Thursday, July 7, 2011

New Games

New Games


PSP's Digital Comics Get Shelved

Posted: 07 Jul 2011 04:00 PM PDT

PSP's Digital Comics Get Shelved screenshot

The PSP recieved its weekly batch of digital comics yesterday and sadly it seems it will be its last. Sony has announced via the Playstation Blog that they'll no longer be updating the catalog on the PSP. You'll still be able to download the 4,000+ books already available on the store, but don't look for any more Doctor Who...you'll be extremely disappointed.

Stay hopeful! It seems they're working on "bringing the comic service to other Sony devices" in the future. It's unclear what that means but with their Media Go software readily available PCs seem like a fairly safe bet. The bigger question is what this means for the PS Vita. A rebirth of the service would definitely be appreciated. 

Regardless, go check out this weeks releases then get ready to start buying hard copies again.

Sony Ends Digital Comic Book Service On PSP [Playstation Blog via Gamasutra]

Live Show: Backlog begins Heavy Rain right now!

Posted: 07 Jul 2011 03:00 PM PDT

Live Show: Backlog begins Heavy Rain right now! screenshot

[Backlog is the ongoing quest to rid Conrad Zimmerman's collection of unfinished games. As voted on by the Destructoid community, Conrad plays each game from start to finish live on Destructoid's Justin.tv channel every weeknight at 8pm Pacific]

Tonight, Backlog begins a whole new game. For our nineteenth series we'll be playing one of the most divisive games of 2010, Quantic Dream's Heavy Rain. It's a title I was thrilled at the potential of. The approach they were taking to adventure gameplay was pretty fascinating. And when it came time to play, I wound up bored after a couple of hours.

It deserves another chance, despite what some of you may think. I know that there are things which will make me roll my eyes and I don't care. You've chosen it, I'm playing it and that's all there is to it. Come join me and the goons in our live chat as I tear into Heavy Rain. I'll be waggling my Move wand and hanging out with you live on Destructoid's Justin.tv channel!

 

PlanetSide 2 debuts with a trailer, screenshots, and more

Posted: 07 Jul 2011 02:00 PM PDT

PlanetSide 2 debuts with a trailer, screenshots, and more screenshot

Enough with the miscellaneous renders from social media sites; here's the debut trailer for PlanetSide 2. This game was previously referred to as PlanetSide Next, which always came off as codename-y. I'm certainly not sad to see it go.

Graphically, PlanetSide 2 looks much better than what I was anticipating. Perhaps that has more to do with the age of its predecessor than anything else. Still, for a massively multiplayer online shooter, there's not a whole lot to complain about in the visuals department.

Check back tomorrow for further details.

Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo

You can make Dark Souls even more challenging for others

Posted: 07 Jul 2011 01:30 PM PDT

You can make Dark Souls even more challenging for others screenshot

Those evil masterminds at From Software are giving Dark Souls players the ability to grief one another in a most dastardly fashion. It's in the game, so it's fair! Unless it happens to you, naturally.

The Pyromancer can summon a Gravelord in another player's world -- he'll be placed at random in the environment, and until he's done away with, NPCs will hunt your victim down and dish out serious pain. The best part? Your only reward is the sick pleasure that comes with screwing someone over.

Eff yeah.

Dark Souls Invents Another Way to Grief Gamers [Kotaku]

Modern Warfare 3 has a color-blind mode

Posted: 07 Jul 2011 12:30 PM PDT

Modern Warfare 3 has a color-blind mode screenshot

As stated in a blog post by Sledgehammer Games VP and COO Michael Condrey, Modern Warfare 3 will offer a Color Blind Assist mode for those impacted by color vision deficiency.

For a series played this competitively, you definitely want the playing field to be as equal as possible. Being the generally insensitive guy that I am, I hadn't given much thought to how differentiating teams could be tough, visually, for some people.

Making a point to promote this feature's inclusion will hopefully remind other developers to implement similar modes in their games as well. Same goes for configurable controls. Do it, people!

New trailer for The Secret World goes to the men's room

Posted: 07 Jul 2011 12:30 PM PDT

New trailer for The Secret World goes to the men's room screenshot

Just a day after showing the trailer for The Savage Coast, Funcom has released a new CGI trailer and a batch of fresh screenshots for its upcoming MMO, The Secret World

The trailer depicts a John Constantine-esque gentleman indulging in some simple magic tricks in a pub before heading to the men's room, only to be confronted by a shape-shifting demon. The trailer's not that realistic, of course; smoking in a pub in this day and age? 

I'm interested to see how The Secret World turns out; lead designer Ragnar Tørnquist did a great job with the Dreamfall games and I'm keen to see how an MMO set in present-day Earth works.

Photo Photo Photo Photo Photo Photo

Raiden action figure glows in the dark but not much else

Posted: 07 Jul 2011 12:15 PM PDT

Raiden action figure glows in the dark but not much else screenshot

San Diego Comic Con is almost here, which means all kinds of interesting news, previews and goodies. If you are a Mortal Kombat fan, and also enjoy collecting action figures, you may be interested to know there is a new character coming out for SDCC. "Lightning Fury Raiden" will be available exclusively during the convention at the Entertainment Earth booth as well as the Toys"R"Us SDCC page, starting on July 21, the same day that doors open for the Con.

