New Games |
- Live Show: Pikmin 2 begins on Backlog!
- New Destructoid Episode: Hacks, PAX, Mercs, and Freedom!
- For real: iCade for iPad now available
- Free App of the Day: Cow Trouble
- Peter Molyneux shits on Fable III to look humble again
- DX 11 support for Crysis 2 today, map editor on Wednesday
- Anti-games senator Leland Yee still wants to fight
- +10 games to help the Wii go out with a bang
- Live show: Mash Tactics plays Red Faction: Armageddon
- Duke Nukem Forever headed to Mac this August
- Review: The Adventures of Shuggy
- PS Move game Sorcery is still in development
- Cave Story 3D slides back to November
- The Jimquisition: Metacritic isn't the problem
- Minecraft updates: Pistons now, adventuring later
- WayForward creating Mighty Switch Force for 3DS eShop
- Budget-priced dual game packs announced for PSP
Live Show: Pikmin 2 begins on Backlog! Posted: 27 Jun 2011 03:00 PM PDT
[Backlog is the ongoing quest to rid Conrad Zimmerman's collection of unfinished games. As voted on by the Destructoid community, Conrad plays each game from start to finish live on Destructoid's Justin.tv channel every weeknight at 8pm Pacific] Tonight on Backlog, we'll be diving in to one of the most beloved games released for the GameCube. I'll be running poor Captain Olimar ragged in the pursuit of great treasure, aided by those delightful Pikmin. I've long waited for the time when it seemed right to put Pikmin 2 on the voting block and not in the least bit surprised to see it take victory. Come join me as we begin this cheerful, deadly adventure. I'll be hanging out, playing Pikmin 2 and hanging out with the goons in our live chat. It's all happening right now on Destructoid's Justin.tv channel! |
New Destructoid Episode: Hacks, PAX, Mercs, and Freedom! Posted: 27 Jun 2011 02:15 PM PDT
Hey dudes, whacky awesome exciting news today. First, hacker group LulzSec gave one last hurrah before saying the voyage of their LulzBoat had come to an end. Or something, I don't even know. Second, the United States Supreme Court ruled in favor of video games being awesome, America rules, number one! (Or something.) Tara gives us a rundown of the games of the XBLA Summer of Arcade extravaganza, and it appears that there may be a new Goldeneye 007 game in the works. What the hell is the story with the permanent save files on Resident Evil: The Mercenaries 3D? We have no idea, and Capcom isn't helping. Most importantly, Destructoid Live at PAX Prime 2011 is a thing that is happening. That I might be involved with. Click here for important clues. |
For real: iCade for iPad now available Posted: 27 Jun 2011 01:30 PM PDT
At first, the iCade was a fake thing, an April Fools Day thing. A joystick and mini arcade cabinet for an iPad? How silly! But some people (thousands, says ThinkGeek) thought the idea was cool enough to actually be a real product. Now it is, and it's available at ThinkGeek. A Ben Franklin (or $99.99) gets you desktop-sized retro cab with retro buttons and joystick. It's ready for your iPad or iPad 2 and your arcade game apps. The system is powered by two AA batteries and connects to your iPad via Bluetooth. In preparation for this release, Atari released 100 of its Classic games for use with the iCade. Atari was able to configure the games for compatibility with the iCADE, including games like Pong, Asteroids, Centipede and many more. I hear a test sample is on the way to my place. I'll check it out and let you know what I think. |
Free App of the Day: Cow Trouble Posted: 27 Jun 2011 01:00 PM PDT
There's no greater achievement in life than to throw objects at cows and make them fall off a cloud, which is why Cow Trouble exists on the iPhone. With its pixel art-y style, it's a pretty charming game and it doesn't suck either! The gameplay is pretty simple: choose objects and drop them on cows. The less drops you require to knock all the cows over, the better your score. Swipes can move an object sideways for some more puzzling, and that's about as far as I was able to play it today. It's a fun game that might not be everybody's kind of thing, but it's free so why not give it a try by grabbing it here? |
Peter Molyneux shits on Fable III to look humble again Posted: 27 Jun 2011 12:30 PM PDT
