Friday, June 3, 2011

New Games

New Games


Tango & Cash: Prey 2's CGI trailer

Posted: 03 Jun 2011 04:00 PM PDT

Tango & Cash: Prey 2's CGI trailer screenshot

For those of you who are only now deciding to pay attention to Prey 2, this trailer is going to come as a shock. Gone are the Native American themes of the original, now replaced by snazzy, high-intensity bounty hunting. I'd expect nothing less from a game starring U.S. Marshal Killian Samuels. That's really his name.

I'm still not sold on the new, completely different direction, though this latest push is a good step forward. Or about as far a step forward as you can get from a wholly CGI trailer. Certainly one of the better videos in recent times based purely on the badassery displayed, I will say.

And Predator-influenced weaponry? I can dig it.

Live Show: Backlog extended play of Ratchet & Clank

Posted: 03 Jun 2011 03:00 PM PDT

Live Show: Backlog extended play of Ratchet & Clank screenshot

Hey gang. So, it's the Friday before E3 and I'm smack in the middle of playing Ratchet & Clank Future: A Crack in Time on Backlog. And I hate that I'm going to be gone for so long, unable to make progress while trapped in the maelstrom's unholy eye at the Los Angeles Convention Center all next week. So I've decided to spend a little extra time with everyone tonight, starting early and staying late. No idea how long this train's gonna run.

In fact, the show started about an hour ago. If you've been following along in the plot and are upset that you've missed something, don't worry. I've just been dying in the Agorian Battleplex the entire time, trying to clear out goals that aren't mission critical. But hurry on over because I'm probably getting tired of that by now.

I'm playing Ratchet & Clank live right now and hanging out with the goons in our chat room. Come on by and join us as we spend a relaxed evening together. It's all happening on Destructoid's Justin.tv channel!

Watch live video from Destructoid on Justin.tv

Capcom talks new IP, Mega Man Universe cancellation, more

Posted: 03 Jun 2011 02:20 PM PDT

Capcom talks new IP, Mega Man Universe cancellation, more screenshot

IGN has posted an interview with Capcom senior VP Christian Svensson that goes into a wide range of topics, like how Mega Man 9 and 10 performed, why there are so many Resident Evil 4 ports, and what's up with Mega Man Legends 3. But I'm going to focus on a couple of quotes, starting with what's ahead for the company.

"We have a strategy where we will be introducing some form of new IP on a much more consistent basis than we have. We went a couple years with very few new introductions. This coming fiscal year you happen to see us with two, significant bets [Asura's Wrath and Dragon's Dogma] coming very close to each other. We'll probably stagger those out a bit more in the future, but we will continue to invest in new IP."

Svensson also gave a Resident Evil teaser, when asked about the series' seeming shift to action over horror. "Resident Evil fans who are action gamers will be happy. Resident Evil fans who are classic, survival horror fans will be happy. They won't necessarily be happy with the same products," he warns, "but we hope that universe and that selection of characters can find happiness for all. Just stay tuned."

In defense of Dead Rising 2: Off The Record, he says "I would argue that this is another response to fans. There are a couple tricks left up our sleeve that we haven't announced yet on Off the Record that I can't expose yet. But It will become more apparent how fan-driven this edition is and how it responds to all the criticisms Dread Rising 2 had."

And finally, the still-bizarre, still-totally-canceled Mega Man Universe was brought up. "It was pretty far in production," he begins. "I will say that we weren't pleased with where it was, collectively at Capcom as a product from a quality standpoint."

"It was a very ambitious game for a Mega Man title in terms of what it was trying to accomplish with all the interchanging parts and a very large emphasis on user-created content. I think those are pillars that we want to see carried forward on other titles that we're doing."

Be sure to read the full interview for further insight from Capcom.

Capcom Prepares for its Next Generation [IGN]

Dino Run SE bundled with Super Space Rubbish

Posted: 03 Jun 2011 01:40 PM PDT

Dino Run SE bundled with Super Space Rubbish screenshot

Not long ago, I gave you the heads up on Dino Run SE by Pixeljam Games. I still think it's rad, and now there's a great new opportunity for you to play it with extra goodies thrown in.

