New Games |
- Forums, we have them: November 2011
- Colliding worlds: Ultimate Marvel vs. Capcom 3 cinematic
- Lineage II goes 'Truly Free' November 30 with update
- Under $10 at GameFly: F.E.A.R. 3, Dead Space 2, more
- The great Zelda musical tribute celebration! Day one!
- Two Razer Blade laptop prototypes stolen
- Bathe in blood with Dead Island's new DLC
- Acquisition: Five years in the making
- Physics won't stop you from hunting dragons in Skyrim
- Telltale allegedly f*cks up man's Jurassic Park jeep
- Review: Need for Speed The Run
- Battlefield 3's flashlight getting patched
- Do the Modern Warfare 3 chicken dance
- The Jimquisition: Hate Out Of Ten
- Ms. Fortune claws and decapitates her way into Skullgirls
- Dynasty Warriors Next screens show maps, create-a-warrior
- Bloggers Wanted: Zelda Week
- Skyrim glitches are the best glitches
| Forums, we have them: November 2011 Posted: 14 Nov 2011 03:00 PM PST Top Row: BadStar, Mix, M47R1X, Byronic Man, Revuhlooshun Halloween has come and gone, and with it comes the annual traditions of tooth decay, drunken debauchery, and (as seen above) dressing up in funny costumes. |
| Colliding worlds: Ultimate Marvel vs. Capcom 3 cinematic Posted: 14 Nov 2011 02:30 PM PST So, about that Ultimate Marvel vs. Capcom 3 -- it's got quite the opener. Having been tragically born without the fighting-game gene, I can't really do much with the series other than watch others play professionally. But I do love the characters from both sides, and this full cinematic trailer is a lovely bit of fan service. Perhaps one day we'll get a cinematic of this visual fidelity that actually depicts the fights from beginning to end. As a species, we're probably not ready for such a thing. Full cinematic trailer for Ultimate MvC3 is kinda the coolest thing ever [Capcom-Unity] |
| Lineage II goes 'Truly Free' November 30 with update Posted: 14 Nov 2011 02:00 PM PST Earlier in the month it was reported that Lineage II was going to go "Truly Free" later in the year along with a new content update. The date has now officially been set as November 30th for the launch of Goddess of Destruction and its new business model. For the uninitiated, NCsoft is calling it "Truly Free" because there are no membership levels; everyone can access all of the content. Along with the update comes the "Path to Awakening," an online item shop and leveling guide. This official website will have interactive maps showing players the recommended areas to level up in as well as give bonus support items like time-limited equipment. Personally, I wish more MMOs had something just like this since it sounds like a great tool for new and experienced players alike. You can also choose to accelerate your leveling by buying various "Exploration Packs" from the L2 Galleria with real money. These packs provide you with gear enhancements that will help you level up faster than a normal player. You'll be able to pre-purchase these packs starting November 23rd. Feel free to explore the Truly Free model and Goddess of Destruction update here. |
| Under $10 at GameFly: F.E.A.R. 3, Dead Space 2, more Posted: 14 Nov 2011 01:30 PM PST It's not too late to expand that backlog of yours now that a bunch of solid games have come out these past few weeks. GameFly is focusing on Wii, PlayStation 3, and Xbox 360 titles that are available used for under ten bucks, and given the selection, I'm feeling pretty good about this promo. Some individual deals that caught my interest:
All of the games mentioned also include free shipping. On a sadder note, poor Duke Nukem. $5.99 for Duke Nukem Forever? Ouch. |
| The great Zelda musical tribute celebration! Day one! Posted: 14 Nov 2011 01:00 PM PST
In honor of Zelda week, I thought it would be fun to celebrate one of the major cornerstones of the entire series -- the music! We all know the melodies by heart, so instead of direct soundtrack rips, I want to showcase a small selection of fan-made musical tributes. Every day through Saturday, I will be sharing a batch of covers, arrangements, and other musical oddities inspired by The Legend of Zelda. Kicking off the celebration is the infamous Zelda rap from the NES original's US commercial. After the jump, you will find the glorious Japanese A Link to the Past commercial plus two of the very first Zelda fan covers I ever heard. The Triforce of the Gods, the Japanese subtitle for A Link to the Past, has one of the wackiest videogame commercials ever. A female Link leads a band of monsters in a choreographed dance number before wasting them all with Quake then squaring off against a giant Ganon Muppet. Oddly, not a single second of gameplay footage is shown. The Rabbit Joint cover of the main Zelda theme has been