New Games |
- PSP's Digital Comics Get Shelved
- Live Show: Backlog begins Heavy Rain right now!
- PlanetSide 2 debuts with a trailer, screenshots, and more
- You can make Dark Souls even more challenging for others
- Modern Warfare 3 has a color-blind mode
- New trailer for The Secret World goes to the men's room
- Raiden action figure glows in the dark but not much else
- Check out this insane FF5 battle theme on the violin
- SOCOM Mobile HQ app available for Android phones
- GDC Play Showcase to show off games at GDC events
- Live show: Mash Tactics vs. Lego Pirates of the Caribbean
- Namco Bandai suing over Witcher 2 publisher change
- Movie time? Take-Two trademarks 'Rockstar Films'
- Review: Chaos Rings Omega
- L.A. Noire gets 'Reefer Madness' next week, trailer now
- Lon Lon Milk, now in T-shirt form
- The Memory Card .95: The jeep chase
- Dragon Age II add-on 'Legacy' coming July 26
- All 125 of Driver: San Francisco's licensed cars revealed
- Cross-platform Scrabble for iOS, Facebook, and Android
PSP's Digital Comics Get Shelved Posted: 07 Jul 2011 04:00 PM PDT
The PSP recieved its weekly batch of digital comics yesterday and sadly it seems it will be its last. Sony has announced via the Playstation Blog that they'll no longer be updating the catalog on the PSP. You'll still be able to download the 4,000+ books already available on the store, but don't look for any more Doctor Who...you'll be extremely disappointed. Stay hopeful! It seems they're working on "bringing the comic service to other Sony devices" in the future. It's unclear what that means but with their Media Go software readily available PCs seem like a fairly safe bet. The bigger question is what this means for the PS Vita. A rebirth of the service would definitely be appreciated. Regardless, go check out this weeks releases then get ready to start buying hard copies again. Sony Ends Digital Comic Book Service On PSP [Playstation Blog via Gamasutra] |
Live Show: Backlog begins Heavy Rain right now! Posted: 07 Jul 2011 03:00 PM PDT
[Backlog is the ongoing quest to rid Conrad Zimmerman's collection of unfinished games. As voted on by the Destructoid community, Conrad plays each game from start to finish live on Destructoid's Justin.tv channel every weeknight at 8pm Pacific] Tonight, Backlog begins a whole new game. For our nineteenth series we'll be playing one of the most divisive games of 2010, Quantic Dream's Heavy Rain. It's a title I was thrilled at the potential of. The approach they were taking to adventure gameplay was pretty fascinating. And when it came time to play, I wound up bored after a couple of hours. It deserves another chance, despite what some of you may think. I know that there are things which will make me roll my eyes and I don't care. You've chosen it, I'm playing it and that's all there is to it. Come join me and the goons in our live chat as I tear into Heavy Rain. I'll be waggling my Move wand and hanging out with you live on Destructoid's Justin.tv channel!
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PlanetSide 2 debuts with a trailer, screenshots, and more Posted: 07 Jul 2011 02:00 PM PDT
Enough with the miscellaneous renders from social media sites; here's the debut trailer for PlanetSide 2. This game was previously referred to as PlanetSide Next, which always came off as codename-y. I'm certainly not sad to see it go. Graphically, PlanetSide 2 looks much better than what I was anticipating. Perhaps that has more to do with the age of its predecessor than anything else. Still, for a massively multiplayer online shooter, there's not a whole lot to complain about in the visuals department. Check back tomorrow for further details. |
You can make Dark Souls even more challenging for others Posted: 07 Jul 2011 01:30 PM PDT
Those evil masterminds at From Software are giving Dark Souls players the ability to grief one another in a most dastardly fashion. It's in the game, so it's fair! Unless it happens to you, naturally. The Pyromancer can summon a Gravelord in another player's world -- he'll be placed at random in the environment, and until he's done away with, NPCs will hunt your victim down and dish out serious pain. The best part? Your only reward is the sick pleasure that comes with screwing someone over. Eff yeah. |
Modern Warfare 3 has a color-blind mode Posted: 07 Jul 2011 12:30 PM PDT
As stated in a blog post by Sledgehammer Games VP and COO Michael Condrey, Modern Warfare 3 will offer a Color Blind Assist mode for those impacted by color vision deficiency. For a series played this competitively, you definitely want the playing field to be as equal as possible. Being the generally insensitive guy that I am, I hadn't given much thought to how differentiating teams could be tough, visually, for some people. Making a point to promote this feature's inclusion will hopefully remind other developers to implement similar modes in their games as well. Same goes for configurable controls. Do it, people! |