Raiden, who stands six inches tall, is done in clear plastic and covered with lightning bolts. He also glows in the dark. I guess anything that glows in the dark is cool, but I would probably be more impressed if I were six. Mortal Kombat was one of the first fighting games I ever played, and I have a special place in my heart for the franchise so maybe I am a little biased. I would have liked to see something slightly less gimmicky for the thunder god though.

Mortal Kombat's Raiden electrifies SDCC with an exclusive action figure from Jazwares [Tomopop]

Check out this insane FF5 battle theme on the violin

Posted: 07 Jul 2011 11:45 AM PDT

Check out this insane FF5 battle theme on the violin screenshot

I wanted to take a break from today's game news to share with you this insanely awesome cover of Final Fantasy V boss battle song "Clash on the Big Bridge." This is a stellar performance from YouTube user Tam. Tam is a very talented musician that you'd do well to subscribe to if you dig good music from videogames. He shares a lot of great musical performances on violin and piano, and as you'll see in the above video, his stuff is usually even better than the official arrangements. Take notes, Black Mages!

Everyone should enjoy this, but musicians will appreciate the technical skill displayed here. Tam freakin' kills it. 

You can check out Tam's blog (Japanese), CD releases and more at his webpage.

SOCOM Mobile HQ app available for Android phones

Posted: 07 Jul 2011 11:30 AM PDT

SOCOM Mobile HQ app available for Android phones screenshot

Can't get enough SOCOM? Need to check your stats while you're in line at the bank, sitting in a waiting room, or on the crapper? No problem, there's an official SOCOM Mobile HQ application that's been released for Android phones.

The SOCOM Mobile HQ app keeps track of challenges, your career profile, leader boards, and more. You can even spy on your SOCOM-playing friends while on the go, and be like "Shucks, I wish I weren't on this bus and playing SOCOM with Bob right now instead." Basically what I'm saying is your life can now be all SOCOM, all the time, just like you'd always dreamed of.

It's available now on the Android Market, and it's free.

SOCOM Mobile HQ Now Available on Android Marketplace [PlayStation Blog]

GDC Play Showcase to show off games at GDC events

Posted: 07 Jul 2011 11:15 AM PDT

GDC Play Showcase to show off games at GDC events screenshot

Game Developer Conferences worldwide will now show off more games as the organizers of the GDC have announced the debut of a new event for developers to showcase their games. 

Inspired by the success of the Independent Games Festival Pavilion at GDC events, this GDC Play showcase will include space in special Pavilions themed around emerging game markets. This program will allow GDC Play exhibitors to show off their games to other attendees, publishers and press members.

This program will kick off at GDC Online 2011, to be held in Austin on October 10-13, with a special GDC Play Pavilion on the show floor Tuesday, October 11th and Wednesday, October 12th at the Austin Convention Center. A bigger presence is planned for the Game Developers Conference 2012, to be held in San Francisco March 5-9, with separate GDC Play Pavilions for social & online, smartphone & tablet, and independent games. 

This is going to be great for upcoming talent to show off their wares to the people that matter most. It's also going to be a great way for us to get our hands on lots of new games at GDC events.

Live show: Mash Tactics vs. Lego Pirates of the Caribbean

Posted: 07 Jul 2011 11:00 AM PDT

Live show: Mash Tactics vs. Lego Pirates of the Caribbean screenshot

[Mash Tactics airs Monday through Friday from 4-8pm Pacific. Join Jon Carnage and Pico Mause as they host a wacky and interactive show on Justin.Tv. Join us for your chance to win prizes, talk to industry guests, and experience jaw-dropping stunts.]

Today on Mash Tactics, we will be showing you live gameplay footage from Lego Pirates of the Caribbean. Are you on the edge of whether or not to pick up this title? Stop by Justin.Tv at 4-8pm Pacific to get a taste of new titles. Follow Mash Tactics on Facebook to vote for which games you would like to see on an upcoming show.

CLICK HERE for sexy time.


Previously on Mash Tactics:

 

Wednesday, July 6th, 2011

Feeling artsy, we completed the Journey beta during the first hour of the show. Jon discovered the meaning of this title after undressing himself and lighting candles. We enjoyed the relaxing drift through sand but had to move onto another game with great sand physics, Uncharted 3 Beta. Pico started up her own character and took down the enemy with ease.


Tuesday, July 5th, 2011

The show started with a preview of Alice: Madness Returns. We really enjoy this title but due to popular demand, the game was switched to Uncharted 3 beta. Pico took over gameplay while carnage kept everyone entertained with his random banter.


Monday, July 4th, 2011
We expected to go into a fairly normal show with the Uncharted 3 beta but things quickly changed. About an hour in we noticed that Carnage had unusually dirty hair. In true Mash Tactics style, Carnage, Pico, and Spunky all jumped into the shower in front of thousands of viewers.

