Saturday, November 19, 2011

New Games

New Games


Enjoy Brawl in the Family's massive Zelda tribute

Posted: 19 Nov 2011 02:00 PM PST

Enjoy Brawl in the Family's massive Zelda tribute screenshot

I wanted to share this when it was posted yesterday, but I was kinda busy writing a certain pair of Zelda features at the last possible second and didn't have time for much else. Don't judge me!

In lieu of a comic, Matthew Taranto of Brawl in the Family chose to make a grand illustrated timeline of the Zelda series to celebrate its 25th anniversary. What you see in the header is but a small clip of the entire piece, which represents every single game in the series more or less in reverse chronological order. The only games not represented is the CD-i trilogy, but who gives a flying flip about those, right?

It shouldn't be too hard to spot all the references, but I admit I didn't notice Wolf Link for a good while. Play "I Spy" and track 'em all down for yourself!

380 – The Legend of Zelda Tribute [Brawl in the Family]

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The great Zelda musical tribute celebration! Final day!

Posted: 19 Nov 2011 01:00 PM PST

The great Zelda musical tribute celebration! Final day! screenshot

This is it, the final day of our great Zelda musical tribute celebration. We had some good fun, but it's time to dim the lights and get some rest. Tomorrow, we embark on a quest greater than your dreams! (Than your dreams, than your dreams, fleemy geemy deemy!)

Today's top honors go to the incredible "Wind Waker Unplugged" by Fredrik Larsson. People, this is without a doubt the greatest fan-made Zelda arrangement ever. I won't say any more. Just listen.

Rounding out the evening is a VGO medley and two more high-class numbers from OC ReMix.

Here is "Legend of Zelda Medley" by Video Game Orchestra, performed live at PAX East 2011. I managed to catch these guys during the first PAX East, but I don't remember their playing this song. I could be wrong, however. Were any of you who would know for sure present at the 2010 con?

"Ancient Hero" by DarkeSword is another Wind Waker cover, this time of the theme that plays over the introductory narration. Is it just me, or does Wind Waker have the best music in the entire series?

Our final piece is "Symphonic Ballade" by Bladiator and GrayLightning. It's a cover of Link's Awakening's "Ballad of the Wind Fish," a beautifully sad song that marks the end of a dream and of our brief time with a people we swore was always a part of our lives. We awaken and struggle to remember the details of those days long gone, but the memory remains a haze. Our hearts remember, though, and we can't help but crack a wistful smile.

Good night, my friends.

["Octorawk" artwork by Glen Brogan]

HAWP: It's Ashley Davis time!

Posted: 19 Nov 2011 12:00 PM PST

HAWP: It's Ashley Davis time! screenshot

Ashley Davis is so sweet and adorable. Except when she's not.

Davis Helps Out [GameTrailers]

Black Friday: Target has some great deals

Posted: 19 Nov 2011 10:00 AM PST

Black Friday: Target has some great deals screenshot

We are now officially less than a week away from the post-Turkey Day madness. If you're set on stopping by either Walmart or Best Buy I can't blame you for that. Here's why you should still give Target a chance though:

So yeah, Target has some pretty similar deals with other retailers, but that 360 for only $140 is an insanely good price. Also be sure to check out the ad scans for the rest of the smaller deals. There's more great stuff in there!

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Four more SoulCalibur fighters get some screenshot love

Posted: 19 Nov 2011 09:15 AM PST

Four more SoulCalibur fighters get some screenshot love screenshot

Namco's newest batch of screens for SoulCalibur V throw a spotlight on Aeon, Cervantes, Xiba, and Yoshimitsu. I have to say, I like what they've done with them. It warms me 'eart to see Cervantes back in what is, essentially, his original form. Aeon (Lizardman) and Yoshimitsu both look pretty badass as well. 

Also peppered throughout the screens and art below are shots of a few SCV's newbies, Leixia, Natsu, and Xiba. Leixia being Xianghua's daughter, Natsu trained by Taki, and Xiba being the obvious Kilik fill-in. 

Also, Astaroth. I love me some Astaroth. 

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Silent but deadly in Gotham City Impostors

Posted: 19 Nov 2011 08:45 AM PST

Silent but deadly in Gotham City Impostors screenshot

By now most of you have probably heard about Gotham City Impostors, a multiplayer only game that gives players the opportunity to dress up  as famous Batman characters and run around in a TF2-style, class-based shooter. For those that haven't heard or people who are already interested, Lucas Myers has a quick gameplay video showing off a "ninja" load-out. It looks pretty solid, if you're into the whole shooter thing.

I think i will be interesting to see what comes of this project, given that it is, in every conceivable way the opposite of Arkham City in terms of tone and content.

