Wednesday, December 21, 2011

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


The Best of 1UP 2011: Podcasts

Posted: 21 Dec 2011 03:06 AM PST

1UP’s podcasts have seen many changes this year. We saw the end of long-running shows like at1UP and Active-Time Babble, while the Retronauts torch was passed to a new host and Friday mainstay Games, Dammit! undertook a total relaunch. From the return of Oddcast favorite Scott Sharkey to 8-4 Play’s excellent launch-day coverage of the Japanese PS Vita launch, 1UP continued to tickle your ear tubes with exciting podcasts all year long. Check out some of our best below.

Jump to: Best of News | Best of Podcasts | Best of Blogs | Best of Previews

Best of Features | Best of Community | Best of Guides | Best of Video

Best of Reviews | Best of Retrospectives


  • 8-4
    PLAY 12/17/2011: PS VITA LAUNCH / MONSTER HUNTER 3G HOLIDAY SPECIAL

    This extra
    special 8-4 Play podcast holiday special breaks down two of the hottest topics in Japan and crams them together into a massive four-hour episode. First, the crew brings you the most detailed coverage of the PS Vita launch with day one impressions from Japan.
    And after three hours of Vita-filled discussion, the 8-4 Play team comes back at ya’ with roundtable impressions of Capcom’s latest portable Monster Hunter entry and the 3DS Analog Slide Pad attachment.


  • Retronauts
    Live Episode 26: Silent Hill

    For this very special
    Retronauts episode, the crew tackles Konami’s Silent Hill, with more than two hours of discussion featuring super fan VoidBurger, music from Akira Yamaoka, and lots and lots of the one and only: Bob Mackey. Shortly after recording this episode, Bob wrote a big feature on Silent Hill 2. We hope he’s got it out of his system by now.


  • at1UP
    Podcast Finale

    This marks the end
    of an era. In the words of the cast themselves, the final episode of this 1UP institution is “one last gun-blazin’, rootin’ tootin’, wildest ride in the west, cockney-accented showdown in the Admiral’s Club at 1UP Towers.” Don’t miss the final at1UP podcast.


  • Games,
    Dammit!: 03/02/2011

    Let Peter Molyneux’s soothing voice wash over you in this special GDC edition of Games, Dammit! Back in March, 1UP welcomed the ambitious designer of Populous and Fable into the studio to discuss all things gaming. In this episode, Molyneux is joined by
    Scooter, Matt, and 1UP Alum Justin Haywald. The foursome wax poetic on all manners of GDC excitement, including Battlefield 3, The Last Guardian, and just what the hell the enigmatic number on Molyneux’s hand means. Regardless of your opinion on his games,
    there’s no denying that the man speaks with an elegant bravado that solidifies him as one of the true visionaries of our medium.


  • Retronauts
    Episode 2011-A: 01/13/2011

    In the spirit
    of tradition, this annual Retronauts special takes a look back at the history of video games during specific years; for the 2011 installment, Jeremy Parish, Ray Barnholt, Frank Cifaldi, and Chris Kohler examine 1971, 1976, 1981, 1986, along with other memorable
    dates that fit the pattern. If you enjoy retro gaming and/or subtracting by multiples of five, this is the podcast for you.


  • The
    Oddcast: 05/10/2011

    Alice left, but Sharkey
    returns! Everybody’s favorite curmudgeon sits down and chats about the Sony security breach, Alan Wake, and more. And we know this may be hard to believe, but at one point, Tina talks about Call of Duty.


  • 8-4
    Play 7/15/2011: ¡QUE MAGNIFICO!

    Most 8-4 Play episodes
    cover a wide variety of topics. This one does that too, but spends a good chunk of its two and a half hours devoted to Grasshopper’s Shadows of the Damned, which the 8-4 team worked on, and then brings on composer Akira Yamaoka for an interview. Check it out
    for rare insights into the development process, and a joke or two along the way.


  • Active-Time Babble XXXI: Tactics Ogre Dragon Age II

    Tactics Ogre and Dragon
    Age II couldn’t be more different; the former’s an intensely old-school remake of a game that essentially defined a genre, while the latter suffers from paring down its nerdier elements for the sake of wider appeal. Listen in as Kat Bailey, Jeremy Parish,
    and Thierry Nguyen discuss these two RPGs, which may be slightly forgotten thanks to their first-quarter release dates.


  • Retronauts
    Live Episode 24

    A month before the
    The Retronauts podcast
    delves into B-list RPGs of the past with guests Christian Nutt and Kat Bailey. Everyone’s played and knows the big RPG names like Final Fantasy, Elder Scrolls, Dragon Quest, Diablo, etc.; but what about the likes of Wild Arms and Lufia? These long-lost semi-classics
    get themselves a little much-deserved love in an epic two-hour podcast.


  • Games,
    Dammit!: 02/11/2011

    In this episode, Jeremy
    Parish and then-news/features editor Frank Cifaldi invite Tim Rogers to talk about such things as cookies, real-world cities with the best level design, and dead sites like nothingbut.net. Also, Tim does his best damn Christian Bale Batman impression the whole
    time, so this episode can tide you over until The Dark Knight Rises.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/features/best-1up-2011-podcasts

Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us.

Trine 2 Review

Posted: 21 Dec 2011 03:06 AM PST

A wizard, a knight and a thief walk into a game studio and… well can you imagine Frozenbyte's publishing pitch for Trine? The idea of three Trine 2 Reviewovercooked archetypes featuring in one of the oldest and overused genres of the video game industry is more apt to make publishers groan and fans roll their eyes, but then the footage rolls and immediately it has our attention.

