Monday, November 7, 2011

New Games

New Games


Skyward Sword takes even more from Wind Waker and Ocarina

Posted: 07 Nov 2011 03:30 PM PST

Skyward Sword takes even more from Wind Waker and Ocarina screenshot

[Warning! Spoilers in the video above, and in the text below the break]

Since the first time we saw the game, I've had the feeling that The Legend of Zelda: Skyward Sword would take all the things I love about the various games in the series and put them under one rough. The way that Skyward Sword Link takes the "adult" design sensibility of Ocarina of Time and infuses him with the energetice cel shading style of the Wind Waker speaks volumes about the game's intentions. 

Having recieved the game a few days ago, I've seen that the game's efforts to revel in the spirit of past Zelda titles don't end with the visual design. Skyward Sword feels like a explosive celebration of everything that makes the Legend of Zelda series special; an constnat avalanche of new ideas fused with classic gameplay. 

That said, I didn't expect the callbacks in Skyward Sword to be this direct. In the video above, you'll see gameplay aspects of both Wind Waker and Ocarina of Time that I personally did not see coming. Hit play on the video and see for yourself if you dare, and/or hit the jump for an English explanation of this Japanese tutorial.

The Legend of Zelda: Skyward Sword - latest Iwata Asks details [via GoNintendo]

It looks like the desert level of Skyward Sword involves both Wind Waker-style sailing and Ocarina of Time/Majora's Mask-style time travel. Link will have to sail the desert seas in a little ship (complete with canon) in order to fully explore this vast area. 

In the desert dungeon, Link will have the ability to travel between the past and the present. Long destroyed or deactivated elevators, robots, and other mechanical devices will be fully functioning in the past. How you manipulate and interact with these objects will effect how they remain in the present. The time switch is activated by hitting "time stones" that are strewn about the dungeon. Perhaps most importantly, those robots look awesome, like a cross between Wall-E and Wolverine.

Just more evidence that if you ever loves a Legend of Zelda game, you owe it to yourself to play Skyward Sword.

Video how-to: Infinite 1UPs in Super Mario 3D Land

Posted: 07 Nov 2011 03:00 PM PST

Video how-to: Infinite 1UPs in Super Mario 3D Land screenshot

The same shell-bouncing tactic that has granted Mario extra lives all these years returns once again in Super Mario 3D Land. Tiny Cartridge has graciously compiled a few videos which show ideal spots for 1UP grinding, if you feel so inclined come this Sunday.

These days, running into a game over screen in Nintendo titles isn't quite as easy as it used to be. But as far as I'm concerned, the infinite-1UP trick is a tradition worth keeping around. Before writing this post, I glanced over at my 3DS, wiped a layer of dust off the thing, and whispered "soon" to it. Sooooon.

Three quick and easy ways to get unlimited 1UPs early on in Super Mario 3D Land [Tiny Cartridge]

Get on the Dragon Quest X beta and get a free hat

Posted: 07 Nov 2011 02:30 PM PST

Get on the Dragon Quest X beta and get a free hat screenshot

That's right, folks! Square Enix has announced that a Dragon Quest X beta is opening some time in the middle of this month, and for the lucky people who get selected by a lottery, they'll receive a limited-edition "Dorakii" hat (that bat thing on the characters' heads in the pic above) as a special gift and a token of appreciation.

Now there must be many questions on your mind, like "Where can I get started?", "What things can I do in this beta?", and perhaps most of all, "How the hell do you get to play a beta for a Wii U game?!?" Well, the answer to that last question is ... you play it on the Wii, because, you know, it's on the Wii too.

The beta is coming out very soon -- in the next week or two. You will need a Wii Remote and Nunchuk, a USB with 16 GB of free space to download the software kit, and an Internet connection. It's free to play, and no experience of playing an MMORPG is required. (Not like that would've stopped any of you.)

So what will this beta allow you to do? Well, you'll get the chance to be a hero of "Astoltea." You will be given a choice from five different races to pick one character for your journey, and though all players start from the same place, you'll be free to roam and progress through the adventure as you please. However, there is no story progression in this beta, as that's being saved for the actual release. You do get to fight an early boss though, so there's that.

However, whatever character growth you make from the beta will not transfer to the actual game should you choose to buy it, and that's where the special gift comes in. Furthermore, Square Enix wants to be keep everything under wraps, thus beta testers are prohibited to discuss or show content to anyone.

