Saturday, October 8, 2011

New Games

New Games


Dragons come to Minecraft!

Posted: 08 Oct 2011 04:00 PM PDT

Dragons come to Minecraft! screenshot

Although Minecraft is getting closer to launch, Notch isn't resting on his laurels. He had a surprise for his twitter followers, as revealing a new creature he's been working on. Yep, it's a dragon. It's an albino dragon right now, though. While Minecraft always reminds me of playing with Lego as a kid (and as an adult, I must admit), this latest creation really does look like it belongs perched on a castle tower, terrorizing little yellow men. I still think it's less terrifying than the squid.

I haven't played since 1.7, but I'm sorely tempted to play again and check out the early 1.9 build. I might even rejoin my old creative server and finish my "City of Tomorrow". I bet a dragon would love to destroy that. Hopefully we'll see more dragons at MineCon, this November. Of course the important question we all want to know is -- will we get to ride the dragons? At this point, Notch is keeping schtum.

 

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Here's a pretty thing: LoTR Online gets a Mithril Edition

Posted: 08 Oct 2011 02:30 PM PDT

Here's a pretty thing: LoTR Online gets a Mithril Edition screenshot

Back in the summer of 2010 Lord of the Rings Online developer Turbine announced that they'd be taking their flagship MMOs on a trip to the increasingly popular free-to-play model. It was, and still is, all the rage and so far it's worked quite nicely. Alongside that business model however, a new retail edition has been announced with some pretty nifty goodies.

The MMOs Mithril Edition, retailing for $29.99, will include a starter guide, install discs, a keyboard map, a set of bonus quests, 2000 points to spend in the in-game store, and an exclusive mount, the Steed of the Horse-lords. With the recent launch of the new Rise of Isengard expansion, this seems like a pretty stellar way to get started with one of the better free MMOs on the market. 

Mithril Edition of Lord of the Rings Online now up for grabs [Massively via VG247]

 

DICE: There's a market for Mirror's Edge 2

Posted: 08 Oct 2011 12:00 PM PDT

DICE: There's a market for Mirror's Edge 2 screenshot

Parkour platformer, Mirror's Edge, might have a shot at getting a sequel. DICE producer Patrick Liu believes that people are ready for a second game. The original was a critical success, but unfortunately not a commercial one. However, Liu seems confident that a sequel is viable.

We see that there's a huge fan following, it's almost like a cult! And we know what strengths we had, and what weaknesses we had in that game. If we were to release a new game, we'd know what to improve and how to reach a broader audience. So I definitely think there's a market there.

The stylish dystopia and exciting parkour sequences of the original endeared it to me, but the combat felt tacked on. It was a game with a lot of potential and really deserves another chance. There were reports of a sequel being in the works up until February this year, but EA postponed it indefinitely. EA hasn't indicated it's changed it's mind, despite seeing the franchise as important.

DICE: Gamers Are Ready For Mirror's Edge 2 [Spong]

Win $100 and meats in this Techno Kitten giveaway

Posted: 08 Oct 2011 11:30 AM PDT

Win $100 and meats in this Techno Kitten giveaway screenshot

[Update: Contest extended!]

YES! You read that right! The awesome people behind Techno Kitten Adventure want to give you money and delicious meat products. DELICIOUS! MEAT! PRODUCTS! Don't know what Techno Kitten Adventure is? It's a runner-style game where a cat flies through levels to crazy techno music. You can get the game on the Xbox Live Indie Channel for 240 MS Points and free on iPhone and iPad devices. The game has received multiple updates, with the latest being the "Meat Pack" add-on content.

We're picking three grand prize winners where each winner will receive:

  • AN ASSORTMENT OF MEATS!
  • $100 cold hard cash
  • Plastic Kitteh hand-molded custom-painted Techno Kitten Sculpture
  • Techno Kitten Adventure Tshirt
  • Stickers

To enter, we want you to submit a creative Techno Kitten Adventure "Meat Pack" inspired video over on the Techno Kitten Facebook page (make sure you Like the page!) There are no restrictions to what you do in the video, just remember it needs to related to Techno Kitten Adventure and meat in some way. We'll be looking for the best three submissions to give the prizes to.

