Latest Gaming and MMORPG Updates |
- Mortal Kombat Kollection Was PSN’s Top Seller Last Month
- Rumor
- Azuga: Age of Chaos MMO Review
- Avalon Heroes MMO Review
- Audition Online MMO Review
- Atlantica Online MMO Review
- When Mega Man Ruled the World: An Anniversary Tribute
- Age of Wulin (CN)
| Mortal Kombat Kollection Was PSN’s Top Seller Last Month Posted: 10 Oct 2011 06:28 AM PDT Mortal Kombat Arcade Kollection (a bundle of the first three MK games) was the best-selling game on PSN last month, followed by Resident Evil 4, From Dust, Angry Birds, Resident Evil 2, and Resident Evil 3. The latter two don’t take into account downloads by PlayStation Plus members, who were given free access to both as of September 20. Final Fantasy VII, perhaps the most popular game in the franchise, was still selling well enough to come in at number ten despite making its debut during E3 2009. It made a splash at the time, quickly selling in excess of 100,000 copies in just two weeks. There wasn’t much else in the way of surprises, except perhaps Saints Row 2 at number 16. Without actual numbers it’s hard to know if that’s a good position or not, but as the largest game on the list in terms of file size at 7GB, this is one piece of evidence that there is interest in downloading full retail games on consoles. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
| Posted: 10 Oct 2011 06:28 AM PDT
The following is not a rumor, as Nexon is set to be listed in the Tokyo Stock Exchange. The plan was disrupted due to the earthquake disaster a few months ago, but it looks to be back on track. If successful, Nexon’s value will potentially be worth twice that of NCsoft’s. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
| Azuga: Age of Chaos MMO Review Posted: 10 Oct 2011 12:19 AM PDT Azuga: Age of Chaos, previously known as Titan Online, is a 3D fantasy MMORPG with simple graphics and gameplay. Players choose from six weapon types and start their adventures in this Asian-themed world. With a combo system, pets, and optional PvP channels, Azuga offers a traditional free to play MMORPG experience.
Publisher: PlayOMG Website: http://azuga.playomg.com/ Pros: +Auto-looting. +Players start with equipment boxes. +PvP-enabled channels. +Combo system. Cons: -Dated graphics. -Repetitive soundtrack. -Poor interface. -Small game world. -Dull combat and monster designs.
Azuga: Age of Chaos is a somewhat dated MMORPG which has only recently been brought to the North American market. The graphics and gameplay are similar to many older free-to-play MMORPGs, but won't impress many gamers today. Azuga is a simple game to pick up and play and with its fast experience rates, it is easy to grind on your own without having to deal with long tutorials or quest lines. There aren't any classes, instead players choose which of six weapon types they wish to use: Sword, Gloves, Sabre, Spear, Bow, or Darts.
Azuga RequirementsMinimum Requirements: Recommended Specifications: |
| Posted: 10 Oct 2011 12:13 AM PDT Avalon Heroes, called Avalon Online in Asia, is a 3D Fantasy MMO where players choose from one of over 35 playable heroes and fight it out in against their enemies in individual matches. There is no doubt that much of the game is based off the incredibly popular Warcraft III mod 'Defense of the Ancients' (DOTA). Like other 'Aeon of Strife' games, Avalon Heroes gameplay places a great deal of emphasis on teamwork and micro-management.
Publisher: AlaPlaya Website: http://avalon.en.alaplaya.net/ Pros: +Solid online ranking system. +Numerous, distinctly different game modes. +Unique single-player mode. +Decent hero/Kin customization system. Cons: -Hero balance issues. -Clumsy interface. -Little gameplay innovation (Plays like DOTA). -Poor English translations.
Avalon Heroes is one of the many "new" fantasy MMOs that are based off the popular Warcraft III mod Defense of the Ancients (DOTA). The gameplay in Avalon Heroes is incredibly similar to other Aeon of Strife titles like League of Legends, Heroes of Newerth and DotA. Two teams of up to five players on each side choose from one of many playable 'heroes' and duke it out across numerous maps. The game's most defining feature is its massive list of playable heroes, which should spice up the gameplay and keep things fresh; but with so many playable heroes comes imbalances, which will likely take the game's developer years to iron out. Currently there are 35+ playable heroes, with more being released each month.