 

Namco Bandai suing over Witcher 2 publisher change

Posted: 07 Jul 2011 10:45 AM PDT

Namco Bandai suing over Witcher 2 publisher change screenshot

The Witcher 2 is coming to Xbox 360 via THQ, and a certain jilted publisher isn't happy about it. Namco Bandai oversaw the physical release of the PC version, and it believes it has a right to handle the 360 one too. To the Lawyer Cave!

The lawsuit says CD Projekt RED broke a contract by first removing DRM from the game, then jumping ship to a new publisher. 

"I hope that the whole thing will end with a pre-litigation settlement," said CD Projekt RED CEO Adam Kicinski. "If it doesn’t, I am sure that we will win the case and then the loser will pay for our lawyers."

Something tells me that CD Projekt isn't too worried about this case. 

Namco Bandai files lawsuit against CD Projekt RED [Gamepur]

Movie time? Take-Two trademarks 'Rockstar Films'

Posted: 07 Jul 2011 10:30 AM PDT

Movie time? Take-Two trademarks 'Rockstar Films' screenshot

No one out there would expect anything less than greatness from Rockstar making their own films. Those creative powers on the big screen? Yes. I'd like that more than their games! From this new trademark, it looks like that's the plan. 

A trademark for "Rockstar Films" was filed in the US last December and approved last month, and now Systemlink has traced it back to the Grand Theft Auto publisher, says Edge.

I remember hearing some talk about Rockstar making films earlier. This quote from Rockstar's Dan Houser to Hollywood Reporter back in April makes more sense now: "We love movies, but we also love games and that is what we remain focused on. If we were to attempt to make a movie, we would like to make it ourselves, or at least work in collaboration with the best talent."

Please do. Again, we're expecting greatness.

Review: Chaos Rings Omega

Posted: 07 Jul 2011 10:00 AM PDT

Review: Chaos Rings Omega screenshot

When Chaos Rings released for iOS devices last year, it was quite an ambitious project. Impressive visuals, terrific music, and solid roleplaying elements made it a superb title and one of the most successful attempts at bringing "traditional" gaming experiences to the mobile market. 

Chaos Rings Omega tries to make lightning strike twice, but perhaps relies too much on the original to stand out. Mobile gaming has grown rapidly since Chaos Rings launched, and this follow-up looks somewhat dated even after such a short time.

Chaos Rings Omega (iOS)
Developer: Media.Vision
Publisher: Square Enix
Released: May 19, 2011
MSRP: $11.99

Chaos Rings Omega is a prequel to the original Chaos Rings and tells the story of Vieg, a soldier who finds himself fighting in the same twisted tournament as the original heroes. Like last time, groups of two warriors have to compete for the prize of eternal life and most of the characters seem to accept the ludicrous premise surprisingly well. 

Omega is not interested in changing tact and plays exactly like the first game, with Vieg and his partner Olgar fighting across slightly recolored versions of the environments found in Chaos Rings, battling slightly recolored versions of the monsters found in Chaos Rings. In fact, this entire game is basically Chaos Rings, with new protagonists and different colors. 

The battle system is identical to last time, with characters able to attack solo or combine their powers at the risk of sharing damage. The "Break" system also returns, with each side of the fight becoming more dangerous if they land successful attacks. To those who played the first game, everything will be familiar. 

Also making their return are puzzles, which seem more inane than ever and, as in the past, only serve to provide annoying, unwanted distractions that break the flow of the game. They seem more convoluted and desperate this time around, although they can be skipped. Battles can also be skipped, aside from bosses, which means you can actually walk through most of the game without any problem whatsoever. 

One of the last game's biggest flaws, the total lack of difficulty, has remained intact with a only small failed effort to fix it. The "fix" comes in the form of brief, utterly random difficulty spikes. The majority of the game is a breeze until an arbitrary boss appears that is suddenly ten times more powerful than anything else around it. Even these moments, however, can be fought through without too much hassle. 

Despite the incredibly negative first half of this review, Chaos Rings Omega can't be called a bad game, exactly. It's just an inferior retread of the original. It still features solid graphics (if now outclassed by games such as Infinity Blade), an awesome soundtrack, and some satisfyingly traditional turn-based combat. All the basics that made Chaos Rings fun still happen to be in place, they're just not presented in as commendable a way. 

This is quite evident in the game's story. I found myself skipping through text quite a bit due to the fact that characters range from boring to outright irritating. The extra story involving Vieg's pregnant wife comes across as mawkish and forced, rather than interesting or deep. To be fair, the plot takes a decidedly dark twist toward the end, but it arrives a little too late to salvage interest. 

Chaos Rings Omega is a decent enough game for those who enjoyed the first and want a harmless time waster. Compared to the original, however, Chaos Rings Omega is significantly lacking. It copies mechanics, re-uses assets, and mimics the entire plot of the first game, but it lacks the originality and surprisingly original characters that allowed the first to be a charmer. 