Really, anything goes so long as it's safe for work. Some ideas I came up with include dancing with your pet cat to loud techno music or eating meat while raving to loud techno music. The entire concept is open to your interpretation. You get the idea!

Three second place winners will get a Plastic Kitteh sculpture, shirt and stickers. Three third place winners  will receive a shirt and stickers.

You have until October 9 at 11:59PM CDT to enter and contest is open to anyone with a US based address that the prizes can be shipped to. Good luck!

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TtWaV teaser: Sony's online sucks now?

Posted: 08 Oct 2011 11:00 AM PDT

TtWaV teaser: Sony's online sucks now? screenshot

The next episode of Talking to Women about Videogames went long; 40 seconds too long to be precise. Those 40 seconds had to be cut, but that doesn't mean you don't get to see them. We slapped this all important deleted scene into a video of its own, sort of like a 40 second, less funny version of Wake Up Ron Burgundy. I hope you like it. 

The topic of next week's post will be Sony's ever evolving online practices, specifically the potential for all of their future games to require online passes, and the the PS Vita 3G model's chances for daily download caps. Sony has quite the history of inspiring vengeful consumers to strike back at their attempts to control how their consoles and games are used post-purchase. With these online passes and data caps, it looks like that history might be bound to continue. In fact, people are have already found a brassy work around for the PS3's new no-sue agreement. I wonder how long it will take for them to get around Sony's other attempts to control how their consoles are used?

And how about you? Are you planning to rise up against download caps and online passes, or are you ready to jam with Sony's controlling ways?

Past Episodes:

Talking to Women about Videogames: 3DS 2nd nub panic

Talking to Women about Videogames: Gears 3 isn't perfect?

Talking to Women about Videogames: Sexy vs. sexist?

Talking to Women about Videogames: What makes you want?


 

Review: Worms Ultimate Mayhem

Posted: 08 Oct 2011 10:00 AM PDT

Review: Worms Ultimate Mayhem screenshot

The Worms series has worked well as a downloadable franchise, finding a good home on Xbox Live Arcade and PlayStation Network. Fans of turn-based strategic combat have enjoyed the simplicity and fun of the series, and as such, the titles have sold well.

For its newest iteration, Team17 has taken a step forward by adding a slew of new options, while simultaneously taking a step back.

Worms Ultimate Mayhem (PC, PlayStation Network, Xbox Live Arcade [Reviewed])
Developer: Team17 Software Ltd.
Publisher: Team17 Software Ltd.
Released: September 28, 2011 (PC, XBLA) / Q4 2011 (PSN)
MSRP: $14.99 (PC) / TBA (PSN) / 1200 Microsoft Points (XBLA)

For the uninitiated, Worms is a turn-based, pseudo-strategy title in which one faction tries to take the other out with a variety of terrain-destroying weapons and maneuvers. Most previous entries have been presented in a 2D side view, but some, like this one, are in 3D.

The first time you boot up the game, a bizarre video begins, explaining the world of Worms but not quite how you play. The tutelage is instead left to a very lengthy tutorial mode, which is thankfully separate and optional from the main game, as it tends to last almost as long as some of the actual story missions. Though the tutorial usually only provides you with one or two team members, the story mode gives you a few more.

To call Worms Ultimate Mayhem a new game is a bit of a misnomer. The title is actually a re-packaging of both Worms 3D and Worms 4: Mayhem from the PS2/Xbox/GameCube days. There is a lot of material here, but for most fans of the franchise, not a lot of it is new. All of the story missions from Worms 3D (and most from Worms 4) are here with no enhancements or anything. Not that anyone plays the Worms titles for the single-player mode, but it is of note in this situation.

