Monday, September 26, 2011

New Games

New Games


20 minutes of cosplay action from Dragon*Con

Posted: 26 Sep 2011 04:00 PM PDT

20 minutes of cosplay action from Dragon*Con screenshot

Like Beat Down Boogie promised, here's the 20 minute plus video of the cosplay action from Dragon*Con 2011. A nice surprise in this video is the footage of the parade that went on. I had no idea, and it's nice to see just a parade of costumed folks showing off their designs. Bonus points for all the Ghostbuster mobiles.

Crimson Alliance is getting some Vengeance DLC

Posted: 26 Sep 2011 03:00 PM PDT

Crimson Alliance is getting some Vengeance DLC  screenshot

If you're enjoying Crimson Alliance but are getting close to the end, or have already beat it and want more, there is good news. Certain Affinity is releasing an add-on for the game, titled "Vengeance" that will add a new campaign level and challenge map. The challenge map, Fist Full of Coins, will send waves of increasingly difficult enemies after you and reward your wins with loot.

DLC can be a touchy subject, and there might be some people out there who are not happy about this coming so soon after the game's release, but I take "Vengeance" as a positive sign. To me it means that sales were high enough to warrant more gameplay, and as far as I'm concerned, that is good news. "Vengeance" will go live October 12th for 240 Microsoft Points.

Crimson Alliance DLC announced [Eurogamer]

The DTOID Show: Skyrim Gets Racy, Star Wars Gets a Date

Posted: 26 Sep 2011 02:30 PM PDT

The DTOID Show: Skyrim Gets Racy, Star Wars Gets a Date screenshot


[The Destructoid Show gives a rundown of all the top news from Destructoid.com every Monday, Wednesday, and Friday. Subscribe to us on YouTube, follow us on Twitter, and like us on Facebook.]

Hello my little treasures. It's another friggin monday, and we're here with a big revolting pile of gaming news. First, Playstation announced that they're announcing something with a mysterious commercial, and Crysis is coming to XBLA and PSN for twenty bucks. Zynga's not doing so hot, profit-wise, and Star Wars: The Old Repubic is coming out just in time for Christmas, and we've got details on skill trees and race abilities in Skyrim.

For the second half of the show, we did a roundup of the games that are coming out this week, including X-Men: Destiny and FIFA 12. At one point, a thing almost fell on Tara. Watch our show.

PC shooter AfterFall: InSanity gearing up for November

Posted: 26 Sep 2011 02:30 PM PDT

PC shooter AfterFall: InSanity gearing up for November screenshot

I had forgotten about AfterFall: InSanity, a post-apocalyptic third-person shooter with mutants. No wait, come back -- it actually looks intriguing. Previously, this was teased as having a more ambiguous Q4 2011 release; it's gunning for a November launch on PC and will see ports to additional platforms "soon after."

"'Afterfall' means that the game takes place in the Afterfall universe, an alternate version of history since the Second World War. 'InSanity' refers to the shocking events that occur in the year 2032." Wait, what?! WWIII has already happened in this game, which explains the underground survivors and existence of mutant creepythings.

If InSanity is set at a reasonable price, I can easily see it being a decent success. It's a tough battle for gamers' time and money, as it always is around that time of year.

Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo

The long and bloody history of the Darkness

Posted: 26 Sep 2011 02:00 PM PDT

The long and bloody history of the Darkness screenshot

Part of me is glad that The Darkness II is now coming out February 7, 2012. There's so many big titles coming out this year that The Darkness II could have gotten easily buried amongst the swarm of triple A titles on the horizon.

Then again, part of me is mad that the game isn't out this year as it means I have to wait even longer now to get my demonic tentacles all over the next Darkness. For now, I'll just have to accept videos like this one that 2K put out detailing the long dark history of just what the Darkness is.

Eidos walks us through Deus Ex's 'The Missing Link'

Posted: 26 Sep 2011 01:30 PM PDT

Eidos walks us through Deus Ex's 'The Missing Link' screenshot

In this video, we're guided through parts of "The Missing Link," an October-bound add-on for Deus Ex Human Revolution. Described as being five hours worth of content in which Adam is trapped on a cargo ship, this expansion also includes upgrades to the lighting system and adds weather effects.

Though I've seen numerous reports of people maxing out their augments, a move that defeats the purpose of having a specific play style, I do appreciate how this DLC provides an opportunity to potentially choose an alternate upgrade route. Not all of us are XP-grinding fiends, after all.