We've talked about the Molyneux Cycle before, and I'm thrilled to report that it's back in full effect once more! With Fable: The Journey coming up, Molyneux has continued his tactic of downplaying the last overhyped game in order to further hype the next. "It's hard to be completely honest without offending people; but I know, when I read in the middle of a review that said the quality just wasn't good enough, I actually agree with those reviews," he said, keeping the Cycle going with elegant efficiency. "I think Lionhead can't afford to rest on its laurels of its fans and produce low-quality stuff. "We have lots of excuses, as you always do have excuses; but I don't think that's good enough. For consumers, it's very simple: there's a bright light here, and there's an even brighter light there. They're going to go towards the even brighter light -- and why shouldn't they? You just can't sit on your hands and say, 'Well, we know how to do it. It's Fable, so that's the way we do it.' You just can't do that." Brilliant. Can't wait for him to tell us that Fable: The Journey really was on rails two months after it comes out. Peter Molyneux On Building The Future [Gamasutra] |
DX 11 support for Crysis 2 today, map editor on Wednesday Posted: 27 Jun 2011 12:00 PM PDT
As of today, PC gamers can download the DirectX 11 Ultra Upgrade and high-resolution textures for Crysis 2, which Crytek CEO Cevat Yerli believes to be "a sneak peak of how PC gaming will evolve in the future." Crytek recommends having a quad core CPU, 8GB of RAM, and a DirectX 11-compatible card with 1.5GB of video memory for those planning on running Crysis 2 with the new textures and DX 11 functionality. It's worth noting that the high-res textures are also compatible with DX 9 cards as well. In related freebie news, the map editor pack is due out this week. Look for it on Wednesday. |
Anti-games senator Leland Yee still wants to fight Posted: 27 Jun 2011 11:30 AM PDT
California Senator Leland Yee, the man who wrote the now-defunct California Videogame Law, has pledged to continue his fight against videogames and apparently hasn't given up on wasting money in order to battle the first amendment. Frankly, Glass Joe would have a better chance of winning a "How many punches can your face take?" competition. "Unfortunately, the majority of the Supreme Court once again put the interests of corporate America before the interests of our children," he whined. "As a result of their decision, Wal-Mart and the video game industry will continue to make billions of dollars at the expense of our kids’ mental health and the safety of our community. It is simply wrong that the video game industry can be allowed to put their profit margins over the rights of parents and the well-being of children." In addition, Yee has tried to take credit for "forcing" the industry to be stricter in its self-regulation with his eight-year waste of time and money, and makes it clear that he's not done yet. Leland Yee would do well to admit that he's lost. His State is in debt and he's thrown away a lot of money in trying to spearhead a patently unwinnable cause. I actually care less about the games and more about a politician with a pet cause, spending tax dollars on this stream of pointless, inherently silly bullshit. I'm disgusted at the fact that he's been allowed to do this for eight years. It's time he pulled his head out of his ass and f*cked off. If Senator Yee wasn't spending so much on fighting this lost cause, California wouldn't need to keep putting out those desperate commercials with the old Golden Girls bitch begging us to visit the State to see how she rolls. |
+10 games to help the Wii go out with a bang Posted: 27 Jun 2011 11:20 AM PDT
The Wii is on it's way out. Sure, with an install base of over 80 million, chances are that smaller developers will be making Wii games for a while, but when it comes to being Nintendo's primary home console, the little white demon's days are numbered. Sadly, the console's last year in the marquee spotlight is looking pretty weak for exclusives and must-have titles. We've got Kirby Wii, The Legend of Zelda: Skyward Sword, Bit.Trip Complete, La-Mulana, and Rhythm Heaven to look forward to, and... that's pretty much it. Nintendo of America could easily change that. There are over ten Wii games already released in other territories that could quickly fill out the console's final year before retirement, some of which fans are already begging for. Are all of these games are sure to make Nintendo buckets of money? No, but at this point, it's not just going to be about making money for Nintendo. With the Wii U, Nintendo has pledged to re-prioritize "hardcore" gamers, though with a name like the "Wii U", there is already reason for those gamers to doubt how serious Nintendo is about that pledge. By releasing these games prior to the Wii U's launch, Nintendo could get a head start on convincing "hardcore" gamers that they're serious about doing everything they can to include them. More importantly, these games look like a lot of fun. Releasing games that look like fun is a good thing, no? Pikmin 2 + Chibi Robo New Play Control Here are two games that that