In fact, there are six different modes for single player -- quick match, two story modes, two challenge modes, and a tutorial. While they offer a variety of mission types, the controls take all of the fun away from them. You have missions where you're set to steal tools or destroy enemy bases, but the slow, plodding manner in which worms maneuver, coupled with the turn-based style of gameplay, makes for very long, boring missions.

The 3D is the game's biggest hindrance. The camera view, even in first-person mode, doesn't allow for careful lining up of shots; once a shot is made, sometimes the view restricts you from seeing the impact of your hit or how much damage your foe has taken. Likewise, the terrain destruction is greatly reduced, which eliminates any of the tunneling aspects of the previous entries, as well as the fun of creating huge craters in which to lose enemies.

Speaking of enemies, I know they are worms, but do they really have to have the same brains as those creatures? The enemy AI in single player is terribly inconsistent. Either the worms have perfect aim, taking you and your team out with the ease and skill of master trick shooters from the cast of Wanted, or they turn into Ernest P. Worrell and blow themselves up.

But like I said, no one plays Worms for the single-player mode. Multiplayer is where it is, with plenty of new maps and weapons to try out locally or over Xbox Live. About the only real addition to the game is the well-done variety of maps upon which to terrorize your opponents, but again, the camera and pacing prevents any real sense of accomplishment beyond "wow, I finally hit them."

There's a decent amount of customization involved, allowing you to deck out your team in your own style of outfits, accents, and the like, with more options earned by completing missions or buying more materials with coins. While they ultimately serve no real purpose other than to distinguish the players, they do offer the opportunity to create worm teams completely unique from any other.

Worms Ultimate Mayhem is truly a strange beast. As a fan of the series, I really wanted to enjoy myself, but the constant fighting with the camera, poor enemy AI in single-player, and terrible pacing keep this one from the top of my list of strategy shooters. It's not terrible by any stretch of the imagination... it's just not very good, either.

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Algebraic! Pokemon spoof video by Adventure Time crew

Posted: 08 Oct 2011 09:00 AM PDT

Algebraic! Pokemon spoof video by Adventure Time crew screenshot

Do you like Pokémon? Do you like Adventure Time? Do you like Pokémon in your Adventure Time? Do you like Adventure Time in your Pokémon? Do you like peanut butter in your chocolate?

Adventure Time creator Pendleton Ward and series artist Natasha Allegri got together to make this cute little Pokémon parody, which was posted on Pen's YouTube page. It's cute, it's short, it's an immature fart joke... and I love it! Who wouldn't love to see a Pokémon reboot done in this style?

Flix for Short: Pikapew Poop Chu [Flixist]

GLaDOS makes the iPhone 4S better

Posted: 08 Oct 2011 08:00 AM PDT

GLaDOS makes the iPhone 4S better screenshot

Apple recently showcased the Siri personal assistant software for use with the new iPhone 4S. Apple missed a great opportunity to collaborate with Aperture Science for the vastly superior GLaDOSiri app. This is sooooo much better.

Apple - Introducing GLaDOSiri on iPhone 4S [YouTube]

Review: Spider-Man: Edge of Time

Posted: 08 Oct 2011 07:00 AM PDT

Review: Spider-Man: Edge of Time screenshot

Spider-Man: Shattered Dimensions was better than many licensed games on the market, but it certainly wasn't anything special. At the very least, it included a wide range of recognizable Spider-Man villains and a flowing combat system that, while fairly mundane, got the job done. 

A year later, Beenox is back with Spider-Man: Edge of Time, and a unique design perspective. While sequels tend to get bigger and more ambitious, Edge of Time seems to think that scaling everything back is the way to go. 

It really isn't.

Spider-Man: Edge of Time (PlayStation 3, Wii, Xbox 360 [reviewed])
Developer: Beenox
Publisher: Activision
Released: October 4, 2011
MSRP: $59.99

Spider-Man: Edge of Time reduces the amount of playable Spider-Men from four to two this time around, focusing purely on the "Amazing" era Spidey and his 2099 alternative. Following a battle with Anti-Venom in which Peter Parker is killed, 2099 Spider-Man finds himself in a situation where he can alter history, putting a stop to the plans of a nefarious CEO who happens to be voiced by Val Kilmer.

