Thursday, September 22, 2011

New Games

New Games


A change of plans at Valve means we'll get Dota 2 sooner

Posted: 22 Sep 2011 04:00 PM PDT

A change of plans at Valve means we'll get Dota 2 sooner screenshot

"Our original plan was to spend the next year or so in beta, adding new features and slowly growing the number of heroes until we reached a level of parity with Dota 1, at which point we’d release Dota 2 to the world," writes IceFrog of Valve.

"But the feedback we’re seeing everywhere is that people just want to play it, even though there’s still a ton of heroes yet to be implemented. Welcome to the new plan: We’re going to take the current version of Dota 2, which has The International set of heroes, and get it out there as fast as we can."

I was under the impression that this new plan was the case from day one, so this is very good to hear. The end result is going to be something more publicly iterative: "we’ll be shipping regular updates with more heroes, new features we’ve been working on, and improvements on the existing content as we get more and more feedback."

Live show: More Fable III on Backlog

Posted: 22 Sep 2011 03:00 PM PDT

Live show: More Fable III on Backlog screenshot

[Backlog is the ongoing quest to rid Conrad Zimmerman's collection of unfinished games. As voted on by the Destructoid community, Conrad plays each game from start to finish live on Destructoid's Twitch.tv channel every weeknight at 8pm Pacific]

I'm swiftly becoming a hero of the people, primed to lead a revolution to retake Albion from my despotic brother. But first, I'm going to dig up a whole bunch of random crap people left lying around so that they'll like me because that seems the swiftest path to insurrection.

It's been a very long, very tiring day and there's nothing I would like more than to enjoy a videogame. But, instead, we're playing Fable III on Backlog. I have to say that I'm really looking forward to a little bit of unthinking combat. Come join me and the goons in the live chat over on Destructoid's Twitch.tv channel!

Next JP PS3 bundle on the list: Final Fantasy XIII-2

Posted: 22 Sep 2011 02:00 PM PDT

Next JP PS3 bundle on the list: Final Fantasy XIII-2 screenshot

The Final Fantasy XIII-2 train has been chugging since January when it announced its existence to the world with a logo, a screenshot, and a teaser trailer. Ever since then there's been more and more screenshots, all of which are very pretty, but we all know that it means squat unless it's backed up with substance. However, opinions among the Destructoid staff over time have varied -- from Hamza's cautious preview a few months back, to ecstatic Dale's highlights from TGS.

Well now it seems to have jumped on the limited-edition PlayStation 3 bundle bandwagon, recently announcing a special commemorative 320 GB PS3 for sale in Japan, making it the third special console since May, after Tales of Xillia and Ni no Kuni.

The bundle is being called the "PlayStation 3 Final Fantasy XIII-2 Lightning Edition Ver.2" (where "Ver.1" was the white console announced for the first game), and is a black PS3 with a white portrait of Lightning sporting her new armor plastered across the front, and dashes of Dale's favorite color pink on her shield, the PS3 logo, and the game's title, situated by the disc drive.

It also comes bundled with a copy of the game, altogether coming to a total of ¥37,960 yen (about $495 USD), and is due out on December 15 in Japan. Needless to say, the console is exclusive thus far, and will probably stay that way.

Still, I'm sure there are fans out there who would want this. Or has the last game really killed all buzz for Final Fantasy now? Also, do any of you wish that more of these special limited edition consoles be released here? Or are you content with bundles like the recently announced Uncharted 3, where no console paint jobs exist, and in exchange we see game/PSN bonuses from time to time?

Final Fantasy XIII-2 LIGHTNING EDITION Ver.2 Set Announced [PlayStation Japan]

OnLive available in UK, get your first game for a pound

Posted: 22 Sep 2011 01:30 PM PDT

OnLive available in UK, get your first game for a pound screenshot

OnLive, the cloud-based gaming service, is now available in the UK. While the games range from £1.99 to £34.99, your first purchase will only set you back £1. Not too shabby.

You can sign up for free and demo any game, rent them or splash out on a "PlayPass" that gives you access to everything in the library. If you subscribe to the "PlayPack Bundle" for £6.99 a month, you can play over one hundred games and get a thirty percent discount on everything else.

The service streams games to your TV, PC, Mac or mobile devices. Right, I'm off to waste a pound.