"What's the catch?" I hear you cry. First you need a Square Enix account. That's not a big deal. Then you need to be 20 or over, otherwise you need your parent's or guardian's permission. Why? Because, that's the age of adulthood in ... Japan, which means that this beta is thus ... in Japan only.

So, yet again something is exclusive to Japan, which sucks. However, if you manage to get a Japanese Square Enix account, apply for the beta, get picked and download it, then maybe -- just maybe -- you might have a chance to play it. Any of you gonna try and get in?

Dragon Quest X Beta Test Entry Notice [Square Enix Japan]
What's a beta test? Dragon Quest X Beta Explained  [Square Enix Japan]

Penis time: Draw Team Meat nude and win a Wacom tablet

Posted: 07 Nov 2011 02:00 PM PST

Penis time: Draw Team Meat nude and win a Wacom tablet screenshot

I tried to think of a snappier title, but there is only so much you can do with this topic. To celebrate the 1st birthday of their inaugural title, Team Meat is giving away the Wacom table that Team Meat's Edmund McMillen used to make all of the game's art. Wacom tablets are pretty expensive, but the real appeal here is the historic value. And the smell. Let me tell you, that's one smelly tablet.

Ironically, in order to win the tablet, you might have to use one. Drawing penises can be really hard with a mouse, but there may be no way around it. The only way to win this sucker is to draw both Tommy Refenes and Edmund McMillen in the buff. Full details on the contest can be found here.

I actually really need a Wacom tablet, so I plan on entering the contest as soon as I can. The deadline is November 30th, so get cracking on those nutty portraits everybody!

Get digital album 'Greatest Video Game Music' for cheap

Posted: 07 Nov 2011 01:30 PM PST

Get digital album 'Greatest Video Game Music' for cheap screenshot

I'm sure the title will cause some to argue and proceed to list many worthy songs that did not make the cut, but the London Philharmonic Orchestra's album The Greatest Video Game Music is a good sampling of tunes taken from more recent mainstream hits.

It's available digitally from Amazon for $1.99 when you use the code "GAMESMP3." The price is certainly right. This promo offer is valid through November 30, so there is plenty of time to dismantle your couch in search of long-lost spare change.

Save the Somyeols in this challenging iPhone game

Posted: 07 Nov 2011 01:00 PM PST

Save the Somyeols in this challenging iPhone game screenshot

iPhone users looking for a challenging little game might want to, you know, carry on reading here. Brain Connected has today shown off some gameplay footage for their upcoming iOS game Somyeols (do not dare ask me how that word is pronounced) which is set to be a charming little puzzle platformer, the successor to Somyeol2D.

The game has the player trying to save all the Somyeeeeoo... I mean, Somyeols, that have been scattered across the universe after their planet blew up. An interesting game mechanic is that the player will control all Somyeols on the screen, so moving one of those green things forward makes the others do the same. The aim is to get as many of them onto rockets at the end of each level.

Expect Somyeol sometime this December for $0.99. Want it on Android? Well I suggest you help Brain Connected make it completely free.

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First image of next BioWare game hits ahead of VGA reveal

Posted: 07 Nov 2011 12:30 PM PST

First image of next BioWare game hits ahead of VGA reveal screenshot

Seat belts? Where we're going, we don't need seat belts.

A new BioWare game will be announced on December 10 during the Spike Video Game Awards, and, by way of Game Informer, we have access to the first teaser image of said project. Sure, why not. Those particles! That dust! I'm not sure what this is going to be, but I am eager to see more.

Our own Jonathan Ross jokingly suggests that it'll be a game where you drive around in the Mako endlessly. Uh, no thanks.

First Look At BioWare's New Franchise [Game Informer]

Battlefield 3 may turn you into an animal murderer

Posted: 07 Nov 2011 12:00 PM PST

Battlefield 3 may turn you into an animal murderer screenshot

In case you've somehow forgotten how mind bogglingly odd PETA are, they've been kind enough to jump up and down, shouting nonsense in hopes that you'll pay attention to them again. Continuing their confused crusade on behalf of animals, they've spotted yet another poor beastie which they hope to exploit for more donations. This time it's a rat. A rat that you kill in Battlefield 3. He doesn't have a name, but I've taken the time to give him one to humanize this poor victim. I shall call him Plague Bearer.