I can't really recommend a purchase by any save the biggest fans of the growing series. As a prequel, it does little to shed much light on the overall story, and it seems like a rushed stopgap to keep making money while the full sequel is being developed.

It's probably for the best if you just wait for Chaos Rings 2. At the very least, hold out for an inevitable price reduction.

Photo Photo Photo

L.A. Noire gets 'Reefer Madness' next week, trailer now

Posted: 07 Jul 2011 09:45 AM PDT

L.A. Noire gets 'Reefer Madness' next week, trailer now screenshot

Another add-on case for L.A. Noire, another quick trailer involving fleeing suspects, yelling, and accusing people of hiding something.

This one is called "Reefer Madness," appropriately enough. It's a Vice case, so you'll have to put up with more of that jerkface Roy Earle. It'll be up on PlayStation Network ($3.99) and Xbox Live (320 Microsoft Points) on July 12. Those with the Rockstar Pass will get it for free, as per usual.

Lon Lon Milk, now in T-shirt form

Posted: 07 Jul 2011 09:30 AM PDT

Lon Lon Milk, now in T-shirt form screenshot

I've made no secret of my love for delicious, nutritious Lon Lon Milk, but a new shirt is in the works that will let me broadcast my appreciation to the world at large! 

This is a sneak look at an upcoming shirt by GamerPrint, with a beautiful image of Hyryle's favorite dairy product resplendent for all to see. This is, quite obviously, the greatest shirt ever printed. 

My Lon Lon Milk brings all the Hylians to the yard!

@GamerPrint [Twitter, via JackBrommers]

Photo

The Memory Card .95: The jeep chase

Posted: 07 Jul 2011 09:00 AM PDT

The Memory Card .95: The jeep chase screenshot

Summer is in full swing. And with summer comes a slew of blockbuster movies filled with ridiculous, over-the-top action sequences. Action sequences that impress with their combination of chaotic choreography and unbelievable stunt work.

And for fans of these action sequences (like me!), playing modern videogames is a real treat. With the advanced technology of today, it seems like every other videogame features a handful of completely out of control action set pieces that rival (if not surpass) every blockbuster in the movie theaters.

But this wasn’t always the case. As exhilarating and tense as the final escape from Zebes is in Super Metroid, having a character jump around a 16-bit world in a 2D space looks nothing like a real-life action movie. So, then, when did the switch happen? When did videogames go from looking like videogames, to looking and feeling like you were actually playing a summer blockbuster?

For me, it happened in the original Metal Gear Solid. When I first played the original PlayStation classic, there is one sequence during the climax of the game that blew me away, filled my body with adrenaline, and, for the first time ever, made me feel like I was actually playing an action summer blockbuster.

The Set-Up

While the sequels have arguably got better over the years due to better graphics, better voice acting, and killer story twists, the original Metal Gear Solid for the PlayStation will always be considered an absolute masterpiece, due in no small part to its cinematic presentation and seemingly infinite amount of memorable moments.

In the game, you play as Solid Snake, one of the most iconic (and badass) videogame characters of all time.

Even though the story of Metal Gear Solid is a little confusing, it is easily the least confusing of the four main games in the series. Being the first entry in a long, complicated thread, Metal Gear Solid benefits from a more focused, introductory story.

Basically (and it’s hard to use the word “basically” when describing a Metal Gear game), the game follows Solid Snake as he infiltrates Shadow Moses, a nuclear weapons facility, trying to put an end to a terrorist threat from the rogue group FOXHOUND.

Along the way he meets a handful of memorable characters, too numerous to count, and takes part in some classic gameplay sequence, each one more creative and impressive than the last.

When he first enters Shadow Moses, Snake’s first mission is to locate the Department of Defense chief Donald Anderson. As he enters the air duct above the prison cells, he meets a woman by the name of Meryl Silverburgh.

After Donald Anderson has an unexpected heart attack (one that appears far from natural), Meryl assists Snake in escaping the prison just before they are captured.

Throughout the rest of the game, Snake works to discover the whereabouts of a massive nuclear weapon known as Metal Gear. At times, he works with Meryl, but the two are separated at random times through some extraordinary circumstances.

As Snake makes his way into a massive hanger at the end of the game, he beholds two shocking sights.

The first is Liquid Snake, Snake’s twin brother and fellow clone of Big Boss. He has been behind all the happenings at Shadow Moses and is determined to destroy his brother Snake once and for all.

The second is Metal Gear REX, a massive robotic mech (and upgraded version of Metal Gear), that Liquid is, unfortunately, piloting.

The multi-tiered battle that follows is stuff of videogame legend, with Solid Snake fighting Liquid and the giant mech, eventually even battling his brother in a one-on-one fight on the top of REX.

Once Liquid is defeated, Snake is reunited with Meryl (or Otacon, depending on how you played the game), as the two hurry to find a way out of the facility.

It is during this tense escape when this week’s Memory Card moment occurs: The jeep chase.

