Monday, October 17, 2011

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


I Played Skyrim Wrong, but It Felt So Right

Posted: 17 Oct 2011 07:22 AM PDT

Once upon a time, getting about in a Zelda game was such a clear-cut process. You had your dungeons (anywhere from four to 12, depending) and you had the overworld that linked them all together. Aside from the occasional spin-off (Four Swords Adventures was broken into levels, and Majora’s Mask centered around the hub of Clock Town), that’s how it always worked. You’d wander around, maybe poke into a cave for a Heart Piece, clear away some scrub, fight some bad guys, and eventually work your way to the next subterranean puzzle labyrinth.

The Legend of Zelda: Skyward Sword is mixing things up, and — for the first eight hours of the game, at least — the results are pretty great. Skyward Sword’s design makes the distinction between overworld and underworld much muddier than in past games. Perhaps that’s appropriate, since this adventure divides its world into three layers rather than the usual two. Above the dungeons, you have the overworld; meanwhile, above it all is the realm of Skyloft, best described as an aerial take on Wind Waker’s sea. At the heart of Skyloft is a large city held aloft by (one assumes) ancient magic or technology or something, but the skies are littered with floating islands, and Link travels between them on the back of a huge red bird.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/previews?cId=3185965

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Rusty Hearts (KR)

Posted: 17 Oct 2011 01:21 AM PDT


(English server) Barely a few weeks after Natasha the gunslinger, the 4th character added into Rusty Hearts Korea (link), the 5th character has now been teased by developer Windysoft. Currently translated as “Chen Meiling”, this Asian oriented female character will be using a martial arts (or kungfu) type of fighting style, utilizing her strength to pulverize enemies with heavy hits and lightning quick moves.


Along with this, new content for players above level 45 and new maps will be opened as well, with a new area called Military Camp and 7 new dungeons added for players, new skills and 681 new items.


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2011/10/rusty-hearts-kr-5th-character-teased.html

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NYCC: Fortune Street is More Than Just Mario Party

Posted: 16 Oct 2011 07:21 PM PDT

Once upon a time, getting about in a Zelda game was such a clear-cut process. You had your dungeons (anywhere from four to 12, depending) and you had the overworld that linked them all together. Aside from the occasional spin-off (Four Swords Adventures was broken into levels, and Majora’s Mask centered around the hub of Clock Town), that’s how it always worked. You’d wander around, maybe poke into a cave for a Heart Piece, clear away some scrub, fight some bad guys, and eventually work your way to the next subterranean puzzle labyrinth.

The Legend of Zelda: Skyward Sword is mixing things up, and — for the first eight hours of the game, at least — the results are pretty great. Skyward Sword’s design makes the distinction between overworld and underworld much muddier than in past games. Perhaps that’s appropriate, since this adventure divides its world into three layers rather than the usual two. Above the dungeons, you have the overworld; meanwhile, above it all is the realm of Skyloft, best described as an aerial take on Wind Waker’s sea. At the heart of Skyloft is a large city held aloft by (one assumes) ancient magic or technology or something, but the skies are littered with floating islands, and Link travels between them on the back of a huge red bird.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/previews?cId=3185962

Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us.

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