Wednesday, October 26, 2011

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


New PSP RPG All About Conception

Posted: 26 Oct 2011 08:54 AM PDT

If going up to a Japanese game shop and asking for “If I Were Locked in a Room With a Girl, I Might Wind Up Doing…” wasn’t embarrassing enough for you, Spike has just the thing — a new PSP RPG whose name translates to “Please Give Birth to My Child!”

Conception: Ore no Kodomo o Unde kure!, announced this week in the pages of Famitsu magazine, is an anime-styled fantasy RPG with the sort of plot that only anime fans might truly appreciate. It starts Itsuki Yuge, a shiftless, unmotivated high-school kid who, with his pregnant cousin Mahiru, is thrown into the world of Granvania and charged with saving this realm from a mysterious spreading miasma. Only the offspring between the chosen one (i.e. Itsuki) and one of the divine maidens of the zodiac can fend off this menace, and so Itsuki has to…well, you know.

This isn’t entirely anime cheesecake, mind you — there’s a serious RPG in here, one where you fight alongside the “star children” you’ve conceived with your starry sex partners. In fact, besides Itsuki, you can have up to 12 characters in your party as you fight out the turn-based battles, which should lead to some interesting personnel-management strategies, at least.

No release date was given for this Japanese PSP title.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/news/psp-rpg-conception

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Mabinogi Heroes (KR)

Posted: 26 Oct 2011 02:53 AM PDT


Just before Episode 10 and Kai the Archer (link) arrive at Mabinogi Heroes’ Korean server, Karok is getting updated with his new toy, I mean a new secondary weapon, the blaster. It is equipped in the right hand gauntlet slot, which will become a primary weapon as a whole.

As seen in the trailer above, this new weapon is focused on both ranged bombardment and heavy melee damage, dishing out huge damage with skills used from the rage meter gathered from attacks. The weaving dodge and weaving attacks seem pretty cool, reminding my of the Dempsey Roll (if anyone watches boxing).


While this is the major update, some tweaks were also added as with most Nexon games, including new security windows, new game pad control mode and new party functions. From what I know, players are really getting impatient for Episode 10. How can you blame them?


The image below pretty much sums up the new Blaster weapon. It is like adding icing on a cake with the additional explosive damage after landing a physical blow to targets. Awesome.


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2011/10/mabinogi-heroes-kr-blaster-update.html

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The Legend of Zelda 25th Anniversary Symphony Experience

Posted: 25 Oct 2011 08:51 PM PDT

The Legend of Zelda series is almost synonymous with music; from Link’s Awakening onward, each Zelda game centers around an instrument of some sort, each equipped with its own set of magical melodies. So it’s only natural that Nintendo celebrate Zelda’s 25th anniversary with a tribute to the music that’s been firmly lodged in our skulls since 1986. While Mario celebrated his 25th alone, with a glorified Virtual Console game serving as the only reward for decades of dependable service, Link’s proud parents decided to rectify this transgression by sending a full orchestra on a nationwide tour to pay respect to the many memorable Zelda songs penned by Koji Kondo and others.

I had the chance to attend this series’ second concert in Los Angeles this past Friday, and walked away mostly satisfied — hey, I’ve been with Link since the very beginning, so my standards might be a bit lofty. What follows is an account of the performance’s high and low points, though keep in mind we are extremely lucky to live in a world where something like the Zelda Symphony can actually exist.

Three Awesome Moments

The Wind Waker Symphonic Movement

The Wind Waker is really only notable for one thing: making the Internet go absolutely bonkers 10 years ago. I kid, I kid; if anything, Link’s first GameCube outing is best known for its cel-shaded graphical style, one that Nintendo only employs for portable Zeldas these days. But for the most part, The Wind Waker’s music isn’t remembered fondly (or at all), which is downright shameful; the game may mark Koji Kondo’s departure as the sole Zelda composer, but Kenta Nagata, Hajime Wakai, and Toru Minegishi certainly helped round out a solid soundtrack.

The Zelda Symphony played a medley of Wind Waker tunes, which really helped display the amount of bounciness and life within these pieces (obviously tailored to Link’s new cartoony world). Audience members giggled at the frumpy starting bass notes of Outset Island, though this snickering soon turned to quiet awe as the orchestra scored the final moments of Ganon — with the help of game footage playing on a giant screen behind them — in one of the most memorable final boss fights of all time. The Wind Waker might have been controversial in its day, but it’s safe to say the game has outgrown its black sheep status.