beset by misinformation ever since its release in 2000. Someone incorrectly credited this song to System of a Down before distributing it on Napster. No, System of a Down had nothing, I repeat, NOTHING to do with this song. This rap by 5-3 Federation is a lot more hardcore than the one from the NES commercial! In fact, it may be a bit too outrageous. When I first heard this song, I was doing double, triple, even quadruple takes -- I couldn't believe what I was hearing! I wasn't accustomed to such profanity layered atop my sugary game tunes. The rap flow isn't even any good. Still, the shock value alone ensures that I'll remember this song for a very, very long time. Tune in tomorrow night when we start getting into the good stuff! ["Octorawk" artwork by Glen Brogan] |
| Two Razer Blade laptop prototypes stolen Posted: 14 Nov 2011 12:30 PM PST In case you don't know, the Razer Blade is Razer's (overpriced) solution to breathing new life into PC gaming. Two of these monsters were stolen from the company's Bay area R&D labs over the weekend and Razer clearly doesn't take this lying down. In addition to contacting the authorities, it has asked the community for anyone with information to contact them at cult@razerzone.com. "We take this act of theft seriously and would like to appeal for its return and discourage anyone from buying the Razer Blade prototypes from the perpetrators, whether online or otherwise, as they are stolen property," stated the company. Considering the projected retail price is $2800, I almost don't blame the thieves; they probably just wanted to play some Skyrim on it (I kid, of course). In all seriousness, if you have any information on the incident, please contact Razer. |
| Bathe in blood with Dead Island's new DLC Posted: 14 Nov 2011 12:00 PM PST The new DLC for Dead Island, Bloodbath Arena, will be out November 22 and will feature four arenas to play alone or in four player co-op. Waves of zombies will throw themselves at you and your friends to kill for XP, items and gold that will transfer back to your main game. In addition there will be leaderboards, so you can compare your zombie killing prowess to that of other gamers. Anyone who pre-ordered the special edition from Game Stop will be able to get the DLC for free, everyone else will have to pay $9.99 or 800 MSP. This is zombie killing, any way you slice it, and more zombie killing can't really be a bad thing. Can it? |
| Acquisition: Five years in the making Posted: 14 Nov 2011 11:30 AM PST [Last week, I asked you to write a blog about that game you just had to have, and why you were so excited for it. Our first promoted blog is from Tarvu, who tells us about the excitement he had for the Halo 3 release, and how he hasn't had as much excitement or anticipation for any game since. Want to see your own blog on the front page? Write a blog on our current topic: Zelda! -- JRo] People often complain these days about persons who are twelve years old, they are the age scapegoats of the young Internet user, and I am afraid to say that this story starts with a twelve year old. The year is 2002, and a particularly awkward twelve year old, he had recently started his second year at his secondary school. His classmates were different to those of last year due to incomprehensible administration decisions, and as such found himself in receipt of a new friend; a strange and amiable creature with a delightfully unpronounceable name. Also around this time, a new face had appeared at the Scouting group that this twelve year old attended; a complete and utter cheeky git. These two people had a shared property and interest, they both had Xboxes and were fond of the game Halo: Combat Evolved. It wasn't long at all before that twelve year old wanted to own and play them too, and I should know, for I was he. My gaming practises at the time consisted of playing a handful of games on an original PlayStation 2, most notably Grand Theft Auto III and Vice City. I didn't have access to the Internet or much money, I'd keep up on releases with the occasional purchase of the Official PlayStation magazine. This left me with a blind spot as to what was available on other platforms, and before playing Halo I had little experience playing First Person Shooters. Not that there weren't any on PS2, I just hadn't come across them. Halo had, by many accounts, taken the console gaming world by storm and even as reader of a Sony-centric gaming magazine, I was reading plenty of articles about games that might be a Halo-killer. It seemed that there was no equal to the title at the time. I spent many an evening during my middle school years playing Halo at friend's homes, and my first real taste of multiplayer gaming came from the