Twilight Princess: One more for the road

Posted: 19 Nov 2011 08:00 AM PST

Twilight Princess: One more for the road screenshot

All this week, Destructoid will be posting Zelda-themed features to celebrate this weekend's release of The Legend of Zelda: Skyward Sword. It's Zelda week!

By this time tomorrow, I will be knee-deep in Skyward Sword and (hopefully) loving every minute. It feels like Christmas! Aside from a brand new Mega Man, no other game release fills me with such delight and anticipation like the latest home console Zelda.

It is gamer tradition to replay previous entries in a series to hype yourself up for the upcoming sequel. Some choose to only run through the most recent one, whereas others immerse themselves in the entire compendium. I myself settled for three-heart run of Twilight Princess.

In retrospect, Twilight Princess is a curious game, shouldered with the burden of proving the Wii's motion controls to skeptics as well as inviting fans back to Hyrule proper after eight years of adventures abroad. Despite the high review scores all around, players found took note of certain flaws with Link's latest quest, as did our G1 Destructoid staff (oh Burch, you loveable scamp!). Even with these issues, the game is every bit the Zelda we know and love plus more.

So before we welcome Skyward Sword into our homes, let's take one last journey with Link and his impish companion Midna through The Legend of Zelda: Twilight Princess.

As Jonathan Holmes mentioned in his Skyward Sword review, each Zelda is a coming-of-age story with swords, shields, and magic. In the beginning, Link is unaware of the world beyond his home and of the role he is to play in shaping its future. As he rises to ever-increasing challenges, he gains the courage, wisdom, and power to effect great change in the lives of everyone he meets.

I only recently realized it, but each principal Zelda game marks a chapter in my own coming of age. My first taste of Zelda was back in elementary school, when I slept over at a friend's house and we played A Link to the Past in the early hours of the morning. A few years later, during a summer in Utah, Link's Awakening became the first Zelda I could mine. How appropriate that my true relationship with the series would begin while I was embarking in a grand adventure of my own -- traveling through the Rocky Mountains, visiting new towns, and exploring Yellowstone National Park!

Next came Ocarina of Time; I was in eighth grade, the final year of middle school. The bizarre land of Majora's Mask's Termina greeted me just as I was growing accustomed to high school. In the final months of my senior year, Wind Waker fell into my lap. Here was a game about sailing into uncharted waters, just as I was about to set sail into the uncharted world of campus life.

Twilight Princess released on November 19, 2006; the following month, I graduated from college. This game was my senior thesis, a culmination of all my experiences up to that point. It took the elements from all the past Zeldas and blended them into a concoction that felt instantly familiar yet foreign and surprising. Everything had built up to this moment, where I would prove my worth and take hold of the reins of adulthood.

A lot of people complained that Twilight Princess felt like too much of a retread of Ocarina of Time, but I don't think that statement is accurate. Yes, the game shares a lot in common with the N64 classic, but Ocarina in turn was built upon the framework of A Link to the Past. And since all the other Zelda games released between 1998 and 2006 were unconventional departures from the classic style, Twilight Princess was a refreshing return to the basics.

Twilight Princess took inspiration from many of its predecessors, not just Ocarina. Like in A Link to the Past, there is a light / dark world dichotomy, Link turns into an animal upon entering this dark world, the Master Sword must be claimed from the depths of the Lost Woods, and the seemingly primary antagonist is but a tool used by Ganon. A particularly nifty little throwback is Link's ability to shoot bomb arrows, originally a secret technique (possibly a glitch) in Link's Awakening. To see this weapon formally acknowledged is indicative of the creators' attention to the minutiae that elevate Zelda beyond a typical videogame and to a state of genre excellence.

The mark of a great adventure game is its proficiency in capturing the essence of a living, breathing world. The Hyrule of Twilight Princess is such a world, filled as it is with new sights and sounds around every bend. Some people said that this Hyrule Field is too barren, but I have to disagree. Certainly, there are tons of grottoes and curious alcoves and outcroppings where glittering rewards await those who travel off the beaten path, but there is also a simple magic to the land that leaves me in awe.

This Hyrule Filed isn't an empty box like the overwold in Ocarina or the clinical arrangement of Wind Waker's Great Sea with an island for every cell on the map grid. My three-heart run allowed for minimal side exploration lest I should stumble across an undesired Heart Piece by mistake, but even then, I found joy just in galloping through valleys and across glimmering brooks. I would get visions of Bob Ross and "happy little trees," and those would put me at ease.

The world of Shadow of the Colossus is even less of a playground and filled with even fewer secrets, but would you call it boring? Those long rides between colossi encounters invite quiet introspection and appreciation of the land's untouched beauty. I'm also reminded of that summer out West, driving through Yellowstone, and gazing out the window at the glorious snow-capped mountains and various creatures milling about. We would drive up to an hour before reaching our next destination, but we never once complained that weren't enough park-sanctioned attraction spots along the road. Just taking in the glorious sights, reflecting upon your own role in the grand design, was enough.