Like its predecessor, Trine 2 begins selling itself as soon as you start playing. While you're feeling your way around the skills and attributes of Amadeus the wizard, Pontius the knight and Zoya the thief, it's beguiling you with the most beautifully detailed, two-dimensional environments we've ever seen.

Because each level is regularly punctuated with unique, hand-drawn features, the visuals never really become blasé, but by the time we're zipping along and not paying as much attention to the art, we've already been sucked in. Trine 2 has the same surprising depth of the original that belies a traditional platform game. Each of the three characters has a core skillset that complements the team.

The knight can engage in melee combat with a sword and shield or use his hammer to smash his way through certain objects. The thief can grapple and swing from certain surface as well as shoot arrows, while the wizard can conjour boxes out of thin air and levitate some objects, like crates and boulders. Those that haven't played Trine will most likely take these skills at face value at first – what else can you expect from a platform game? But a combination of Havok Physics and a series of unique puzzles mean we're soon exploring the many dimensions of each character.

There's much more to Trine 2 than switching to the knight for a combat situation or the Wizard to shift a big boulder blocking our path. You can use Pontius to take on all five of those goblins in melee, or you can grapple out of their reach with Zoya and swing to safety. Or, better still, you can grapple to safety, switch to Amadeus and then lob that boulder at them for some easy experience points. What Frozenbyte squeezes out of a linear, two dimensional platform game is impressive: the abilties each character begins with can be augmented or added to along individual skill trees, with skill points gained from a collective experience pool.Trine 2 Review

The Wizard can levitate monsters, the knight can add a frosty defence to his shield and the thief can move stealthily past baddies. Whether we focus on one character or explore the breadth of abilities across all three, we're never going to find ourselves stuck in a situation where we need an advanced skill to progress.

There's always another possible way or five, perhaps with another character. Vague criticism ahoy: there's little that separates Trine from Trine 2. New environments and puzzles aside, there are a few new skills for each of the characters, but if you'd never seen either game you really couldn't tell the difference.

However, it was such a pleasant experience the first time around, that's really more of a comment than a poke at a game that we'd be very happy about if it was stuffed into our stocking this Christmas. 8/10


Posted by: admin in Gaming News
Find related article at: http://www.totalpcgaming.com/reviews/trine-2-review/

Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us.

Storm Warriors Online (CN)

Posted: 20 Dec 2011 09:06 PM PST


For gamers in Asia, you would have played an online game years back called Fung Wan Online. For others overseas, you would perhaps have read about a Hong Kong comic or seen the 2 movies of this franchise. This is Storm Warriors Online, a new MMORPG from China which is trying to re-enact the classic scenes from the movies and comic.

With the game supervised by the franchise creator, Mr. Ma Wing Shing, Storm Warriors Online depicts the story of 2 expert pugilists, Wind and Cloud, about their exploits in the pugilist world and how they gradually became powerful by learning from various masters.. More information can be found here (link) and here (link). Below is a poster from the 2009 movie, The Storm Warriors, with the prequel known as The Storm Riders.


The game currently boasts 3 classes, with players able to customize skills for different battles, large scale PvP battles, destructible environments, active status such as knock back and even a high level AI program which will cause monsters to behave differently when met with different situation. Yes, I know it looks like yet another Diablo clone, but I think Blizzard does not have the isometric view patent in its safe.


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2011/12/storm-warriors-online-cn-return-to.html

Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us.

Syndicate Won’t Make it to Australia Due to "Arcane Censorship"

Posted: 20 Dec 2011 03:05 PM PST

Syndicate

Australia’s Classification Board has refused to grant Syndicate a rating. In effect this bans the title from being sold in its current form, and publisher Electronic Arts has no intention of changing the game in order to make it acceptable.

It would not be the first time something like this happened — a number of games have been refused classification over the years by Australia including Mortal Kombat, The Witcher 2, and 50 Cent: Bulletproof. The latter two were ultimately altered to make them more acceptable while Mortal Kombat remains unavailable in Australia.

The reason for this is because the most mature rating available to videogames is MA15+, meaning any videogame released would have to be deemed suitable to teenagers as young as 15. This is not the case with films and other media and has been a hot issue for some time; earlier this year the groundwork was put in place for an R18+ rating, though this has yet to go into effect.

The extreme violence in Syndicate is largely to blame for it not being granted an MA15+ rating that would allow it to be released. The report cites the presence of “decapitation, dismemberment and gibbing” as one issue, as well as the ability to further injure corpses and kill civilians, according to VG247.

“Combatants take locational damage and can be explicitly dismembered, decapitated or bisected by the force of the gunfire,” one part of the report notes. “The depictions are accompanied by copious bloodspray and injuries are shown realistically and with detail. Flesh and bone are often exposed while arterial sprays of blood continue to spirt from wounds at regular intervals.”

Syndicate

EA’s response to this is that it plans to neither appeal nor alter the game, Joystiq reports. With the current rating system in place, the game simply won’t be released.

“The game will not be available in Australia despite its enthusiastic response from fans. We were encouraged by the government’s recent agreement to adopt an 18+ age rating for games. However, delays continue to force an arcane censorship on games – cuts that would never be imposed on books or movies,” said EA corporate communications exec Tiffany Steckler. “We urge policy makers to take swift action to implement an updated policy that reflects today’s market and gives its millions of adult consumers the right to make their own content choices.”

Syndicate was revealed back in September after years of speculation that Starbreeze was at work on such a project. Rather than simply revive the franchise with its classic isometric camera view, it will instead be a first-person shooter, much like what’s happening with XCOM. Syndicate is currently scheduled for release on February 21 in North America and February 24 in Europe.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/news/syndicate-australia-ban-arcane-censorship

Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us.

Related Posts Plugin for WordPress, Blogger...