unusual assemblies of consoles and television sets that arose from shared interests like Halo. In 2004 my PlayStation 2 died, like many originals did. With the impending release of Halo 2 in November and the desire for Microsoft's console firmly settled within me, I rather dearly wanted an Xbox of my own. For Christmas I got my wish, and a Limited Collector's edition of Halo 2. There was also a copy of Tony Hawk's Underground in there, but that's the story of how I came to know the words to several albums and so shall not be mentioned further. With my own Xbox, I was finally able to actually play the damn game through at my own pace and be disappointed in the plot of the sequel at my own pace. I was also able to contribute towards LAN parties, and over the next few games there was plenty of that. I made many friends suffer for having the audacity to play Halo games against me. A lodger around this time also gave me and my fellows our first experiences in playing on Xbox Live; I still remember four of us playing on his account with our symbols as the numbers one through four. Even though his gamertag no longer exists Bungie.net remembers it too. It was great fun, and in early 2007 I was on Xbox live myself. By that point in time however Xbox Live as I knew it was old, as was my Xbox. The Xbox 360 was announced and released within a year of me getting its predecessor, and I was perfectly content not having it. Until E3 2006. The announcement of Halo 3 was the announcement of the game that would sell the console to me, and the announcement of the game that I am writing this about. By this point in time I had access to the Internet through a meagre laptop of the time and having few other gaming interests I steadily consumed the information that Bungie put out for the game. My friends were amongst the many who bought Crackdown and spent time typing "Crackdown sucks" using our elbows on the Bungie.net forums whilst waiting for the Halo 3 beta to go live. We spent every moment we could on the beta, which coincided with our GCSE exams so conveniently we didn't have school. In 2007 the Elite model of the Xbox 360 with a decent hard drive was being released, and had a release date of August 24th for my region. I struck up a deal with a parent that in reward for doing well in my GCSEs I'd get a certain amount of money down on this new SKU, it was a sure bet and on that day in August I got my Xbox 360 (along with a bundled copy of BioShock which released on the same day, so much win). The rest of that day was partly spent around another friend's house, playing the free Xbox Live Arcade game Aegis Wing. Wednesday the 26th of September, 2007 was very much a day that I had been anticipating for some time, as I hope I have made clear. I had pre-ordered my copy of the Limited Collector's Edition from the local GAME outlet. Wednesday afternoons for many post-GCSE students in England have no scheduled teaching, we were no exception and my friends and I planned to spend that afternoon playing the hottest release of the year at one of our houses just around the corner from school on his big-ass television. First of all, we had to pick the game up. My local store was due to open at 08.00 on that day, and being 16 and living 2 miles from town my friend and I got up at dawn and biked into town to wait for the store to open. I don't know to this day whether it reflects well on us or not that we weren't even the first people there. Is it better to be the biggest nerds in the Vale or only the second biggest? Who can know. Bloody Nerds. The store opened earlier than expected, and by that time the store opened there were a dozen or so people there, some our age, also waiting to get it. When it opened, we quickly passed through checkout and possibly blew money on t-shirts as well. According to the receipt my transaction was at 07.46. We discovered the brilliant design choices for the collector's edition and then decided to head back to our grotty village. From there the plan was to get a lift into town, dump the game and my Xbox 360 at a friend's house and head to school for what must have been a few unbearable hours. When the time came, we played it. We enjoyed it. That weekend we played through the campaign on Legendary in one run. It was all so good. Such good fun. These days, there is no such plan regarding releases and no such anticipation. I rarely buy a game from a store, there are better deals online. The internet has expanded what I know of gaming. My knowledge has made me cynical; my cleverness, hard and unkind. This puts me in an uncertain situation regarding my attitude to the future of Halo games. I happily say I am a fan of Halo games despite all the criticisms people may have for them, not because I think they're necessarily brilliant games, but because there is no other series that I can say has made such an impact on how I have played games, and most importantly, who I have played them with. |