The Moment

Although it is possible to play this final section of the game with Otacon, for the purpose of this article, we will assume Meryl is Snake’s partner, as that is the more common (and, frankly, better) of the two scenarios.

With Snake in town, Meryl leads the charge to escape the facility.

The two unexpectedly enter a garage, where Meryl spots a helpful jeep. She rushes to the driver’s side and notices ... there are no keys. Dammit!

Meanwhile, a surveillance camera catches the pair in its view and starts to blink red.

The soldiers rush in one after the other.

Snake must hold them off as Meryl tries her best to get the jeep started.

Just as Snake can’t hold the enemies back anymore, Meryl revs up the jeep and calls for him. Snake leaps into the back of the jeep and plants himself behind a giant Gatling gun.

Meryl starts to drive the jeep, but is blocked by a wall of soldiers.

Snake grips the Gatling gun and starts firing, mowing down the line of enemies in front of him.

Once a path is cleared, Meryl pushes down on the gas pedal and drives into a dark hallway.

The jeep speeds through the hallway, a long passage lit only by the warm orange emergency lights on the side of the wall.

After turning a corner, the jeep approaches a security checkpoint. Meryl slams on the brakes just before she collides with the guard post.

Just as before, Snake starts firing, this time focusing his shots on the tried-and-true red barrels, which explode in a massive fireball upon impact.

The explosion opens up a path for Meryl and Snake, but the jeep must get past a few more checkpoints before the pair can move on.

Eventually, they pass all the checkpoints and continue driving (fast!) down another long hallway.

All of a sudden, the camera swoops around in front of the jeep. From the darkness in the background, a set of headlights emerges.

Another jeep pulls forward, this one driven by none other than Liquid Snake himself. He is still alive!

Immediately, Liquid proceeds to ram Meryl and Snake’s jeep and fire at them with a gun of his own.

The jeep chase begins.

At this point, Meryl is in full control of the jeep and Snake must control the Gatling gun to shoot Liquid fast enough to avoid getting shot himself.

As this duel takes place, the environment rushes by in a blur.

The hallway changes shape and size, forcing Meryl and Liquid to maneuver their jeeps between concrete columns to avoid collision.

As all this is happening, the camera flips around to different angles, giving Snake a more focused view of Liquid.

The chase heats up as the two continue shooting each other.

After an intense and brutal chase, Liquid eventually pulls to the side of Snake and Meryl. Before he has a chance to ram them, Snake shoots Liquid and his jeep loses control. It flies in front of Snake and Meryl and flips over, just as the two emerge from the dark hallway.

The screen fades to white.

When it fades back in, both jeeps are shown flipped upside down in the bright, white snow next to a giant cliff.

Snake and Meryl try to crawl out of the jeep, but realize their legs are trapped.

Suddenly, Liquid emerges, limping from behind his wrecked jeep. He has a huge gun in his hand.

Before he has a chance to shoot, the lethal FOXDIE takes hold of him and crumples his body to the ground.

He dies, angry and lonely in the cold snow.

Snake and Meryl free themselves from the wreckage, board a convenient snowmobile, and ride off into the distance.

Their mission may be over, but their adventure is only beginning.

You can watch the action-packed jeep chase right here:

The Impact

In hindsight, the jeep chase in Metal Gear Solid feels a little dated, and not that exciting when compared to some of the similar gameplay sequences in today’s super advanced videogames. I mean, I couldn’t even count how many similar vehicle sequences I have played in games like Gears of War, Uncharted, or Call of Duty.

But this normalcy and commonality is one of the reasons the sequence is so revolutionary. This moment seems so common because it has been duplicated so much. For me, this type of gameplay started with this specific sequence in Metal Gear Solid. Every videogame since -- be it the Convoy sequence in Uncharted 2 or the similarly structured motorcycle chase in Metal Gear Solid 4 -- has borrowed heavily from this iconic and classic final chase.

At the time this sequence was pretty extraordinary. And for a doe-eyed videogame fan like me, the jeep chase absolutely floored me. I had never played anything like it or experienced something so exciting.

I was playing a movie. Simple as that. All of my favorite action scenes were being brought to life in a videogame.  A videogame I was in full control of.

But what made this scene stand out so much? What made it feel like the massive step forward I have always claimed it to be?

Metal Gear Solid is a fully interactive, endlessly impressive game from start to finish. Up to this point at the end of the game, the entire experience is full of some pretty incredible moments. The encounter with Psycho Mantis. The face-off with Sniper Wolf. The battle with Metal Gear REX. As amazing as all of these sequences are, they feel like videogames. And, more specifically, they exist in a static, centralized space.

Take all the boss battles in the game, for example. As amazing as they are (I mean, seriously, Psycho Mantis!) they still exist within the traditional environment of a videogame. They are in one room. They incorporate bookended cutscenes that are not only unplayable, they break up all the action.

Instead of being stuck in one room, playing one section before watching a cutscene leading to the next, the jeep scene combines multiple set pieces that are absolutely seamless.