Poor wee Plague Bearer was just minding his own business when a mean soldier stabs him and then throws him away. He doesn't even eat him! It's atrocious. Despicable. Unacceptable. And not in any way real. According to PETA this sort of animal cruelty inspires young men to go and kill animals. We all know, just like PETA, that if you do something in a videogame, you'll probably do it in real life too.

PETA issued this press release in Germany, where young people go around slaughtering animals because they saw it done in a film or a videogame. Shame on you, Germany! Plague Bearer probably had a family! The only silver lining in this terrible situation is the fact that this rat murder happens in the single player campaign which was so forgettable that most people probably won't recall enough of it to be inspired to go and murder their pets. Despite this, PETA still has concerns.

The realistic computer game “Battlefield 3″ treats animals in a sadistic manner. The game gives players the option to kill a rat with a combat knife in the back in order to then lift it by its tail, then toss it away. Killing virtual animals can have a brutalizing effect on the young male target audience. There have been repeated cases of animal cruelty in Germany, where young people kill animals. Inspiration behind these acts often came from movies and computer games.

If any of you have been brutalized because you pretended to kill a rat, let us know in the comments. If you've been brutalized because you pretended to kill lots of humans, who cares? Humans aren't animals apart from 100 percent of the time.

Battlefield 3 criticized by PETA over "animal cruelty" [Bf3blog.com]

Xenonauts dev resumes taking pre-orders, drops PayPal

Posted: 07 Nov 2011 11:30 AM PST

Xenonauts dev resumes taking pre-orders, drops PayPal screenshot

Whilst indie development seems to be really strong on the PC right now, not all indie devs are having an easy time. The troubles endured by the Project Zomboid guys are well documented and Goldhawk Interactive, developer of the X-COM-inspired Xenonauts, has had some problems as well, notably with PayPal whom suspended the company's account.

Those problems may well have passed now, as Goldhawk has now been able to get Xenonauts onto the Desura online marketplace and has now resumed taking pre-orders. The pricing structure has changed, so the game now has a "premium pre-order" of $29.99/£19.99 or a standard pre-order of $19.99/£14.99. Xenonauts was originally priced at $29.99/£19.99, so Goldhawk is offering the option of a $10/£5 refund for gamers who've already parted with their cash.

There's no word just yet about what these "goodies" will specifically be but hopefully they'll be worth the extra cash. Once Xenonauts is released, you'll also have the option of a Steam code for those of you who like your games all in one place. It's been a bit of a bumpy road for the devs, so it would be great to see Xenonauts finally released in the not-too-distant future.

Xenonauts dumps PayPal for Desura, starts taking cheaper pre-orders [PC Gamer]

Phoenix Wright movie is HOLY CRAP THEY NAILED IT

Posted: 07 Nov 2011 11:15 AM PST

Phoenix Wright movie is HOLY CRAP THEY NAILED IT screenshot

I've never been so taken aback by the level of dedication present in a game-to-movie adaptation. The trailer for the Ace Attorney film just is the first Ace Attorney game. Giant red afros on Japanese ladies, full body possession, foggy murders on boats; it's all here. There are even evidence-tossing attacks. The movie looks completely perfect.

I should have expected no less from the great Takashi Miike, part time No More Heroes 2 character and director of Audition, Yatterman, Yakuza, and countless other modern surrealist classics. It's clear that Miike loves his source material, which is a rarity these days when it comes to the directors of videogame movies.

If this film does well, I hope that we'll see more literal game-to-movie adaptations in its wake. Blaster Master, Katamari Damacy, and Super Meat Boy immediately come to mind. How about you? Do you like your game-to-film adaptations softened for the silver screen, or do you take them hard and literal like do?

Dtoid wins $1,000 for Child's Play thanks to uDraw

Posted: 07 Nov 2011 11:00 AM PST

Dtoid wins $1,000 for Child's Play thanks to uDraw screenshot

Last week, THQ invited out members of the press to their 2nd Annual Pictionary Tournament for charity. Destructoid was in attendance where we competed in teams against one another in Pictionary: Ultimate Edition on uDraw in order to win $1,000 for the charity of our choice.

I'm happy to report that Destructoid won! Myself along with Tara Long, Max Scoville and Dtoider Gennhaver kicked ass through three rounds of Pictionary on uDraw. The highlight of the evening was when I had to draw something that would make my team think "Saints Row." The first thing I thought of was to draw a purple penis and Max figured out the answer to within five seconds.