| Physics won't stop you from hunting dragons in Skyrim Posted: 14 Nov 2011 11:00 AM PST If you don't follow Reddit at all, then you've missed the best meme/joke going on since everyone got their hands on Skyrim. If you are aware, then this comic by Minicrit will have you in tears. Dragons beware, NO PLACE IS SAFE! [Reddit] |
| Telltale allegedly f*cks up man's Jurassic Park jeep Posted: 14 Nov 2011 10:30 AM PST [Update: Telltale's Kevin Bruner has responded on Reddit, saying the company has been in regular contact with the jeep's owner, but the insurance process has been time consuming. "To expedite this, I'll be writing a personal check to cover what we understand the damages to be -- this way we won't need to hash this out publicly any longer."] Telltale Games has a Jurassic Park game coming out, as I'm sure you all know. In order to promote the game, the company contacted the owner of a (presumably) hard-to-find Jurassic Park jeep to showcase at PAX. The man was already friends with the chap who owned last year's DeLorean, so he assumed it was a trustworthy deal, and that the car would be treated with reverence during its insured, enclosed flight to Seattle. Unfortunately, the once-pristine car made it to the convention covered in scuffs, scratches and dents. The owner had already cut Telltale some slack when he discovered the jeep's transport wasn't enclosed, and he then cut CEO Kevin Bruner even more slack by letting them still use the damaged vehicle until PAX was over. However, he claims to have not been given the same courtesy afterward, when he attempted to get retribution. Telltale simple told him that the damage received to the vehicle was not due to the car carrier, ergo not Telltale's responsibility. It also claimed that the car had been inspected "in the rain" which might account for the damage not being noticeable. In any case, Telltale's rep -- who admitted to knowing nothing about cars -- signed off on the inspection and released the car carrier company from liability. The owner is still trying to dispute the issue, but Telltale's been giving him the cold shoulder. Jurassic Jeep [via Reddit] |
| Review: Need for Speed The Run Posted: 14 Nov 2011 10:00 AM PST While I prefer racing sims, sometimes it's nice to not have to worry about technical details like race formation, proper lines and vehicle specifications. Sometimes you just want to go fast. EA's Need for Speed has always served as the other side of racing for me -- that fast and fun escape. And by now, 18 games in, they should know exactly how to make racing fun. Their latest, Need for Speed: The Run, is definitely fun. In The Run the entire country is the racetrack, and any vehicle you come across is your race car. Nothing matters but getting to New York. You're free to drive on the sidewalk, run through barriers and crash into on-coming traffic. Starting positions? License tests? Pssssh. Need for Speed The Run (PlayStation 3, Xbox 360 [reviewed]) In Need for Speed: The Run you play as Jack Rourke (played by actor Sean Faris), a guy in a really bad financial place. His debts have piled up so high that the Mob is out to get him. He finds a potential solution to his problem with a cross-country race from San Francisco to New York. A first-place finish will give him more than enough money to get the mob off his back. All he has to do is make it across America, speeding all 3,000 miles to beat about 200 of the best drivers ever assembled. Easy, right? Early on, a pretty redhead, a sort of handler and navigator named Sam Harper (played by lovely Mad Men star Christina Hendricks), tells Jack that the purse for first place is 25 million. She aims to take most of that cash in exchange for facilitating and putting up the cars, but the left over money will easily save Jack's ass. In the beginning, hopping in a BMW M3 GTS, the money was my prime motivation. That quickly changed as the racing got underway, though. From the get-go, racing from Nob Hill to Las Vegas, dodging cops and hopping barriers, Need for Speed: The Run was already a blast. The game kicks off with an explosive start, with flaming explosions, wrecked cars and near-misses with speeding trains. Between these cinematic elements and the first races' tight turns, close passes and near collisions, I was hooked. While it's always pedal to the medal in The Run, you're presented with a variety of race types to keep things interesting as you speed your way across the country. Many segments require gaining a certain number of positions