Pixeljam has hooked up with indie designer Slakinov to build us a bundle. $5 gets you Dino Run SE, Slakinov's game Super Space Rubbish, and the music for each game (which, I should add, are both playable on PC, Mac, and Linux). This package is worthy of a high five.

It's being offered on Bandcamp of all places, that way you can hear the tunes for yourself before putting any money down. Just for the heck of it, I've included a quick gallery. These games are quite lovely to look at, so give them a minute of your time.

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Electronic Arts at E3 2011: Battlefield 3, Mass Effect 3

Posted: 03 Jun 2011 01:00 PM PDT

Electronic Arts at E3 2011: Battlefield 3, Mass Effect 3 screenshot

Next up on the E3 circuit is Electronic Arts. On Tuesday, the company will have its 2011 briefing, which can be seen on Spike TV or viewed online at 12:30 pm PDT.

As for which games are being shown off, here's the list, direct from EA.

  • Battlefield 3 (Xbox 360, PlayStation 3, PC) -- Fall 2011
  • EA SPORTS PGA TOUR Golf Challenge (Facebook)
  • FIFA Soccer 12 (Xbox 360, PlayStation 3, 3DS) -- Fall 2011
  • FIFA Superstars (Facebook)
  • Kingdoms of Amalur: Reckoning (Xbox 360, PlayStation 3, PC) -- 2012
  • Madden NFL 12 (Xbox 360, PlayStation 3, Wii, PlayStation 2, PSP) -- August 30, 2011
  • Madden NFL Football (3DS) -- available now
  • Madden NFL Superstars (Facebook)
  • Madden NFL 12 iOS (iPhone, iPad, iPod touch) -- August 20, 2011
  • Mass Effect 3 (Xbox 360, PlayStation 3, PC) -- CY Q1 2012
  • NCAA Football 12 (Xbox 360, PlayStation 3) -- July 12, 2011
  • Need for Speed The Run (Xbox 360, PlayStation 3, PC, Wii, 3DS) -- November 15, 2011
  • NHL 12 (Xbox 360, PlayStation 3) -- September 2011
  • The Sims 3 Generations (PC, Mac) -- May 31, 2011
  • The Sims 3 Pets (Xbox 360, PlayStation 3, PC, Mac, 3DS) -- Fall 2011
  • The Sims Medieval (iPhone) -- August 2011
  • SSX (Xbox 360, PlayStation 3) -- January 2012
  • Star Wars: The Old Republic (PC) -- TBD
  • World Series Superstars (Facebook) -- available now

That's a lot of sports! Someone start up the Samit signal.

Mini-games in Alice: Madness Returns

Posted: 03 Jun 2011 12:00 PM PDT

Mini-games in Alice: Madness Returns screenshot

Another Alice: Madness Returns trailer has been released, showing off the assorted mini-games sprinkled throughout Wonderland. There's a ghost ship shoot-em-up, 2D platforming stages in paintings, crushing armies of card soldiers as a giant and something I can only call Super Creepy Baby Doll Head Ball.

These look fun to me. They wouldn't nudge me in any way towards buying the game but since I'm already planning to make the purchase, it's nice to have another glimpse into what wonders there are to see.

SSX trailer reintroduces us to Mac

Posted: 03 Jun 2011 11:40 AM PDT

SSX trailer reintroduces us to Mac screenshot

It sure does feel good to see those striped ramps again. It's been too long.

Here's the latest trailer for SSX, with the focus this time set on Mac. Fairly standard choice, as far as returning characters go. We're still looking at pre-alpha footage here, if the black warning label wasn't enough to go on.

Nick and I have decided that EA needs to do a high-def bundle that includes SSX Tricky and SSX 3. Or, at the very least, put Tokyo Megaplex in this new game. You must.