There was a startling moment the first time I played Twilight Princess when I was snowboarding down a mountain in Snowpeak and suddenly thought, how did I get here? It wasn't that long ago that I was herding goats in my quaint forest village, but now I'm following a Yeti to his home at the frigid ends of the earth. Somewhere between those extremes, I braved a molten mine, stormed a desert prison, and stopped the land from being consumed by the reality warping effects of a parallel dimension, all before the halfway mark! How do you even begin to measure such a profound realization?

One of the game's greatest accomplishments is how lived-in it feels compared to its predecessors. NPCs have long been a staple of the Zelda series, but their impact on the world is far more pronounced this time around. There's a human touch that I haven't noticed since Majora's Mask, a game where all the townsfolk operate on daily schedules instead of simply standing around and spitting prerecorded lines. In fact, so busy are some of the folk in Twilight Princess' Castle Town that they are unable to break for a quick chat with you! People with better things to do than just satisfy your penchant for small talk!

It's hard to get a sense for this personality without playing the game firsthand. It's a subtle attribute that just hangs there, pervading the smallest of details. On the way to the Arbiter's Ground, you dispatch a camp of Bulblins guarding the entrance, and as your search the area, you notice a giant boar's roasting on a spit, an indication that these Bulblins were about ready to sit down for a meal. In your wolf form, you eavesdrop on the survivors of Kakariko Village, frightened for their safety, discussing their many fruitless endeavors to drive out beasts that have invaded their town, and praying for an unlikely miracle to deliver them from darkness.

Then there are the dungeons, some of which break out of the traditional Zelda dungeon mold. The first time I visited the home of the Yetis, Snowpeak Ruins, I was greeted by a warm fireplace and hot soup. It wasn't until I explored the mansion further and encountered an assortment of bizarre enemies that I realized this was an official dungeon. I felt just as shocked back at the Goron Mines when I discovered that the elders actually lived here like it was a lava-filled boarding house. In the City in the Sky, home of the skybound Oocca race, there's even a shop right there near the start, the first time I recall one's ever being located inside a Zelda dungeon.

Of course, this personable world wouldn't work if the inhabitants weren't just as fascinating. You have Malo, the four-year-old with the shrewd business sense of a seasoned salesman. He is such a serious and curt character, completely at odds with his age and the attitudes of the other children of Ordon Village. He opens up a shop in Kakariko and tells you, his savior, that you are only as valuable to him as the rupees in your pocket. After you rescue Colin from King Bulblin, Malo is the only person who doesn't rush up to greet you or check on Colin's health, instead standing impatiently off to the side, hoping this outpouring of affection will end so that he can go back to making bank. It's hilarious!

Ilia is the game's tragic figure. She is Link's childhood friend, and she clearly longs for a deeper relationship. She develops amnesia after her traumatic abduction early on, and it's not until close to the final act when Link manages to restore her memory. Ever grateful to Link's devotion, Ilia gives him the horse call she made before the adventure began. Unfortunately by this point, Link has caught the scent of royal nectar and doesn't have much interest left for a simple country girl. After her great ordeal, poor Ilia totally gets friend-zoned!

Regardless of what anyone else may say, Zant is a great villain. The game's forced inclusion of Ganon is unfortunate, sure, but that has nothing to do with Zant's performance. Some gamers were turned off by his eleventh hour reversal, the moment he casts aside the facade of stoicism and reveals his erratic nature. I don't understand how anyone could say, up to that point, that he was a good character (outside of his admittedly stellar outfit). In his few appearances prior to the showdown at the Palace of Twilight, he slowly paces around and says a couple of words, but in no way does he demonstrate any kind of true personality. Anyone or anything could have played the role of generic bad guy in his stead.

That turnabout was the clincher that secured his place in the halls of villainy. Zant isn't great because he's a stone-cold tyrant without fear, pity, or remorse; Zant is great because he acts like he's a stone-cold tyrant when he's actually just a selfish child with a shiny new toy. His power is not his own, and the thought that it could slip through his fingers at any moment fills him with no small degree of dread. When he learns that there is someone out there with a power that could rival or surpass his own, his focus is no longer on outward appearances but on directing every last ounce of strength towards vanquishing his foe. There's not a person more dangerous than one with everything to lose.

He reminds me a lot of Light from Death Note. Light comes into possession of a notebook that can kill anyone on the planet when that person's name is written down. Using the Death Note, Light fancies himself a god and starts ridding the world of evil while also killing those who come too close to discovering his identity. The Death Note doesn't belong to him, however. It's a power borrowed from the true Death Gods, and it can be taken away at any moment. When he's finally unmasked, his panic and fear cause him to lose his composure and sanity, and he ultimately falls victim to the very power he thought was his to command.

