Monday, October 10, 2011

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Mortal Kombat Kollection Was PSN’s Top Seller Last Month

Posted: 10 Oct 2011 06:28 AM PDT



Sony is often criticized for not doing enough to promote the downloadable games available on PlayStation Network. For a long time it wasn’t uncommon to see a game suddenly pop up on the PlayStation Store with little-to-no warning. By extension, we also are never given any indication of how well games on PSN are selling. Although it isn’t providing any numbers, Sony has debuted a monthly sales chart for PSN games beginning with September.

Mortal Kombat Arcade Kollection (a bundle of the first three MK games) was the best-selling game on PSN last month, followed by Resident Evil 4, From Dust, Angry Birds, Resident Evil 2, and Resident Evil 3. The latter two don’t take into account downloads by PlayStation Plus members, who were given free access to both as of September 20.

Final Fantasy VII, perhaps the most popular game in the franchise, was still selling well enough to come in at number ten despite making its debut during E3 2009. It made a splash at the time, quickly selling in excess of 100,000 copies in just two weeks.

There wasn’t much else in the way of surprises, except perhaps Saints Row 2 at number 16. Without actual numbers it’s hard to know if that’s a good position or not, but as the largest game on the list in terms of file size at 7GB, this is one piece of evidence that there is interest in downloading full retail games on consoles.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/news/mortal-kombat-kollection-psn-top-seller-september

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Rumor

Posted: 10 Oct 2011 06:28 AM PDT


According to foreign reports, Korea’s biggest online gaming company, Nexon, is set to expand again after news leaked out about a potential takeover of JCE, the developer of games such as Freestyle Online and its sequel, Freestyle 2: Street Basketball. Nexon has bought over various companies over the past year, with the biggest acquisition being GameHi. Talks between Nexon and JCE are apparently going on despite no official comments from either side.


It is said that NHN Corp, despite owning 5% of JCE’s shares, is on the outer as a decision to buy the company will have to go through several chains of commands and department, while over at Nexon, the founder and CEO will make the final decision. NHN Corp most recently tried to purchase Ntreev Soft, but was apparently outbid by NCsoft (link). 

The following is not a rumor, as Nexon is set to be listed in the Tokyo Stock Exchange. The plan was disrupted due to the earthquake disaster a few months ago, but it looks to be back on track. If successful, Nexon’s value will potentially be worth twice that of NCsoft’s.


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2011/10/rumor-nexon-continues-to-expand.html

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Azuga: Age of Chaos MMO Review

Posted: 10 Oct 2011 12:19 AM PDT

Azuga: Age of Chaos, previously known as Titan Online, is a 3D fantasy MMORPG with simple graphics and gameplay. Players choose from six weapon types and start their adventures in this Asian-themed world. With a combo system, pets, and optional PvP channels, Azuga offers a traditional free to play MMORPG experience.

 

 

Publisher: PlayOMG
Playerbase: Low
Graphics: Low Quality
Type: MMORPG
EXP Rate: Fast
PvP: Certain channels / PvP mode
Filesize: 780 MB

Website: http://azuga.playomg.com/

Pros: +Auto-looting. +Players start with equipment boxes. +PvP-enabled channels. +Combo system.

Cons: -Dated graphics. -Repetitive soundtrack. -Poor interface. -Small game world. -Dull combat and monster designs.

 

Azuga: Age of Chaos is a somewhat dated MMORPG which has only recently been brought to the North American market. The graphics and gameplay are similar to many older free-to-play MMORPGs, but won't impress many gamers today. Azuga is a simple game to pick up and play and with its fast experience rates, it is easy to grind on your own without having to deal with long tutorials or quest lines. There aren't any classes, instead players choose which of six weapon types they wish to use: Sword, Gloves, Sabre, Spear, Bow, or Darts.

