Tuesday, October 4, 2011

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Review: Rage is a Melting Pot of Post-Apocalyptica That Soon Solidifies

Posted: 04 Oct 2011 05:51 AM PDT

It’s funny what a mix of good and bad timing can do for a game. Take Radiant Silvergun, for instance: originally an arcade game and then a relatively limited Japanese Saturn release in 1998, the game became a favorite among the ultra-hardcore, import-happy crowd… assuming they could get the game. Due to its short life on the shelf and the general fervor over its developer Treasure, Silvergun quickly gained triple-digit price tags. Some would suggest that not playing Radiant Silvergun doesn’t make you a real gamer. Well, it’s not that good, but now it’s back and better and easier to get than ever.

Radiant Silvergun is definitely a shooter from 1998. It requires a different kind of skill than today’s arcade shoot-em-ups, where the number one strategy is knowing when to tip-toe between curtains of bullets. Here, enemies are typically small and everywhere, bosses and midbosses are frequent, and they all have tricky patterns that can throw you off if you don’t learn them or don’t kill the boss before they get really tricky. On top of that, the game has an orthodox emphasis on weaponry. You have three basic attack types — vulcan, homing, or spread — that can be combined to make different combinations, like a vulcan cannon that fires from both ends of the ship, or a homing laser that goes for any enemy in your radius. Oh, and a “radiant sword” that you can swing around or use it to absorb certain pink bullets and charge up a super slash. In this version, you can map the combinations to any button you want, but the tower of button icons on the side of the screen when playing can still look a little intimidating. Nevertheless, it’s a feast of firepower.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/reviews?cId=3185847

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TERA Korea

Posted: 04 Oct 2011 05:51 AM PDT


Before I start on this article, I must assure all you readers this is neither a spoof, a late April Fools’ joke nor a project by some rich, bored Korean millionaire. In fact, I am several months late with this news, having just read about it. Introducing the “TERA Bike”, developed by Korean company Amuseway Sportainment. As you can tell from the company’s name, it is merging sports and entertainment together with its products.

TERA is not the only one shown in the video, with even racing games under the compatible list. The latest online title to join the list will be Nexon’s Kart Rider, which you can see in the model design below.


Amuseway Sportainment’s website showcased 3 different models, including the exercise bike, elliptical trainer and treadmill. According to the description, World of Warcraft can be played using the elliptical trainer, similar to TERA. I do not have the prices for all models, but the Kart Rider bike is available at a measly USD 224.70. Is this the next generation of gaming, or a step back compared to motion sensor?


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2011/10/tera-korea-gaming-healthy-way.html

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The Lack of Itagaki’s Trash Talk Saddens Tekken’s Harada

Posted: 03 Oct 2011 05:48 PM PDT

Katsuhiro Harada

Tomonobu Itagaki spent the better part of two decades at Tecmo and Team Ninja, where his major projects included developing the Dead or Alive fighting game series and making sure you knew the competition (Tekken in particular) wasn’t any good. He left the developer several years ago and is now working on action game Devil’s Third at Valhalla Game Studios. In other words, he’s no longer in the fighting game business and therefore no longer trash talks the competition — and it’s exactly that which Tekken boss Katsuhiro Harada misses.

Speaking with 1UP at the Tokyo Game Show last month (look for a 1UP cover story on Tekken soon), Harada brought up the subject of Itagaki and how he’s sad that the notoriously frank developer is no longer around to spice things up.

“I’m thinking about Itagaki and when [former 1UP editor James Mielke] was with you guys that was a big topic — the ‘what are your five most hated games?’ article where he said 1, 2, 3, 4, and 5 were all Tekken, right? If Itagaki was still making Dead or Alive, I’d like to ask, out of all the current Tekken titles we have planned, what’s his favorite. His answer would probably be Dead or Alive anyway, and that he hates all Tekken, but it’d be an interesting question.”

“In the past, Itagaki had always mentioned various things about Tekken and stuff, especially on 1UP in his articles with Milky,” he continued. “And there were a few times when I got pissed at what I saw, but I’m kind of realizing that when I saw what he was saying — after he quit Team Ninja, I think he was asked about fighting games and what he thought, and apparently Itagaki said, ‘Well I don’t make fighting games anymore, so I’m not really in a place to comment on that’ — I felt kind of sad when I saw that.”