Zant is a great and all, but Midna may just be my favorite Zelda character of all time. Midna is the support character done right. The fairies from Ocarina and Majora's Mask and the King of Red Lions from Wind Waker are merely there and add little to the story itself, but Midna is ingrained deeply in fabric of Twilight Princess. She's the titular Twilight Princess, after all!

She is sassy and distant in the beginning, but as she bears witness to Link's strength of heart time and again, the two grow extremely close and form a connection that someone like Navi could never make. She connects to you, the player, when she giggles through the Wii Remote speaker to grab your attention. She stands out by being the only character in the game with actual voiced dialog. Sure, it's garbled gibberish, but that only makes her all the more endearing.

She is the first friend that the player, not Link, ever makes in a Zelda game. There are other characters in this and previous Zeldas who are designated as "friends" by the narrative, but Midna is different. This is the first time we have a companion who sticks by your side throughout your adventure, sharing in your struggles and heartbreaks, making the observations you can't make yourself, begging for your forgiveness and understanding, and making you laugh with her childlike antics. And when you go your separate ways after the quest has ended, a part of you goes with her.

Isn't all that worth dealing with first-generation motion controls that may act a bit finicky now and then? Isn't all that worth being saddled with items that don't see much use outside of the dungeons in which you find them? Isn't all that worth suffering another treasure chest of rupees that you are forced to leave closed because you don't have enough space in your wallet?

Yes. Yes, it is.

It's been five years to the day since The Legend of Zelda: Twilight Princess launched alongside the Wii. The gaming landscape may have changed, as may have our personal lives, but it's still the charming adventure that made me fall back in love with this hobby all those years ago. Riding high on these emotions, I'm counting down the hours until I can pop Skyward Sword into the disc slot and rekindle that love all over again.

I hope you all share the journey with me.

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Mega Man marathon for charity is happening now

Posted: 19 Nov 2011 07:15 AM PST

Mega Man marathon for charity is happening now screenshot

Child's Play kicked off at the start of this month and there are quite a few options open to anyone who wants to donate, such as the Mega Marathon, a 48 hour Mega Man marathon. There is a slight twist though, as there will be three men playing, each with a different level of skill and anyone who wants to donate can do so in the form of bribes. By donating, you have the option to bribe one of the three men to take over the controller, which opens up some amusing possibilities. There are also some pretty nice prizes, courtesy of Capcom.

More information can be found on the charity site, along with a short bio on each of the three participants. The event started November 18th and will run until the 20th , so there is still time to watch and donate. As far as their goal, they're trying to reach 10k, all of which will go to Child's Play. As of my writing this they're at 4% of that. Child's Play is a great charity and anyone who wants to help out gets a thumbs up from me. I wish the guys at Mega Marathon, and any other charity event, good luck.

Magnalon's quest to beat every Zelda in 2011

Posted: 19 Nov 2011 05:00 AM PST

Magnalon's quest to beat every Zelda in 2011 screenshot

[Since it's Zelda Week, you simply have to check out Magnalon's epic quest through the Legend of Zelda series. He completed all of the games in the main series and shared his thoughts on each. Don't miss this one. - Kauza]

Halfway through beating Ocarina of Time 3D, I had a pretty neat thought: I decided that in honor of Zelda's 25th anniversary, it would be fun to play through every mainstead Zelda game, including the upcoming Skyward Sword, and beat all of them before the year's end.

Here we are a mere day before the release of Skyward Sword, and my journey nears its final leg. Now is the perfect time to look back on the whole thing, warts and all.

Why Zelda? 

The Legend of Zelda series has had a profound impact on me ever since I layed my eyes on Zelda 1's beautiful gold NES cartridge. In fact, other than Mega Man, Devil May Cry, and Resident Evil, Zelda is probably my favorite game series. I distinctly remember being at my old friend Billy Warwick's house, fishing through his NES collection (in those spiffy long rectangular official Nintendo cases) and marveling at the coolest cartridge I had ever seen. I asked Billy what the golden game was, and he had no idea - well, we weren't sure what to expect from a game called "Zelda," but when we popped it in, we really had no idea what was in store for us. 

Zelda was open world bliss. As one of my friends put it, when the series debuted for the first time, it was like the "HDTV" of gaming - it completely blew everyone away. I mean, the first title was basically an amalgamation of both Gauntlet and Dragon Warrior, but it did it in such a way that pretty much no one could have predicted. Zelda just gave you this giant, sprawling open world, and said "have at it" in an action based setting - how can you get much better than that?! Shortly afterwards, I picked up The Adventure of Link, and the rest was history: I was addicted. 

So without further ado, here are the Zelda games that I've either beaten so far in 2011, or need to conquer! 