Snake defeats Liquid and is reunited with Meryl. That is one beat.

Next, the gun fight begins as Meryl tries to start the jeep. Boom. Another beat.

The two jump on the jeep. They drive to a checkpoint. Snake shoots all the guards to move on. Boom. Boom. Boom.

And then the jeep chase begins.

As Snake stands on the back of the jeep, the camera dynamically moves to different places to frame the action in a different way. One second the camera is behind the jeep, the next it is front of it.

When Liquid approaches in his jeep, the camera adjusts again. The entire time the player is in control.

All of these moments don’t stop. There is never any moment the gameplay pauses to show a cutscene (give or take a few seconds here are there). All the action seamlessly blends together, creating a nonstop, extended action scene that keeps adding on a new layer.

It can be argued that the actual gameplay in the jeep chase is fairly basic. And that would be true! You don’t do much except aim and shoot; you don’t even control the jeep for most of the sequence.

But that only serves to point out the sequence’s strengths even more. The overall feel of the scene masks the simplistic gameplay. The way the jeep rushes through the hallway. The way Liquid appears out of nowhere. The intense and dizzying dance the two jeeps do as they battle each other.

It all feels so exhilarating and urgent.

It seems that, nowadays, almost every single blockbuster videogame has a sequence like the jeep chase in Metal Gear Solid. And, admittedly, they are vast steps forward in technology and presentation. They have better graphics; they feature more complicated choreography; they are filled with more detailed action.

But being first goes a long way. As much as love all these new modern videogames, there will always be a special place in my heart for the jeep chase in Metal Gear Solid.

My heart races every time I think about it.

 

The Memory Card Save Files

Season 1
.01: The return of Baby Metroid (Super Metroid)
.02: Palom and Porom's noble sacrifice (Final Fantasy IV)
.03: The encounter with Psycho Mantis (Metal Gear Solid)
.04: The heir of Daventry (King's Quest III: To Heir is Human)
.05: Pey'j is captured (Beyond Good & Evil)
.06: The Opera House (Final Fantasy VI)
.07: Attack of the zombie dog! (Resident Evil)
.08: A twist on a classic (Metroid: Zero Mission)
.09: A Christmas gift (Elite Beat Agents)
.10: To the moon, Mario! (Super Mario World 2: Yoshi's Island)
.11: The Solitary Island (Final Fantasy VI)
.12: Wander's brave friend (Shadow of the Colossus)
.13: The submerged letter (StarTropics)
.14: The legend of Tetra (The Legend of Zelda: The Wind Waker)
.15: Snake pulls the trigger (Metal Gear Solid 3: Snake Eater)
.16: Riding under the missiles (Contra III: The Alien Wars)
.17: Hover bike madness! (Battletoads)
.18: Syldra's final cry (Final Fantasy V)
.19: Death by ...grappling beam? (Super Metroid)
.20: The message in the glass (BioShock)

Season 2
.21: Crono's final act (Chrono Trigger)
.22: Ganon's tower (The Legend of Zelda: Ocarina of Time)
.23: It was all a dream? (Super Mario Bros. 2)
.24: The assimilation of Kerrigan (StarCraft)
.25: A McCloud family reunion (Star Fox 64)
.26: The return of Rydia (Final Fantasy IV)
.27: The battle with the Hydra (God of War)
.28: Fight for Marian's love! (Double Dragon)
.29: The Hunter attacks (Half-Life 2: Episode 2)
.30: The Phantom Train (Final Fantasy VI)
.31: The end of The End (Metal Gear Solid 3: Snake Eater)
.32: In Tentacle We Trust (Day of the Tentacle)
.33: Peach dances with TEC (Paper Mario: The Thousand-Year Door)
.34: Learning to wall jump (Super Metroid)
.35: A leap of faith (Ico)
.36: The Master Sword (The Legend of Zelda: A Link to the Past)
.37: Thinking outside the DS (Hotel Dusk: Room 215)
.38: Running outside the castle (Super Mario 64)
.39: Del Lago! (Resident Evil 4)
.40: In memoriam (Lost Odyssey)

Season 3
.41: The tadpole prince (Super Mario RPG: Legend of the Seven Stars)
.42: Pyramid Head! (Silent Hill 2)
.43: Waiting for Shadow (Final Fantasy VI)
.44: Solid vs. Liquid (Metal Gear Solid 4: Guns of the Patriots)
.45: The birth of the cutscene (Ninja Gaiden)
.46: Insult swordfighting (The Secret of Monkey Island)
.47: A castle stuck in time (The Legend of Zelda: The Wind Waker)
.48: 'That's the magic flute!' (The Wizard)
.49: Saving Santa (Secret of Mana)
.50: A shocking loss (Half-Life 2: Episode Two)
.51: The flying cow (Earthworm Jim)
.52: Blind the Thief (The Legend of Zelda: A Link to the Past)
.53: The nuclear blast (Call of Duty 4: Modern Warfare)
.54: Microwaving the hamster (Maniac Mansion)
.55: The fate of Lucca's mother (Chrono Trigger)
.56: A fiery demise? (Portal)
.57: Jade's moment of silence (Beyond Good & Evil)
.58: The Great Mighty Poo (Conker's Bad Fur Day)
.59: With knowledge comes nudity (Leisure Suit Larry III)
.60: Flint's rage (Mother 3)