Sony on how they've learned from PSP's mistakes for NGP

Posted: 03 Jun 2011 11:20 AM PDT

Sony on how they've learned from PSP's mistakes for NGP screenshot

Sony's boss over the Computer Entertainment division, Shuhei Yoshida, says that they've learned from the mistakes they made with the PSP. Their path for their next portable, codenamed NGP, is aimed to go above and beyond the simple goals they had for PSP. 

"Our biggest mistake, I would say, with PSP was we were just so happy to provide the PS2 gaming on the go, and we kind of stopped there," Yoshida said in an interview with Gamespot.

"What we wanted to do with NGP was, besides the great graphics and CPU, think on what interface we could put in to make the gameplay really stand out. You know, something that you cannot even do with the PS3."

They're on the right track with features like rear touch, augmented reality, touch screen and the new dual analog sticks. Those will definitely set the stage for new experiences.

But what about old experiences? Let's hope that Sony has also learned lessons on how to distribute and price software, and how to properly do backwards compatibility. For the NGP to succeed, the software and its pricing are going to be key. 

Sony's Yoshida On How NGP Will Avoid PSP's Biggest Mistake [Gamasutra]

Dtoid Shirts Reprinted: Squidbear's Revenge!

Posted: 03 Jun 2011 11:10 AM PDT

Dtoid Shirts Reprinted: Squidbear's Revenge! screenshot

It's been a good couple of weeks since I've hamfistedly typed some ridiculous shpeel about how you guys should buy something, and frankly, that's way too long. The infamous Squidbear shirts are back in stock.

Most shirts are printed by applying ink to fabric. This one, however, had the ink sucked out of it. How was this done? I don't know. Probably by a machine or a sorcerer. Maybe both. The point is, the image on this shirt will last as long as the fabric itself. Nothing's going to crack or flake off after too many washes. Also, the fabric is tough enough for a giant adventurer man, but soft enough for a cute tiny lady. (See above image.)

You can buy one on Splitreason.com for under $20 bucks, like, right now.

The front, as you can see, shows Mr. Destructoid and the legendary Squidbear celebrating some some sort of landmark. Possibly a weekend. On the back, there's a little Mr. Destructoid head right below the back of your neck. There are also cocks.

There are plenty more images of the shirt in the gallery. I got Dtoid member gennhaver, AKA my girlfriend Jenn, to model it. You guys should post your own sexy Squidbear supermodel photos in the comments.

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Live show: Mash Tactics community picks

Posted: 03 Jun 2011 11:00 AM PDT

Live show: Mash Tactics community picks screenshot

Wow, I can't believe that it's already Friday!? That means you guys get to run the show. I wonder what you will choose today? Will you request the horses from Assassin's Creed or do you prefer the stallions in Red Dead Redemption? Either way, you're sick buddy, you're sick... :D

[Join us for Mash Tactics every weekday at 4PM PST on Justin.Tv/Destructoid to watch live streams of new game releases and crazy antics with industry guests. Come join us on the chat and see what all the fuss is about!

Want to get involved? We are always looking for community content to showcase. If you would like us to read your C-blog post or show off your original Dtoid art, we would love to see it. Get your voice heard by guest starring on one of our many community focused shows.

Still want more? With a little bit of consistency, dedication, and responsibility, you too can have your own show on the official Dtoid channel! Join us in chat on Justin.Tv/Destructoid to find out how you can be a part our great expanding community.]

Watch live video from Destructoid on Justin.tv

Sims 3 Pets coming to PC, Mac, Xbox, PS3 and 3DS

Posted: 03 Jun 2011 10:40 AM PDT

Sims 3 Pets coming to PC, Mac, Xbox, PS3 and 3DS screenshot

Electronic Arts has today announced the next expansion of The Sims 3, bringing dogs and cats and so forth into the game in a variety of ways. The PC and Mac releases of The Sims 3 Pets will add content to The Sims 3, including the ability to raise horses and use them as transportation.

The consoles and 3DS will have standalone games that have you solving mysteries. In the 3DS version, the game will use the pedometer in some fashion and the Xbox 360 release will feature Kinect support so you can order your pets and Sims around with voice commands.