New trailer for The Secret World goes to the men's room Posted: 07 Jul 2011 12:30 PM PDT
Just a day after showing the trailer for The Savage Coast, Funcom has released a new CGI trailer and a batch of fresh screenshots for its upcoming MMO, The Secret World. The trailer depicts a John Constantine-esque gentleman indulging in some simple magic tricks in a pub before heading to the men's room, only to be confronted by a shape-shifting demon. The trailer's not that realistic, of course; smoking in a pub in this day and age? I'm interested to see how The Secret World turns out; lead designer Ragnar Tørnquist did a great job with the Dreamfall games and I'm keen to see how an MMO set in present-day Earth works. |
Raiden action figure glows in the dark but not much else Posted: 07 Jul 2011 12:15 PM PDT
San Diego Comic Con is almost here, which means all kinds of interesting news, previews and goodies. If you are a Mortal Kombat fan, and also enjoy collecting action figures, you may be interested to know there is a new character coming out for SDCC. "Lightning Fury Raiden" will be available exclusively during the convention at the Entertainment Earth booth as well as the Toys"R"Us SDCC page, starting on July 21, the same day that doors open for the Con. Raiden, who stands six inches tall, is done in clear plastic and covered with lightning bolts. He also glows in the dark. I guess anything that glows in the dark is cool, but I would probably be more impressed if I were six. Mortal Kombat was one of the first fighting games I ever played, and I have a special place in my heart for the franchise so maybe I am a little biased. I would have liked to see something slightly less gimmicky for the thunder god though. Mortal Kombat's Raiden electrifies SDCC with an exclusive action figure from Jazwares [Tomopop] |
Check out this insane FF5 battle theme on the violin Posted: 07 Jul 2011 11:45 AM PDT
I wanted to take a break from today's game news to share with you this insanely awesome cover of Final Fantasy V boss battle song "Clash on the Big Bridge." This is a stellar performance from YouTube user Tam. Tam is a very talented musician that you'd do well to subscribe to if you dig good music from videogames. He shares a lot of great musical performances on violin and piano, and as you'll see in the above video, his stuff is usually even better than the official arrangements. Take notes, Black Mages! Everyone should enjoy this, but musicians will appreciate the technical skill displayed here. Tam freakin' kills it. You can check out Tam's blog (Japanese), CD releases and more at his webpage. |
SOCOM Mobile HQ app available for Android phones Posted: 07 Jul 2011 11:30 AM PDT
Can't get enough SOCOM? Need to check your stats while you're in line at the bank, sitting in a waiting room, or on the crapper? No problem, there's an official SOCOM Mobile HQ application that's been released for Android phones. SOCOM Mobile HQ Now Available on Android Marketplace [PlayStation Blog] |
GDC Play Showcase to show off games at GDC events Posted: 07 Jul 2011 11:15 AM PDT
Game Developer Conferences worldwide will now show off more games as the organizers of the GDC have announced the debut of a new event for developers to showcase their games. Inspired by the success of the Independent Games Festival Pavilion at GDC events, this GDC Play showcase will include space in special Pavilions themed around emerging game markets. This program will allow GDC Play exhibitors to show off their games to other attendees, publishers and press members. This program will kick off at GDC Online 2011, to be held in Austin on October 10-13, with a special GDC Play Pavilion on the show floor Tuesday, October 11th and Wednesday, October 12th at the Austin Convention Center. A bigger presence is planned for the Game Developers Conference 2012, to be held in San Francisco March 5-9, with separate GDC Play Pavilions for social & online, smartphone & tablet, and independent games. This is going to be great for upcoming talent to show off their wares to the people that matter most. It's also going to be a great way for us to get our hands on lots of new games at GDC events. |
Live show: Mash Tactics vs. Lego Pirates of the Caribbean Posted: 07 Jul 2011 11:00 AM PDT
[Mash Tactics airs Monday through Friday from 4-8pm Pacific. Join Jon Carnage and Pico Mause as they host a wacky and interactive show on Justin.Tv. Join us for your chance to win prizes, talk to industry guests, and experience jaw-dropping stunts.] Today on Mash Tactics, we will be showing you live gameplay footage from Lego Pirates of the Caribbean. Are you on the edge of whether or not to pick up this title? Stop by Justin.Tv at 4-8pm Pacific to get a taste of new titles. Follow Mash Tactics on Facebook to vote for which games you would like to see on an upcoming show. CLICK HERE for sexy time.