Found Footage: DXHR The Missing Link [Rock, Paper, Shotgun]

Get XP in Modern Warfare 3 from Mtn Dew and Doritos

Posted: 26 Sep 2011 01:00 PM PDT

Get XP in Modern Warfare 3 from Mtn Dew and Doritos  screenshot

Call of Duty: Modern Warfare 3 is teaming up with Mountain Dew and Doritos to fill you full of carbs and XP. YUMMY!

DewXP, as it's called, will see Mountain Dew and Doritos product directly exchanged for experience points in Modern Warfare 3. Drink a 20 oz of Mountain Dew? That's 15 minutes worth of double XP. A 12-pack equals 45 minutes, a Wal-Mart 20-pack equals 90 minutes and so on. The full breakdown is over on the official rules page

The promotion also sees you possibly winning non-XP related goodies. Up for grabs are subscripitions to Call of Duty: Elite, a 2012 Jeep Wrangler Rubicon, Call of Duty themed merch, Turtle Beach headsets and the Limited Edition Modern Warfare 3 Xbox 360.

Capcom newsflash: Zombies attack Tokyo

Posted: 26 Sep 2011 12:30 PM PDT

Capcom newsflash: Zombies attack Tokyo screenshot

With Dale showing us Capcom's interesting method of showcasing gameplay for Dead Rising 2: Off the Record recently, Capcom has also enlisted the services of increasingly popular Japanese actor/writer/director SABU to make a short film entitled "TOKYO DEAD RISING."

The setting -- the Tokyo suburbs..."SUDDENLY! ZOMBIE ATTACK!" The film follows a freelance journalist named Shimada and some random screaming girl as they try to escape the clutches of all the zombies in what has become a "Zombie Paradise!!"

The premiere of the short film will be shown at a special game pre-launch party courtesy of Capcom-Unity Japan in Tokyo on October 12. In his message, SABU describes how he randomly came to a realization that he wanted to make a zombie short film, and that he wanted it have a mixture of "action, comedy, heart-wrenching drama, and maybe even some dancing."

So whatever happens, it's pretty certain that we'll be entertained in some way, so here's hoping that the film will eventually be shown to the public. For now, enjoy the full 37 seconds of the trailer and marvel at all the acting talent on show.

Capcom Unity Japan Dead Rising 2: Off the Record Pre-Launch Party [Capcom Unity Japan]
Director SABU Presents: TOKYO DEAD RISING [Capcom Japan]

Nintendo finally locks down SuperMario.com 25 years later

Posted: 26 Sep 2011 12:15 PM PDT

Nintendo finally locks down SuperMario.com 25 years later screenshot

Ha! Nice timing, Nintendo.

Nintendo issued a complaint last August with the World Intellectual Property Organization over SuperMario.com, as someone else held the rights. Who was it? Bowser? What's funny is that they just started working on this last year. How long has Mario been a thing now, Nintendo? 25 years?

It seems like it's all worked out now, according to tech blog Fusible. They say that the case is still active, but as of yesterday the site is registered to Nintendo of America. We don't know what happened with the case, but there's one down for Nintendo! Now to get to work on SuperMarioBros.com, SuperMarioBrothers.com, MarioBros.com...

Don't bother visiting supermario.com as there's nothing to see there yet.

Nintendo Finally Owns SuperMario.com [gameinformer]

BioWare expands customer service for SW:TOR launch

Posted: 26 Sep 2011 11:45 AM PDT

BioWare expands customer service for SW:TOR launch screenshot

MMO launches tend to be hectic affairs. Long queues, bugs, problems with the launcher, account issues, and lots of horrible lag can all ruin the first few days. BioWare is taking steps to ensure that Star Wars: The Old Republic does not falter at the first hurdle. There's been lots of talk of instancing to deal with the initial explosion of players in the starting areas and now the developer has opened up a "state-of-the-art" customer service center in Galway, Ireland, specifically to deal with the MMO's launch. This is BioWare's first facility outside of North America. Dr. Ray Muzyka considers this team critical.

MMO launches are complex, and we are determined to set a new standard for a high quality, stable, smooth launch for our fans. Our new BioWare facility and team in Galway is critical to ensuring we deliver on that goal.

On one hand, customer service is boring, on the other, it's something that most MMO's screw up completely. This is often especially evident during launches. Being an early adopter of an MMO is a bit of a risk, encountering major bugs is bad enough without shoddy customer service giving you the cold shoulder. But let's hope BioWare's 200 new employees are more of a precaution than a necessity.

Rumortoid: Dead Space 3 details leak!