A trailer has been released but it's not as entertaining to me as the Baha Men. Still, I suppose if you want to watch it, who am I to judge? Peep it below.

uDraw coming to Xbox 360 and PS3

Posted: 03 Jun 2011 10:20 AM PDT

uDraw coming to Xbox 360 and PS3 screenshot

THQ's uDraw tablet for Wii was a surprise success. They've shipped 1.7 million units since its November launch for the Wii, and now they're testing the waters on the PS3 and Xbox 360. 

As you can see from the above images, the PS3 and Xbox 360 uDraw has been made over. New features come with its new looks: high-definition compatibility, an improved stylus with greater sensitivity, a better battery for longer play, motion features, and direct touch compatibility to let you do the Apple things, like pinch and twist.

With the new hardware comes new software. This one is called uDraw Studio: Instant Artist, and it will come bundled with the new tablet. THQ says that there is also a "number of new uDraw titles planned for the next six months" for both this new unit as well as the Wii one. Expect Pictionary: Ultimate Edition by the end of the year.

The new uDraw tablet wil be on display at E3 next week. The launch for this new unit is set for November.

First one to draw a penis loses at life.

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E3 Approaches: It's oh so quiet

Posted: 03 Jun 2011 10:00 AM PDT

E3 Approaches: It's oh so quiet screenshot

[As part of the leadup to E3, we're posting Community hopes and predictions about what's going to happen at this year's conference. Check out our call for E3 blogs and post your own response in the C Blogs. -- JRo]

Buzz already abounds in the gaming world as of late, regardless of what events are upcoming. Sony and the rumor mill continue to whisper about The Handheld That Is Most Likely Named Vita, Nintendo's got everyone talking about Project Cafe, and the next round of modern-era FPSs has all the kids looking forward to calling you a homosexual after their bedtime in whole new arenas. Publishers are already announcing their show lineups, and a lot of it sounds enticing.

The thing is, none of that is what's on my mind. It's not that I'm disinterested; rather, it's a matter of already knowing we'll hear something about all the stuff being hyped already. That's why it's being hyped, after all. Instead, what I'm curious about are the projects that have been on silent running since their announcement a while back, games that have fallen to the back burner in many a gamer's mind, if they haven't been forgotten altogether. What am I talking about?

List time.

Bungie + Activision + A Decade = ???



Ever since Activision snagged Bungie for a ten-year deal back in April of last year, neither party has been particularly talkative about what, exactly, they might be up to. It's certainly not a Halo property, that still being Microsoft's darling and in the hands of 343 Industries now. Is it an FPS, as per Bungie's current experience would lend itself to, or has the collapse of the Derpaderp Hero line of games taught Activision to rein things in and be satisfied with Call Of Duty filling that role? Is it science fiction, modern day, fantasy, or something in between? Is it weird? Is it white? Is it promised to the night? So much as a teaser trailer would be more than enough to hook the attention of the masses, and given that it's been a year since the initial announcement, any kind of news is long overdue.

Speaking Of Halo...



I'd love to know what 343 Industries' plans are in regards to its adopted child, now that Mama Bungie is moving on to other things. The Defiant Map Pack for Reach was a great initial showing that they're capable of running with the franchise, but without the oversight of Bungie proper, one has to worry that Microsoft may try to cash in a bit harder than they should. The Halo universe is large enough in scope that they have plenty of directions they can go in, but will they be the right ones? The Covenant side of the story could certainly use more exploration, and perhaps forays into third-person play formats wouldn't be out of the question. Give me a mediocre Kinect tie-in or something equally silly, however, and I'm going to start worrying. Though that would mean I can finally pitch my concept for a retro-style, Halo-based kart racer.