to proceed. For example, early in the run, on Alamont Pass road, California, going to Interstate 580, I was required to pass 10 cars before reaching a goal line to move onto the next area. Other segments have you racing time instead of opponents; you'll work to beat the clock to make up for lost race time after certain cinematic elements. The Battle Race segment type has you racing the clock while working to overtake other drivers. These bits are like a series of individual opponent battles, and they're a hell of a lot of fun. The game keeps the tension on with countdown timers that appear as you encounter racers. You'll have to be in the lead position when the timer ends on these encounters, so you'll have to use every trick in the book to move past these aggressive drivers and stay ahead. The first race of this type takes place on windy, ice-covered mountains where you'll have to work through three opponents in a row. It was intense, but really fun. Finally, Rival Races take place when you meet a more advanced racer on the run. This is a straight head-to-head race to the finish, where rivals will do everything possible to have you run off the road. Some challengers would pull evil tricks, like quickly steering to the side to have me run directly to on-coming traffic. All of these sections were tough, but they paid off as winning let me add my rival's car to my garage. Of course, as in other series games, all of these race types are peppered with traffic cop chases. The real fun hits in these action-movie-turned-videogame sections as rival racers are pushing you into sharp turns on high mountain highways while super-aggressive police cars are on your tail. The pressure is always on, so there's never a dull moment in The Run. For all race types you'll earn experience (XP) to gain levels and earn new and better racing abilities. For example, a new level might give you the ability to refill your nitro by passing cars. Eventually you'll open up the ability to draft, make jumps and high higher speeds to earn more XP. When faster times and more tricks earn you more experience, you'll find yourself balancing the race, the cops and the push to the next level. All of this together makes the standard sim racer seem a bit boring! The Autolog networking system of the past NFS games system returns with The Run, and it's fully integrated into the single-player experience to even more racing elements to the mix. As I was playing, completing stages, Autolog was giving me the finish times of my friends, comparing their results to mine. Segments where I thought I had an untouchable score showed that someone else on my friends list finished 6 seconds faster before, making the stage restart option a bit more attractive. After each race Autolog tells you where you stand among your friends while also tracking your total Run time. This system's constant feedback lets you and your friends challenge each other in any way that you'd like, jumping right into competition with the given data. The varied roads of USA make for a fine setting for this cross-country race. I got a real sense of being out on the America road system in The Run, and that was a nice break from the standard city setting of other arcade racers. Weaving in and out of cars on the interstate at 160 MPH is always something I wished I could do. Locations like the Yosemite approach, going through a natural park, or hitting Death Valley leading into Las Vegas, added a some adventure to the cross-country race. I drove through dust storms in the desert, snow in Colorado, saw nature at Zion National Park in Utah, and through Las Vegas Boulevard at dusk. The varied settings are almost as thrilling as the race itself. It's not just flat, pretty scenery backdrops, like you'd see in the latest sim racers. Black Box has packed in plenty of surprises in each of the locations across America. They're fun surprises; over-the-top surprises. I won't ruin any of the fun, but know there are lots of amazing set pieces to thrill you. I still remember all of the holy shit moments. It all leads up to one hell of a grand finale. The Frostbite 2 engine makes its debut in this racer, and it gives Need for Speed The Run some really nice visuals overall. All of the cars look great, though they might just miss the polish of the latest sim racers on the market. To be fair, though, there's a lot less going on in a sim racer, and The Run is packed with visual elements. The locales are all fantastic, with enough detail to me have me pointing at the screen saying, "Hey, I've been there before." The close-up shots of characters' faces in cinematics are impressive, though the movement of their mouths and eyes are a bit stiff. There's some strange reflections