Season 4
.61: The dream of the Wind Fish (The Legend of Zelda: Link's Awakening)
.62: Leaving Midgar (Final Fantasy VII)
.63: Auf Wiedersehen! (Bionic Commando)
.64: Death and The Sorrow (Metal Gear Solid 3: Snake Eater)
.65: A glimpse into the future (Space Quest: The Sarien Encounter)
.66: Taloon the merchant (Dragon Quest IV)
.67: Scaling the waterfall (Contra)
.68: Anton's love story (Professor Layton and the Diabolical Box)
.69: TKO! BJ! LOL! (Ring King)
.70: Giant robot fish! (Mega Man 2)
.71: The rotating room (Super Castlevania IV)
.72: The collapsing building (Uncharted 2: Among Thieves)
.73: Death by funnel (Phantasmagoria)
.74: Crono's trial (Chrono Trigger)
.75: The blind fighting the blind (God of War II)
.76: Brotherly love (Mother 3)
.77: Prince Froggy (Super Mario World 2: Yoshi's Island)
.78: The statue of a hero (Dragon Quest V: Hand of the Heavenly Bride)
.79: Inside the worm (Gears of War 2)
.80: The return to Shadow Moses (Metal Gear Solid 4: Guns of the Patriots)

Season 5
.81: A prayer for Ness (EarthBound)
.82: Yuna's empty embrace (Final Fantasy X)
.83: Blast Processing! (Sonic the Hedgehog)
.84: A royal assist (The Legend of Zelda: The Wind Waker)
.85: You have chosen ... wisely (Indiana Jones and the Fate of Atlantis)
.86: Death is final (Fire Emblem)
.87: A Snake in a microwave (Metal Gear Solid 4: Guns of the Patriots)
.88: The mark of a THIEF (The Legend of Zelda: Link's Awakening)
.89: MEAT 'SPLOSION! ('Splosion Man)
.90: In her father's Shadow (Final Fantasy VI)
.91: A sniper rifle and a telephone (Grand Theft Auto IV)
.92: Sacrificing Yoshi (Super Mario World)
.93: Language barrier (Uncharted 2: Among Thieves)
.94: Death is impossible (Monkey Island 2: LeChuck's Revenge)

Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo

Dragon Age II add-on 'Legacy' coming July 26

Posted: 07 Jul 2011 08:51 AM PDT

Dragon Age II add-on 'Legacy' coming July 26 screenshot

BioWare and Electronic Arts have announced that the first major story-based add-on content for Dragon Age II, "Legacy," will be hitting on July 26.

The add-on will feature new areas (including underground areas as you explore an ancient Grey Warden prison), new creatures and Darkspawn, and more. BioWare says its taken fan and critic feedback to heart, and "Legacy" will feature more tactic-based gameplay than the standalone game.

"Legacy" will be available for Xbox 360, PlayStation 3, PC, and Mac.

All 125 of Driver: San Francisco's licensed cars revealed

Posted: 07 Jul 2011 08:45 AM PDT

All 125 of Driver: San Francisco's licensed cars revealed screenshot

Sure, Driver: San Francisco's gameplay premise may border on sci-fi madness: the game's lead, John Tanner, can jump into and out of the bodies of drivers, effectively "possessing" them. (Ubisoft calls it "shifting.") But the cars you'll be getting behind the wheel of are 100% authentic.

Ubisoft has released the full list of those cars today, all 125 of them. They're all fully licensed vehicles, ranging from muscle cars to modern day sports cars.

Driver: San Francisco is out August 30, and based on what I've played, the "shift" gameplay mechanic is a bit silly, but fun. It comes in particularly handy in the multiplayer portion of the game, especially in the "king of the hill" style races. Jumping in and out of cars, some of them headed in the opposite direction and straight at my opposition, was pure bliss.