We're donating all $1,000 to Child's Play, which coincidentally, Penny Arcade just started their 2011 annual drive. Child's Play is holding a number of events to help raise $2 million in donations this year and they're already at $450,000 in donations. Make that $451,000 now! You can do your part by visiting their donation page.

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Kinect Sports: Season Two Challenge Pack priced at free

Posted: 07 Nov 2011 10:30 AM PST

Kinect Sports: Season Two Challenge Pack priced at free screenshot

Three weeks after its initial release, Kinect Sports: Season Two has just come out with the first piece in its monthly add-on content. Challenge Pack #1 features a new game mode for each of the six activities already included on the disc. In order to help get the word out about the upcoming Challenge Packs, Rare and Big Park Games are giving out this content for free.

It seems that the developers are looking into the future when it comes to Kinect Sports: Season Two; for both the player and for the longevity of the Kinect Sports brand. The developers have stated that they will provide Challenge Packs like this one, each month until sometime in Spring 2012. No word yet as to the pricing on these future content packs, but it is interesting to see a developer trying to deliver unique content each month to help keep fans happy. It also must give their wallets a workout.

The six game modes will include: Frantic Fielder, Smart Shot, Crazy Kicker, Champion Chip, Cool Ringings and Rapid Returner.

  • Frantic Fielder tests players hand-eye coordination with wacky mascots that throw an unending supply of baseballs to you.
  • Smart Shot combines Brain Age's quick math puzzles with the task of throwing darts at the correct answer.
  • Crazy Kicker is your basic field goal kicking simulator, so players will need to take into account the conditions of the field.
  • Champion Chip challenges players with making chips shots under the changing conditions of wind and different surfaces.
  • Cool Ringings tests players by collecting cow bells for points, while dodging more wacky mascots.
  • Rapid Returner, the player will be tasked with taking on the serves of certain "wacky" opponents at ever increasing speeds.

Don't forget to grab your sweat bands for this one; Challenge Pack #1 is out on Xbox Live right now.

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Sonic returns to the Macy's Thanksgiving Day Parade

Posted: 07 Nov 2011 10:00 AM PST

Sonic returns to the Macy's Thanksgiving Day Parade screenshot

The Macy's Thanksgiving Day Parade in New York City is just as big a holiday institution as having to deal with extended family members who you spend the rest of the year explicitly avoiding. If you ask me, the event should have been permanently cancelled after 2008, because there is no way anyone is going to top Foster's Home for Imaginary Friends' ultimate rickroll.

Anyway, as part of his 20th anniversary celebration, Sonic the Hedgehog will once again be a balloon in the parade. His first and only prior appearance was in 1993, where he earned the distinction of being the first videogame-themed balloon in the event's history. This time, he's appearing in his green-eyed incarnation, but I'm sure he'll be in good company right alongside such endearing icons like... err... the Aflac duck?

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Live show: Rune Factory on Mash Tactics

Posted: 07 Nov 2011 09:30 AM PST

Live show: Rune Factory on Mash Tactics screenshot

Today, Mash Tactics is jumping into the world of Rune Factory: Tides of Destiny. This Harvest Moon spin-off takes adventure to the seas, trading farm tools for weapons at times. Rune Factory veteran, and neighboring Twitch TV streamer, Aria Blarg will be joining Carnage for this JRPG romp.

Mash Tactics airs Monday through Friday at 4pm Pacific. Watch Jon Carnage and Wesley Ruscher let loose with off-the-wall humor and discuss the issues of the day in the live chat on Destructoid's Twitch TV channel. Also, there are videogames being played. Join us for your chance to win prizes, talk to industry guests, and witness all of the glorious antics.

New releases: Modern Warfare 3, Skyrim, MGS: HD & more

Posted: 07 Nov 2011 09:00 AM PST

New releases: Modern Warfare 3, Skyrim, MGS: HD & more screenshot

New releases is brought to you in part by the Destructoid Show this week. Max and Tara are experimenting with a new way to do the show so let us know what you think!

What's looking sw33t to all of you this week? I'm dying for some Modern Warfare 3,  Skyrim and  Metal Gear Solid HD Collection myself.