Posted: 26 Sep 2011 11:30 AM PDT

Rumortoid: Dead Space 3 details leak! screenshot

I love me some Dead Space, even the first games did take a few years off my life, from both stress and anger. I'm good and ready for a third game, but we have yet to hear a formal announcement. You know they're making one, though. And if this leaked information is true, Dead Space 3 will take place on a frozen planet called Tau Volantis. 

The following details come directly from Siliconera. They took it from a reliable mole:

Early in Dead Space 3, Isaac crash lands on the planet. He believes he may be the only survivor and makes his way to an abandoned waystation, which he uses for shelter from the snowstorm. There he finds a survivor who is severely injured. Isaac speaks to the near dead comrade who reveals there are other survivors that trekked off to another facility. One of them is Ellie, a key character from the original Dead Space game. Isaac grabs a snowsuit and heads into the blizzard.

 Later in the game, Isaac reunites with Ellie and a new character named Jennifer. The trio scale a mountain, but Jennifer is reluctant to do so. She’s a tech type excited over finding a codex and plans to reverse engineer research by a group called Rosetta to gain access to it. As they climb up the mountain, they hear a howl from below, but cannot spot what kind of creature made the sound.

Oooh! Sounds good. A change of setting always somehow ends up in the snow, but that's good by me, especially in the Dead Space world. But if we're on the ground on some planet, that means no more gravity play. Hmm. And snow with spacey stuff may look a bit like Lost Planet. Sh*t, did I just talk myself out of an anticipated sequel?

Nah! Let's hope this is true.

How to play Resident Evil 4 HD on PS3

Posted: 26 Sep 2011 11:15 AM PDT

How to play Resident Evil 4 HD on PS3 screenshot

Resident Evil 4 HD released last week, but I waited until the weekend to download it. Due to various problems I have with Microsoft Points and my silly desire to play Resident Evil games on their "traditional" home, I decided to download the game from the PlayStation Network. 

It's been an interesting and unique experience, but a complex one as well. See, there's a very special set of steps one must perform in order to play Resident Evil 4 HD on the PlayStation 3, and first time users might not get it at first.

Fortunately, I've compiled a very easy, step-by-step walkthrough to help you. Check it out!

  1. Purchase PlayStation Network card to put funds on your PS Store account. 
  2. Navigate to store and locate game. 
  3. Start the download. Watch it take several minutes to go from 0% to 1% and remember that the PS3 hates the Internet. 
  4. Find lots and lots of other things to do while waiting. 
  5. Come back later to find the PlayStation Network had an error and your PS3 now refuses to connect to the Internet without being switched off and switched on. 
  6. Switch off PS3
  7. Switch on PS3. 
  8. Start the download again from beginning. 
  9. Go to bed, having given up on the idea of playing RE4 that weekend. 
  10. Wake up.
  11. Highlight the Resident Evil 4 icon in "Downloads" and select "Install."
  12. Get told there's not enough space on your PS3's HDD. 
  13. Go to your game data folder to remove a bunch of the mandatory installations that littered your PS3's HDD.
  14. Find the mandatory installation for Resistance 3 and select "Delete."
  15. Wait for over forty minutes while it deletes. 
  16. Finally!
  17. Start to install Resident Evil 4 HD
  18. Wait for another ten to fifteen minutes while it installs. Pass time by arguing with the usual people who claim it only takes them five minutes to download and install games on their PS3 so they have no idea what you're talking about. 
  19. After installation, write a sarcastic blog post about the past day.
  20. That'll show 'em!

New releases: Fifa 12, Ico HD, Zelda: Four Swords & more

Posted: 26 Sep 2011 11:00 AM PDT

New releases: Fifa 12, Ico HD, Zelda: Four Swords & more screenshot

Probably the big game for this week is The Legend of Zelda: Four Swords Anniversary Edition on DSiWare. Granted, it's a re-release of a Zelda game! So, yeah.

Other biggies this week include X-Men: Destiny, FIFA Soccer 12 and even Cabela's Big Game Hunter 2012 looks fun this year. What's looking sw33t to you?