Win a Black Ops 'Rezurrection' map pack for PS3!

Posted: 22 Sep 2011 01:00 PM PDT

Win a Black Ops 'Rezurrection' map pack for PS3! screenshot

Listen up, you silly sausages! We've got ten codes for the "Rezurrection" zombie mode map pack, which launched for Call of Duty: Black Ops this week. You want one? Well, you should know the drill by now. 

Simply post a comment, as many as you want, and I'll be picking winners at random throughout the night. It's just that simple! With a little luck, you'll be blasting zombies with your feet up before you know it. I know, we're far too good to you.

RISK goes Metal Gear in new board game release

Posted: 22 Sep 2011 12:00 PM PDT

RISK goes Metal Gear in new board game release screenshot

Over the past decade, the classic board game RISK has undergone a lot of changes with the game seeing both a major streamlining of its rules in 2008 along with a number of licensed, rule-variant versions based on themes and popular licenses. Today, Metal Gear Solid joins the ranks of those licensed products as the "game of global domination" takes on Hideo Kojima's espionage-laden setting.

As with all of these licensed releases, you'll be able to play the standard RISK game straight away. The box also comes with special dice and an Outer Haven carrier piece used for sneak attacks in the game's other two rule sets. If there is a board game which has successfully managed to adapt itself to licenses while not simply being a promotional tool for them, it's RISK, so I have high hopes for the quality here. But since I have no friends, there's not much point in my getting it. Anybody thinking of picking this up?

NCIS game is officially in the works

Posted: 22 Sep 2011 11:15 AM PDT

NCIS game is officially in the works screenshot

Prepare yourselves, for the popular show NCIS is coming to current generation consoles.  Stern looking characters will investigate bodies with the utmost sternness, and other such things.  If you can't tell I know next to nothing about NCIS, but the game's 4 cases will be written by the original writers, so at least somebody will know what's what.

Fans of the show will get to play as the main cast, investigate crime scenes, and enjoy banter from all the show's characters.  Little else is known about the game.  An official title does not seem to be decided upon, but Ubisoft will be making the game available on 360, PS3, Wii and PC in the fall.  Any NCIS fans out there?

Blizzard: Diablo III with a gamepad 'feels even better'

Posted: 22 Sep 2011 11:00 AM PDT

Blizzard: Diablo III with a gamepad 'feels even better' screenshot

Those of you who have knee-jerk reactions should look away now. Actually, the headline is only a tiny snippet of the story here. Diablo III's appearance on consoles has long been rumored and it looks like Blizzard has admitted to experimenting with alternate control methods for the title, including using an Xbox 360-esque gamepad.

Game director Jay Wilson says Blizzard devs felt that concerning Diablo III, "the control and style of the game lends itself to a console," adding they had tried a "360-like" controller and "this feels even better with direct control." It makes sense -- I mean, Diablo came out on the PlayStation, after all.

Wilson also stated that the studio doesn't see itself as a PC developer, rather, "the games we want to make suit the PC platform." I think if you looked at Blizzard's franchises, Diablo III's fast action and combat-heavy style would suit a console release. The Diablo-style Torchlight did well on consoles, so I can't see not having a mouse and keyboard being a serious drawback if the controls were implemented properly. However, Wilson says there's no plans to include gamepad support for Diablo III at launch.

Blizzard's Diablo 3 experiments: "oh this feels even better with direct control" [PC Gamer]

Demon's Souls online server support extends into 2012

Posted: 22 Sep 2011 10:45 AM PDT

Demon's Souls online server support extends into 2012 screenshot

Sometimes online games just...die, but Demon's Souls will live on. Atlus sends word that they've decided to extend online server support for this game into 2012.

"While it comes at significant cost to us and although it has been over two years since the game revolutionized the notion of multiplayer and online functionality in an RPG," commented Aram Jabbari, Manager of PR and Sales at ATLUS, "our commitment to the game and the fans that turned it into an incredible success remains as strong as ever."

Nothing lasts forever, though.

"While the reality is that one day the servers will ultimately close due to operation and maintenance costs, that day is not today, nor will it be this year.  We're excited to continue to support one of the most significant, influential games in recent memory into its third year, and we're planning to hold more tendency events for our loyal, beloved fans.  If you've been waiting to try Demon's Souls or held off with concern that it was too late to join in, the truth is that there's never been a better time to see what all the talk and awards are all about."