The Legend of Zelda - NES, GBA, GCN Collector's Disc [Owned], eShop, VC - (Completed in July 2011) 

As previously mentioned, Zelda was one of my first games and easily one of the best experiences I've ever had. Although we did beat it with the help of my friend's Dad, I came back in 2011 and recently tackled it myself. It was...difficult, to say the least! There are so many hidden bomb rooms that don't have telltale cracks, and tons of absolutely insane secret areas, that it would take a guide to complete everything. Either way, the first game laid the groundwork for future Zelda titles, and helped pave the way for Action RPGs all around. 



Zelda II: The Adventure of Link - NES, GBA, GCN Collector's Disc [Owned], VC - (Completed in July 2011) 

I'm currently playing through The Adventure of Link right now, and I have to say, it's easily the most underrated Zelda game of all time. There's a very robust magic system, an XP system (for the first and last time), and every single action scene takes place in a sidescrolling fashion, as opposed to the popular birds-eye view of the first game - how's that for innovation! Zelda II is also notoriously hard, but not nearly as hard as the first game in my opinion - I mean, at least there's some clear idea of where to go! While I wouldn't necessarily recommend dropping the $5 on the first Zelda, depending on your tastes, I heartily recommend picking this one up on the Virtual Console - it's one of my favorite Zelda games that I both enjoyed at release, and years afterward. 



A Link to the Past - SNES [Owned], GBA [Owned], VC - (Completed in July 2011) 

Ah, Link to the Past, how many times have I beaten you? As Charlie Sheen would say - "tons". Funnily enough, this SNES cartridge was passed down to me by my cousin, who threw it into the wall in a fit of anger. I picked it up, taped the crack in the cartridge up, and asked if I could have it - thankfully, he said "yes", and I was on my way to beating Link to the Past for the first time! I'll just come right out and say it: if you haven't played LTTP yet, do it! The game is an absolute classic, and the art style still holds up to this day. One of the best things about the game is the lack of pageantry in the beginning. There's no lengthy boring cutscene like future Zelda games - you just press start, jump in, and your epic quest to rescue Zelda immediately begins. Out of all the Zelda games, I'd say Link to the Past is probably the most polished. 



Link's Awakening/DX - Gameboy [Owned], Gameboy Color, eShop [Owned] - (Completed in July 2011) 

Link's Awakening is another underrated Zelda game (although it wasn't at the time). How Nintendo took LTTP's winning formula, and condensed it into a Gameboy game, I'll never know (it was witchcraft). Awakening is probably one of my top "go-to" Zelda games because it's so simple to get into, and once you get the Roc's feather, it's a ton of fun just jumping around like an idiot. Some time later, Nintendo released DX for the Gameboy Color (and eventually 3DS), which was basically the definitive version that added colors, and a new color-based dungeon. 



Ocarina of Time - N64, GCN Collector's Disc [Owned], VC, 3DS [Owned] - (Completed in July 2011) 

There's not much I can say about Ocarina of Time that hasn't been said a thousand times - it completely revolutionized 3D gaming, which is an unparalleled feat. Hyrule Field is one of the best overworlds yet, the soundtrack is easily my favorite, and like some of the best Zelda games, the gameplay is simple and enjoyable. Many people knock on Ocarina for being dated - I implore those folks to check out the 3Ds remake, as it smooths out some of those nasty 64 graphical limitations, and offers a better overall gameplay experience. Make no mistake - Ocarina of Time still holds up. 



Majora's Mask - N64, GCN Collector's Disc [Owned], VC - (Completed in August 2011) 

This is another fan favorite, but unlike all of the above other games, this is the first Zelda game I just couldn't get into at release. I made it about halfway through, and just gave up on it. Personally, I thought the pretty innovative platforming elements were neat (brought about by putting on different "masks" that would transform you into a creature capable of swimming, for instance), but there were way too many sidequests that made it too easy to slip into boredom, since it was difficult to know what was required, and what was not. I'm currently playing through the game now, and all it makes me want to do is play Ocarina of Time over again. Thankfully, Majora's Mask is still a really fun, really solid game in it's own right. 

Extended Thoughts: So I beat Majora's Mask for the first time in 2011. Honestly, the only part I truly enjoyed was the final epic boss battle. I didn't really enjoy the dungeons for multiple reasons (I didn't think any of them had a solid identifiable theme, and the boss fights were pretty drab - also, what's up with re-using the Wizrobe mini-boss fight like six times?), and I felt like a lot of the game was disjointed - Termina didn't really feel like one cohesive world so much as a bunch of different planets. I could go on and on about Majora's Mask, but I think I'll leave it at this: although I had issues with it, this game has character in spades, and I wouldn't even put it close to the bottom of the Zelda pile. 