Most comic book games realize that the key to success is to give the fans as many character appearances as possible. Shattered Dimensions provided a good selection of villains for fans to get excited over, while the upcoming Batman: Arkham City has gone crazy with classic enemies and cameo appearances. It seems so strange, then, that Edge of Time does away with that driving principal entirely. 

With time in disarray, most of Spider-Man's villains were altered to not become villains at all. Aside from Anti-Venom, we only meet two other opposing Spider-Man characters -- a weak-willed and unimposing version of Dr. Octavius and a "fake" Black Cat. Although the game hints at cool alternative versions of established characters, we never see anybody. We don't get to meet the superhero version of Scorpion or see Mysterio as a successful Hollywood director. The alternate timeline full of interesting, potentially hilarious new takes on Spider-Man characters is never actually seen, since the whole game takes place in a single building. The game's two biggest villains were actually created by Beenox, further taking the game away from anything that would satisfy comic book fans.

Rather than open up the game beyond Shattered Dimensions, Beenox pulled everything back with Edge of Time, perhaps further back than any comic-based game has gone. The entire thing takes place in a single office tower full of small corridors and big, arena-like rooms. Progress mostly consists of pulling switches to open doors or finding enemies that hold keys to open other doors. It's the kind of back-and-forth, humdrum structure we've seen in games since the nineties and the type of experience that was a dime-a-dozen in the last generation of games. 

Using tried-and-tested Spider-Man mechanics, players press and hold the shoulder button to web-sling, or tap it to instantly pull Parker/O'Hara to a pre-set location. Pushing the Spider-Men toward a wall will also cause them to stick to it, at the cost of having a camera that occasionally fails to cope with the new perspective. There are moments in the game that conspire to force players to use these skills, but most of the environments are so small and tight that it's impractical to swing around on a web, thus eliminating the need for one of Spider-Man's most iconic abilities. 

The combat system is relatively unchanged from Shattered Dimensions, using button mashing commands to perform close attacks, long-ranged power attacks, and shoot web projectiles. Although the Amazing and 2099 characters perform slightly differently, general control remains the same for both of them. The Spider-Men can also create a "Time Paradox" that freezes enemies around them for a limited amount of time, or initiate a super-speeding focus mode that makes Parker faster and causes O'Hara to deposit distracting clones of himself. As with Dimensions, it's a combat system that remains wholly unimpressive and derivative, but similarly fails to offend. 

As is custom, each Spider-Man can be upgraded with experience points found in the environment or won from enemies. These add new skills that make use of a stamina meter, as well as extra strength to existing combat maneuvers. In addition, health and stamina is enhanced by collecting Golden Spiders, found hiding in the environment or earned via combat challenges. 

The big selling point for Edge of Time is the idea that actions in one timeline affect the world in another, as Peter Parker and Miguel O'Hara fight in both the present day and the future. However, none of this actually happens in-game. Players don't get to choose which Spider-Man they play, and any "consequences" are scripted. Carefully chosen marketing words make it sound like you'll have a dynamic, time-swapping adventure, but that's not the case. This is a linear, straightforward game, with players forced to play as both Amazing and 2099 Spider-Man at set intervals. 

Generally, Beenox does just enough for its game to be considered playable while refusing to ever rise above its station as a quickly produced cash-in. As far as those types of games go, Edge of Time is fairly decent, but those are some incredibly low standards. Edge of Time seems happy to be a king of the flies, rather than ever striking out to be something impressive or special. Throw in a bunch of unskippable cutscenes and awful checkpointing (with checkpoints usually occurring right before some of those aforementioned cutscenes) and you've got a recipe for a typical, mediocre, pointless licensed experience that paints by numbers without regret. 

