Sunday, October 9, 2011

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Bulletstorm’s Profanity Took its Polish Developer by Surprise

Posted: 09 Oct 2011 06:22 AM PDT

Warning: The video above is full of NSFW language.

Of course, that should be a given as it showcases footage from Bulletstorm, a game laced with profanity. The video is a collection of many of the swears from the early portion of the game and is just a sample of what you’ll hear over the course of the full campaign. Given just how much naughty language there is, one might assume developer People Can Fly was fully aware of how it would come across. Yet it wasn’t until fairly late in the game that the Polish developer grasped just how dirty the characters’ mouths are.

“Do you know any swear word in a foreign language,” asked People Can Fly creative director Adrian Chmielarz in an interview with Game Developer (via Gamasutra). “German, French, Polish? When you say it out loud, no biggie, right? Not a problem to use it during a family dinner, I assume?

“That is how all the f-bombs sounded to us. Being Polish, all the strong language in Bulletstorm was just exotic and fun to us. We did not feel its power. In other words, Epic thought this is what we wanted and respected our creative vision, while we had no idea this vision was a bit more than we really wanted.”

Bulletstorm was co-developed by Epic Games and published by Electronic Arts this past February. Epic acquired a majority interest in PCF back in 2007.

“It was only at the end of the development, when I read the Polish translation of the game, that I realized how dirty we were,” Chmielarz continued. “I swear a lot. A LOT. And yet still I …kind of blushed.”

In addition to the language used by the characters, various skillshots — awarded for doing certain things like shooting an enemy in the crotch or butt — have innuendo-inspired names like “Deep Penetration,” “Gag Reflex,” “Rear Entry,” “Ejeculated,” and of course we can’t forget “Assplosion.” A combination of this along with other aspects of the game led Fox News to ask if Bulletstorm was the worst game in the world. EA didn’t feel the controversy was such a bad thing, and that it should actually be “courted” where appropriate.

The game itself turned out to be good but not great, and controversy or not, it didn’t end up as a moneymaker for Epic. That doesn’t mean expectations for People Can Fly are any lower — Epic president Mike Capps said over the summer, “The next thing we do with People Can Fly will be great.”


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/news/bulletstorm-profanity-took-polish-developer-surprise

Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us.

PS Vita Hands-On Editor Roundtable

Posted: 08 Oct 2011 06:20 PM PDT

We recently visited Sony for a Vita press event where their goal wasn’t to reveal information, but to allow media to spend more time with many of the same builds that were at last month’s Tokyo Game Show. So after we each spent a couple hours of hands-on time — spread across Uncharted: Golden Abyss, Resistance: Burning Skies, Wipeout 2048, Hot Shots Golf, Gravity Rush, Ultimate Marvel vs. Capcom 3, Reality Fighters, and Little Deviants — we sat down and had a chat about what we liked and disliked.

Jose Otero: I’m kind of torn on my favorite game from the event. I dug Gravity Rush because it’s a fresh concept that utilizes a really cool-looking floating mechanic to maneuver the main character around — it’s an action game, sure, but it also uses mechanics I don’t think I’ve seen before. On the other hand, I liked UMvC3 because it’s a known quantity for me and I find that genre really appealing. So I’m stuck between the game I recognize and another that looks cool, but I don’t really know enough about.

Mike Nelson: I liked Hot Shots Golf, but I’m a fan of that series… It does show up on every Sony platform — it’s almost like Ridge Racer in a way. Still, I liked what I played. Call me simple, but I like that on any kind of hardware.

JO: Well in some ways you and I are both sticking to something we know. What about you, Matt?

Matt Leone: Gravity Rush was certainly my favorite of this batch. I like the creativity and that art style, and a lot of the other games at the event gave me exactly what I expected, whereas Gravity Rush and some of the others we didn’t see today like Escape Plan and Sound Shapes are more experimental. So I really like that part of it. I’m a little skeptical of the controls, like when you’re trying to fight the boss at the end of the demo they showed, and it’s kind of awkward to get in there and hit it properly, but the game looks great.

I’m actually kind of surprised none of us picked Uncharted — I figured that was the safest bet on Vita, given the license and developer. I was a little thrown by the aiming in its demo — moving the reticule felt a lot looser than it does in the PS3 games. I’m guessing the developers will tighten that up before release, but that made this demo a little less enjoyable than I was expecting.