Oracle of Ages/Seasons - Gameboy Color [Owned] - (Completed in August 2011) 

These two games are another entry I didn't get into as much at release, even if I really, really enjoyed them (I had way too much to play at the time on the PS1 and PS2). I'm looking forward to getting back on this horse and beating both games via the "game-link" system on my 2011 Zelda quest. These are probably the only Zelda games in the entire series I literally have nothing to say about - I played them, I barely remember them, and they're on my list. 

Extended Thoughts:While these two aren't my favorite Zelda games in the series, they are incredible solid. The "Oracle" games are a good mix of the newschool, post Ocarina of Time Zelda, and the old school Zelda 1 mindset. The game link system seemed pretty gimmicky at the time, but years later, it's actually a pretty fun way to experience both titles. As for which one is better, I'd probably say "Seasons" - the time mechanic in "Ages" has been done in just about every Zelda game, so it was fun to see something refreshing. 



Four Swords - GBA [Owned] - (Completed in August 2011) 

I loved Four Swords at release, but the weird nature of the game made it hard to play it - this was a multiplayer only affair. Fortunately, back in the day, I had the opportunity to play this with a group of Zelda-nuts, but fast forward to 2011, and my ability to play this game is seriously hindered. Thankfully, Nintendo is planning on releasing Four Swords for the 3DS and DSi platforms in September - I may beat them to the punch, however, by playing it with a friend by way of a Gameboy Advance link cable. 

Extended Thoughts: Four Swords is a must play Zelda game. For one, the levels/dungeons are randomized, making it a Zelda junkie's dream. Second, the interface and mechanics are so clean, that it's incredibly hard to get bored playing it. Add in the fact that there are multiple unlocks for A Link to the Past, including a brand new dungeon, and you have yourself a winning Zelda title. Four Swords might seem bite sized, but it's easily in my top five Zelda list. In order to play it, I bought two copies of A Link to the Past GBA, and an official Nintendo GBA Link Cable (a universal one will not work): however, Nintendo is releasing it in September 2011 on DSiware, for the DSi and 3DS handhelds. 



Wind Waker - GCN [Owned] - (Completed in August 2011) 

Wind Waker is another classic entry in the Zelda series. When Zelda needed a good shakeup from the Ocarina engine, and the same old top-down portable style, here comes Wind Waker with a complete stylistic overhaul. Although I wasn't a huge fan of Wind Waker at release, as time went on, I grew to appreciate the game more and more, and now it's near the top of my list. I barely remember beating this one (my friend beat it, mostly), so I'm looking forward to my full completion run this year. 

Extended Thoughts: Other than the lengthy tri-force shard collection-thon towards the end of the game, Wind Waker is incredible. Nintendo tried a ton of new things in terms of character/enemy design, and it really paid off. Even classic enemies like Re-Deads and Stalfos look unique, yet retain that familiar quality about them, which must have been incredibly hard to design. In terms of the gameplay, the swordplay is probably the best in the series, and the rush you get from exploring the ocean depths is second to one. Beyond the childish looking veneer, Wind Waker is full of character, and one of the best Zelda games to date. 



Four Swords Adventures - GCN [Owned] - (Completed in August 2011) 

Thankfully, unlike Four Swords, this Gamecube iteration, entitled "Adventures" can be played solo - one player just controls all four Links, which allows you to change combat formations on the fly. This is another game that I barely played at release, due to the low availability of the title, and the weird method in which you played it. Oddly enough, if you wanted to play multiplayer, each gamer had to have their own GBA, and system link cable. Of course, I was nerdy enough to engage in this particular activity a few times, but we never ended up beating the game. I didn't feel too bad after finding out it was the least successful Zelda game of all time, but I just picked this up for Gamecube recently via physical copy, and I plan on beating it in 2011. 

Extended Thoughts: Four Swords Adventures is...interesting...to say the least. Despite being a four player game, I think this quest is best completed alone - when you start to get into the meat of the game later on, some of the levels start to get way too convoluted to coordinate with three other players - not to mention the coordination required for setting up four Game Boy Advances on a Gamecube. Additionally, the game is incredibly long for a level based, non-open world Zelda title (about fifteen or more hours) and at times, it feels a bit boring. Despite these shortcomings, the Tower Of Winds is one of my favorite dungeons of all time, and there are easily a ton of good things about Adventures - even if it overstays it's welcome a bit. 



Minish Cap - GBA [Owned] - (Completed in August 2011) 

If you asked most Zelda fans what the most underrated game of the series is, they would probably say Minish Cap. Sadly, Minish Cap's release basically came and went at the end of the GBA's lifecycle, and like so many obscure Nintendo games before it, was forgotten. In fact, I never fully experienced it at release, making it one of the few Zeldas I haven't beaten yet. Honestly, I have no idea why I haven't truly sat down and experienced this gem, but let's just say I'm excited to pop this one in my GBA. 