Wii: NCIS: The Game, Cabela's Big Game Hunter 2012, X-Men: Destiny

3DS: Deca Sports Extreme

PC: Driver: San Francisco, NCIS: The Game, Sid Meier's Civilization V (Game of the Year Edition), FIFA Soccer 12, Dragon Nest

PS3: Dead Nation: Road of Devastation, Tom Clancy's Splinter Cell Classic Trilogy HD, Atelier Totori: The Adventurer of Arland, Cabela's Big Game Hunter 2012, Child of Eden, FIFA Soccer 12, Ico & Shadow of the Colossus Collection, X-Men: Destiny, Resident Evil -- CODE: Veronica X HD

X360: NCIS: The Game, Cabela's Big Game Hunter 2012, FIFA Soccer 12, X-Men: Destiny, Resident Evil -- CODE: Veronica X HD

PSP: FIFA Soccer 12

DS: X-Men: Destiny, Solatorobo: Red the Hunter

Atelier Totori: The Adventurer of Arland (PS3)



Cabela's Big Game Hunter 2012 (X360, PS3, Wii)



Child of Eden (PS3)



FIFA Soccer 12 (PSP, X360, Wii, PS3, 3DS)



Ico & Shadow of the Colossus Collection (PS3)



X-Men: Destiny (DS, 360, Wii, PS3)



Resident Evil -- CODE: Veronica X HD (PS3, X360)



Dragon Nest (PC)

Best Buy: Buy two select PS3 collections, save $20

Posted: 26 Sep 2011 10:45 AM PDT

Best Buy: Buy two select PS3 collections, save $20 screenshot

Ever wanted to check out the Uncharted, Resistance or God of War series and are picking up the ICO and Shadow of the Colossus Collection tomorrow anyway? Well, this is a better time than any because if you stop into Best Buy you can pick up two select PS3 Collections and save yourself twenty bucks.

You have a choice of either Uncharted Dual Pack, Resistance Dual Pack, God of War: Origins Collection and of course ICO and Shadow of the Colossus Collection. I myself have my eye on God of War: Origins and the ICO and Shadows Collection. But if you're feeling really cheap, you could always just get all four of them in separate transactions and save a total of $40.

Save $20 on Two Select PS3 Collections [Best Buy]

Live show: Cracking skulls in Supremacy MMA

Posted: 26 Sep 2011 10:30 AM PDT

Live show: Cracking skulls in Supremacy MMA screenshot

[Not sure what Mash Tactics is? I've included a classic clip of the stream to show you just a glimpse of what you've been missing, you daft fool! You can see all of Destructoid's previously-aired live shows in our archives.]

Today, Mash Tactics is playing Supremacy MMA from 505 Games. Supremacy takes a faster pace than most other mixed martial arts games, which is perfect for the Mash Tactics crew. Get a good look at the bone-crunching action and see if this might be a game for you.

Mash Tactics airs Monday through Friday at 4pm Pacific. Watch Jon Carnage and Pico Mause let loose with off-the-wall humor and discuss the issues of the day in the live chat on Destructoid's Twitch.tv channel. Also, there are videogames being played. Join us for your chance to win prizes, talk to industry guests, and witness all of the glorious antics.

 

Why Diablo III's Auction House could welcome disaster

Posted: 26 Sep 2011 10:15 AM PDT

Why Diablo III's Auction House could welcome disaster screenshot

Let me start off by saying that there are still a number of unknown factors when it comes to Diablo III. The items involved, the drop rates, and plenty of other elements make it difficult to pass judgment on what a real-currency Auction House is going to do to gameplay.

But I need an outlet to express how I feel this system is going to change -- or possibly even ruin -- the game from the get go, and what more perfect an outlet than here right? With the Diablo III beta going on right now, this is a nice opportunity to revisit the discussion.

Access from Anywhere/No Soul Bound

The first two scary rumors I have read so far are that there will be almost no soul-bound items, and you will also have access to the Auction House from anywhere in the game. My very first thought was "Great, now gold farmers are going to be able to sit in the same exact spot 24/7 and sell that epic item with a very low drop rate as soon as they get it."

I think what some developers fail to understand is that people are actually paid in third-world countries to sit behind a computer on their shift and farm in that same spot for hours and hours. When the next person comes in, they jump right into that same seat and go from there. These farmers literally never log off unless they have connection issues or the servers go down for whatever reason. I remember back when World of Warcraft first started and farmers would sit in Scarlet Monastery farming nonstop for certain weapons. At least then they had to leave for a period of time to get to put their items up for auction.

The whole soul-bound issue is making this even worse. For the players that actually want to earn their in-game money like a normal person, this is great considering they can play Diablo III fairly and have a lot of different options to sell gear, but this is a disaster when you add in a real-life-currency Auction House. This is just going to increase the amount of farmers and bots used in the game because they will need to cover more territory.