and lower resolution textures in places in some cutscenes, but overall the look is nice, and at times very pretty. While they looked great, the content of cutscenes were a mixed bag. The important story segments are mostly good, but the shorter flavor bits sometimes missed the mark. One particular scene was probably supposed to be sexy, as it featured leggy virtual versions of Sports Illustrated models Irina Shayk and Chrissy Teigen slowly coming out of a car, and then later bending over it, but it ended up being funny instead. The main character was supposed to be making a face of pleasure or enjoyments, but stiff movements made him look perverted and strange. The whole thing ended up being unintentionally funny. Need for Speed The Run adds quick time elements to the cinematics, with timed button presses required to work through action elements. For the first time in the franchise you'll get out of the car and run on foot. Expect to mash buttons to do things like dodge cops and snarling pit bulls in short story scenes. The QTEs seem to be unnecessary at first, especially with the game's opening scenes, but they get better as the game progresses, and end up being pretty fun. There's not a lot of them, though, so don't expect to be bogged down with endless QTE prompts. There's just enough here to mix things up, and they're entertaining enough that you won't mind them. The race feels a bit unfair at times when you're up against the course, 200 pro rivals and what seems like every police car in America. While I enjoyed The Run, sometimes the super fast opponents, super sharp turns and super aggressive police would grate on my nerves and patience. At some points I felt that there was too much focus on turning and dodging while navigating weather hazards. Mix these with cheap and frequent police road blocks and tricky local traffic and you have a good recipe for rage quitting. One mid-game segment had me retrying over a dozen times to complete it. Thankfully the game's difficulty can be adjusted at any time. Easy mode permits more retries for these tougher sections. My only other major complaint centers around in-race cinematics. In several instances the game's camera is suddenly forced from the drive view to a first-person camera that pans without warning to highlight the action. It felt like someone taking your head in their hands and forcing you to look out the passenger side window. These instances were always highly disorienting and sometimes confusing, as they would often interrupt the race. If you want to take a break from The Run and just race you can jump into the Challenge Series mode. This mode is all about testing your driving skill and hitting medal times, with the goal of setting the fastest times to compare with your friends via Autolog. This fight for position has you taking challenges pulled from The Run, like beating the clock or taking on a rival. As you complete these challenges and post times, more are unlocked in themed sets. One had me fighting through traffic on San Francisco's Bay Bridge to beat a time. They're all bite-sized races for quick fun, and are a good way to increase driver level and unlock bonuses and other items. Need for Speed The Run's multiplayer features themed playlists have you going up against online opponents in set challenges that will give top finishers points and rewards. Online permits pairing up with other players to form playgroups to access challenges that will have them working together. You'll be able to jump in at any time and join any game, and the experience system ties in with the other game modes, letting you take experience back to the single-player game and increase your abilities. A lot of my driving fantasies were realized in this game. I found myself grinning the whole time, gripping the hell out of the controller, leaning into turns with my body, gritting my teeth as I mashed on the nitro button to boost past rivals. If you've ever found yourself daydreaming about whipping past slow cars on the highway, passing on the sidewalk, or bashing police cars off the road, you're going to love this game. Need for Speed: The Run still has its roots firmly founded in series traditions, but its new look and focus on story make it one of the best of the franchise. Get in and have fun. |
| Battlefield 3's flashlight getting patched Posted: 14 Nov 2011 09:00 AM PST Destructoid has learned that DICE plans on fixing the flashlight issue in Battlefield 3. Currently, the flashlight is as bright as the sun, even when out in the open in broad daylight. The patch will address this issue by making the flashlight brighter than the sun. DICE has also stated that there's a 95% chance your eyeballs will melt in their sockets. Actually, DICE is finally fixing the flashlight issue by scaling the brightness back thanks to all of the community feedback they've received. One would like to also presumably believe that DICE is changing the flashlight because they finally actually went outside on a sunny day to see what happens when you're aiming a flashlight at someone across an open field. *Photoshops by Steven Hansen |