Extended Thoughts: Minish Cap is now in my top five Zelda list, for a myriad of reasons - it's just that good. While Wind Waker mixed up the Zelda formula a bit with a new aesthetic, it still played like a Zelda game. Minish Cap however, at times, felt like a completely different series - which is easily a good thing. Nintendo did a good job mixing up the swordplay and nearly all of the items are completely new to the series. 



Twilight Princess - Wii [Owned], GCN [Owned] - (Completed in August 2011) 

To be blunt, Twilight Princess is probably the only Zelda game in the entire series that I just don't like. Oddly enough, I beat it the week of release on my friend's Wii, and even completed the secret dungeon - I was drawn to it because it promised to be the next coming of Ocarina of Time, but after completion, I just didn't feel it. The core reason why I didn't enjoy it is pretty simple: the game didn't have heart. Under the veneer of motion controls, which were nothing more than waving your wand back and forth every...single...time you wanted to attack, the game was drab, and nothing was memorable. While I can pretty much recall the floor plans of each Temple after my first completion, I am completely drawing a blank as to what Twilight Princess's dungeons even were. I'm very reluctant to beat this one in my 2011 quest, but considering it is a main series Zelda game, I think I'll do this one last. 

Extended Thoughts: I have a much more favorable view of Twilight Princess this time around from a gameplay standpoint - the Gamecube's tactile feedback and control system is just that much better than the Wii's initial ham-fisted motion control scheme. Twilight Princess still has a ton of problems (drab looking locales, padded/filler areas, redundant items), but at least it has a solid number of classic moments. For instance, I forgot how amazing a few of the dungeons are: the Arbiter's Grounds is one of my favorite dungeons of all time; The Stallord boss fight is one of the best in the series (if not the best), and the shoutout to Ocarina of Time's the Forest Temple is gold. Additionally, the Temple of Time is really, really fun (and introduced the "companion cube" concept approximately a year before Portal!). As previously stated, I don't think Twilight Princess is a terrible game: I just think that overall, it's a sub-par Zelda title. 



Phantom Hourglass - DS [Owned] - (Completed in September 2011) 

I liked Phantom Hourglass due to the return to the Wind Waker style (I feel like the style is more suited for portable systems), but it took me a while to get into it. The repetition of the main dungeon kind of got to me after a while, but thankfully, I ended up beating it. Like pretty much all of the other titles, I'm looking forward to fishing this one out of the game pile and beating it in 2011. It's not one of my favorites, but it's not bad by any means. 

Extended Thoughts: I honestly don't have a whole lot to say about Phantom Hourglass - even though it feels fairly unique considering it is controlled entirely with the stylus, a lot of the style is heavily borrowed from Wind Waker and it feels fairly dull at times. Having to re-do the main dungeon multiple times also grinds on you after a while, which leads to tons of breaks in-between play sessions; a stark contrast to pretty much every other Zelda game, which makes you yearn for more every single time you get a new item, or complete a new dungeon. All in all Phantom Hourglass isn't a poor game, but I'm in no hurry to play it again compared to most of the series



Spirit Tracks - DS [Owned] - (Completed in October 2011) 

Overall, I'm indifferent about Spirit Tracks - it felt like more Phantom Hourglass, and I didn't really dig the train gimmick. I think it was during the release of this title that I realized I was mainly a console Zelda fan - although there are a few portable gems in there (Minish Cap, Awakening), overall, the full-fledged console titles are my Zelda platform of choice. I personally thought the only bad part of Spirit Tracks were the train sections, but unfortunately, there are a lot of those! 

Extended Thoughts: I don't really have too much of an opinion of Spirit Tracks - like Phantom Hourglass, many sections feel like a chore (and ultimately, all of the train sections are a bore); but at the end of the day, while it may not be the best Zelda game, it is a decent portable title



Four Swords Anniversary - DSiWare, eShop [Owned] - (Completed in October 2011) 

Nintendo has just announced that the DSi/3DS re-release of Four Swords will contain new content, in the form of new levels, abilities/weapons, and an entirely new single player component. As a result, I am treating it as a separate release, and plan on tackling the solo adventure in an effort to complete the new levels. 