The game's only $19.99, as it's a PS3 Greatest Hits title. Not bad for one of the top titles on the system. As they say on eBay, buy with confidence. 

Live show: Mash Tactics plays Gears of War 3

Posted: 22 Sep 2011 10:30 AM PDT

Live show: Mash Tactics plays Gears of War 3 screenshot

[Not sure what Mash Tactics is? I've included a clip from the most recent episode to show you just a glimpse of what you've been missing, you daft fool! You can see all of Destructoid's previously-aired live shows in our archives.]

Today, Mash Tactics is playing Gears of War 3 again! This time, we can explore a lot more of the game, but we still won't be spoiling any of the juicy plot developments. You will also get the chance jump online and take a Lancer to Carnage and Pico up close.

Mash Tactics airs Monday through Friday at 4pm Pacific. Watch Jon Carnage and Pico Mause let loose with off-the-wall humor and discuss the issues of the day in the live chat on Destructoid's Twitch.tv channel. Also, there are videogames being played. Join us for your chance to win prizes, talk to industry guests, and witness all of the glorious antics.

 

Books in space: Lifeless Planet looks promising

Posted: 22 Sep 2011 10:15 AM PDT

Books in space: Lifeless Planet looks promising screenshot

Since the dawn of time, man has always wondered about his place in the great cosmic picture. But now, if the riddle of human existence wasn't enough, we have to figure out how the Russians play into all of this!

Lifeless Planet looks to be an action/adventure game that focuses on exploring a desolate but strangely familiar planet. Even in this footage of pre-alpha content, Lifeless Planet appears to have many uniquely colorful and atmospheric levels to explore. This is definitively one to keep your eye on, not just for the indie PC game fans out there.

If you would like to help out Stage 2 Studios, or to pre-order your copy of Lifeless Planet for $10, check out their Kickstarter page. Remember: you would be making a contribution not just to a game developer but also to the gaming community.

The Race For Space: Lifeless Planet [Rock, Paper, Shotgun]

Review: Resistance 3

Posted: 22 Sep 2011 10:00 AM PDT

Review: Resistance 3 screenshot

Resistance has always been a bit of a strange series for the PlayStation 3. As an exclusive, it's always enjoyed added exposure and attention from press, but divisive opinions on its quality and the dated nature of its gameplay have awarded it far less commendation compared to the likes of inFAMOUS and Uncharted

Almost taking its place as the "B" shooter compared to the big-budget Killzone, Resistance is a series that has struggled to find its place, and the past two main entries have been so different that the lack of a unifying identity could be considered detrimental.

With Resistance 3, however, Insomniac Games may finally have found that special something.

Resistance 3 (PlayStation 3)
Developer: Insomniac Games
Publisher: Sony Computer Entertainment
Released: September 6, 2011
MSRP: $59.99

Resistance 3 plants us in the United States, with the Chimera still firmly in control of Earth. Joseph Capelli, the man responsible for killing former protagonist Nathan Hale, has been dishonorably discharged from the Army and is hiding with a group of survivors in Haven, Oklahoma. Naturally, his eked-out existence doesn't last forever, and the revelation that Chimeran forces are freezing the planet prompts him to head to New York to try to save humanity from a fatal winter. 

With Resistance 3's campaign, one gets the sense that Insomniac has finally brought its "A" game to the series. Taking place across twenty chapters that will take around eight hours to complete, Resistance 3 starts solid and gradually ramps up the vivacity to tell a story that consistently improves as it progresses. Its range of set-pieces, variety of levels, and sometimes-overbearing intensity of combat makes for a game that feels so much more involving than past Resistance titles, with a fluid progression that feels natural and well-paced, as opposed to sluggish and monotonous.

Fans of the first game will be thrilled to note the welcome return of features nixed in Resistance 2. For a start, regenerating health is out of the door and persistent damage is back. Those used to modern shooters will find the reliance on health packs quite jarring, but Insomniac has done a great job of providing just enough pickups to get the job done, but nowhere near enough for it to feel easy. Also returning is the weapon wheel, with over eight firearms to collect and keep at the ready. Familiar guns such as the target-tracking Bullseye and explosive Magnum are joined by new armaments, and each can be upgraded twice to gain new useful abilities. 