MN: I didn’t pick it because I didn’t get the chance to play it, just to be clear. If I were to get a Vita, I’d be getting Uncharted. Hands down. You guys are better to speak on it right now, though.

JO: I agree with Matt’s issues with the aiming. The controls did feel very loose and it was harder to line up shots than I’m used to. But I think the other reason I didn’t pick it as a favorite game of this Vita showcase is that Uncharted 3 is coming out, and I’m much more excited for that game. I can appreciate the amount of effort I see Sony Bend putting into the Vita version of Uncharted, but Sony choosing to put that game out the same year as its console sibling doesn’t make sense to me. I see Uncharted 3 as the bigger game and therefore I’m more inclined to play that one.

ML: Well technically it’s not coming out the same year — Golden Abyss is 2012.

JO: What was your least favorite game there Matt?

ML: Reality Fighters. Man, that game is weird.

MN: That’s my pick as well.

ML: It’s one of those things that you would expect to see in a research and development lab at Sony somewhere, but you would never want them to charge a lot of money for. I don’t know if it’s going to be a retail or downloadable game or how much it might cost, so for all I know Reality Fighters could be a free piece of software, but…

JO: You’re right, I mean this could be the equivalent of Face Raiders on 3DS — a pack in game that uses a few system features.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/news/vita-hands-on-editor-roundtable

Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us.

Age of Wulin (CN)

Posted: 08 Oct 2011 06:20 PM PDT


So, the very first Closed Beta phase for Snail Game’s Age of Wulin started at 2pm (GMT+8) earlier in the afternoon. Being the very first batch of public gamers flooding the server, we are always bound to be the guinea pigs, and it came true with a less than enjoyable start. Players were disconnecting, stuck in one of the area with no NPC and more. It didn’t help that Snail Game was still selling tons of CBT keys over at the event area. Well, enough of ranting, let’s get started!

Character creation in Age of Wulin is pretty standard. Starting out, players will have to choose from 6 different storyline. Each will have different quests, outcomes and story paths for the players. Only the first is available for CBT1. The customizations are pretty self-explanatory, but it is the naming part which intrigued me. There are 100 surnames for players to choose from, after that players will type in the given name (Chinese only, no English). I am wondering how will they do it for the English and other foreign servers.

As there is no character level system in the game, characters’ stats come into the focus. There are a few special stats, for example Stamina and Hunger. When using life skills, Stamina points are consumed. The higher the Hunger stats via consuming food, the faster Stamina regenerates. The other new stats are about defense against fighting stances, defense against critical damage etc. Additional stats can be found on some of the costumes as well.


Next will be entering the newbie town. As you can see, there are simply too many players, with quest NPCs doing the disappearing act as well. Taking a walk to the wilderness nearby, I actually fell to my death… Just a reminder, Age of Wulin looks much better in-game, I have no idea why the video quality is lowered once uploaded onto YouTube…

Since entering one of the quest room is out of question as a bug and the latency caused the NPC to be spirited away, I decided to take a footage of the town. It is a middle-sized town, neither too big nor small. You would have realized by now, there is actually no auto-path in Age of Wulin, something I am definitely used to in Chinese MMOs. Clicking on the NPC names at the quest bar will only open up the map and show you their locations, which I ain’t really comfortable with.

If you noticed, NPCs have a semi-circle meter when mousing over them. Running into them will cause them to startle and move back, followed by some harsh words. This will be the basis of the NPC interaction system, where high affinity with them will lead players to exclusive quests and rewards. Random mobs will also spawn in the town, with alerts telling players and asking everyone to hunt them down.

With the main quest line getting stuck and no combat quests, I decided to go learn one of the 15 life skills available – accessory making. The interesting part is that players may challenge the Accessory Trainer to a game of Bejeweled… Which I won after a shaky start. I am guessing each Life Skill trainer will probably have a mini-game for players to challenge.

Once again, due to the main quest getting bugged, it is hard for almost all the players to progress and choose 1 of the 4 open clans (Shaolin, Wudang, Er Mei and Tang Clan) to enter. I guess I will stop here for today. Tomorrow, I hope I the quest is fixed and I can touch more on life/ gathering skills (there is something which will piss players off) and of course, combat.


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2011/10/age-of-wulin-cn-closed-beta-1.html

Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us.

Related Posts Plugin for WordPress, Blogger...