Wii: The Kore Gang, Heavy Fire: Afghanistan - The Chosen Few, JAWS: Ultimate Predator, The Black Eyed Peas Experience, Deepak Chopra: Leela, Champion Jockey: G1 Jockey & Gallop Racer, Call of Duty: Modern Warfare 3, LEGO Harry Potter: Years 5-7

PS3: Heavy Fire: Afghanistan - The Chosen Few, Champion Jockey: G1 Jockey & Gallop Racer, Metal Gear Solid HD Collection, Call of Duty: Modern Warfare 3, LEGO Harry Potter: Years 5-7, The Elder Scrolls V: Skyrim

X360: SpongeBob's Surf & Skate Roadtrip, Let's Cheer, Self-Defense Training Camp, Your Shape Fitness Evolved 2012, The Black Eyed Peas Experience, Deepak Chopra: Leela, Metal Gear Solid HD Collection, Call of Duty: Modern Warfare 3, Raving Rabbids: Alive & Kicking, LEGO Harry Potter: Years 5-7, The Elder Scrolls V: Skyrim

3DS: Heavy Fire: Afghanistan - The Chosen Few, JAWS: Ultimate Predator, LEGO Harry Potter: Years 5-7

PC: Heavy Fire: Afghanistan - The Chosen Few, L.A. Noire: The Complete Edition, Call of Duty: Modern Warfare 3, LEGO Harry Potter: Years 5-7, The Elder Scrolls V: Skyrim

DS: SpongeBob's Surf & Skate Roadtrip, Call of Duty: Modern Warfare 3: Defiance, LEGO Harry Potter: Years 5-7

JAWS: Ultimate Predator (3DS, Wii)



Your Shape Fitness Evolved 2012 (X360)



Cave Story 3D (3DS)



Deepak Chopra: Leela (X360, Wii)



The Black Eyed Peas Experience (Wii, X360)



Champion Jockey: G1 Jockey & Gallop Racer (PS3, Wii)



Metal Gear Solid HD Collection (X360, PS3)



Call of Duty: Modern Warfare 3 (X360, PS3, PC, Wii)



Raving Rabbids: Alive & Kicking (X360)



LEGO Harry Potter: Years 5-7 (X360, PS3, PSP, DS, 3DS, PC, Wii)



The Elder Scrolls V: Skyrim (X360, PS3, PC)

Mob Rules Games will give donors voting power

Posted: 07 Nov 2011 08:30 AM PST

Mob Rules Games will give donors voting power screenshot

Three former Cryptic Studio employees have banded together to create a new crowdsourcing studio, Mob Rules Games. Rick Dakan, previously the lead designer on City of Heroes, founded the company with Johnathan Wills, who was a software engineer at Google and Cryptic and Austin McKinley, a comic artist who also worked on the Facebook game Cold War Clambake. The developer will accept donations from people and in turn will give them the ability to vote on the direction of their games. They are going to be choosing their first game from a selection of three, based on the votes of their donors. Mob Rules explained the process and its limits.

We won't consult the voters on every little decision. We also won't consult them on every big decision. The Mob Rules developers have a vision for our games and are responsible for making them as fun and great as we can, and design by committee seldom produces stellar results... But there are still plenty of times when there is no obvious right answer or when the opinions of our customers really are the best way to decide what to do next.

It's certainly an interesting route to take, engaging consumers is important and having the opportunity to influence the direction a developer takes is probably something a lot of gamers would be keen to get involved in. I understand why it would have to be boiled down to votes, there's simply not enough time in the day to trawl through every detailed suggestion that they would undoubtedly receive if they made it more open.

With games like Minecraft and Project Zomboid, gamers have shown that some of them are willing to take a gamble on a developer by supporting a game long before it's finished, so perhaps they are ready to invest even earlier. Especially when it gives them some influence over not just one game, but the developer itself. What do you fine folks think? Would you be willing to invest in a new studio with the promise of limited influence?

Ex Cryptic staff form crowdsourcing studio... [gamesindustry.biz]

An Elder Scrolls virgin does it for the first time

Posted: 07 Nov 2011 08:00 AM PST

An Elder Scrolls virgin does it for the first time screenshot

Two years ago, I told the world that I had never played a Halo game. Now, I have another embarrassing confession to make: I am an Elder Scrolls virgin. Well, at least, I was. You see, up until a month ago, I had never played an Elder Scrolls game. I have always wanted to -- I am a fantasy role-playing junkie! -- but just never got around to it.

