Friday, October 28, 2011

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Review: PixelJunk SideScroller is a Sublime "Shooter" From Another Time

Posted: 28 Oct 2011 09:03 AM PDT

I honestly have no idea how I got through the first few video games I played during my childhood. I’m not just talking about the NES stuff from the mid-’80s, but games like the Smurfs for the Atari 2600. Assuming my memory is correct, there’s a random fence that, if you didn’t jump over in precisely the right way, meant instant game over. And somehow, I had put up with that damn instant death fence — again and again. I’m not sure whether I did so because I was a very perseverant child, or if I simply had nothing better to do than try-and-try-and-try again. Back then, video games for kids were simple, crude, and a bit on the cruel and unrelenting side.

Nowadays, kids games have dialed down the cruelty to the point where failure is not only not an option, but it’s not really even acknowledged. But even though they’ve become easier, they have not progressed much in terms of being less janky. It sort of makes sense for some Flash game on a NickJR or Disney XD website to look like it was made in some high schooler’s programming class, but when you see uninspired characters, repeated assets, and horrible glitches in a retail game meant for a home console, it’s downright disheartening. So it’s nice to see that while Sesame Street: Once Upon A Monster still adopts the lack-of-failure motif, it’s within a game that looks like people cared about its craft.



Posted by: admin in Gaming News
Find related article at: http://www.1up.com/reviews?cId=3186068

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Power Rangers Online (KR)

Posted: 28 Oct 2011 09:03 AM PDT


Don’t ask me why is Tensou Sentai Goseiger at the official press conference. I really have no idea… Power Rangers Online (KR), announced by Korean developer Ntreev a few weeks earlier (link), released the game’s very first trailer earlier today. As mentioned, it will be a 3D side-scroller action MMORPG, with much of the details staying true to the original Magi Rangers (or Mystic Force) season including the monster designs (link).

Each of the Rangers will have different skills to utilize as players blast their way to conquer the evil monsters threatening Earth’s peace.


The first Closed Beta, from 3 Nov to 9 Nov, will be only opened to 5000 lucky testers. Content will include access to the Red, Pink and Yellow Rangers, level cap at 20 with 2 main areas (each with 7 levels) and 14 bosses.


Will there be more Rangers added in the future? Or will the 3 special Rangers just be NPCs? Well, nothing is set in stone now, but these artwork will definitely keep players in suspense.


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2011/10/power-rangers-online-kr-game-trailer.html

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Mass Effect 3′s Multiplayer Already Alternates Between Fun And Unnecessary

Posted: 27 Oct 2011 09:00 PM PDT

Once upon a time, getting about in a Zelda game was such a clear-cut process. You had your dungeons (anywhere from four to 12, depending) and you had the overworld that linked them all together. Aside from the occasional spin-off (Four Swords Adventures was broken into levels, and Majora’s Mask centered around the hub of Clock Town), that’s how it always worked. You’d wander around, maybe poke into a cave for a Heart Piece, clear away some scrub, fight some bad guys, and eventually work your way to the next subterranean puzzle labyrinth.

The Legend of Zelda: Skyward Sword is mixing things up, and — for the first eight hours of the game, at least — the results are pretty great. Skyward Sword’s design makes the distinction between overworld and underworld much muddier than in past games. Perhaps that’s appropriate, since this adventure divides its world into three layers rather than the usual two. Above the dungeons, you have the overworld; meanwhile, above it all is the realm of Skyloft, best described as an aerial take on Wind Waker’s sea. At the heart of Skyloft is a large city held aloft by (one assumes) ancient magic or technology or something, but the skies are littered with floating islands, and Link travels between them on the back of a huge red bird.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/previews?cId=3186070

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Gladius : Spectacles of Blood

Posted: 27 Oct 2011 02:59 PM PDT


(English preview website) Although Gladius is a Korean online game, the official website opened earlier today with 3 different language options, including English of course. Developed by new studio Tongyang Games, Gladius is an arena-styled MMORPG designed using a Roman-inspired background. If you played games like Rakion or S4 League to an extent, you will be familiar with the play style of Gladius.


Since much information is listed at the website with videos and screenshots, I will make this brief. Other than the traditional PvP modes, there will be PvE aspects as well with the story and challenge modes. Still, these will take place in enclosed arenas instead of open fields.


There are currently 3  classes to choose from, each with a further 2 class advancements. Once again, check the English teaser website out! Do note that this does not mean an English server will be out imminently as the preview site is probably used to attract potential English partners.


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2011/10/gladius-spectacles-of-blood-brawl-in.html

Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us.

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