Of the new weapons, the Mutator easily takes center stage. After charging up a shot, it can be fired at a regular enemy to rapidly mutate its body, turning it into a pulsing mound of warped flesh that can be shot and exploded. It can also fire a hanging fog that transforms a group of foes, and may be upgraded to turn mutants into puppets that seek out uninfected enemies and pass on their condition. In terms of sheer sadistic entertainment, the Mutator is an utter joy, allowing one to revel in malevolent glee as the victim screams in terror and begins to bubble with pustules. It's a work of art.

One thing that truly stands out with Resistance 3 is just how atmospheric it is. There are moments where it feels like a horror game, as players explore abandoned towns or take haunting boat rides in levels that remind one of the famed "Ravenholm" section of Half-Life 2. As zombie-like Grims and exploding Leeches stalk the player, their soggy footsteps growing closer, Insomniac has a very good chance of scaring the pants off its audience. Even during the action-heavy sequences, there's a foreboding, bleak moodiness running throughout. For fear of spoilers, I won't go into the prison-based chapter, but I'll say it provides the exact moment where Insomniac's narrative goes from enjoyable to enthralling. 

With beautiful graphics and accomplished sound that provides excellent player feedback in terms of when enemies are defeated and where attacks are coming from, Resistance 3 is a sleek and sexy affair. Unfortunately, the otherwise high production values are marred by notable glitches. On multiple occasions, I had to restart checkpoints due to events failing to trigger and trapping me in an area. The sound can also falter on occasion, suddenly growing silent or falling out of sync with the visuals to a noticeable degree. While none of these errors truly ruin the overall experience, they are definitely annoying, and frequent enough to hinder what is normally well-crafted gameplay. 

The game can be played cooperatively, either via split-screen or online with a friend. Drop-in/drop-out cooperative play is not featured, however, which is a real negative for games these days. Having to invite friends, rather than leaving my game open for randoms, is a needlessly old-fashioned and convoluted way of doing things. There is also PlayStation Move support, which works quite well, save for the garishly huge targeting reticule that it uses. As always, motion control makes it far easier to hit targets, at the cost of feeling more awkward to use. A patch is coming that lets players move the screen while using a gun's sights, which it currently does not.

Naturally, multiplayer is a big part of the experience, with 16-player matches taking place across a range of familiar gametypes. Standard deathmatches, capture-and-hold, and attack/defense modes are all in place, and while the PvP combat isn't exactly innovative or spectacular, it's plenty of fun. The true joy of Resistance 3's multiplayer is that every player is overpowered to some degree. The ostentatious weapons and immensely useful special abilities make each character, no matter how long they've been playing, a formidable opponent. Even a starting player with a bargain-basement loadout has the tools to make some noise. 

Players unlock pre-packaged loadouts as they earn experience points, but also gain Skill Points with rank increases. These points can be used to unlock weapons and powers for custom loadouts, allowing players to tailor a character to their play style. Whether they want to heal allies, spot and mark enemies, cloak their bodies or throw up shields, there's a range of powerful abilities that can create some unique players. Oh, and you can fill your body with parasites that burst out to attack opponents upon death. Naturally. 

DUDE THIS REVIEW IS TWO WEEKS LATE!

I really dig Resistance 3's online mode, and its commitment to chaotic gameplay and overpowering weaponry adds a level of involvement that many online shooters have started to lack. Unfortunately, Resistance 3 uses an online pass that cannot even be redeemed in-game, and I find that particularly obnoxious. As far as I'm concerned, Sony's first-party titles have no business partaking in the online pass parasite party as long as Sony cannot make its PSN functions more integrated and fluid. Resistance 3 forced me to exit to the XMB once I beat the campaign and wanted to try the multiplayer -- I had to enter the PlayStation Store, redeem my code, download and install the add-on, and then fire up the game again.

Furthermore, Resistance 3 takes over forty-five minutes to get started, requiring two lengthy mandatory updates and then a forced installation before players are even allowed to see the menu. Considering that glitches and loading times are still apparent in the game, I see no excuse for this. It definitely provided a detriment to the overall experience and caused harm to a game that is beautifully put together -- once the walls that Sony erected around it are broken down. 