hardcore Nintendo fans love, but failed to gain much mainstream acceptance when they were first released on the Gamecube. Seeing as the translation has already been written for both of them, and Pikmin 2 New Play Control has already been released in Europe, the level of expense to bring these two games stateside is negligible, while the potential gain is bursting with flavor. Releasing these games is both a way to make sad Wii gamers feel better during this gaming drought, and a way to get people ready for Pikmin 3 while gauging interest in a new Chibi Robo game. they could be released as separate budget titles, or a double pack. Either way, Nintendo is sure to at least break even on these two, while working PR for the Pikmin and Chibi Robo (and Nintendo) brands in the process. Best of fan DLC for Super Smash Bros. Brawl With the 3DS eShop and its free apps, Nintendo is reportedly doing everything it can to grow their presence in the online space. So far, not so good. One way they could really blow some minds and defy expectations is to take some notes from Valve, one of the most successful online game developers in the world. When Valve released fan-created Team Fortress 2 content as an official product, it sent a message to their audience that there is no line between the people that create Valve games, and people that play Valve games. That's the kind of unity that Nintendo desperately needs to find with its consumers. Super Smash Bros. Brawl is the most heavily modded game in the Wii's library, and also one of the most controversial amongst hardcore Nintendo fans. Releasing the best of Brawl fan-made content (particularly the still in production Project M) would give people a reason to care about Smash Bros. again, a reason to get their Wii's online, and reason to believe that Nintendo truly loves their fans. Fatal Frame 4 The Wii has always had a fan base waiting for a good survival-horror game. Resident Evil 4: Wii Edition was one of the consoles first million sellers. Thing is, that audience never really got served. Sure, the Wii got some great horror based on-rails shooters, some budget produced horror titles, a non-violent Silent Hill, and a goofy, critically panned port of Dead Rising, but none of those games really gave survival horror fans what they wanted. What a lot of them wanted was Fatal Frame 4. In fact, they wanted it so badly that they translated the game themselves. I've played the game with the fan translation, and other than few niggling bugs (something fans are quick to forgive with games from Grasshopper Manufacture), I loved the game. It may have been released in Japan back in 2009, but there is no reason that the game couldn't still make an impact on the Wii in 2011. Release it as a budget title, or pack it in with another unreleased Japanese horror game like Night of the Sacrifice, and you have yourself a deal that any horror-loving Wii owner would have a hard time passing up. Throw in the fact that the game has an unlockable Luigi's Mansion costume, and you have a game that is sure to grab the attention of Nintendo fans, and raise awareness of the upcoming Luigi's Mansion 2. Monado/Xenoblade Chronicles Now here is a real head-scratcher. Nintendo of America showed this game off years ago at E3. Nintendo of Europe has already announced that it's being brought to their territories. Fans have helped the game to reach #1 on Amazon's gaming charts. Yet, Nintendo of America is yet to say anything about the game coming here, other than release a canned customer service response saying "stay tuned for further announcements". Now, I've played Xenoblade. It's good, but it's not that good. That said, the game definitely has an audience here, an audience that has been wanting the game since Nintendo showed it off at E3 all those years ago. It's just bad business to lead your fans into thinking you're going to give them the option to buy a game, then taking that option away without any valid explanation. That's especially true now that Operation Rainfall is making so much noise about the game. At this point, Nintendo has to release the game (preferably without the useless Chronicles surname) if they want their small but dedicated RPG-loving fans to have any faith in them. That goes double for... The Last Story Final Fantasy is one of the most beloved series in gaming history. The creator of Final Fantasy recently made a game called The Last Story. He said that he may retire if the game isn't well received. Luckily for him (and for us), the game is better than just about every other game on this list, not to mention just about every Final Fantasy game released in the past ten years. Nintendo holds the publishing rights to The Last