Spider-Man: Edge of Time isn't unplayable and it's not the worst title on the market, but it's not remarkable in the least. The lack of even basic ambition confuses me, as I can't fathom why Beenox thought we only needed Anti-Venom as a recognizable villain alongside two characters the studio invented itself. Most games of this nature earn some good grace by at least providing a bunch of famous characters to meet, but setting the whole game inside a boring corporate headquarters and having Spider-Man face off against droves of repetitive robot enemies doesn't cater to anybody.

Videogame fans want something more engrossing and comic book fans want something with more fan service. Spider-Man: Edge of Time satisfies neither demographic, and can safely be ignored by everybody.  

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Dev: Big iOS publishers 'buy their way to the top'

Posted: 08 Oct 2011 06:00 AM PDT

Dev: Big iOS publishers 'buy their way to the top'  screenshot

An independent developer has accused big companies of abusing iTunes, pushing small studios out of the market by buying their way to the top of the charts. The allegations are leveled by Future Games, responsible for the mobile game Hungry Shark. 

"Any developer who hasn't already had a hit on the app store faces that challenge, 'can I get anybody to play it in the first place?'," said MD Ian Harper. "I think if you can get people to see you're in with a fighting chance, but the issue nowadays is lots of big social media games companies are coming into iPhone and buying huge numbers of CPI [cost-per-install] installs and advertising, essentially buying their way up the charts, which really kind of crowds out the space for other people quite a lot."

Future Games isn't just complaining, however, and is using its Future Games Network technology to help out smaller games. The studio cherry-picks quality Apps to push as part of what Harper calls "general moral helpfulness." He hopes to provide an alternative to developers going "cap in hand" to major publishers like Chillingo, which is nice of him. 

iOS publishers "buying their way up the charts" [GI.biz, thanks de5gravity]

That's So MMO!: Dark Age Decade

Posted: 08 Oct 2011 05:00 AM PDT

That's So MMO!: Dark Age Decade screenshot

Greetings and salutations, MMO fans! A glance at the sundial tells me it’s time for a look back at the week in persistent gaming. So, without further ado -- let’s see what’s new.

 

“Mythic Modernizes” My goodness, look at the time! Has it been a decade already? BioWare Mythic’s Dark Age of Camelot is celebrating 10 years online this week and has been dusting off and revamping gameplay over the past few months in preparation. A “New User Journey” is being crafted which will “create hubs which will teach players important lessons about ... gameplay while getting them ready for RvR warfare.” Character progression and quests are receiving a make-over and according to developer Kai Schober, “In these classic areas, and many others throughout the realm, you will find a more modern approach to ancient life. New adventures in a familiar setting are waiting for your swords, your staves and your bows.”

An injection of BioWare-style role-playing with varied and “difficult moral choices” is also promised. Is the Renaissance movement finally creeping into the Dark Ages? It may be worth investigating.

 

“Winter Wonderland” Now that Cryptic has been bought out by free-to-play MMO publishing house Perfect World Entertainment, the company’s Neverwinter RPG is being re-designed as a F2P MMO and has been delayed to late 2012. The game will use 4th Edition D&D rules and feature action-based gameplay ala Nexon’s Vindictus. Cheetos and polyhedral dice not included.

 

“'I'm Sorry' state of affairs” Hilmar Veigar Pétursson, CEO of CCP (say that three times fast) has apologized to the EVE Online player community for the company’s recent missteps, lackluster updates and pricing shenanigans. Pétursson says "The estrangement from CCP that many of you have been feeling of late is my fault, and for that I am truly sorry” and promised, “Good things are coming. They always do when you learn from your mistakes.” Meanwhile, Senior Producer Arnar Hrafn Gylfason outlined a new Winter Expansion with ‘More programmers, more testers, more designers and more artists than ever working on bringing you meaningful and engaging improvements and additions to EVE.” Crow has been eaten. Will players forgive?

 

“Twist of Fate” DC Universe Online’s fifth update, “Fate of the Fortress,” has landed on SOE’s MegaServers. The free add-on allows a group of eight players to venture into Brainiac’s stronghold with the aid of best buds Superman and Lex Luthor. 30 new weapons are also available as well as a Batcave PvP arena and player Dueling. DCUO goes F2P later this month. That’s a price-point I can get behind.   