| Do the Modern Warfare 3 chicken dance Posted: 14 Nov 2011 08:15 AM PST I don't know why, but this video by YouTuber projectrooster makes me die laughing. It might have something to do with the song just being perfect for the little chicken dance. DO THE CHICKEN DANCE! [Thanks, Scott!] |
| The Jimquisition: Hate Out Of Ten Posted: 14 Nov 2011 07:30 AM PST Review controversies are nothing new, but things went from bad to worse this year with gamers going crazy every time a major title got scored by various outlets. The "Year of Threes" have created more high profile titles than ever, and spawned more insane fanboys than the world knows what to do with. Even worse, the review score system has gotten so thoroughly screwed that 8/10 just doesn't cut it anymore. It's now become Hate/10. Naturally, The Jimquisition has things to say about it. |
| Ms. Fortune claws and decapitates her way into Skullgirls Posted: 14 Nov 2011 07:00 AM PST
Autumn Games returns with some more information about another character in it's line up. The acrobatic and immortal Ms. Fortune makes her Skullgirls debut in this trailer. I give it up to Autumn Games for giving it's characters interesting backstories. Ms. Fortune, known as Nadia Fortune to her friends, was a member of the Fishbone Gang of thieves. When the group tried to steal the Life Gem from Lorenzo Medici, her gang was massacred. Before she met the business end of the Medici blades, she ingested the Life Gem and absorbed its power, granting her the ability of an "undying" body. On top of the fact that she can perform some interesting combos and aerial maneuvers, she can also take of her head and use it to attack her opponents. Coupling the art style of Skullgirls with its interesting characters and unusual tactics, this is one fighter I can't wait to try out when it releases early next year. |
| Dynasty Warriors Next screens show maps, create-a-warrior Posted: 14 Nov 2011 06:30 AM PST Hardcore fans of Dynasty Warriors have been lamenting the passing of a Create-A-Warrior feature ever since it disappeared a few sequels back. Well, it's returning in the PlayStation Vita iteration, Dynasty Warriors Next. These new screens show off some of the character creation tools, as well as loads of maps. It seems like making your own original heroes will be pretty simple as usual, but I hope they've made things a little more involved. After playing with my own unique avatars in Saints Row: The Third and Skyrim, a few head swaps won't cut it. Not that I'm a big fan of original DW characters anyway. Show me to Zhang He and then piss off! [via andriasang] |
| Posted: 14 Nov 2011 06:00 AM PST [When we're looking for blogs on a specific topic, we'll put out a Bloggers Wanted call. Check out the blog prompt, write your own response in the Community Blogs and tag it with the "Bloggers Wanted Essay Response" tag, and you may see your blog promoted to the front page. -- JRo] In the words of Chad Concelmo: "It's Zelda week, bitches!" For Bloggers Wanted this week, I just want you to write a blog about Zelda. That's it! Anything you want about Zelda. Want to argue about how Link's Awakening is the best Zelda of all time? (It is.) Do it! Your favorite mask in Majora's Mask? Go for it. Why you think the Gorons are the most attractive race in the Zelda universe? We won't judge you! If you want to participate, just write a C Blog, title it "Zelda Week: [Your Blog's Title]", and select the Bloggers Wanted Essay Response tag. Throughout the week, keep an eye on the blogs and get some discussions going with your fellow Dtoiders, and make sure you look for promoted blogs from last week's topic, Acquisition. |
| Skyrim glitches are the best glitches Posted: 14 Nov 2011 05:30 AM PST PC Gamer felt that this video needed more views and I am inclined to agree, so enjoy this new round of funny mistakes. The Elder Scrolls V: Skyrim is full of silly physics and behavior errors, and like Red Dead Redemption, they're becoming part of the charm. This video features a man "falling back" into a river, a captain who's too busy talking to look where he's going, and a collection of guards who seem forever curious. I love this game so hard. |
| You are subscribed to email updates from Destructoid To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
| Google Inc., 20 West Kinzie, Chicago IL USA 60610 | |