Extended Thoughts: The only bad part about Four Swords Anniversary is that it won't be around forever - you have until February 2012 to pick this one up for free - after that, it will probably be gone for a long time, until Nintendo decides to re-release it again. Simply put, Four Swords Anniversary is one of the best Zelda games in the entire series - it takes an already incredible game and adds a much needed single player element, as well as a ton of extra content. After playing this remade masterpiece, I'd easily place it in my top five Zelda games of all time

Skyward Sword - Wii/Motion Plus 

Hopefully, come Winter 2011, I'll be able to make the claim that Skyward Sword is the "Ocarina of Time" of this generation. Unlike Twilight Princess, this game looks like it has a ton of heart, which is exemplified by the extremely colorful new villain, the beautiful Sky World, and the stunning art style. Motion Control also doesn't seem like a gimmick this time around, forcing you to actually think before you strike with motion plus, as opposed to waving your wand around like an idiot in Twilight Princess. The more and more I see of Skyward Sword, the more I think it will be the best title of 2011. Considering it was the catalyst for this entire adventure, it's pretty obvious that I can't wait! 



Thanks for stopping by, and joining me on my quest to rescue Zelda approximately fifteen times. So what's your favorite Zelda? What's your least favorite? Is Majora's Mask better than Ocarina of Time? Is the Spirit Temple completely pointless? Feel free to leave a comment below!

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Sparda himself should fear this DMC movie

Posted: 19 Nov 2011 04:00 AM PST

Sparda himself should fear this DMC movie screenshot

German director Uwe Boll catches a lot of flack for his film adaptations, and rightfully so. However, he's got nothing on this Devil May Cry (Bonsam Besu) film from Ghana. 

I've watching this about a dozen times now and I'm left thinking "what the f*ck?!" There is a literal devil, a CGI tiger, flying mallet, some woman is apparently trained in the dark side of the force, and a lot of people are yelling "BONSAM BESU!" One major plot point, however, is the part where the CGI lion dives into the woman's baby maker. Classy.

[Thanks, N7!]

Dawn of the Final Day

Posted: 18 Nov 2011 10:00 PM PST

Dawn of the Final Day screenshot

24 hours remain.

Battlefield 3 DLC trailer Strikes at Karkand

Posted: 18 Nov 2011 07:00 PM PST

Battlefield 3 DLC trailer Strikes at Karkand screenshot

A lot of Battlefield fans wet their pants at the news of the "Back to Karkand" DLC pack for BF3 which includes a selection of maps, vehicles and weapons from Battlefield 2. This newest trailer for the pack focuses entirely on the Strike at Karkand map and... yes, I'm pretty excited. 

The pack is free for all of you that pre-ordered the game, and the lucky PS3 owners will be getting it one week earlier; because that's a thing. 

The Daily Hotness: 36-hour gaming marathon

Posted: 18 Nov 2011 03:59 PM PST

The Daily Hotness: 36-hour gaming marathon screenshot

This weekend marks another gaming industry push for the Child's Play charity. All over, you'll find marathon gaming sessions including our own effort alongside GameOn.

We reviewed Medieval Moves: Deadmund's Quest, it's day five of Zelda week, Sony's restriction on activated consoles is now in effect, there's some sequel speculation, and more happened on 11/18/11.

Destructoid Original:
The Question: is Metal Gear Solid 5 necessary?
$10 shirts over at the Destructoid store!
Friday Night Fights: Who's on your team?
Offbeat Hall of Fame: A Link to the Past, the comic
The DTOID Show goes LIVE today with Saints Row 3 codes!
This weekend on TwitchTV: So much philanthropy
Live show: Dtoid teaming up with GameOn for charity drive

Community:
Community blog recap for 11/18
Forum thread of the day: Would you change Link's Gender?

Reviews: 
Review: Carnival Island
Review: Medieval Moves: Deadmund's Quest 

News:
Telltale employees caught reviewing Jurassic Park
Nintendo: Wii U will disrupt the market like the DS, Wii
PS3/PSP game sharing restrictions enacted today (yay DRM)
Mass Effect 3 N7 Collector's Edition for the crazed fan
Killzone 4? Guerrilla working on new Killzone game
Dead or Alive, Zill O'll invading Warriors Orochi 3
Hot Shots Golf Museum teaser site moved me a little
Rockstar gives us hope for a Bully sequel
Bohemia Interactive claims 100 pirates for every 3 buyers
PSN DRM: Try remote deactivation of all your PS systems
Pangya World Championships 2012 in Thailand
MLG National Championship going down this weekend
League of Legends hits 32 million players
World of Warcraft celebrates its seventh year next week

Offbeat: 
You gonna buy all the games?
The great Zelda musical tribute celebration! Day five!

Media:
Reminder: Alvin and Chipmunks here to kill my childhood
PS Vita Ridge Racer gets a flashy new trailer
Welcome to NYZ with this new Prototype 2 trailer
Legend of Zelda: Skyward Sword looks incredible on PC
Mario & Sonic at the London 2012 Olympics has a trailer
Take a closer look at Bullet Marsh in Gears of War 3
Mass Effect 3 CE teaser shows off the goods
The dead rise again in this BattleBlock Theater update
Minecraft leaves beta, gets a funny XBLA trailer

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