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- The Overworld is Actually a Dungeon in Skyward Sword
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- VVVVVV 3DS Port Set for Release Later This Year
- Neverwinter
| The Overworld is Actually a Dungeon in Skyward Sword Posted: 07 Oct 2011 06:14 AM PDT Once upon a time, getting about in a Zelda game was such a clear-cut process. You had your dungeons (anywhere from four to 12, depending) and you had the overworld that linked them all together. Aside from the occasional spin-off (Four Swords Adventures was broken into levels, and Majora’s Mask centered around the hub of Clock Town), that’s how it always worked. You’d wander around, maybe poke into a cave for a Heart Piece, clear away some scrub, fight some bad guys, and eventually work your way to the next subterranean puzzle labyrinth. The Legend of Zelda: Skyward Sword is mixing things up, and — for the first eight hours of the game, at least — the results are pretty great. Skyward Sword’s design makes the distinction between overworld and underworld much muddier than in past games. Perhaps that’s appropriate, since this adventure divides its world into three layers rather than the usual two. Above the dungeons, you have the overworld; meanwhile, above it all is the realm of Skyloft, best described as an aerial take on Wind Waker’s sea. At the heart of Skyloft is a large city held aloft by (one assumes) ancient magic or technology or something, but the skies are littered with floating islands, and Link travels between them on the back of a huge red bird. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
| Posted: 07 Oct 2011 06:14 AM PDT
Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
| VVVVVV 3DS Port Set for Release Later This Year Posted: 06 Oct 2011 06:07 PM PDT Excellent 2D indie platformer VVVVVV is headed to the 3DS eShop. Publisher Nicalis announced today it had reached a deal with designer Terry Cavanagh to bring the unusually-titled game to Nintendo’s latest handheld. It was originally released on computers in 2010, making a name for itself with its old-school gameplay and soundtrack, composed by Magnus PĂ„lsson. It’s a fairly straightforward platformer where you’re able to reverse gravity in order to navigate the environment. The 3DS version, which is coming to the eShop later this year, will feature the obligatory 3D support you’d expect, new levels, a real-time map on the bottom screen, and “future content updates.” A price wasn’t announced; it currently costs $4.99 on Steam and at one point could be had for as little as one penny as a part of the Humble Indie Bundle earlier this year. Indiecade attendees will get to try a preview version described as “near-complete” this weekend. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
| Posted: 06 Oct 2011 12:06 PM PDT
According to a new article by IGN, Neverwinter is now being redeveloped as a “full-fledge” MMO, with the combat system tweaked and almost similar to Nexon’s Vindictus. It seems Perfect World is going all out on the action MMO genre, with the recent release of Rusty Hearts and the upcoming RaiderZ. And not to forget, Perfect World is headquartered in China, where the action genre is raging since the release of Dragon Nest. The company is definitely having one eye on the Asian market for Neverwinter. Will fans of the Dungeon Dragons games be pleased about this? The game is scheduled to be released at the end of 2012. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
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