The Ocarina Melody Suite

The ocarina melodies from Ocarina of Time needed to be memorable; after all, the game expects us to recall the specific notes of eight different songs, regardless of our musical training or the capacity of our puny human minds. Still, all these years later, I’d wager that the majority of Zelda fans could easily replicate Zelda’s Lullaby or Epona’s Song if given an N64 controller. Since these little collections of notes aren’t really long enough to be performed as stand-alone pieces, conductor Eimear Noone instead decided to use the ocarina melodies to introduce the various sections of the orchestra. As in the game, these short bursts of music are meant to be functional more than anything — and that’s the exact purpose they served here. Thankfully, the playing of the Sun’s Song did not turn night into day; sure, that would have been newsworthy feat, but some of us had planes to catch in the morning.

Koji Kondo’s Surprise Appearance

I guess it shouldn’t be surprising that Koji Kondo made his way to the stage towards the end of the show; what better way to roll out your concert series in America than having the man himself on display? When he sat down at a piano for his solo performance that night, though, the melody flowing from those keys certainly wasn’t what anyone was expecting: Grandma’s Theme from The Wind Waker. Instead of playing the sole tune that defines the Zelda series, Kondo chose to perform a lesser-known piece that isn’t immediately recognizable, even to fans; this interesting decision led to one of the most interesting moments of the night, as the exuberant crowd shifted their bubbly enthusiasm to a quiet awe in order to make the most of Kondo’s subdued ivory-tickling.

Three Missed Opportunities

Notable Oversights

Though the concert clocked in at nearly two hours, it’s impossible to cover enough musical moments to make every Zelda fan happy — like this one, for instance. While I expected Majora’s Mask to be dissed, I didn’t expect the dissing to be so thorough; the two songs selected from this game made their appearance in a mixture of random Zelda tunes, and they didn’t stick along very long. My dream: an orchestral arrangement of the Clock Town theme that covers each day’s increasingly frantic arrangement — though keep in mind I’m one of those weirdoes who holds Majora’s Mask near and dear to his heart. Still, the 25th Anniversary Symphony managed to avoid music from Zelda games that aren’t as polarizing; nary a note from Zelda II could be heard, and Link’s Awakening was equally unloved. Doesn’t the Ballad of the Wind Fish deserve the dignity of a full orchestra? My sources say yes.

An Overreliance on Ocarina of Time

Yes, yes, I understand; Ocarina of Time is the most beloved Zelda game of all time; it touched generations of gamers and defined what a 3D action-adventure should be — by no means should the importance of Ocarina ever be understated. Yet Friday night’s concert was just a bit lousy with songs from Link’s first N64 adventure. Sure, some of these sounded fantastic; in fact, the symphony’s arrangement of Gerudo Valley is the best I’ve ever heard. But there’s only so many times you can hear the same songs over and over again without growing bored, regardless of the context in which they’re performed.

Not Telling the Audience to Kindly Shut Up

I’m going to try and broach this subject gingerly, because it’s hard to get angry at a bunch of well-meaning fans who are supremely psyched to be at such an amazing event. But I think that this concert could have benefitted greatly from an announcement along the lines of, “kindly shut up while the music is playing.” This message isn’t odd to hear before a live performance — well, a more polite version of it, anyway — and it helps to let the crowd know that their enthusiasm is appreciated, albeit in distinct intervals. The medleys suffered the most from audience outbursts, as the crowd would erupt whenever they recognized the snippet of the song that just started… which was every single time. Again, it’s hard to get mad at people for just enjoying something they love, but I looked down at the price of my ticket during the event, and, honestly, I would have been a little cheesed had I paid for it with my own money, rather than attending as a member of the press.

That said, don’t let these minor issues stop you from attending; while the 25th Anniversary Symphony isn’t going to meet the needs of every Zelda fan, it’s certainly a fitting celebration of all things Zelda — which, coincidentally, may get you in the mood for next month’s Skyward Sword.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/features/legend-zelda-25th-anniversary-symphony

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