Harada explained it used to be “interesting” to see what the competition was saying, and how both Tecmo and Team Ninja would frequently look at magazines to see what had been said about them by the other. It was “a lot more enjoyable to work when you have rivals like that, and when they continue to decrease it really is kind of sad,” he said.

When we told Harada we would be interviewing Itagaki the next day, he said, “I would like to tell Itagaki that I would love to see him work on another fighting game.” He thinks it would get people more excited if Itagaki were still around to make the sort of comments he used to.

Itagaki

It may all sound very friendly, but Itagaki could be very harsh when discussing Tekken. As Harada referenced, years ago 1UP asked Itagaki to list his five favorite and five most hated games. His favorites were very reasonable — The Legend of Zelda: Ocarina of Time, Dragon Quest II. His most hated were the first five Tekken games.

In a separate interview, he shared some thoughts about Tekken 5 in particular: “First they put in all of these half-finished ‘features,’ then they take them right out again. Tag fights, elevation differences, walls. I don’t know if it’s because they’re impatient, or because they lack the ability, but no matter the reason those guys are a pretty weird bunch. Any of those things would have become a bonafide feature if they took the time to do it right (laughs). Oh, and come on guys, let’s quit trying to hide the prehistoric nature of the main product by tacking on some absurd ‘bonus game.’ I have been saying this for 5 years, haven’t I? If you have the time to make an action-style ‘bonus game,’ why don’t you create an honest-to-god action game and sell it as a standalone product? Oh, and if you’re going to bother including such a ‘unique’ form of ball play, you should do a beach volleyball game instead (laughs).”

When we told current Team Ninja boss Yosuke Hayashi about Harada missing the old rivalry, he wasn’t keen on rekindling it himself.

“I’ve only met Harada-san a few times, so we don’t have that deep of a relationship, but we are definitely trying to make Dead or Alive the top fighting game, and something that will put everything else to shame,” he said. “If you see the play video that we released, you’ll see that what we’re trying to do is take the fighting genre to another level. Essentially, it’s about what’s in the game. We’ll see whose game is better received.”

Asked if he’d rather focus on what his game is all about rather than talk, he said, “Basically yeah — we want to show it through the game. You know, we’re making the best game that we can. The rivalry between Harada-san and Itagaki-san and the comments that Itagaki-san might have made — those of course are part of the history — but we want to show through the game just how good of a game we can make, and have people feel that in the game. Otherwise it’s just words. And if we were to come out now, without showing anything, and just say, ‘We’re a new team; we’re going to make a new Dead or Alive 5 and we’re going to kick everybody’s ass,’ nobody’s going to believe us. So now we have something to show — we’ll show the game, and prove ourselves through the game.”

So while Hayashi would rather keep the focus squarely on the product Team Ninja is developing, what does Itagaki think about his former studio keeping quiet?

“That’s because they [Team Ninja] are ordinary Japanese people,” he said with a chuckle.

“Harada and I are crazy people. So I’ll say something — I’ll give him a call.”

[Image courtesy of Wikipedia]


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/news/lack-itagaki-trash-talk-saddens-tekken-harada

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Brick Force (KR)

Posted: 03 Oct 2011 11:45 AM PDT


I thought there wouldn’t be news today seeing that Korea and China are both having holidays, but a Taiwanese gaming site reported on this game, hence you are reading it now! This is Brick Force, the maiden title of Korean developer EXE Games. It first debuted in the media back in April, but I have no idea how I missed it. Back to topic, why reference this game to Minecraft since it is an online FPS? Well, make a guess…

Foreign media is calling it as such since players are able to create their very own maps, just like in Minecraft. Using blocks of texture, players can lay down these bricks and make unique terrains, buildings out of the given space. In a more professional term, this is also known as User Created Content (UCC).

EXE Games started out with just 7 staff back in the days and Brick Force was indeed developed based on inspirations from Minecraft, allowing players freedom to participate in making the game. Closed Beta begins from 7th October in a few days’ time, with 14 maps, 4 characters and the map making function available.


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2011/10/brick-force-kr-minecraft-special-force.html

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