The biggest problem here is that items worth a couple of dollars will never be farmed. They will be destroyed or vendored. The only thing the farmers will be after are items people are willing to pay hundreds of dollars for and when you add in Auction House access from anywhere, the gold farmers will be able to spike up prices extremely high simply because they will be the only ones ever around to actually get the chance at that four or five percent rate.

This is Not Second Life

You know, maybe this is what Blizzard had in mind? It's quite possible. I am not sure how many of you have ever played or researched Second Life, but it can be a money-making machine if you are good with programming. It gives developers a platform to create just about any 3D item you can think of and you're able to sell those items in-game for currency which can then be sold for real-life currency. I have seen documentaries on television and many articles online of different people that have literally become millionaires off the game.

Or maybe it is just the fact that Blizzard knows so many people are willing to pay for currency playing World of Warcraft that they want to develop a system allowing them to cash in on the sale of currency also (as if 4 million Americans paying 15 dollars a month isn’t enough money for Activision/Blizzard.) It is truly difficult to understand the thought process Blizzard has in mind for a real-life currency auction.

I am very, very scared to see how this is going to pan out for Diablo III and Blizzard. In theory, this can be a great idea for both the developers and the consumers. The problem is that for it to be successful, you need restrictions and control over valuable items that go for high prices. The average person playing the game for fun will enjoy making a couple of bucks off that epic item earned every time they run a dungeon. The real problem will be seeing how the gold farmers are going to benefit from all this. I just hope Blizzard has some plans in mind.

Photo Photo

Review: Resident Evil Code: Veronica X HD

Posted: 26 Sep 2011 10:00 AM PDT

Review: Resident Evil Code: Veronica X HD screenshot

Some games age better than others. You see a lot of game developers and animators still using 8-bit art in modern games, while plenty of fans are excited to buy and re-buy titles from the 16-bit era. Then you have Minecraft, one of the most profitable indie PC games ever, which looks like something from the PS1 era -- it can even run on a DS!

Sadly, games from the late Dreamcast/early PS2 era don't tend to age as well. While sprite-based graphics have an aesthetic all their own, and low-polygon-count CG graphics have an abstract, almost Cubist integrity to them, most Dreamcast games used the same "realistic" style found on the PS3/360 today. When these now-10-plus-year-old games try to go toe-to-toe with new current-generation games, it's not always pretty. 

That's only where the trouble begins for Resident Evil Code: Veronica X HD.

Resident Evil Code: Veronica X HD (PlayStation Network [reviewed], Xbox Live Arcade)
Developer: Capcom
Publisher: Capcom
To be released: September 27, 2011
Price: $19.99 (PSN) / 1600 Microsoft Points (XBLA)

When Resident Evil Code: Veronica was first released, there were exactly two big zombie franchises in the world of gaming: Resident Evil and House of the Dead. Being of two different genres (survival horror and on-rails shooter), the two never really competed with each other. The only games Resident Evil had to compete with back then were other Resident Evil games. Now, we have Dead Rising 1 and 2; Left 4 Dead 1 and 2; a Resident Evil remake, RE Zero, RE4 and RE5; Dead Island; the zombie modes in Call of Duty; the upcoming Lollipop Chainsaw; and more that I'm probably  forgetting in the midst of our zombie-clogged modern gaming climate. It is nearly impossible for Resident Evil Code: Veronica X to compete with these games, many of which are now available for $20 or less. 

The ways that Code: Veronica X has been eclipsed are nearly too many to count. For starters, the best new features from Resident Evil 3, the game's in-some-ways-superior predecessor, didn't make the cut in this sequel: there's no dodging, no randomized enemies and items, no choose-your-own-adventure branching paths, and no being stalked by a giant super-zombie. In other ways, the game is classic, old-school Resident Evil, and that's not always a good thing. The game's auto-aim-based combat system makes taking out zombies too easy (at least in earlier parts of the game), and on top of that, you'll rarely see more than five enemies on screen at any one time. It's very hard to be scared when you know that clearing just about every room is a few auto-aim kills away. Most of the time, you can take out a zombie when you hear them moan from somewhere off the screen. Just auto-aim and fire; the zombie will be dead before you even see them, let alone get a bite taken out of you.

Code: Veronica X never claimed to be a "fun" action game. At this point in the series, the focus was still on scares and atmosphere. The game does some have some clever moments designed to induce a sense of tension and vulnerability. There are new enemies that attack you from a distance in interesting ways (like with sniper rifles), and there are plenty of times when you're forced to anticipate a zombie attack long before you can do anything about it, when you have to take on zombies without any weapons, or when the environment is just as much of a threat as the creatures hunting you down. The bosses are also generally well done -- auto-aim still simplifies these battles, but it won't be enough to save you. You'll also have to choose your weapons, manage your inventory, and work the environment to win.