The real question is this -- is Resistance 3 good enough to be worth the hassle? To that question, I would say yes. However, that doesn't mean the game should get off scot-free. Having slogged through so many barriers to get into the game, it was definitely a fun ride, but a ride that was paid for not only with money, but frustration. Adding bugs into the mix certainly degrades the overall entertainment value. 

What should be hailed as a masterpiece is therefore recommended as very, very good. That is, however, a positive thing and should be taken as evidence that the game is truly excellent enough at its core to be worth the hassle. It is confounding, as my instinct is to harshly punish a game that is full of such enormous corporate-flavored problems, but it would be wrong of me to do so while ignoring what an august product lies within. 

Resistance 3 is held back by issues that lie with both the developer and publisher, but when the problems are weighed against the triumphs, Insomniac's latest comes away with a net win. Its campaign is a thrill ride of rollercoaster-like set-pieces, huge boss battles, and consistently fast-paced action, and its multiplayer is a solid, enjoyable, anarchic complement. If you own a PS3 and you love first-person shooters, you would do well to add this one to your collection.

Review Score: 8.0 -- Great!

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Good Old Games offer Broken Sword for 6 million downloads

Posted: 22 Sep 2011 09:45 AM PDT

Good Old Games offer Broken Sword for 6 million downloads screenshot

Good Old Games is offering a challenge to its user base: reach 6 million downloads and then you'll be able to get Broken Sword: Shadow of the Templars Director's Cut for free -- but only for 48 hours. Now that's downloads, not sales, so don't start clicking your way through your wishlist just yet. You'll need that cash for this weekend's sale.

Not only will the classic point-and-click adventure game be free, but lucky downloader six million will receive the entire GOG catalogue for free! That's a fair amount of games for sure, so start downloading now; I know there's some games I've purchased and not downloaded yet. Heck, you get three free games for creating an account, so get on it!

My awareness and respect for Good Old Games has really risen over the last few months, especially as I thought that Steam was the final word when it came to PC downloads. Whether it's offering a great range of retro and classic PC titles to their regular sales, I find I'm spending more and more money.

Oh yay! Paradox making Cartel, a 'proper' Syndicate game

Posted: 22 Sep 2011 09:30 AM PDT

Oh yay! Paradox making Cartel, a 'proper' Syndicate game screenshot

Ah, Paradox Interactive. Whenever a big publisher converts your favorite old PC strategy franchise into an action game "because strategy doesn't sell", the plucky PC publisher seems to pipe up and announce that they're developing a strategy game very similar to the IP you just saw violated. That's what's happening with their new game, Cartel (not to be confused with Call of Juarez: The Cartel), which seems very similar to Syndicate, which itself is now a shooter developed by Starbreeze.

As one might imagine when a game is referred to as "inspired by Syndicate", Cartel concentrates on the power struggles between a bunch of global megacorporations. As an executive of one such uber-business, players will control squads of customizable agents, Real-Time Strategy-style as they go on missions. Paradox is also adding a turn-based strategy element on top, where players can handle research, collect funding, and conduct diplomacy between missions. 

Right now there are no screens or visuals available (the above shot's from Syndicate Wars), but Paradox say that the game could be out in as little as 12 to 18 months "if [they're] happy with the formula".

Ah, bless you plucky Swedes! Where would PC gaming be without you?

Paradox's Cartel: The True Syndicate Sequel? [Rock Paper Shotgun]

Hunt The Thing is an MMO based on, yep, you guessed it

Posted: 22 Sep 2011 09:15 AM PDT

Hunt The Thing is an MMO based on, yep, you guessed it screenshot

This is one of those announcements that's simply too out of left field not to post. Partnering with Universal Pictures, NEVERDIE Studios has made a free, "movie-length" massively multiplayer online game based on the impending The Thing prequel.

Hunt The Thing is built using CryEngine 2 and allows you to play as a scientist or a soldier. Yes, there's even blood samples. In order to try this out, you'll need to download NEVERDIE's ROCKtropia Virtual World, which acts as a hub. Might just be worth a look.

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It Came from Japan! Super Back to the Future II

Posted: 22 Sep 2011 09:00 AM PDT

It Came from Japan! Super Back to the Future II screenshot

[It Came from Japan! is a series where I seek out and review the weirdest, most original and enjoyable titles that never left the Land of the Rising Sun.]