 

 

 

Azuga Requirements

Minimum Requirements:
OS: Windows  2000 / XP
CPU: Pentium 4 1.4 GHz
RAM: 256 MB
HDD: 500 MB
Graphics Card: GeForce 2

Recommended Specifications:
OS: Windows XP / Vista
CPU: Pentium 4 1.8 Ghz or better
RAM: 512 MB or more
HDD: 1 GB Free
Graphics Card: GeForce4 Ti or better

Avalon Heroes MMO Review

Posted: 10 Oct 2011 12:13 AM PDT

Avalon Heroes, called Avalon Online in Asia, is a 3D Fantasy MMO where players choose from one of over 35 playable heroes and fight it out in against their enemies in individual matches. There is no doubt that much of the game is based off the incredibly popular Warcraft III mod 'Defense of the Ancients' (DOTA). Like other 'Aeon of Strife' games, Avalon Heroes gameplay places a great deal of emphasis on teamwork and micro-management.

 

 

Publisher: AlaPlaya
Playerbase: Low
Graphics: Low Quality
Type: MMO
EXP Rate: Medium
PvP: N/A
Filesize: ~700 MB Installed

Website: http://avalon.en.alaplaya.net/

Pros: +Solid online ranking system. +Numerous, distinctly different game modes. +Unique single-player mode. +Decent hero/Kin customization system.

Cons: -Hero balance issues. -Clumsy interface. -Little gameplay innovation (Plays like DOTA). -Poor English translations.

 

Avalon Heroes is one of the many "new" fantasy MMOs that are based off the popular Warcraft III mod Defense of the Ancients (DOTA). The gameplay in Avalon Heroes is incredibly similar to other Aeon of Strife titles like League of Legends, Heroes of Newerth and DotA. Two teams of up to five players on each side choose from one of many playable 'heroes' and duke it out across numerous maps. The game's most defining feature is its massive list of playable heroes, which should spice up the gameplay and keep things fresh; but with so many playable heroes comes imbalances, which will likely take the game's developer years to iron out. Currently there are 35+ playable heroes, with more being released each month.

 

 

 

 

Avalon Heroes System Requirements

Minimum Requirements:
OS: Windows XP / Vista / 2000
CPU: Intel Pentium 4 1.6 Ghz
RAM: 512 MB
HDD: ~2.0 GB Free
Graphics Card: GeForce MX5600 or better

Recommended Specifications:
OS: Windows XP / Vista / 2000
CPU: Intel Pentium 4 2.2 Ghz
RAM: 1024 MB (1 GB) Free
HDD: ~2.0 GB Free
Graphics Card: GeForce FX 6200

Audition Online MMO Review

Posted: 10 Oct 2011 12:02 AM PDT

Audition draws heavily from the widely popular dancing game Dance Dance Revolution, whereby players must press arrow keys following the directions given on the screen. Audition comes included with a popular song list, and several different game modes too.

 

 

Publisher: Redbana
Playerbase: Low
Graphics: Medium Quality
Type: MMO
EXP Rate: Medium
PvP: N/A
Filesize: 1.6GB

Website: http://audition.redbana.com/

Pros: +Several compelling game modes. +Single-player modes available. +Popular song list. +Various difficulty options.

Cons: -Many items cost real money. -Game modes are all very similar.  -Lack of game mat detracts from the style.

 

While there are no real character classes in Audition due to the genre, players must battle it out to win points that can then be spent on purchasing new clothes and accessories to dress up their characters. Unfortunately, many of the better items in Audition must be purchased from the Cash Shop using real money, however there are several game modes and a fully fledged song list made up of popular titles to keep players entertained.