Story, and they may not release it in America, potentially depriving American Wii owners of one of the consoles best games, not to mention putting the career of one of Japan's most legendary developers in peril. In terms of catering to the "hardcore" gamer, it doesn't get much worse than that. It would be one thing if the game was "just too expensive to translate", but according to some sources, The Last Story is coming to Europe, just like Xenoblade. If Nintendo doesn't bring the game to the United States, despite the fact that it's already translated into English, well, they might as well put out billboards with Reggie Fils Aime wearing a devil costume, saying "We hate RPGs, and the people that play them", complete with maniacal laughter. Pandora's Tower + Dynamic Zan/Zangeki no Reginleiv double pack Speaking of action RPGs, here are a pair of budget titles that aren't likely to become huge hits, but are both extremely marketable to a certain brand of gamer. Pandora's Tower is basically a cross between Bionic Commando and Castlevania, but with a beautiful female heroine who needs to eat monster flesh in order to keep from becoming a monster herself, and a creepy old demon thing with a giant skeleton on it's back that cackles a lot. Dynamic Zan is the first game that Nintendo has published to receive the equivalent of an M rating in Japan, and it plays like Earth Defense Force, but instead of teaming up with friends via online co-op to save the Earth and kill giant bugs, you're taking out giant ogres and mythological beasts with swords and magic. Both of these games have the appeal of a weird, action anime from the 90's, and I'm sure they could find their audience in the U.S. Bundle those two games together, or release them separately as budget titles, and Wii owning action game fans won't be able to resist. Seriously, Nintendo only has one major action/fantasy game coming out this year- Legend of Zelda: Skyward Sword. Compare that to the PS3 and 360's line up for the year, and it's just disgusting. Even if they bring The Last Story here, that's still just two games. That's not OK, Nintendo. Give us a 3rd and 4th game, preferably in the two-for-one deal format, and we'll almost forgive you. Disaster: Day of Crisis + President Cat double pack Wii owners have a long history of showing that they know how to embrace ridiculousness and mini-game collections, and Disaster: Day of Crisis is one of the most ridiculous mini-game collections I've ever played. The game stars a sexy man with tribal tattoos who must cope with every type of disaster ever conceived, ranging from volcanoes and terrorist attacks to earthquakes and wild bears. One second you'll be doing CPR on a dying man, the next you'll be driving a car through falling buildings, and the next you'll be blasting bear cubs with a shotgun. The game wasn't meant to be funny, but from my time with the game's European release, I can confidently state that it's one of my favorite comedy games of this generation. It's also a lot of fun, as long as you approach it with the right attitude. It's not quite the Wii's equivalent to Deadly Premonition, but it's damn close. Then on the other side of the coin, we have President Cat, a mini-game collection about a cat who wears giant cat ears and runs her own publishing company (called CatQueen Inc, of course). She has to climb a rope, vacuume up mystical energy from the trunk of a convertible, play piano, and C'MON PEOPLE THE GAME IS CALLED PRESIDENT CAT! Do you really need for me to explain how insane it is? Packaging this game with Disaster: Day of Crisis would be the perfect way to tell fans "hey, we both know that these games are not triple A, but they're both surreal and hilarious in their own ways, so why don't you just relax and enjoy them?" It certainly worked for WarioWare:Smooth Moves, and it could also work for Disaster: Day of Crisis/President Cat. Trace Memory 2 Trace Memory is one of those games that has a small but highly dedicated cult following in the United States. The game's sequel (entitled Another Code R in Europe) maintains the series mysterious, atmosphere-focused adventure/puzzle formula, but transforms series protagonist Ashley Robbins from a ambitious but restrained little girl to an formidable 16 year old lady. She's one of my favorite characters of this generation of gaming. A lot of that is because her animations and mannerisms of are so surprisingly detailed, and undeniably charming, without reliance on photo-realism. Through her words and behaviors, we learn that Ashley is strong willed, determined, but very human, and highly self analytical person. I believe that if given a chance, she would elicit both empathy and admiration from the