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- The Best of 1UP 2011: Podcasts
- Trine 2 Review
- Storm Warriors Online (CN)
- Syndicate Won’t Make it to Australia Due to "Arcane Censorship"
The Best of 1UP 2011: Podcasts Posted: 21 Dec 2011 03:06 AM PST 1UP’s podcasts have seen many changes this year. We saw the end of long-running shows like at1UP and Active-Time Babble, while the Retronauts torch was passed to a new host and Friday mainstay Games, Dammit! undertook a total relaunch. From the return of Oddcast favorite Scott Sharkey to 8-4 Play’s excellent launch-day coverage of the Japanese PS Vita launch, 1UP continued to tickle your ear tubes with exciting podcasts all year long. Check out some of our best below. Jump to: Best of News | Best of Podcasts | Best of Blogs | Best of Previews
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Posted: 21 Dec 2011 03:06 AM PST A wizard, a knight and a thief walk into a game studio and… well can you imagine Frozenbyte's publishing pitch for Trine? The idea of three Like its predecessor, Trine 2 begins selling itself as soon as you start playing. While you're feeling your way around the skills and attributes of Amadeus the wizard, Pontius the knight and Zoya the thief, it's beguiling you with the most beautifully detailed, two-dimensional environments we've ever seen. Because each level is regularly punctuated with unique, hand-drawn features, the visuals never really become blasé, but by the time we're zipping along and not paying as much attention to the art, we've already been sucked in. Trine 2 has the same surprising depth of the original that belies a traditional platform game. Each of the three characters has a core skillset that complements the team. The knight can engage in melee combat with a sword and shield or use his hammer to smash his way through certain objects. The thief can grapple and swing from certain surface as well as shoot arrows, while the wizard can conjour boxes out of thin air and levitate some objects, like crates and boulders. Those that haven't played Trine will most likely take these skills at face value at first – what else can you expect from a platform game? But a combination of Havok Physics and a series of unique puzzles mean we're soon exploring the many dimensions of each character. There's much more to Trine 2 than switching to the knight for a combat situation or the Wizard to shift a big boulder blocking our path. You can use Pontius to take on all five of those goblins in melee, or you can grapple out of their reach with Zoya and swing to safety. Or, better still, you can grapple to safety, switch to Amadeus and then lob that boulder at them for some easy experience points. What Frozenbyte squeezes out of a linear, two dimensional platform game is impressive: the abilties each character begins with can be augmented or added to along individual skill trees, with skill points gained from a collective experience pool. The Wizard can levitate monsters, the knight can add a frosty defence to his shield and the thief can move stealthily past baddies. Whether we focus on one character or explore the breadth of abilities across all three, we're never going to find ourselves stuck in a situation where we need an advanced skill to progress. There's always another possible way or five, perhaps with another character. Vague criticism ahoy: there's little that separates Trine from Trine 2. New environments and puzzles aside, there are a few new skills for each of the characters, but if you'd never seen either game you really couldn't tell the difference. However, it was such a pleasant experience the first time around, that's really more of a comment than a poke at a game that we'd be very happy about if it was stuffed into our stocking this Christmas. 8/10 Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Posted: 20 Dec 2011 09:06 PM PST
With the game supervised by the franchise creator, Mr. Ma Wing Shing, Storm Warriors Online depicts the story of 2 expert pugilists, Wind and Cloud, about their exploits in the pugilist world and how they gradually became powerful by learning from various masters.. More information can be found here (link) and here (link). Below is a poster from the 2009 movie, The Storm Warriors, with the prequel known as The Storm Riders.
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Syndicate Won’t Make it to Australia Due to "Arcane Censorship" Posted: 20 Dec 2011 03:05 PM PST Australia’s Classification Board has refused to grant Syndicate a rating. In effect this bans the title from being sold in its current form, and publisher Electronic Arts has no intention of changing the game in order to make it acceptable. It would not be the first time something like this happened — a number of games have been refused classification over the years by Australia including Mortal Kombat, The Witcher 2, and 50 Cent: Bulletproof. The latter two were ultimately altered to make them more acceptable while Mortal Kombat remains unavailable in Australia. The reason for this is because the most mature rating available to videogames is MA15+, meaning any videogame released would have to be deemed suitable to teenagers as young as 15. This is not the case with films and other media and has been a hot issue for some time; earlier this year the groundwork was put in place for an R18+ rating, though this has yet to go into effect. The extreme violence in Syndicate is largely to blame for it not being granted an MA15+ rating that would allow it to be released. The report cites the presence of “decapitation, dismemberment and gibbing” as one issue, as well as the ability to further injure corpses and kill civilians, according to VG247. “Combatants take locational damage and can be explicitly dismembered, decapitated or bisected by the force of the gunfire,” one part of the report notes. “The depictions are accompanied by copious bloodspray and injuries are shown realistically and with detail. Flesh and bone are often exposed while arterial sprays of blood continue to spirt from wounds at regular intervals.” EA’s response to this is that it plans to neither appeal nor alter the game, Joystiq reports. With the current rating system in place, the game simply won’t be released. “The game will not be available in Australia despite its enthusiastic response from fans. We were encouraged by the government’s recent agreement to adopt an 18+ age rating for games. However, delays continue to force an arcane censorship on games – cuts that would never be imposed on books or movies,” said EA corporate communications exec Tiffany Steckler. “We urge policy makers to take swift action to implement an updated policy that reflects today’s market and gives its millions of adult consumers the right to make their own content choices.” Syndicate was revealed back in September after years of speculation that Starbreeze was at work on such a project. Rather than simply revive the franchise with its classic isometric camera view, it will instead be a first-person shooter, much like what’s happening with XCOM. Syndicate is currently scheduled for release on February 21 in North America and February 24 in Europe. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
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