 

 

 

 

Audition Online System Requirements

Minimum Requirements:
OS: Windows XP / 2000 / Vista
CPU: Pentium 3 – 550
RAM: 128 MB
HDD: 2GB
VGA: NVIDIA RIVA TNT 32 MByte

Recommended Specification:
OS: Windows XP/ 2000 / Vista
CPU: Pentium 3 – 1 GHz
RAM: 256 MB
HDD: 4GB or more
VGA: NVIDIA Gforce 2 32 MByte

Atlantica Online MMO Review

Posted: 09 Oct 2011 11:52 PM PDT

Atlantica Online, recently voted the best MMORPG of 2008, utilizes a unique turn-based style of combat to offer players of all ages a tactical and strategic alternative to the MMORPG genre. With amazing high-quality graphics and sound, an engaging storyline, and several end-game PvP options, it's no wonder Atlantica Online is now being called the best F2P MMORPG of all time.

 

Publisher: NDoors
Playerbase: High
Graphics: High Quality
Type: MMORPG
EXP Rate: High
PvP: Duels / Guild vs Guild/ Arena / Open PvP
Filesize: 2GB

Website: http://atlantica.nexon.net/

Pros: +Fantastic graphics. +Turn-based combat. +7 starting classes, plenty of subclasses. +Heaps of quests. +PvP and guild systems. +Auto-run.

Cons: -Limited character customization  -Turn-based combat not for everyone.  -Game difficulty is too easy -Monster graphics are re-used frequently

 

Known officially as a 'strategy MMORPG', Atlantica Online has achieved success solely through it's innovative turn-based combat system, and guild control system. While there are few character choices in the beginning, players can choose from over 20 different 'Mercenaries' later in the game, with a maximum of 8, thereby constructing their own unique team and style. Higher level characters have much to look forward to in the way of PvP, participating in large scale guild battles over towns and land.

Primary Character Weapon Choices - Sword, Spear, Axe, Gun, Gun, Cannon, Staff, Maniac, Musician

D-Class Mercenaries – Swordsman, Spearman, Archer, Gunner, Artilleryman, Shaman, Monk, Viking

C-Class Mercenaries - Beast Trainer, Witch, Princess, Prophet, Exorcist, Oracle, Inventor, Cannoneer, Lady Knight, Janissary, Hwarang, Minstrel

B-Class Mercenaries - Spartan, Pirate, Elementalist

 

 

 

Atlantica Online System Requirements

Minimum Requirements:

OS: Windows XP/ 2000 / Vista
CPU: Pentium 4 1GHz or higher
RAM: 512MB or higher
HDD: 5GB or more
VGA: GeForce4 TI4200, 64MB or better (vertex pixel shading support required)

Recommended Specification:

OS: Windows XP/ 2000 / Vista
CPU:Pentium 4 2GHz or higher
RAM: 1GB or higher
HDD: 10GB or more
VGA: GeForce4 TI4200, 64MB or better (vertex pixel shading support required), DirectX 10

When Mega Man Ruled the World: An Anniversary Tribute

Posted: 09 Oct 2011 06:25 PM PDT

When the original Mega Man hit the NES in 1987, it was a revelation: The slickest, most open-ended platform shooter ever made. With only ten stages, it was short compared to standards like Super Mario Bros. and Wonder Boy, but what it lacked in length it made up for with replayability… not to mention sheer challenge. Its sequel, 1989′s Mega Man 2, was even more spectacular. Together, the two games defined a genre and became high-water marks for 8-bit game design.

Sadly, a decade later, Mega Man had practically become a mockery of itself. The old-school sprites of Mega Man 8 and Mega Man X4 were comforting to gamers who weren’t completely convinced that the PlayStation’s chunky polygons should be an absolute replacement for classic game design; yet at the same time, the 2D Mega Man titles felt like relics, doing nothing to push the limits of technology or play mechanics. Mega Man had become iterative, where once he was innovative. Meanwhile, the Legends spin-off actually did introduce new ideas, including an early form of Zelda’s Z-targeting and real-time story cutscenes with lip-synched facial animations, but it was largely dismissed by Mega Man fans and detractors alike: By the former for being too different from the older games, and by the latter for wearing the name “Mega Man.”