American Wii audience, regardless of their gender. Playing the game makes you feel like you're hanging out with Ashley Robbins, but it also makes you feel like you are Ashley Robbins. Despite the game's occasional wonky puzzle, you'll want to play through it from beginning to end, because being (and being with) Ashley makes it worth it. Earth Seeker As for Earth Seeker, I haven't played it yet, so I can't speak to its merits. I can say that, from what I've seen, the game has all the makings of a fantastic exploration focused RPG. More so, whenever someone brings up all the games that Nintendo of America hasn't localized yet, someone in the comments always says "What about Earth Seeker?", so I know the interest is there. The game is about a woman teaming up with a bunch of cute little alien-looking things, exploring a post apocalyptic earth and fighting giant robots with laser swords. That's not such a tough sell, is it? The game also has a cool tie in with a DSiWare game, which would again encourage Nintendo owners to get their damn consoles online. Earth Seeker may not be able to stand on it's own. It may need to be a budget release, or come packaged with another game (the exploration based Trace Memory 2 might be a good choice), but either way, the game definitely deserves a chance here in the US. Captain Rainbow + Mother 3 + Earthbound triple pack budget release Out of all the games on this list, this is the one I'm the most sure will never happen (even more so than the Brawl DLC, which is saying a lot). It's also the one that I'm most sure would sell at retail. There are millions of new Nintendo fans who want to play Earthbound and Mother 3, just to see for themselves who Ness and Lucas from Super Smash Bros. Brawl are. As for Captain Rainbow, it's a game where you finally determine what Birdo's gender is. There are millions of adults who grew up with Super Mario Bros. 2 who have been dying for an answer to that question for most of their lives. I'm sure that $30 would be a small price to pay to have that question answered. One may argue that charging retail price from a SNES game, a GBA game, and a super-weird Wii game may not be a good business practice. Yet, Nintendo sold Super Mario All-Stars, an un-enhanced SNES game, on a Wii disc last year for $30, and people ate it up. Earthbound fans would do the same for Earthbound and Mother 3, while those who have never played the series before couldn't deny the value of getting three full length games for the price of one. Conclusion The issue with these games, and Nintendo's reluctance to publish them, isn't with value. The issue here is with Nintendo's image. Is the company willing to release these titles and risk "looking weird" in front of the mainstream American market that it's worked so hard to impress? I can't believe we're even asking that question. The answer is so obvious. From a hardware perspective, "looking weird" has saved Nintendo from certain doom. It's the one thing that kept them alive. With the DS and the Wii, Nintendo didn't try to "look normal". They didn't try to follow trends in the Western market, or any trends for that matter. Instead, they chose to try to lead the market, with a portable handheld with two screens, and a modified Gamecube with a bizarre motion-based controller. If they hadn't taken those risks, if they hadn't been willing to "look weird", they'd have been stuck with the Gamecube and the Gameboy Micro, which could have led to the death of the company. With this list, I'm merely suggesting that Nintendo try to take some similar risks with their software. Well, that's not exactly fair. Nintendo is taking risks with their software, but only in Japan. It's Nintendo of America that seems so acutely risk averse. On the eve of the release of the Wii U, Nintendo of America needs to prove to the "core" Wii gamer (who already feels deprived of 3rd party support that the PS3 and the 360 get), that they will do everything they can to give them games that they may want to play. They need to show that they aren't the same predictable, "casual" focused company that their detractors claim that they are. They need to make the gaming world feel that we don't know exactly what to expect from them, that the Nintendo of the Wii era is evolving, and that the "Wii U" might be more than just the "Wii 2". Releasing the games above would help to start that, and in the process, Nintendo would be giving desperate Wii owners something to play other than Kirby, Skyward Sword, and Rhythm Heaven this year. There is nothing more valuable to a successful game developer than maintaining the loyalty of your fans and building credibility and desirability amongst your non-fans . If Nintendo wants to stay on top, they'd do well to go after those two goals, by whatever means (and Earthbound games) necessary. |