Previously on Mash Tactics:
Wednesday, July 6th, 2011 Feeling artsy, we completed the Journey beta during the first hour of the show. Jon discovered the meaning of this title after undressing himself and lighting candles. We enjoyed the relaxing drift through sand but had to move onto another game with great sand physics, Uncharted 3 Beta. Pico started up her own character and took down the enemy with ease. Tuesday, July 5th, 2011 The show started with a preview of Alice: Madness Returns. We really enjoy this title but due to popular demand, the game was switched to Uncharted 3 beta. Pico took over gameplay while carnage kept everyone entertained with his random banter. Monday, July 4th, 2011
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Namco Bandai suing over Witcher 2 publisher change Posted: 07 Jul 2011 10:45 AM PDT
The Witcher 2 is coming to Xbox 360 via THQ, and a certain jilted publisher isn't happy about it. Namco Bandai oversaw the physical release of the PC version, and it believes it has a right to handle the 360 one too. To the Lawyer Cave! The lawsuit says CD Projekt RED broke a contract by first removing DRM from the game, then jumping ship to a new publisher. "I hope that the whole thing will end with a pre-litigation settlement," said CD Projekt RED CEO Adam Kicinski. "If it doesn’t, I am sure that we will win the case and then the loser will pay for our lawyers." Something tells me that CD Projekt isn't too worried about this case. |
Movie time? Take-Two trademarks 'Rockstar Films' Posted: 07 Jul 2011 10:30 AM PDT
No one out there would expect anything less than greatness from Rockstar making their own films. Those creative powers on the big screen? Yes. I'd like that more than their games! From this new trademark, it looks like that's the plan. A trademark for "Rockstar Films" was filed in the US last December and approved last month, and now Systemlink has traced it back to the Grand Theft Auto publisher, says Edge. I remember hearing some talk about Rockstar making films earlier. This quote from Rockstar's Dan Houser to Hollywood Reporter back in April makes more sense now: "We love movies, but we also love games and that is what we remain focused on. If we were to attempt to make a movie, we would like to make it ourselves, or at least work in collaboration with the best talent." Please do. Again, we're expecting greatness. |
Posted: 07 Jul 2011 10:00 AM PDT
When Chaos Rings released for iOS devices last year, it was quite an ambitious project. Impressive visuals, terrific music, and solid roleplaying elements made it a superb title and one of the most successful attempts at bringing "traditional" gaming experiences to the mobile market. Chaos Rings Omega tries to make lightning strike twice, but perhaps relies too much on the original to stand out. Mobile gaming has grown rapidly since Chaos Rings launched, and this follow-up looks somewhat dated even after such a short time. Chaos Rings Omega (iOS) Chaos Rings Omega is a prequel to the original Chaos Rings and tells the story of Vieg, a soldier who finds himself fighting in the same twisted tournament as the original heroes. Like last time, groups of two warriors have to compete for the prize of eternal life and most of the characters seem to accept the ludicrous premise surprisingly well. Omega is not interested in changing tact and plays exactly like the first game, with Vieg and his partner Olgar fighting across slightly recolored versions of the environments found in Chaos Rings, battling slightly recolored versions of the monsters found in Chaos Rings. In fact, this entire game is basically Chaos Rings, with new protagonists and different colors. The battle system is identical to last time, with characters able to attack solo or combine their powers at the risk of sharing damage. The "Break" system also returns, with each side of the fight becoming more dangerous if they land successful attacks. To those who played the first game, everything will be familiar. Also making their return are puzzles, which seem more inane than ever and, as in the past, only serve to provide annoying, unwanted distractions that break the flow of the game. They seem more convoluted and desperate this time around, although they can be skipped. Battles can also be skipped, aside from bosses, which means you can actually walk through most of the game without any problem whatsoever. One of the last game's biggest flaws, the total lack of difficulty, has remained intact with a only small failed effort to fix it. The "fix" comes in the form of brief, utterly random difficulty spikes. The majority of the game is a breeze until an arbitrary boss appears that is suddenly ten times more powerful than anything else around it. Even these moments, however, can be fought through without too much hassle. Despite the incredibly negative first half of this review, Chaos Rings Omega can't be called a bad game, exactly. It's just an inferior retread of the original. It still features solid graphics (if now outclassed by games such as Infinity Blade), an awesome