 

“Bird droppings” Final Fantasy XIV’s giant 1.19 patch has gone live and aims to right the listing airship with an injection of fresh tutorials, new quests and enemies, party size changes for instanced raids, new dungeons and, uh, rentable chocobos and chocobo escort missions. Wark!

 

“Big hack attack” What the hack is going on with EverQuest? It seems SOE’s venerable fantasy MMO is suffering from a slew of unscrupulous hackers and the tiny development team is too busy working on expansion content to do much about it. Once EQ’s 17th add-on, “House of Thule,” ships on October 12th them dastardly haxorz better run for the hills!

 

“People Mover” Here’s one to put on the ol’ radar. Upcoming sandbox MMO, The Repopulation is set in a sci-fi universe on the planet Rhyldan and finds mankind on the brink of extinction. It’s up to the clone colonists (read: players) to survive in the midst of a three-faction civil war. Stand-out features include an extensive City Building System and vehicle-to-vehicle combat. Just don’t mention Tabula Rasa or Auto Assault. That’d be downright bitchy.

Alright, my little bandits and bugbears it’s time for me to scoot on out of here. Have a lovely Cloumbus Day weekend and keep it logged in.

----

David Moore co-runs torwars.com, a site focused on all things Star Wars: The Old Republic, and has run the site gamebunny.com for the past ten years.

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Live Show: Saturday Morning Hangover stays awake

Posted: 08 Oct 2011 05:00 AM PDT

Live Show: Saturday Morning Hangover stays awake screenshot

[Tune in to Saturday Morning Hangover every Saturday at 10am Pacific for the latest Xbox Live Indie Games, co-op play and assorted hijinks. Hosted by Conrad ZimmermanJordan Devore and the lovely Katrina. We have a couch! Come join us live on Destructoid's Twitch.tv channel!]

Sleep? We don't need sleep. It's Saturday Morning Hangover time over on Destructoid's Twitch.tv channel. Join myself, Jordan Devore, and Katrina as we check out the week's Xbox Live Indie Games for your viewing pleasure. It's going to be ... yeah.

As per ancient tradition, we'll be playing something else during the second half of the show. What exactly that is will be up for you to decide, so you had best show up and yell names into the chat. Watch the caps, though, or you'll be eaten alive by our all-seeing, all-knowing robot guard.



Green Man Gaming pulls EA games from shelves

Posted: 08 Oct 2011 04:00 AM PDT

Green Man Gaming pulls EA games from shelves screenshot

Digital distributor Green Man Gaming has yanked Electronic Arts games from its virtual store shelves around the world, except for the United Kingdom. It is the second service to do this, with games controversially disappearing from Steam earlier this year. 

"Bad news folks, we very unfortunately have to pull down EA products from sale in all regions except for the UK," said GMG's community manager. "We're currently in talks with EA to see if this can be changed, however I can't give any kind of guarantees aside from saying as soon as I know something I will let you know too."

Any page with an EA game on it bears the message, "Due to contractual obligations, we are only able to advertise this product in Pounds Sterling."

EA has butted heads with Valve over how downloadable content is sold to customers. The publisher wants to do everything in-game, but Steam requires DLC to be sold through the store. It's unclear if this issue is the same with GMG, but EA's recent combative stance against pretty much everyone in the world is likely at the heart of the issue. 

Green Man Gaming pulls EA titles [Edge]

S.T.A.L.K.E.R. 2 to get always-on DRM

Posted: 08 Oct 2011 03:00 AM PDT

S.T.A.L.K.E.R. 2 to get always-on DRM screenshot

S.T.A.L.K.E.R. 2, sequel to one of the most tense and hardcore shooters on PC, will be adopting the controversial "always-on" DRM scheme. Following in Ubisoft's tracks, GSC Game World will demand a constant online connection to verify copies of the game aren't stolen.

