Thursday, October 20, 2011

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Origin Used by 5 Million People Daily, Claims EA [Update]

Posted: 20 Oct 2011 07:40 AM PDT

Origin

Update: As expected, Moore didn’t mean to say Origin sees five million users every day. EA clarified with 1UP that Origin has seen five million registered users. That makes quite a bit more sense than jumping from four million registered users to five million daily users in such a short span of time.

Original Story: Origin is still very much a work in progress, as you’d expect for a piece of software or platform that launched only a few months ago. Despite the short time it’s been around, an impressive number of people are already using it on a daily basis according to Electronic Arts.

In an interview with the Sydney Morning Herald, EA’s new COO, Peter Moore, talked about the position Origin currently is in. He recently delivered a keynote at the EB Games Expo, during which a heckler in the crowd shouted about how Origin “sucks.”

“[L]ike any piece of software, and I worked at Microsoft for enough years to say this, you launch software and continue to polish it, upgrade it, get feedback and make it better,” he explained. “That’s where we are with Origin. We’re only four and a half months in and already over five million people are using it on a daily basis.”

It’s a surprisingly high number considering it wasn’t that long ago when we heard Origin had been installed on only four million computers, and that number wouldn’t account for people who uninstalled or never used Origin. We’re double-checking with EA to see if that’s correct.

Steam is beloved by many PC gamers and is the go-to place to buy games for many, myself included. When it launched, however, it was maligned as an unnecessary piece of software, particularly around the time Half-Life 2 came out in 2004 when Steam technical issues made playing the game at launch a real headache. Fast forward to 2011 and Origin has received a great deal of criticism for being an unnecessary barrier between the player and the game.

“As I said to the young man who shouted at me,” Moore continued, “I think two years from now we’ll be back down here in Australia and talking about how it really enhances and complements the gaming experience, not gets in the way of it, which I think some people do believe right now.”

Addressing the impression some people have that Origin “is just EA’s answer to Steam,” Moore contends it’s “much more than that.” He said, “Like any great content provider, you want to provide yourself with a platform to talk directly with your customers. You don’t necessarily want to be constantly be disintermediated by the other platform holder.

“We love our business with Microsoft and Sony and Nintendo and with Apple and Facebook, all of which have platforms that we develop games on, and all of which have revenue sharing situations or royalties, but at the same time we love to be able to talk directly with our consumers and build a platform that other publishers can take advantage of. That’s exactly what Origin is all about. And I don’t think anyone begrudges us doing that. The console first parties understand what we are doing. I think the fans, the people that have to use it in the early going, are the ones that get it last in regards to what we are trying to do.”

EA doesn’t seem to have any intention of stopping its push of Origin regardless of the complaints it has to deal with in the meantime. With Battlefield 3 still unavailable on Steam, it’s going to receive a big influx of new users when the game launches on PC next Tuesday.

Source: GamesIndustry.biz


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/news/origin-used-5-million-people-daily

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ChangYou

Posted: 20 Oct 2011 01:39 AM PDT


(Source) Most of the online gamers would have heard of ChangYou or played games under this company before. If you do not, go dig around its North America portal (link). One of the powerhouses in China alongside Tencent Games, Netease, Shanda Games, Giant Interactive and Perfect World, ChangYou managed to kick all its IPO listed opponents aside in the US stock market, NASDAQ. It is currently number 3 in the top 10 most profitable US-listed Chinese stocks list provided in the source above. The other 2 online gaming companies in the list would be Giant Interactive and Netease.

Changyou.com Limited (ADR) (NASDAQ:CYOU) is the 3rd most profitable stock in this segment of the market. Its net profit margin was 52.84% for the last 12 months. Its operating profit margin was 60.81% for the same period.

Giant Interactive Group Inc (ADR) (NYSE:GA) is the 7th most profitable stock in this segment of the market. Its net profit margin was 46.02% for the last 12 months. Its operating profit margin was 54.45% for the same period.

NetEase.com, Inc. (ADR) (NASDAQ:NTES) is the 8th most profitable stock in this segment of the market. Its net profit margin was 44.50% for the last 12 months. Its operating profit margin was 45.63% for the same period.

Personally, I feel that ChangYou’s current status in the English market is not doing really well, with a striking lack of different genres and choices in its games stable for players to choose from. All that is set to change in 2012, with the company looking towards web games and publishing 3rd party games as well, including DaVinci Online (link).

One of the reasons why the company’s stock is so profitable, I am guessing it is down to the mega-launch its latest title, Duke of Mount Deer Online, enjoyed over the past few months. Costing over USD 80 million to develop (link), the results so far seems very positive. I am not sure if the game will hit the English market, but read my small preview here (link)!


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2011/10/changyou-striking-gold-in-us-stock.html

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Skullgirls Emphasizes Jiggles (Not Juggles) in a Fighter Designed for Everyone

Posted: 19 Oct 2011 07:39 PM PDT

Once upon a time, getting about in a Zelda game was such a clear-cut process. You had your dungeons (anywhere from four to 12, depending) and you had the overworld that linked them all together. Aside from the occasional spin-off (Four Swords Adventures was broken into levels, and Majora’s Mask centered around the hub of Clock Town), that’s how it always worked. You’d wander around, maybe poke into a cave for a Heart Piece, clear away some scrub, fight some bad guys, and eventually work your way to the next subterranean puzzle labyrinth.

The Legend of Zelda: Skyward Sword is mixing things up, and — for the first eight hours of the game, at least — the results are pretty great. Skyward Sword’s design makes the distinction between overworld and underworld much muddier than in past games. Perhaps that’s appropriate, since this adventure divides its world into three layers rather than the usual two. Above the dungeons, you have the overworld; meanwhile, above it all is the realm of Skyloft, best described as an aerial take on Wind Waker’s sea. At the heart of Skyloft is a large city held aloft by (one assumes) ancient magic or technology or something, but the skies are littered with floating islands, and Link travels between them on the back of a huge red bird.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/previews?cId=3185997

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