soundtrack, and some satisfyingly traditional turn-based combat. All the basics that made Chaos Rings fun still happen to be in place, they're just not presented in as commendable a way. This is quite evident in the game's story. I found myself skipping through text quite a bit due to the fact that characters range from boring to outright irritating. The extra story involving Vieg's pregnant wife comes across as mawkish and forced, rather than interesting or deep. To be fair, the plot takes a decidedly dark twist toward the end, but it arrives a little too late to salvage interest. Chaos Rings Omega is a decent enough game for those who enjoyed the first and want a harmless time waster. Compared to the original, however, Chaos Rings Omega is significantly lacking. It copies mechanics, re-uses assets, and mimics the entire plot of the first game, but it lacks the originality and surprisingly original characters that allowed the first to be a charmer. I can't really recommend a purchase by any save the biggest fans of the growing series. As a prequel, it does little to shed much light on the overall story, and it seems like a rushed stopgap to keep making money while the full sequel is being developed. It's probably for the best if you just wait for Chaos Rings 2. At the very least, hold out for an inevitable price reduction. |
L.A. Noire gets 'Reefer Madness' next week, trailer now Posted: 07 Jul 2011 09:45 AM PDT
Another add-on case for L.A. Noire, another quick trailer involving fleeing suspects, yelling, and accusing people of hiding something. This one is called "Reefer Madness," appropriately enough. It's a Vice case, so you'll have to put up with more of that jerkface Roy Earle. It'll be up on PlayStation Network ($3.99) and Xbox Live (320 Microsoft Points) on July 12. Those with the Rockstar Pass will get it for free, as per usual. |
Lon Lon Milk, now in T-shirt form Posted: 07 Jul 2011 09:30 AM PDT
I've made no secret of my love for delicious, nutritious Lon Lon Milk, but a new shirt is in the works that will let me broadcast my appreciation to the world at large! This is a sneak look at an upcoming shirt by GamerPrint, with a beautiful image of Hyryle's favorite dairy product resplendent for all to see. This is, quite obviously, the greatest shirt ever printed. My Lon Lon Milk brings all the Hylians to the yard! @GamerPrint [Twitter, via JackBrommers] |
The Memory Card .95: The jeep chase Posted: 07 Jul 2011 09:00 AM PDT
Summer is in full swing. And with summer comes a slew of blockbuster movies filled with ridiculous, over-the-top action sequences. Action sequences that impress with their combination of chaotic choreography and unbelievable stunt work. And for fans of these action sequences (like me!), playing modern videogames is a real treat. With the advanced technology of today, it seems like every other videogame features a handful of completely out of control action set pieces that rival (if not surpass) every blockbuster in the movie theaters. But this wasn’t always the case. As exhilarating and tense as the final escape from Zebes is in Super Metroid, having a character jump around a 16-bit world in a 2D space looks nothing like a real-life action movie. So, then, when did the switch happen? When did videogames go from looking like videogames, to looking and feeling like you were actually playing a summer blockbuster? For me, it happened in the original Metal Gear Solid. When I first played the original PlayStation classic, there is one sequence during the climax of the game that blew me away, filled my body with adrenaline, and, for the first time ever, made me feel like I was actually playing an action summer blockbuster. The Set-Up While the sequels have arguably got better over the years due to better graphics, better voice acting, and killer story twists, the original Metal Gear Solid for the PlayStation will always be considered an absolute masterpiece, due in no small part to its cinematic presentation and seemingly infinite amount of memorable moments. In the game, you play as Solid Snake, one of the most iconic (and badass) videogame characters of all time. Even though the story of Metal Gear Solid is a little confusing, it is easily the least confusing of the four main games in the series. Being the first entry in a long, complicated thread, Metal Gear Solid benefits from a more focused, introductory story. Basically (and it’s hard to use the word “basically” when describing a Metal Gear game), the game follows Solid Snake as he infiltrates Shadow Moses, a nuclear weapons facility, trying to put an end to a terrorist threat from the rogue group FOXHOUND. Along the way he meets a handful of memorable characters, too numerous to count, and takes part in some classic gameplay sequence, each one more creative and impressive than the last. When he first enters Shadow Moses, Snake’s first mission is to locate the Department of Defense chief Donald Anderson. As he enters the air duct above the prison cells, he meets a woman by the name of Meryl Silverburgh. After Donald Anderson