But with The Elder Scrolls V: Skyrim coming out this week, and the hype machine turned up to full force, I wanted to play at least one of the games in the highly regarded Bethesda series before the newest iteration came out. I am super stoked to play Skyrim, but what if I didn't even like the Elder Scrolls games? I decided to make sweet love to try out Oblivion (the fourth game in the series) to find out.

So, what did I think? Was my first time with the Elder Scrolls a passionate, sexy affair? Or was my experience with Oblivion more akin to the writhing, awkward pool scene in Showgirls -- one that left me sore, bruised, and guilt-ridden?

Create a Lannister!

When I first started playing the game, I was excited that I got to immediately begin designing a character using the surprisingly deep character creation tools. I love creating characters in games. I am not very good at it -- all of my characters look awful -- but at least it is fun to try to design a character that kind of looks like me.

In this case, my character did not look like me.

I have blonde hair, and the game’s “blonde” hair definitely warranted the quotes around the word. As for hairstyles, there was nothing at all that looked like my style. I guess I should have taken that as a compliment, but I was frustrated at the lack of options. And when it came to face shapes? Let’s just say the designers had a much manlier person in mind when designing that feature.

Despite the lack of features, the character that I eventually created looked strikingly like Jaime Lannister from Game of Thrones. And that made me pretty happy.

Imprisoned!

With my Jaime Lannister ready for action, I jumped into the game. Starting in a jail cell, I was immediately reminded of how much the game felt like Fallout 3. I figured this would happen, since both games were created by Bethesda, but I was shocked how similar they really were!

Look, I can pick up everything like in Fallout 3! Look, if I carry too much stuff I will not be able to move! Look, my character feels really short when he runs around!

One thing that didn’t feel like Fallout 3, though, was the immediate appearance of ...

OMG PATRICK STEWART!

I think there is a rule that any videogame that stars Patrick Stewart is automatically awesome. The guy has a great voice, and it fit in perfectly as the voice of noble Emperor Uriel Septim VII.

I was happy to be playing next to Patrick Stewart as he guided me through the opening dungeons to help me escape my dark and dreary prison. With the Emperor by my side, I knew I could take on anything! I could destroy any enemy! I could overcome any obstacle!

I could ...

OMG PARTICK STEWART IS DEAD!

Oh hell no. While journeying through the game’s opening dungeon, Uriel Septim was unexpectedly stabbed by a random enemy soldier and killed. Dag.

He did give me the Amulet of Kings, whose delivery became the motivation for my first mission, but, man, losing Patrick Stewart that early in the game was a risky move.

At the very least, I knew Elder Scrolls IV had balls.

The vast world of Cyrodiil

Once I emerged from the game’s opening dungeon, I was excited to see what the open world had in store for me. The one thing I knew about the Elder Scrolls games was that they were known for having huge, breathtaking worlds that you could fully explore.

I was definitely impressed by Oblivion’s scope ... but was a little shocked by the game’s graphics. They weren’t bad by any means, but, man, they were certainly dated. For the time, though, I can imagine that the graphics blew people away. The size of the world, the details of the environment -- it must have all been very impressive.

But when compared to games released today, the game didn’t look that great. Which made exploring the lush forests, populated villages, and dark caves a little less exciting. Games like this really benefit from jaw-dropping graphics.

But, again, I appreciated everything about the graphics ... even if the dated textures scared me a little bit.

THERE IS SO MUCH TO DO!

I knew there was going to be a lot to do in Oblivion, but I had NO idea there would be so much!

After running around the game’s world for a bit, I decided to walk into Imperial City.

My God. I had no idea the city would be so huge.

Not only is the capital city separated into multiple districts, each section is composed of a huge amount of locations, characters, and general things to do! When I walked into the market, for example, there were dozens and dozens of different shops and inns, each filled with NPCs, some with individual sidequests to complete!

At first, I was so overwhelmed that it almost turned me off. But as I started wandering through the city, I began to fall in love with everything.

I loved all the characters I could meet and interact with. I loved all the stuff I could buy. I loved all the quests I could take part in. It was all so much fun.

In fact, I was so sucked into the happenings at Imperial City that I didn’t leave for hours. Seriously, my first five or six hours of playtime were entirely within the walls of the city. Whether I was competing in the arena battles, following a shady merchant at night to discover his dark secret, or hitching a ride on a pirate ship, I was absorbed in all the amazing, interesting stuff I could do!