Avalon Heroes System RequirementsMinimum Requirements: Recommended Specifications: |
| Posted: 10 Oct 2011 12:02 AM PDT Audition draws heavily from the widely popular dancing game Dance Dance Revolution, whereby players must press arrow keys following the directions given on the screen. Audition comes included with a popular song list, and several different game modes too.
Publisher: Redbana Website: http://audition.redbana.com/ Pros: +Several compelling game modes. +Single-player modes available. +Popular song list. +Various difficulty options. Cons: -Many items cost real money. -Game modes are all very similar. -Lack of game mat detracts from the style.
While there are no real character classes in Audition due to the genre, players must battle it out to win points that can then be spent on purchasing new clothes and accessories to dress up their characters. Unfortunately, many of the better items in Audition must be purchased from the Cash Shop using real money, however there are several game modes and a fully fledged song list made up of popular titles to keep players entertained.
Audition Online System RequirementsMinimum Requirements: Recommended Specification: |
| Posted: 09 Oct 2011 11:52 PM PDT Atlantica Online, recently voted the best MMORPG of 2008, utilizes a unique turn-based style of combat to offer players of all ages a tactical and strategic alternative to the MMORPG genre. With amazing high-quality graphics and sound, an engaging storyline, and several end-game PvP options, it's no wonder Atlantica Online is now being called the best F2P MMORPG of all time.
Publisher: NDoors Website: http://atlantica.nexon.net/ Pros: +Fantastic graphics. +Turn-based combat. +7 starting classes, plenty of subclasses. +Heaps of quests. +PvP and guild systems. +Auto-run. Cons: -Limited character customization -Turn-based combat not for everyone. -Game difficulty is too easy -Monster graphics are re-used frequently
Known officially as a 'strategy MMORPG', Atlantica Online has achieved success solely through it's innovative turn-based combat system, and guild control system. While there are few character choices in the beginning, players can choose from over 20 different 'Mercenaries' later in the game, with a maximum of 8, thereby constructing their own unique team and style. Higher level characters have much to look forward to in the way of PvP, participating in large scale guild battles over towns and land. Primary Character Weapon Choices - Sword, Spear, Axe, Gun, Gun, Cannon, Staff, Maniac, Musician D-Class Mercenaries – Swordsman, Spearman, Archer, Gunner, Artilleryman, Shaman, Monk, Viking C-Class Mercenaries - Beast Trainer, Witch, Princess, Prophet, Exorcist, Oracle, Inventor, Cannoneer, Lady Knight, Janissary, Hwarang, Minstrel B-Class Mercenaries - Spartan, Pirate, Elementalist
Atlantica Online System RequirementsMinimum Requirements: OS: Windows XP/ 2000 / Vista Recommended Specification: OS: Windows XP/ 2000 / Vista |
| When Mega Man Ruled the World: An Anniversary Tribute Posted: 09 Oct 2011 06:25 PM PDT When the original Mega Man hit the NES in 1987, it was a revelation: The slickest, most open-ended platform shooter ever made. With only ten stages, it was short compared to standards like Super Mario Bros. and Wonder Boy, but what it lacked in length it made up for with replayability… not to mention sheer challenge. Its sequel, 1989′s Mega Man 2, was even more spectacular. Together, the two games defined a genre and became high-water marks for 8-bit game design. Sadly, a decade later, Mega Man had practically become a mockery of itself. The old-school sprites of Mega Man 8 and Mega Man X4 were comforting to gamers who weren’t completely convinced that the PlayStation’s chunky polygons should be an absolute replacement for classic game design; yet at the same time, the 2D Mega Man titles felt like relics, doing nothing to push the limits of technology or play mechanics. Mega Man had become iterative, where once he was innovative. Meanwhile, the Legends spin-off actually did introduce new ideas, including an early form of Zelda’s Z-targeting and real-time story cutscenes with lip-synched facial animations, but it was largely dismissed by Mega Man fans and detractors alike: By the former for being too different from the older games, and by the latter for wearing the name “Mega Man.” When Nintendo’s 32-bit handheld Game Boy Advance was announced a few years later, Capcom producer Keiji Inafune and his team set out to revitalize the series and