has an unexpected heart attack (one that appears far from natural), Meryl assists Snake in escaping the prison just before they are captured. Throughout the rest of the game, Snake works to discover the whereabouts of a massive nuclear weapon known as Metal Gear. At times, he works with Meryl, but the two are separated at random times through some extraordinary circumstances. As Snake makes his way into a massive hanger at the end of the game, he beholds two shocking sights. The first is Liquid Snake, Snake’s twin brother and fellow clone of Big Boss. He has been behind all the happenings at Shadow Moses and is determined to destroy his brother Snake once and for all. The second is Metal Gear REX, a massive robotic mech (and upgraded version of Metal Gear), that Liquid is, unfortunately, piloting. The multi-tiered battle that follows is stuff of videogame legend, with Solid Snake fighting Liquid and the giant mech, eventually even battling his brother in a one-on-one fight on the top of REX. Once Liquid is defeated, Snake is reunited with Meryl (or Otacon, depending on how you played the game), as the two hurry to find a way out of the facility. It is during this tense escape when this week’s Memory Card moment occurs: The jeep chase. The Moment Although it is possible to play this final section of the game with Otacon, for the purpose of this article, we will assume Meryl is Snake’s partner, as that is the more common (and, frankly, better) of the two scenarios. With Snake in town, Meryl leads the charge to escape the facility. The two unexpectedly enter a garage, where Meryl spots a helpful jeep. She rushes to the driver’s side and notices ... there are no keys. Dammit! Meanwhile, a surveillance camera catches the pair in its view and starts to blink red. The soldiers rush in one after the other. Snake must hold them off as Meryl tries her best to get the jeep started. Just as Snake can’t hold the enemies back anymore, Meryl revs up the jeep and calls for him. Snake leaps into the back of the jeep and plants himself behind a giant Gatling gun. Meryl starts to drive the jeep, but is blocked by a wall of soldiers. Snake grips the Gatling gun and starts firing, mowing down the line of enemies in front of him. Once a path is cleared, Meryl pushes down on the gas pedal and drives into a dark hallway. The jeep speeds through the hallway, a long passage lit only by the warm orange emergency lights on the side of the wall. After turning a corner, the jeep approaches a security checkpoint. Meryl slams on the brakes just before she collides with the guard post. Just as before, Snake starts firing, this time focusing his shots on the tried-and-true red barrels, which explode in a massive fireball upon impact. The explosion opens up a path for Meryl and Snake, but the jeep must get past a few more checkpoints before the pair can move on. Eventually, they pass all the checkpoints and continue driving (fast!) down another long hallway. All of a sudden, the camera swoops around in front of the jeep. From the darkness in the background, a set of headlights emerges. Another jeep pulls forward, this one driven by none other than Liquid Snake himself. He is still alive! Immediately, Liquid proceeds to ram Meryl and Snake’s jeep and fire at them with a gun of his own. The jeep chase begins. At this point, Meryl is in full control of the jeep and Snake must control the Gatling gun to shoot Liquid fast enough to avoid getting shot himself. As this duel takes place, the environment rushes by in a blur. The hallway changes shape and size, forcing Meryl and Liquid to maneuver their jeeps between concrete columns to avoid collision. As all this is happening, the camera flips around to different angles, giving Snake a more focused view of Liquid. The chase heats up as the two continue shooting each other. After an intense and brutal chase, Liquid eventually pulls to the side of Snake and Meryl. Before he has a chance to ram them, Snake shoots Liquid and his jeep loses control. It flies in front of Snake and Meryl and flips over, just as the two emerge from the dark hallway. The screen fades to white. When it fades back in, both jeeps are shown flipped upside down in the bright, white snow next to a giant cliff. Snake and Meryl try to crawl out of the jeep, but realize their legs are trapped. Suddenly, Liquid emerges, limping from behind his wrecked jeep. He has a huge gun in his hand. Before he has a chance to shoot, the lethal FOXDIE takes hold of him and crumples his body to the ground. He dies, angry and lonely in the cold snow. Snake and Meryl free themselves from the wreckage, board a convenient snowmobile, and ride off into the distance. Their mission may be over, but their adventure is only beginning. You can watch the action-packed jeep chase right here: The Impact In hindsight, the jeep chase in Metal Gear Solid feels a little dated, and not that exciting when compared to some of the similar gameplay sequences in today’s super advanced videogames. I mean, I couldn’t even count how many similar vehicle sequences I have