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- Topless, Tattooed Yakuza Star Playable in Binary Domain
- [G*Star 2011] Firefall
- Review: Otomedius Excellent is Closer to "Passable"
- [G*Star 2011] Guild Wars 2
| Topless, Tattooed Yakuza Star Playable in Binary Domain Posted: 09 Nov 2011 09:14 AM PST Kazuma Kiryu, the main hero of Sega’s Yakuza series and a man you generally wouldn’t want to mess with, just got that little bit more tough — apparently he’s going to be a playable character in Binary Domain, the upcoming third-person shooter that’s being made by the Yakuza team. Kiryu isn’t playing a role in the campaign mode, though — only in online multiplayer, where he’ll appear in a white, Scarface-like suit when playing for the government side and a Rambo-ish getup (complete with bandanna and topless, tattooed upper body) when fighting for the resistance. “Since this is from the Yakuza team, after all, we figured we’d offer this as a present and as a symbol of the spirit we’re putting into this,” producer Toshihiro Nagoshi told Famitsu magazine. “Some people may see him as too out-of-place in this near-future setting, but the game is set in Tokyo, after all — I don’t think it’ll feel that strange. I hope you have fun having him go crazy on people.” Binary Domain is due out for the PS3 and Xbox 360 on February 14 in the US and February 16 in Japan. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
| Posted: 09 Nov 2011 09:14 AM PST
With G*Star 2011 just hours away, I somehow found the pictures of the various models Red 5 Studios Korea hired for the show. Do not ask me what I typed in Google, I did not! Which belle is your favorite? Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
| Review: Otomedius Excellent is Closer to "Passable" Posted: 08 Nov 2011 09:11 PM PST I honestly have no idea how I got through the first few video games I played during my childhood. I’m not just talking about the NES stuff from the mid-’80s, but games like the Smurfs for the Atari 2600. Assuming my memory is correct, there’s a random fence that, if you didn’t jump over in precisely the right way, meant instant game over. And somehow, I had put up with that damn instant death fence — again and again. I’m not sure whether I did so because I was a very perseverant child, or if I simply had nothing better to do than try-and-try-and-try again. Back then, video games for kids were simple, crude, and a bit on the cruel and unrelenting side. Nowadays, kids games have dialed down the cruelty to the point where failure is not only not an option, but it’s not really even acknowledged. But even though they’ve become easier, they have not progressed much in terms of being less janky. It sort of makes sense for some Flash game on a NickJR or Disney XD website to look like it was made in some high schooler’s programming class, but when you see uninspired characters, repeated assets, and horrible glitches in a retail game meant for a home console, it’s downright disheartening. So it’s nice to see that while Sesame Street: Once Upon A Monster still adopts the lack-of-failure motif, it’s within a game that looks like people cared about its craft. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
| Posted: 08 Nov 2011 03:10 PM PST
I am guessing much of the information has already been discussed over the year, with the G*Star 2011 trailers being recycled from a past English video (link) as well. Anyway, I am most certainly impressed by the Korean text and voice overs. Spot any new stuff yet? Videos courtesy of ThisIsGame.com. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
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