"Protection from piracy? Part of the content will be located on the server and downloaded as the game progresses. Permanent internet access is required," revealed studio head Sergey Grigorovich in an interview. "Text information, code and quests will be loaded through that connection.

"Software piracy is an issue for us, we try to fight it, but within reason. If people can not afford a licensed version, it is to our advantage if they download a pirated copy, and then want to buy a license. In Ukraine, there are different products that people love so much that they buy a license in principle. We want to create just such a product."

Getting people to love your game enough to buy a license is going to be harder when you put in DRM with a known history of pissing off large chunks of the audience. I can't say it fosters much love when I need to keep "checking in" with a company, like a criminal on parole. 

S.T.A.L.K.E.R. 2 Will Have Always-On DRM [Gamespy, thanks de5gravity]

NIS: Stores don't want to sell non-AAA 3DS games

Posted: 08 Oct 2011 02:00 AM PDT

NIS: Stores don't want to sell non-AAA 3DS games screenshot

Cave Story is coming to 3DS, which is exciting news for fans of the cult smash platform title. However, publisher NIS America isn't exactly jumping for joy. President Haru Akenaga is worried about the game, claiming NIS delayed Cave Story 3D because retailers wouldn't want to sell it.

"I’m really worried about sales for Cave Story," he confessed. "It’s not the quality of the game, it’s the market. Actually, we could have released the title in the summer of this year, but the market was not great then.

"Almost all of the retailers did not want to carry 3DS titles that were not AAA titles. That’s why we postponed the release of Cave Story until the market conditions improved. Now there are many big titles coming and that should be better for 3DS. I hope Cave Story will have reorders and always have a spot on store shelves."

Dtoid editor Tony Ponce refutes this claim, citing he's seen far too many copies of Bust-A-Move 3D in stores. Personally, I'm surprised by this, if only for the fact that I didn't think the 3DS had any "AAA" titles on shelves, outside of Ocarina of Time. How curious. 

NIS America Talks About Neptunia’s Success And Concerns For Cave Story [Siliconera]

id Software: PC isn't the market leader anymore

Posted: 08 Oct 2011 01:00 AM PDT

id Software: PC isn't the market leader anymore screenshot

id Software's history with PC gaming led gamers to believe that RAGE's computer-based version would be a worthy product. Unfortunately, it released to the tune of angry customers thanks to it looking like garbage and running like sh*t for a lot of people. id's Jon Carmack isn't thrilled about it, but he isn't too heartbroken -- PC just isn't that important anymore. 

"We knew that all older AMD drivers, and some Nvidia drivers would have problems with the game, but we were running well in-house on all of our test systems," he said. "When launch day came around and the wrong driver got released, half of our PC customers got a product that basically didn't work ... Issues with older / lower end /exotic setups are to be expected on a PC release, but we were not happy with the experience on what should be prime platforms."

However, Carmack is unrepetent about disappointing PC gamers who expected a quality product, stating that you can design a game to work properly on consoles or high-end PCs, but you can't do both. Since id no longer considers the PC important, it chose the former: "You can choose to design a game around the specs of a high-end PC and make console versions that fail to hit the design point, or design around the specs of the consoles and have a high-end PC provide incremental quality improvements. We chose the latter."

"We do not see the PC as the leading platform for games. That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version.

"A high end PC is nearly ten times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform ten times as powerful would be an inferior product in almost all cases."

Maybe the PC would get more market share if developers stopped releasing shitty, poorly optimized ports on it. Just a thought. 

Why Was The PC Launch of Rage Such A "Cluster!@#$"? [Kotaku]

 

Lights Out: RAGE, Sony passing the buck and Xbox TV

Posted: 07 Oct 2011 11:30 PM PDT

Lights Out: RAGE, Sony passing the buck and Xbox TV screenshot


[Lights Out: A Destructoid Newsreel is a video series highlighting a selection of Destructoid staff and contributors, featuring a discussion of the biggest gaming news of the week over a spirited round of Team Fortress 2. You can play with Destructoid on their TF2 Server - http://dtoid.it/tf2server]

In this week's edition of Lights Out, Brett Zeidler once again demonstrates that he is a superior life form because he has cable television. Bask in his glory.