THQ And Guillermo - Two Great Tastes That Go Great Torogether



It's also been half a year or so since Guillermo Del Toro mentioned he was in talks with THQ, THQ denied it, and then THQ pushed off any "official announcement" until the reveal of inSANE at the Spike VGAs. Given Del Toro's inital mention of three-year dev cycles for each game, one would think six months would have yielded a little more progress, or at least, a little more trailer material. Granted, it's equally likely that Volition's been kind of tied up, finishing Saints Row: The Third and Red Faction: Armageddon, but even a nibble would be nice.

You Know The Drill. Assholes And Elbows!



This item has been confirmed and somewhat mysteriously hyped already, but I am dying to hear more about Aliens: Colonial Marines. The project, once thought scrapped, sounded and looked (judging by concept art) like everything an Alien franchise fan could want out of a game. With luck, it should do better and be less messy than Rebellion's Aliens vs Predator reboot, but between Duke Nukem Forever and Borderlands (and the PC port of Halo, for that matter), I trust Gearbox's handling of pretty much any first-person property.

What's A 3DS?



After somewhat disappointing sales, alongside the revelation that the on-board software was more entertaining than any of the games available, Nintendo's 3DS has kind of fallen off the radar for the time being. Overshadowed by Project Cafe's presence on the console horizon, Nintendo has some splainin' to do if they intend to hold their ground against Sony's Playstation Vita. N64 remakes are all well and good, but I'd really like to hear more about their plans for new games for the system, or even some more AR applications. Anything that keeps the poor thing from becoming a Virtual Boy Portable would be welcome.

The Legacy Of Sega(-cy)



Sega's done a great job of trotting out Dreamcast titles as console downloadables or on compilation discs, but it's about time we saw more, solid sequels and revisitations of their classic properties. Sonic Generations looks to be as promising as Sonic The Hedgehog 4 was, but what of everyone else they've been doing little with aside from mascot sports and racing games? Phantasy Star Online 2 certainly has my appetite whetted, but I'm not the only one who needs to see a lot more before shelling out for yet another Hunter's License. Jet Set Radio's long overdue for another iteration, and Space Channel 5 would lend itself well to a Kinect and/or Move title. And why can't Fantasy Zone get an HD overhaul, if Monkey Paw can give us a new Burgertime, and Bionic Commando Rearmed can get a full-fledged sequel?

And, speaking of Sonic The Hedgehog 4, where are episodes II through whatever? It's been a while, guys.

Where's The Black Goo Filling?



A year and change have gone by since 2K's revamp of the X-COM franchise was announced, complete with a sweet gameplay trailer, without so much as whisper as to what's going on since a demo at last year's E3. It's about time we heard and saw some more of what looks to be the most promising reboot since the new Mortal Kombat.

These are but a handful of the mysteries I'd like to see solved, or at least built upon, at E3 2011. Forget the fresh buzz, and let's dig out some of the things that have fallen by the wayside. And, while we're talking about mysteries, some more word on Phoenix Wright vs. Professor Layton wouldn't hurt anyone.

Awesome SC5 character collage by Antoine Giessner.

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Review: Red Faction: Armageddon

Posted: 03 Jun 2011 09:40 AM PDT

Review: Red Faction: Armageddon screenshot

There are few things more satisfying than planting explosive charges around the base of a massive structure and then stepping back a safe distance, before detonating them. The resulting chaos -- the crumbling of steel and concrete, bathed in a cloud of smoke and ash -- is nothing short of orgasmic.

Voliton's Geo-Mod technology, used in 2009's Red Faction: Guerrilla was kind of like the Kama Sutra of in-game destruction. A sprawling open-world playground of pure destruction, Volition provided gamers with the tools (and the sandbox) to cause bedlam that few games had before (or since) been able to deliver.

With Red Faction: Armageddon, Volition attempts to control that chaos, delivering a more linear experience that drives players through a story wrought with near-relentless action. While the result is in many ways a more refined experience, Armageddon's restrictive nature may leave many gamers wondering: "When do I get to blow s**t up again?"