When Nintendo’s 32-bit handheld Game Boy Advance was announced a few years later, Capcom producer Keiji Inafune and his team set out to revitalize the series and restore its luster. Unlike Legends, this new game would diverge far enough away from the classic template of gun-driven action that there would be no confusion over its purpose. Instead, this game would reinvent Mega Man for the post-Pokémon age. Debuting Oct. 30, 2001, Mega Man Battle Network — or “Rockman.EXE” in Japan — would be a collection-heavy portable role-playing game where the player’s avatar wasn’t Mega Man himself but rather a young man named Lan Hikari who in turn used Mega Man as his own virtual intermediary into the world of cyber-battling. And to ensure its popularity, the game would offer both an afternoon cartoon tie-in and a heavy emphasis on head-to-head competition with players, including special events where Capcom would distribute exclusive content, Mew-like.

In truth, that’s about as far as the Pokémon connection went: Surface inspiration. Calling Battle Network a Pokémon clone would be downright fatuous; a few minutes is all it takes to realize that the two series’ overall design and play mechanics are wildly different. Capcom cleverly looked to the classic Mega Man titles for inspiration, drawing on both the series’ fiction and its play elements. Mega Man faced off against bosses like Ice Man and Guts Man as he unraveled the evil Lord Wily’s plan to destroy the digital network that formed the backbone of the game’s society. In the process, the player would acquire abilities from defeated foes — all foes rather than bosses only. Unlike fights in Pokémon, though, Mega Man was a permanent one-member party for combat throughout the adventure, and his abilities were augmented with chips collected from vanquished enemies.

Narratively, Battle Network stood as an alternate reality to the original Mega Man series. Where the classic games represented a world where doctors Thomas Light and Albert W. Wily revolutionized the world with robotics, Battle Network’s was a world where Tadashi Hikari (Japanese for “Right Light” — a cheeky reference to inconsistencies in how Dr. Light’s had been transliterated into English over the years) had instead applied his genius to computer networks. Rather than creating robot masters to do his bidding, Wily instead recruited human operators of Internet warrior-avatars called Navis. Where Mega Man had been special in the old games due to the infinite flexibility enabled by his adaptable nature, here the titular character was unique for being a virtual personality construct based on Lan’s twin brother Hub, who had died as an infant. Lan and Hub/Mega Man shared a special link that enabled them to fight far more efficiently than other human-Navi partnerships, though it also meant that (unlike other Navis) Mega Man couldn’t be restored from a backup file in the event of deletion, and his destruction would be fatal to Lan.

While it made for a handy dramatic device, the almost mystical connection between Lan and Mega Man underscored one of the biggest problems with the Battle Network games: As a story-driven series, it relied entirely too much on terrible plotting. The first game set the tone for the following games, bending logic and reason in the service of advancing the plot and creating excuses for virtual combat. Adults would often find themselves helpless at the hands of minor technical inconveniences, villains would suffer from sudden deficits of common sense, and society itself would break down in bizarre ways, all to allow Lan and his virtual brother to save the day with video game combat. This led to some truly bizarre contrivances, like the time a bear threatening school kids at a campground turned out to be a fake creature with a loudspeaker and an Internet connection. The Battle Network games missed no opportunity to sacrifice coherent plotting for flimsy excuses to battle.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/features/mega-man-ruled-world-memorial-tribute

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Age of Wulin (CN)

Posted: 09 Oct 2011 12:23 PM PDT


I did not play much of each clan as this Closed Beta 1 phase will be wiping of data after 1 week of testing, and each account is limited to 1 character slot only. We take a look at 1 of the 4 clans available during this phase, Shaolin. There is actually not much I can talk about, hence I took some videos of the surroundings.

The combat skills you see below are just the basic ones, available after players complete some clan quests. There are tons more out there, through Miracle Quests, normal quests and more. Being my first character, I have to admit I was grasping how combat actually works. The Wudang clan I am currently playing now will fare much better, so stay tuned!


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2011/10/age-of-wulin-cn-tour-of-shaolin.html

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