played in games like Gears of War, Uncharted, or Call of Duty. But this normalcy and commonality is one of the reasons the sequence is so revolutionary. This moment seems so common because it has been duplicated so much. For me, this type of gameplay started with this specific sequence in Metal Gear Solid. Every videogame since -- be it the Convoy sequence in Uncharted 2 or the similarly structured motorcycle chase in Metal Gear Solid 4 -- has borrowed heavily from this iconic and classic final chase. At the time this sequence was pretty extraordinary. And for a doe-eyed videogame fan like me, the jeep chase absolutely floored me. I had never played anything like it or experienced something so exciting. I was playing a movie. Simple as that. All of my favorite action scenes were being brought to life in a videogame. A videogame I was in full control of. But what made this scene stand out so much? What made it feel like the massive step forward I have always claimed it to be? Metal Gear Solid is a fully interactive, endlessly impressive game from start to finish. Up to this point at the end of the game, the entire experience is full of some pretty incredible moments. The encounter with Psycho Mantis. The face-off with Sniper Wolf. The battle with Metal Gear REX. As amazing as all of these sequences are, they feel like videogames. And, more specifically, they exist in a static, centralized space. Take all the boss battles in the game, for example. As amazing as they are (I mean, seriously, Psycho Mantis!) they still exist within the traditional environment of a videogame. They are in one room. They incorporate bookended cutscenes that are not only unplayable, they break up all the action. Instead of being stuck in one room, playing one section before watching a cutscene leading to the next, the jeep scene combines multiple set pieces that are absolutely seamless. Snake defeats Liquid and is reunited with Meryl. That is one beat. Next, the gun fight begins as Meryl tries to start the jeep. Boom. Another beat. The two jump on the jeep. They drive to a checkpoint. Snake shoots all the guards to move on. Boom. Boom. Boom. And then the jeep chase begins. As Snake stands on the back of the jeep, the camera dynamically moves to different places to frame the action in a different way. One second the camera is behind the jeep, the next it is front of it. When Liquid approaches in his jeep, the camera adjusts again. The entire time the player is in control. All of these moments don’t stop. There is never any moment the gameplay pauses to show a cutscene (give or take a few seconds here are there). All the action seamlessly blends together, creating a nonstop, extended action scene that keeps adding on a new layer. It can be argued that the actual gameplay in the jeep chase is fairly basic. And that would be true! You don’t do much except aim and shoot; you don’t even control the jeep for most of the sequence. But that only serves to point out the sequence’s strengths even more. The overall feel of the scene masks the simplistic gameplay. The way the jeep rushes through the hallway. The way Liquid appears out of nowhere. The intense and dizzying dance the two jeeps do as they battle each other. It all feels so exhilarating and urgent. It seems that, nowadays, almost every single blockbuster videogame has a sequence like the jeep chase in Metal Gear Solid. And, admittedly, they are vast steps forward in technology and presentation. They have better graphics; they feature more complicated choreography; they are filled with more detailed action. But being first goes a long way. As much as love all these new modern videogames, there will always be a special place in my heart for the jeep chase in Metal Gear Solid. My heart races every time I think about it.
The Memory Card Save Files Season 1 Season 2 Season 3 Season 4 Season 5 |
Dragon Age II add-on 'Legacy' coming July 26 Posted: 07 Jul 2011 08:51 AM PDT
BioWare and Electronic Arts have announced that the first major story-based add-on content for Dragon Age II, "Legacy," will be hitting on July 26. |
All 125 of Driver: San Francisco's licensed cars revealed Posted: 07 Jul 2011 08:45 AM PDT
Sure, Driver: San Francisco's gameplay premise may border on sci-fi madness: the game's lead, John Tanner, can jump into and out of the bodies of drivers, effectively "possessing" them. (Ubisoft calls it "shifting.") But the cars you'll be getting behind the wheel of are 100% authentic. Abarth 500 (2008) |
Cross-platform Scrabble for iOS, Facebook, and Android Posted: 07 Jul 2011 08:45 AM PDT
At its showcase event in San Francisco today, Electronic Arts has announced cross platform play for Scrabble between iOS, Android devices, and Facebook. Up to four players can compete against one another simultaneously, with a cloud save that allows you to stop and pick up your game on any other device on the fly. The Android version of the game hasn't yet hit the Market, but should be available next week for the nice low price of "free." |
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