Red Faction: Armageddon (PC, PlayStation 3, Xbox 360 [Reviewed])
Developer: Volition, Inc.
Publisher: THQ
Release date: June 7, 2011
Price: $59.99 (PS3, Xbox 360), $49.99 (PC)

Set 50 years after the events of Guerrilla, Armageddon picks up the story of Darius Mason, who's been tricked into awakening an army of Martian monsters. The game's relatively short campaign follows Mason through a series of underground caverns, as he's relentlessly harassed by nightmarish creatures hell bent on mauling him to death.

Fortunately, he has an assortment of weapons at his disposal, which is easily Armageddon's biggest strength. We're talking about 14 different weapons, ranging from standard assault rifles to classic explosives to more colorful alien technology like plasma beams to a rifle that evaporates anything you hit it with.

The star of the show may very well be Mason's Magnet Gun, a weapon capable of snapping together most any two targets in the game's environment. Let your mind wander with the possibilities, and you'll get the idea. Snap your first shot onto one enemy, the second to another -- watch them slam into one another like some kind of science-fiction-themed Three Stooges act. Or more satisfying, snap your first magnet to a large structure and your second to an unfortunate target. Sit back then and delight as part of (or all) of a building comes crashing into the maw of a slobbering alien menace.

Mason also has a number of "Nanoforge" abilities at his disposal, special powers that have various uses, both in battle and in defense. The reconstruction ability is particularly fun to see in action, rebuilding any damaged man-made item, from staircases to entire buildings. Another, called "Impact," sends out a pulse that tears through anything in its path, from walls to enemies.



The game's third-person shooting feels good, and Volition's generous "lock on" targeting (by pressing and holding the controller's left trigger) makes killing effortless. Once you're snapped on an target, you can adjust your reticule for more precise shots (to the head, for example), but it's mostly not even necessary.

On the game's default difficulty, I found I could just snap onto targets -- one after the other -- taking them out with relative ease. With no real cover system to speak, I spent more time out in the open raining fire on enemies and rolling about to avoid fire than carefully thinking about my attack. Yes, you can duck behind structures (and the game repeatedly reminds you that you can repair destroyed objects to use as cover with the Nanoforge), but it's probably not necessary. That kind of unabating action isn't the worst thing you could get from Armageddon, however, especially if you go into it hoping to turn your brain off and to make a mess of alien guts.

Despite the wild alien-vs-Mason skirmishes, it's hard not to feel like you're on a guided tour of the Mars underground throughout the entire adventure. Volition holds your hand every step of the way, pushing you through tiny corridors and confined spaces; it simply doesn't lend itself to the environment devastation most players will be looking for.

I almost always felt like my back was up against a wall, a few feet from a building or cavernous obstacle. So many of the game's areas are uncomfortably claustrophobic, with a ceiling a few inches from Mason's head or walls on all sides, forcing you straight ahead. My gamer instinct in these small areas was always "don't use the rockets, don't use the explosives," because you're bound to take damage. The game does open up into some larger spaces, and there are a few areas where you hop into wild vehicles and aimlessly destroy everything in sight. Still, those areas are too few for a game that should be priding itself on and highlighting its destruction tech.

With a laser focus on moment-to-moment action and linearity, Volition was also able to more tightly guide Armageddon's narrative. Unfortunately, it never elevates itself above the level of a low-budget science-fiction/action picture. Sure, the game's characters are well-acted and the cut-scenes (of which there are many) are mostly entertaining on a base level. But some of the game's dialogue will have you raising an eyebrow, with humor that falls flat or feels out of place.

There's also at least one key plot element (one that I can't mention without ruining the game's story) that's such nonsense that it nearly pulls the rug right out from under the entire production. But like the gameplay, it's just entertaining enough that it never really becomes offensive.



Folks banking on having a long relationship with the single-player campaign will be disappointed to hear that I completed it in just under six hours on normal difficulty (this according to an in-game timer). Finishing the game will unlock a "New Game+", though, and gaming's most ridiculous and powerful weapons: a unicorn that farts rainbows. While that alone may make the experience worth it, Volition has included a ton of unlockable cheats, as well.