Live show: Mash Tactics plays Red Faction: Armageddon Posted: 27 Jun 2011 11:00 AM PDT
[Mash Tactics airs Monday through Friday from 4-8pm Pacific. Join Jon Carnage and Pico Mause as they host a wacky and interactive show on Justin.Tv. Join us for your chance to win prizes, talk to industry guests, and experience jaw dropping stunts.] Epic Mars science-fiction? Yes please. Today on Mash Tactics, we will be showing you live gameplay footage from the recently released title Red Faction: Armageddon. Are you on the edge of whether or not to pick up this title? Stop by Justin.Tv at 4-8pm Pacific to see unbiased raw footage of new titles. Follow Mash Tactics on Facebook to vote for which games you would like to see. CLICK HERE for sexy time. |
Duke Nukem Forever headed to Mac this August Posted: 27 Jun 2011 10:20 AM PDT
After a long, long wait (of only a few months) Duke Nukem Forever is coming to Mac, courtesy of Aspyr Games. |
Review: The Adventures of Shuggy Posted: 27 Jun 2011 10:00 AM PDT
This is my favorite kind of review to write: one in which I get to talk about a game that's worthy of your attention, but seemingly few have picked up on. The Adventures of Shuggy has had minimal presence online, which is unfortunate. It's not a bad game at all; in fact, it's a good one. If people knew it had elements similar to the time-based hijinks found in P.B. Winterbottom, maybe the game wouldn't be in this situation. The Summer of Arcade block doesn't kick off for another few weeks, so it's not too late.
The Adventures of Shuggy (Xbox Live Arcade) Shuggy's tale is a lighthearted one. Our little vampire friend has inherited a castle, and it's naturally one that has its share of problems. (You ever see the original Ghoulies?) The story is minimal and told through brief comic-style cut scenes -- one for each of the game's five areas -- which work decently enough. Granted, The Adventures of Shuggy is a room-based platformer with an arcade vibe to it, so narrative isn't exactly a top priority here. While I don't personally care for the art style, it works for the direction they took. The music, on the other hand, I did enjoy -- and it also meshes nicely with the theme. The way the levels are presented seems odd at first, but ultimately, the decision makes sense. Every area contains many doors, each of which represents a level. Upon completing a level, a couple of nearby doors will open; this means you have some amount of freedom and aren't forced to play every single level to unlock the next area. I really dug that, since a few of 'em are total bastards. Of course, backtracking to specific levels is made slightly annoying with this navigational system. The basic premise of Shuggy is that you need to collect all on-screen gems to complete levels. What makes the game special, however, is that mechanics are fairly varied. Some rooms might allow you to rotate the entire playing field, while others turn you into an always-moving zombie with chargeable jumps that need to be timed since you have no direct control over movement. Another one of the big mechanics plays with time. Every thirty seconds, a clone of Shuggy is created. He'll do whatever you did in that span of time, and the cycle continues on so long as you don't touch any of your fellow vampires. With just over 150 different levels (36 of which are for co-op play), you'd be excused for thinking that repetition could be an issue. But, it's really not -- at least in terms of room types. Since there are no checkpoints in Shuggy, a handful of the longer levels become painful when you touch an enemy seconds before completion and have to start over. The movement is a little on the floaty side of the platforming spectrum, but I wouldn't call it bad; there's room for improvement, though. There were times when I lost and I wasn't willing to take full responsibility for what had occurred. We've all been there before. Beyond the single-player missions described above, a few multiplayer modes are offered as well. First, the competitive modes: one has players collecting as many gems as possible in a given amount of time, complete with power-ups. Another lets you take turns beating levels, where time is also a factor. Neither of these are anything too crazy. Every time I searched for an online session, no one was playing, which is to be expected. Thankfully, you can do all of this stuff locally and aren't made to rely on the online community to see content you paid for. The two-person co-op is where it's at, in terms of multiplayer offerings. It's set up similar to the single-player, where you have to unlock access to levels through centralized hub rooms, but the levels themselves aren't repeats. In a world where couch co-op is usually passed on by developers, this was greatly appreciated. For the price, it's surprising to see so much content packed into an Xbox Live Arcade game. The Adventures of Shuggy isn't as polished as the top-tier platformers it's put up against, but it is a great game regardless. I have a feeling this one will reach hidden-gem status for many of you, assuming you're willing to give it that initial chance. |