His majesty joins Jordan Devore and myself as we talk about issues plaguing the PC release of RAGE. We also touch on the sticky subject of online passes as Sony jumps on the bandwagon and how Microsoft wants total control of your TV.

The Daily Hotness: Glover returns... kind of

Posted: 07 Oct 2011 04:59 PM PDT

The Daily Hotness: Glover returns... kind of screenshot

Through my heavily tinted nostalgia glasses, Glover was a fantastic game. So this  video of a prototype Glover sequel was fairly exciting. That said, it doesn't look fun, not even a little bit, it's a game based on a talking glove... what do you expect. 

We previewed Battlefield 3, Skyward Sword, Professor Layton, and tons more, reviewed Rochard and some peripherals, the 3DS is getting a headset (because why not), Bethesda had no choice but to sue Mojang, and there's going to be a Chucky game? That and more happened on 10/07/2011.

Destructoid Original: 
Friday Night Fights: That Battlefield 3 Beta
This weekend on TwitchTV: Halo Reach
Interview: Nate Kenyon on Starcraft: Ghost: Spectres
The DTOID Show: Bat-Saints, Skyward Jets & Max Payne 3

Community: 
Community blogs of 10/7/
Forum thread of the day: Counter Strike is a game...

Contests: 
Contest: Win $50 towards a Halloween costume!
Contest: Win the ultimate dorm room from SteelSeries

Reviews: 
Review: Xbox 360 Wireless Speed Wheel 
Small paws? Try Power A's Mini Pro controllers
Get some Air Flo controllers for those sweaty hands
Review: Rochard

Previews: 
The first dungeon of The Legend of Zelda: Skyward Sword
Preview in a pub: Professor Layton and the Last Specter
Preview: An in-depth look at Battlefield 3's campaign
A look at Wargame: European Escalation's multiplayer
Preview: Skylanders: Spyro's Adventure
Preview: UFC on Xbox Live
Glitch is a really strange, unique MMO you should try

News: 
Nintendo downloads in the HOUSE
3DS gets official headset ... because it needed that
DICE: Gamers don't understand what 'beta' means
Space Marine getting 'Exterminatus' DLC October 25
Team Bondi staff, others owed more than $1.4 million
Sony undecided on PS Vita 3G data cap in US
Gran Turismo 5 Spec 2.0 details: New cars, tracks
Rumor: Sony planning to buy out Ericsson
Chucky from Child's Play is getting a videogame (WTF?)
Battlefield 3 getting hi-rez texture install on Xbox 360
Dino Run SE and its soundtrack temporarily free
ViviTouch technology could change rumble forever
Dead Space and other EA games now free on Xperia Play
Weekend PC download deals: Fable III and Activision
Bethesda 'forced' to sue Minecraft dev over Scrolls name
Fruit Ninja: Puss in Boots slashes onto iOS on Oct 20
Serious Sam: The Random Encounter is almost here
Red Orchestra 2 gets all stats and achievements reset
Ay dios mio! Sin Cara's on the Latin cover of WWE 12

Media:
Raise your hand if you've heard of Sword Girls
Here are Skyward Sword vids of dowsing and the Sky Temple
War in the North has bosses, go look at one of them
This is Ultimate Marvel vs Capcom 3 on the PS Vita
Gravity Rush is my first must-own PlayStation Vita game
Pic teasers for Ada Wong fan film: Ada Rising
Double take: Canceled Glover 2 becomes playable
The Call of Duty: Modern Warfare 3 single-player trailer
Sonic Generations goes modern in new trailer
Writing destiny: Big Huge Games speaks on Reckoning
Glitch is a really strange, unique MMO you should try
Help clean up the planet in Okabu on October 18
Might & Magic: Clash of Heroes DLC lets you be the boss 
LEGO Harry Potter: Years 5-7 shows off some more gameplay
Capcom teases you with three games of 'Guess Who?'

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