Games based on films have a perceived stigma that indicates they are, more often than not, an utter waste of time. The games made under the Back to the Future license are partly to blame. Most likely, your favorite memories with the franchise have something to do with the films or Universal Studios ride -- far away from the abysmal Nintendo platformers by Beam Software and the Commodore 64 adventure game.

Telltale has done much to change this perception with its recent adventure series, but maybe they wouldn’t have had so much stacked against them if Toshiba-EMI had released Super Back to the Future II outside of Japan. Instead, it’s become an import novelty and a curiosity to fans of the franchise. It might not be a great game, but, in comparison to the grade-A crap ones that reached the West under the film’s title, it’s damn-near miraculously good.

Super Back to the Future II (Super Nintendo)
Developer: Daft
Released: July 23, 1993
Current value: $30-50
 

Fan translation: Nope
For fans of: Average mid-'90s platformers 

One quick glance at the game and it’s apparent that it was made with an audience in mind, and it’s not a Western one. Love it or hate it: Marty McFly, Doc, and Biff have been anime-ized. Marty and Doc are adorable, stocky caricatures of themselves, while Biff is a hulking beast fit to be the boss (again and again). Pair this unlikely character design with a catchy soundtrack, and game design reminiscent of Sonic the Hedgehog, and you get Super Back to the Future II -- a decent, if not good, movie-licensed game.

What's wrong, McFly. Chicken? 

There are a lot of memorable scenes in Back to the Future II, but among the most iconic is when Marty escapes Griff’s wrath via a hoverboard. After watching him dodge between cars and float across a fountain, my eight-year-old self couldn’t wait until the year 2015 when I’d be able to ride one. Turns out I was waiting for nothing but at least I can do it virtually, now, within a game from ... 1993.

In SBttF2, Marty never gets off the hoverboard as long as you are controlling him. At the end of each stage, he has an animation where he gets off and spins it, but that’s it. Despite all the game’s flaws and odd level design, it’s hard to ever hate it due to the inarguable greatness of the hoverboard. Instead of Marty running around in his red baseball cap and down-filled jacket vest throwing yo-yos at goons like a chump, he pummels them with his hoverboard and bounces on their heads like a trampoline.

With a spin attack, the ability to jump, and a button for gaining speed, you must navigate the labyrinthine levels of increasing difficulty and defeat the stupid-easy bosses. Strangely, the game doesn’t always feel like it was designed with the hoverboard in mind. The hoveboard gives you speed  -- maybe not hedgehog-speed, but still -- so it makes no sense that the camera is zoomed in so close.

You can’t see what is in front of you and will have to repeatedly stop as the screen scrolls. It feels almost like a Game Boy game dealing with the limitations of its resolution but this is Super Nintendo, dammit! You don’t need to be zoomed-in so close! You are making a game for screens much bigger than a Game Boy!

I would feel safe in going max speed on the hoverboard, only after dying so many times on a stage that I began to inadvertently memorize the enemy placement. Otherwise, I felt like I was playing Jetpack Joyride, where any second I can and will run into an instant-death trap.

Occasionally, the maps will take advantage of the hoverboard and give you some ramps to jump off but not often enough. There are also bonuses you can reach by aimlessly jumping off an edge at max speed, hoping there is an extra life on the other side instead of a wall of spikes. Pro-tip: it usually is a wall of spikes.

300 bucks? 300 bucks for a couple of dents?

Collecting coins/rings/whatever in games usually amounts to nothing more than a higher score and who plays platformers for hi-scores anyway?

By storing power-ups, health and 1UPs in vending machines of varying prices, SBttF2 cleverly solves this problem by giving the player an incentive to collect coins. Instead of ignoring alternative paths, you’ll find yourself searching ever corner of a map if only to increase the likelihood of survival. There is nothing more gratifying then getting halfway through a stage on one heart and finding a vending machine to give you one more. And, there is nothing worse than not having the money for it.

Why don't you make like a tree and get out of here? 

Perhaps, I haven’t sold you on Super Back to the Future II. Well, that’s okay because it honestly isn’t a lost gem worth seeking out. It’s an average platformer that is brief and nostalgic enough to check out, if you find it cheap. The main reason I chose to highlight the game for this week’s entry is for the collector and curious import gamer.  The odd nature of the project is worth a discussion alone.