PS Move game Sorcery is still in development Posted: 27 Jun 2011 09:40 AM PDT
Of all the PlayStation Move games touted before the peripheral's launch, Sorcery looked the most interesting. Stands to reason, then, that it isn't out and was a total no-show at this year's E3. Heaven forbid an interesting game get in the way of Medieval Moves. Fortunately, however, the game hasn't been killed off just yet. "Yes, Sorcery is still in development," said Sony. Cool story, bro! I dread to think what the game's now like if promotion has gone this dark, but I'll keep my fingers crossed. Making potions and casting spells looked like a bit of a laugh, and I'd love to use the Move for more than just Deadstorm Pirates. Sony: “Sorcery Is Still In Development” [Dealspawn] |
Cave Story 3D slides back to November Posted: 27 Jun 2011 09:20 AM PDT
With today's announcement that Cave Story 3D has been pushed back to November 8 in the United States, the holiday season for 3DS owners gets that much busier. Why the delay? "Additional game improvements." "We are currently undergoing improvements to enhance gameplay," says NIS America producer Jack Niida. "Changes are in the small details, but in order to satisfy both the fans and the new players we need to make sure the game is done right." Can't say I'm too bummed given the nature of the delay, but I was really looking forward to playing this before the end of the year. Ah well. Enjoy these newest screenshots while you're here. |
The Jimquisition: Metacritic isn't the problem Posted: 27 Jun 2011 08:40 AM PDT
If you believe angry comments from gamers around the Web, Metacritic is the very center of the Eye of Terror, a place where dreams go to die and all that once was good becomes corrupted and sits rotting at the feet of a thousand mewling worms. Of course, Metacritic isn't actually like that, as you will soon see. |
Minecraft updates: Pistons now, adventuring later Posted: 27 Jun 2011 08:20 AM PDT
The details on the so-called adventure update for Minecraft, vague as they are, were well received. This was originally planned to be the 1.7 update, but that content is now being rolled into 1.8. "Me and Jens have been independently working on stuff for the adventure update," writes Markus Persson, "and it’s been growing in scope as we’ve been working on it. That means it will take quite some time to finish, but that it will hopefully change the game a lot to the better." As such, 1.7 will see a release "soon" -- look for pistons and "probably a couple of bug fixes." Drat! |
WayForward creating Mighty Switch Force for 3DS eShop Posted: 27 Jun 2011 08:00 AM PDT
Want some original damn games for your 3DS eShop? Well, WayForward can always be relied upon to deliver the goods! The team that ostensibly made DSiWare worth a crap is making Mighty Switch Force, and it sounds hot! It's an action title with puzzle elements, starring the "feisty" law enforcer Patricia Wagon. The gameplay takes several cues from Metroid as Wagon fights Space Hooligans while completing puzzles that utilize the 3DS' third-dimension gimmickry. Although there are gimmick and block puzzles, most of the focus will be on action. The guys making the game are all Contra 4 veterans, so it's in good hands. All told, WayForward has excelled at putting quality digital games on Nintendo's portables, so there's little doubt that this game will kick arse. Mighty Switch Force – Coming to the 3DS eShop [Nintendo Charged] |
Budget-priced dual game packs announced for PSP Posted: 27 Jun 2011 07:40 AM PDT
The PlayStation Portable didn't vanish overnight. It's still here, and Sony has a little something for budget gamers. Available this week is the Dual Pack line, which bundles popular PSP titles together for a reasonable price of $14.99 per set. To start with, there are three bundles: Secret Agent Clank and Daxter; Syphon Filter: Logan's Shadow and Killzone Liberation; and lastly, Syphon Filter: Dark Mirror and SOCOM: U.S. Navy SEALs: Fireteam Bravo. Interestingly enough, these packs will also be offered on the PlayStation Store. It seems like an obvious thing to do, sure, but I wouldn't have expected it. |
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