Abarth 500 (2008)
Abarth Fiat 695 ss Assetto Corse (1970)
Alfa Romeo 159 Ti (2009)
Alfa Romeo 8C Competizione (2007)
Alfa Romeo Giulia TZ2 (1965)
Alfa Romeo Giulietta (2010)
Alfa Romeo Mito (2009)
Alfa Romeo Spider Duetto (1966)
AMC Pacer (1980)
Aston Martin Cygnet (2011)
Aston Martin DB5 (1963)
Aston Martin DB9 Volante (2010)
Aston Martin Rapide (2010)
Aston Martin V12 Vantage (2010)
Audi A4 2.0 TFSI (2010)
Audi Q7 4.2 FSI quattro (2010)
Audi R8 5.2 FSI quattro (2010)
Audi RS 6 Avant (2008)
Audi S5 Coupe (2010)
Audi Sport quattro S1 - Rally (1985)
Audi TT RS Coupe (2010)
Bentley Arnage T (2005)
Bentley Continental Supersports (2010)
Cadillac CTS-V (2010)
Cadillac DTS (2010)
Cadillac Eldorado (1959)
Cadillac Escalade (2007)
Cadillac Escalade - Cop (2007)
Cadillac XLR-V (2009)
Chevrolet Bel Air (1957)
Chevrolet Blazer (2001)
Chevrolet C10 (1965)
Chevrolet C10 - Tow-Truck (1965)
Chevrolet Camaro SS (1968)
Chevrolet Camaro SS - Jones’ car (2010)
Chevrolet Camaro Z28 (1986)
Chevrolet Chevelle SS (1970)
Chevrolet Corvette (1960)
Chevrolet Corvette Z06 - Drift (2009)
Chevrolet Corvette ZR1 (2010)
Chevrolet Corvette ZR1 - Cop (2010)
Chevrolet El Camino (1973)
Chevrolet Impala (2006)
Chevrolet Impala - Taxi (2006)
Chevrolet Volt (2011)
DeLorean DMC-12 (1983)
Dodge Challenger R/T - Tanner’s car (1970)
Dodge Challenger SRT8 (2009)
Dodge Charger R/T (1969)
Dodge Charger SRT8 (2009)
Dodge Charger SRT8 - Cop (2009)
Dodge Grand Caravan (2009)
Dodge Grand Caravan - Taxi (2009)
Dodge Monaco (1974)
Dodge Monaco - Cop (1974)
Dodge Neon (2002)
Dodge Ram 3500 Laramie (2010)
Dodge Ram SRT10 - Jericho’s car (2006)
Dodge Viper SRT10 ACR (2009)
Ford Crown Victoria (1999)
Ford Crown Victoria - Cop (1999)
Ford Crown Victoria - Taxi (1999)
Ford F-150 XLT SuperCrew (2010)
Ford F-350 Super Duty (2008)
Ford Gran Torino (1974)
Ford GT (2006)
Ford Mustang Convertible (2008)
Ford Mustang GT Fastback (1968)
Ford Mustang Mach 1 (1973)
Ford RS200 - Rally (1985)
Ford Shelby GT500 (2010)
Ford Taurus SHO (2010)
GMC C5500 (2008)
GMC C5500 - Ambulance (2008)
GMC Savana - News Van (2005)
GMC Sierra (1998)
GMC Sierra - Monster Truck (1998)
GMC Vandura (1983)
Hudson Hornet (1951)
Hummer H3X (2009)
Jaguar E-Type (1966)
Jaguar XFR (2010)
Jaguar XKR (2010)
Jeep Wrangler (1988)
Lamborghini Countach LP400S (1978)
Lamborghini Diablo VT (1994)
Lamborghini Gallardo LP560-4 (2009)
Lamborghini Jalpa (1986)
Lamborghini Miura (1972)
Lamborghini Murcielago LP640 (2007)
Lamborghini Murcielago LP670-4 SV (2009)
Lancia Stratos - Rally (1974)
Lincoln Town Car (2010)
Maserati GranTurismo S (2008)
McLaren F1 (1997)
McLaren MP4-12C (2011)
McLaren SLR (2008)
Nissan 370Z (2009)
Nissan 370Z - Drift (2009)
Nissan GT-R (2010)
Nissan Skyline GT-R (R33) - Drift (1998)
Oldsmobile Cutlass 442 (1970)
Oldsmobile Vista Cruiser (1972)
Pagani Zonda Cinque (2009)
Pontiac GTO The Judge (1970)
Pontiac Lemans (1971)
Pontiac Solstice GXP (2009)
Pontiac Solstice GXP - Drift (2009)
Pontiac Trans Am (1975)
Pontiac Trans Am (1977)
Pontiac Trans Am (1980)
Range Rover Sport Supercharged (2010)
Ruf CTR 3 (2010)
Ruf CTR Yellow Bird (1987)
Ruf RK Coupe (2010)
Ruf RK Spyder (2009)
Ruf Rt 12 (2010)
Shelby Cobra 427 (1966)
Shelby GT500 (1967)
Volkswagen Camper (1965)
Volkswagen Scirocco R (2009)
Volkswagen Scirocco R - Rally (2009)
Volkswagen Baja Buggy (1963)
Volkswagen Beetle (1963)
Volkswagen Beetle Convertible (2009)

Cross-platform Scrabble for iOS, Facebook, and Android

Posted: 07 Jul 2011 08:45 AM PDT

Cross-platform Scrabble for iOS, Facebook, and Android screenshot

At its showcase event in San Francisco today, Electronic Arts has announced cross platform play for Scrabble between iOS, Android devices, and Facebook.

Up to four players can compete against one another simultaneously, with a cloud save that allows you to stop and pick up your game on any other device on the fly.

The Android version of the game hasn't yet hit the Market, but should be available next week for the nice low price of "free."

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