Sure we’ve seen Crash Bandicoot and other Western gaming mascots become “Japanamated” but it’s different to see it happen to a popular Western film. It’s kind of unsettling, like imagining a world where all my favorite American films growing up were average Japanese platformers. I don’t want to live in that world. Besides, those Jurassic Park games weren’t so bad, right?

--------------------

Do Japanese takes on American properties freak you out?

Who would win in a fight Pepsiman or anime-eyes Marty McFly?

Would you give up your game collection for a hoverboard? Who am I kidding, of course you would!

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Enslaved is not getting a sequel

Posted: 22 Sep 2011 08:45 AM PDT

Enslaved is not getting a sequel screenshot

Ninja Theory's Tameem Antoniades has stated that a sequel for Enslaved is not in production, even though it "should" have been. Seemingly quite unhappy that last year's excellent game sold poorly, he has revealed that the studio's expansion plans were ruined by consumer apathy.

"Enslaved should have done better," he declared to Edge magazine. "Right now, we should have been doing a sequel and perfecting that sequel and doing what franchises do, which is get better over time. Because that didn’t happen, we’ve not expanded to two teams like we intended to. So we’ve remained a smaller shop.

"But now we get another chance with DmC."

DmC is the controversial new entry in the Devil May Cry series, which is the biggest opportunity Ninja Theory's ever had. I really hope it goes well for the team, because Ninja Theory is a passionate studio with a boatload of talent and some terrific narrative ideas. They've been unfairly unlucky until now, and I'm pretty saddened that Enslaved may die with one underachieving game to its name.

Ninja Theory confirms no work on Enslaved 2 [CVG]

Become a BSAA member with 'luxurious' Resident Evil bag

Posted: 22 Sep 2011 08:30 AM PDT

Become a BSAA member with 'luxurious' Resident Evil bag screenshot

2011 is the 15th anniversary of Resident Evil. A few months back, Capcom announced a massive anniversary box of all the main games apart from 5, which includes HD remakes of Resident Evil 4 and Code Veronica, and now they're releasing limited editions of iconic items from the games.

Among them is the limited edition "MISSION LINER" bag, given to BSAA members like Chris Redfield when they join the elite task force. It's in collaboration with designer bag maker BRIEFING, and according to the article, it's a "tough," "hard" and "luxurious" bag, "worthy of being an item to celebrate the 15th anniversary." Prices are to be confirmed in the future, and the release date is early 2012.

Whatever you think about the bag, there are also other items the article mentions -- a couple of baseball caps; iPhone 4 covers; and most impressively -- a replica of Barry Burton's gun. But it doesn't stop there. Capcom has a special Biohazard site, filled with tons and tons of Resident Evil goodness, many of which you'll probably find to be much more appealing and iconic. Highlights for me are the jackets from Resident Evil 2 and Code Veronica worn by the S.T.A.R.S Alpha team and Chris respectively; the gloves Leon wears from Resident Evil 2; and a 1/6th scale figurine of Ada Wong in her China dress from Resident Evil 4.

Being on the Japanese e-Capcom store, and with no option to ship worldwide, there's very little chance we'll ever see these items here, so all we can do is dream, bitch and whine. Even if they did, the prices are typically expensive, sure to put off many.

Nevertheless, if money and postage weren't an object, are there any items you would love to have?

Biohazard 15th Anniversary Special Collaboration Announced [Famitsu]
Biohazard Official Portal Site - 15th Anniversary Goods [Capcom.jp]

http://www.destructoid.com/resident-evil-4-code-veronica-hd-out-in-september-206987.phtml

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SkyDrift gets 'Extreme Fighters' on PSN, Xbox Live

Posted: 22 Sep 2011 08:15 AM PDT

SkyDrift gets 'Extreme Fighters' on PSN, Xbox Live screenshot

Digital Reality's aerial racer has gotten a bit of downloadable content. For $1.49 (or 160 Microsoft Points), the Extreme Fighters Pack adds three new playable planes to SkyDrift. As per usual, each comes with four skins.

That second one looks amazing -- almost worthy of its own '80s cartoon. The developers are also teasing more DLC for next week, which supposedly features new modes and multiplayer arenas. That'd do the trick.

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