here.

As a small apology, Rift users are being granted three days of free game time even though the game won’t be unavailable as a result of the hack. All users, even those who haven’t yet bought the game, will also be given a Moneybags’ Purse after updating their account and setting a new password; this item increases looted coins by 10 percent.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/news/rift-account-database-hacked

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