restore its luster. Unlike Legends, this new game would diverge far enough away from the classic template of gun-driven action that there would be no confusion over its purpose. Instead, this game would reinvent Mega Man for the post-Pokémon age. Debuting Oct. 30, 2001, Mega Man Battle Network — or “Rockman.EXE” in Japan — would be a collection-heavy portable role-playing game where the player’s avatar wasn’t Mega Man himself but rather a young man named Lan Hikari who in turn used Mega Man as his own virtual intermediary into the world of cyber-battling. And to ensure its popularity, the game would offer both an afternoon cartoon tie-in and a heavy emphasis on head-to-head competition with players, including special events where Capcom would distribute exclusive content, Mew-like. In truth, that’s about as far as the Pokémon connection went: Surface inspiration. Calling Battle Network a Pokémon clone would be downright fatuous; a few minutes is all it takes to realize that the two series’ overall design and play mechanics are wildly different. Capcom cleverly looked to the classic Mega Man titles for inspiration, drawing on both the series’ fiction and its play elements. Mega Man faced off against bosses like Ice Man and Guts Man as he unraveled the evil Lord Wily’s plan to destroy the digital network that formed the backbone of the game’s society. In the process, the player would acquire abilities from defeated foes — all foes rather than bosses only. Unlike fights in Pokémon, though, Mega Man was a permanent one-member party for combat throughout the adventure, and his abilities were augmented with chips collected from vanquished enemies. Narratively, Battle Network stood as an alternate reality to the original Mega Man series. Where the classic games represented a world where doctors Thomas Light and Albert W. Wily revolutionized the world with robotics, Battle Network’s was a world where Tadashi Hikari (Japanese for “Right Light” — a cheeky reference to inconsistencies in how Dr. Light’s had been transliterated into English over the years) had instead applied his genius to computer networks. Rather than creating robot masters to do his bidding, Wily instead recruited human operators of Internet warrior-avatars called Navis. Where Mega Man had been special in the old games due to the infinite flexibility enabled by his adaptable nature, here the titular character was unique for being a virtual personality construct based on Lan’s twin brother Hub, who had died as an infant. Lan and Hub/Mega Man shared a special link that enabled them to fight far more efficiently than other human-Navi partnerships, though it also meant that (unlike other Navis) Mega Man couldn’t be restored from a backup file in the event of deletion, and his destruction would be fatal to Lan. While it made for a handy dramatic device, the almost mystical connection between Lan and Mega Man underscored one of the biggest problems with the Battle Network games: As a story-driven series, it relied entirely too much on terrible plotting. The first game set the tone for the following games, bending logic and reason in the service of advancing the plot and creating excuses for virtual combat. Adults would often find themselves helpless at the hands of minor technical inconveniences, villains would suffer from sudden deficits of common sense, and society itself would break down in bizarre ways, all to allow Lan and his virtual brother to save the day with video game combat. This led to some truly bizarre contrivances, like the time a bear threatening school kids at a campground turned out to be a fake creature with a loudspeaker and an Internet connection. The Battle Network games missed no opportunity to sacrifice coherent plotting for flimsy excuses to battle. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
| Posted: 09 Oct 2011 12:23 PM PDT
The combat skills you see below are just the basic ones, available after players complete some clan quests. There are tons more out there, through Miracle Quests, normal quests and more. Being my first character, I have to admit I was grasping how combat actually works. The Wudang clan I am currently playing now will fare much better, so stay tuned! Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
| You are subscribed to email updates from Gameforumer.com: MMORPG Reviews | Gaming News | Gaming Community | Gaming Directory and more To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
| Google Inc., 20 West Kinzie, Chicago IL USA 60610 | |