Those are the high points. There are plenty of low points, too, like the monotonous backtracking and fetch quests. The voice acting, dialog, and character animation range from hilariously bad to just bad. As for the visuals, they definitely look cleaner and less blurry in HD, and the lighting has been drastically improved, but this is still a Dreamcast game at heart. It has not aged half as well as Resident Evil 4, for visuals and just about everything else. Children of the HD era may be able to easily give Resident Evil 4 a pass, but many of them are sure to hate Resident Evil Code: Veronica X at first sight. 

That's a shame, because the game is really good in theory. The story chronicles the parallel lives of the Redfield siblings (Claire and Chris), two Resident Evil mainstay protagonists, and zombie-making Umbrella Corporation heirs Alfred and Alexia Ashford. Then there is Steve Burnside, Claire's boy-toy, who offers some coming-of-age themes as well as a doofy, butt-headed foil to Claire's strong, cool-headed heroine persona. Larger themes of identity, incest, and family loyalty also run throughout. They are all good in theory, but in practice, it's hard to take too much of it seriously. It's all just too poorly crafted, at least by today's standards.

I should also mention that the game has some sort of online leaderboard system. I couldn't test it out, as Capcom asked us to not go online with the game until after its release. I'm assuming they are rankings for either the main game or the cool FPS-style bonus game that's unlocked after the first play-through. Either way, it's hard to imagine that leaderboards will count much towards the value of a survival-horror title such as this, but if they somehow drastically improve the experience, expect me to head back here and update the score accordingly.

In the end, just about every aspect of Resident Evil Code: Veronica X feels like a missed opportunity. The fact that Capcom chose to re-release this game in HD instead of the much more gracefully aged Resident Evil remake or Resident Evil Zero is strange in and of itself. On top of that, Capcom had access to all-new, near-HD-quality Code: Veronica art assets from Resident Evil: The Darkside Chronicles that they could have plugged in and reworked for this remake. Sure, they would have had to do some work from scratch, but that would have done so much to make this game palatable to modern audiences. 

Instead what we have is re-release of a 10-plus-year-old game that doesn't have enough new content to appeal to those who already own it and will be hard to adjust to for those who have no nostalgia for the original. If you really loved the game but lost your original copy, then you will probably enjoy playing the game again, but just get ready to have your rose-colored glasses cracked. I loved Code: Veronica the first time I played it, but this release was actively painful to play through at times. There are likely much better ways for zombie fans to spend their time and cash. Resident Evil Code: Veronica X is a significant but ultimately not-worth-replaying relic of Resident Evil history.

Photo Photo Photo Photo Photo

Gears of War 3 is the hottest game on PS3!

Posted: 26 Sep 2011 09:45 AM PDT

Gears of War 3 is the hottest game on PS3! screenshot

Some might consider it tacky to laugh at mainstream media getting videogames wrong, but I'm a tacky kind of guy, so screw the haters. This image was gracefully sent my way by V_Delacroix and I had to share it with the people. 

In all seriousness, I had no idea Sony had finally coaxed a multiplatform deal out of Epic for Gears of War 3. I'm hoping the PS3 version will ship with some exclusive features as an apology for Sony fans that have had to wait so long. Can't wait for it!

@th35h4d0w [Twitter]

Wii games rented most at Redbox kiosks

Posted: 26 Sep 2011 09:30 AM PDT

Wii games rented most at Redbox kiosks screenshot

The Redbox kiosk closest to my house always has a line formed in front of it. Every time I see it I wish I would have thought up the idea of rental vending machines. 

As soon as the movie kiosks were released I knew that games rental would also be a huge opportunity for this format. It seems to be going well so far, according to Redbox videogame VP Joel Resnik. He says that there's now 27,000 kiosks and that they've just hit 4 million rentals. Get this: 67 percent of America is within a five minute drive of a Redbox kiosk.

What are people renting? Wii games!

"[The Wii] has the highest install base, and our consumer is a casual gamer, and they've responded very well," says Resnik.

Beyond Wii games Resnik says that their best rental performers are the mid-ranged sellers. I'm assuming that people go out and buy the blockbusters and use Redbox to try the rest. 

Have you used Redbox for games? If so, what did you rent last?

Redbox Games Boss: Wii Games, Mid-Range Sellers Thriving At Kiosks [Gamasutra]

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