At one point, I almost forgot about the enormous world waiting for me outside.

Speaking of outside ...

Once I finally decided to give up on the sidequests and actually deliver the damned Amulet of Kings Uriel Septim gave to me, my personal Jaime Lannister was ready and equipped to take on the big, bad world of Cyrodiil.

My immediate thoughts as I started to explore:

“Damn, this game is big.”
“Damn, wolves are annoying.”
“Damn, riding a horse is awkward.”
“Damn, swimming in this game is unrealistic.”

Seriously, swimming didn’t make any sense in Oblivion. I do appreciate that you had to “hold your breath” by carefully watching your slowly depleting air meter, but, outside of that, nothing else made any sense.

“Swimming” didn’t feel like swimming at all. When my character was in water, he moved around just the same as he would on land. When on top of the water, it felt like I was floating on its surface, which, funny enough, I could actually do later with a helpful and cool spell.

It may seem like a small thing to be annoyed by, but the unrealistic swimming really bothered me when I was running through the world.

I did love hiding underwater to avoid attacks from enemies, though. Glass half full!

Fighting and spells!

My favorite things about Elder Scrolls IV: Oblivion were the fighting and spells. I loved fighting and casting spells in the game. Loved.

At first, I thought fighting with a sword and shield in first-person would be awkward at best and completely disorienting at worst. Come to find out, it was neither! Fighting in the game was actually really great! And fun! Exclamation points!

After a little practice, I was blocking blows with my shield, swinging my sword, and casting fire and healing spells with the best of ‘em. I was obsessed with the fighting and would genuinely look forward to every battle in the game.

Don’t even get me started on the Imperial City arena. I DIDN’T WANT TO EVER LEAVE!

Have a seat ... IN THIS WALL!

Oblivion was filled with small, expected glitches that didn’t bother me in the least, but there was one that was equal parts hilarious and infuriating that it deserves a quick mention.

After becoming weirdly fascinated with the fact that you can sit down on chairs, stools, and benches in the game, I decided to do it all the time -- I really liked watching the strange third-person sitting animation.

As I wandered through one of the game’s many complex, impressive dungeons, I saw a random bench sitting against the wall. I decided to sit on it.

Upon standing, though, my character got trapped inside a wall. For some strange reason, Jaime Lannister decided to stand up on the wrong side of the bench, trapping me inside the walls of the dungeon.

It was hilarious to run around the inside of the walls ... until I realized I couldn’t get out and had to restart from my last save.

Argh.

Horse armor

I did not buy this.

Seriously, who would buy this?!

Extremely satisfied

Overall, I had a great time with my first Elder Scrolls game. I was a little distracted by some of the game’s more “colorful” moments (the clunky menus, the dated graphics, the weird glitches), but those details were nothing compared to way I felt as I wandered around the enormous world and discovered its mysterious, sometimes beautiful secrets.

I had such a good time playing my first Elder Scrolls game, that I am actually bummed it took me this long to finally experience the highly regarded series.

Now that I have lost my Elder Scrolls virginity, I can now walk into my date with Oblivion’s much hotter cousin Skyrim with the confidence of a strong-jawed, cocksure advertising executive.

The dragon candles are lit. The romantic lute music is playing. My chainmail is off.

I am ready for action.

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Mega64 teaches you how to be a badass

Posted: 07 Nov 2011 07:45 AM PST

Mega64 teaches you how to be a badass screenshot

Ubisoft once again tapped the Mega64 crew for a commercial deal, this time for Ghost Recon: Future Soldier. I was a little taken aback by how straight the boys were playing this particular video. Didn't seem to have that ol' Mega64 je ne sais quoi.

Then I got to the 1:15 mark and was like, "Oh, okay, there we go!"

Mega64: GHOST RECON FUTURE SOLDIER Commercial [YouTube]

The Jimquisition: Will Grand Theft Auto V have no balls?

Posted: 07 Nov 2011 07:30 AM PST

The Jimquisition: Will Grand Theft Auto V have no balls? screenshot

Grand Theft Auto IV turned the GTA series into something more serious and dark, removing a lot of the ribald humor and outrageous gameplay. Some have said this caused the series to get too tame, and have already complained that GTA V's trailer hints at more of the same. So, has GTA lost its balls? Will GTA V be tame? Does it matter?

Let the Jimquisition form your opinion for you!

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