There's also an extensive upgrade system for your in-game abilities that can be carried over into the game's multiplayer mode, of which there is one, called "Infestation." Volition has ditched the competitive action for a cooperative wave-based experience, leaving this in its place, which comes as a bit of a disappointment. To this mode's credit, there's a ton of content here, with eight missions featuring 30 waves a piece. Some have objectives that are simply surviving waves of enemies; others have you defending a critical area.

In all cases, what it really boils down to is killing aliens as they hop around a map. Fortunately, what this affords you is time (and in some cases, room) to really experiment with the game's expansive weapon set. The magnet gun, for instance, saw almost no use for me in the single-player campaign. While playing "Infestation," I was more comfortable using it, and had a blast screwing around. This also means opening up my arsenal to explosives, and using the Nanoforge more frequently to rebuild cover from rubble to survive waves of baddies.



Armageddon also features a destruction mode called "Ruin." These timed and scored challenges are literally all about causing as much destruction as possible in a given time frame. It's easily the best demonstration of what makes Red Faction and Volition's Geo-Mod tech so great. These one-off challenges are fun and a great way to blow off steam, it's just unfortunate Volition couldn't have woven this kind of chaos into the single-player campaign where it really belongs.

In many basic ways, Armageddon is a superior game to Guerrilla. It makes strides in a number of key areas that are hard to ignore, including more polished visuals and a broader range of spectacular weapons and abilities. But ultimately, it manages to miss the mark when it comes to the core elements that made the open world game so great: freedom and ample opportunities to simply trash the game's world. Armageddon isn't a terrible game by any stretch, it simply falls short of its potential.

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Get hyped with this Darksiders II trailer

Posted: 03 Jun 2011 09:20 AM PDT

Get hyped with this Darksiders II trailer screenshot

Oh hey, it's the announcement trailer for Darksiders II!

Admittedly little of substance is shown, which makes sense this early on. Regardless, here I am, freaking out. Not that War wasn't a cool guy and all, but Death seems to know what's up. Same goes for his horse.

If you'd like to see the extended cut, head to the game's Facebook page. I'm thinking a replay of Darksiders is in order.

MLB 2K11 $1M winner knew 'zero at all' about baseball

Posted: 03 Jun 2011 09:00 AM PDT

MLB 2K11 $1M winner knew 'zero at all' about baseball screenshot

The March release of 2K Sports’ Major League Baseball 2K11 came with the fanfare of the publisher’s second annual competition to throw an in-game perfect game for a $1 million cash prize. This time around, 2K tweaked the parameters of the contest in an effort to give more gamers a chance, pushing back the start date past baseball’s Opening Day and lowering the minimum age to 13. With an extra three weeks’ worth of practice, it certainly seemed possible that a less experienced player would have a shot.

“I didn’t know much about baseball going in,” said Brian Kingrey, the winner of this year’s contest, at a press event in a Citi Field suite during a Phillies-Mets game last week. “I knew about as much as, hey, you’ve got to hit the ball and then get home runs, you know?”

But the 25-year-old from Hammond, LA, a first-year high-school music teacher -- guitar, piano, band, and choir -- is much savvier than he might sound. Kingrey wasn’t a sports fan before this contest, but he drew on his love for e-sports to bone up on baseball and give himself the best chance at the million-dollar bounty.

1

As a novice to both baseball and baseball videogames -- he had never played a baseball game before -- Kingrey knew that he was going to have to do his homework. Two weeks before the competition began, he traded in Marvel vs. Capcom 3 for MLB 2K11 and “started practicing like crazy,” about four to five hours a day. In addition, he went to MLB.com in order to gain a basic understanding of the rules of baseball. (Some of the intricacies escaped him: in a game of MLB 2K11, I watched him bunt a ball foul with two strikes -- he didn’t know he would be called out.)

Kingrey’s research didn’t end there. He often watches competitive gaming live-streams, and his preparation for the competition was just as in-depth. He looked up batting averages and pitchers, and decided to play the Opening Day matchup of the Astros and Phillies, using MLB 2K11 cover athlete Roy Halladay. Kingrey’s research told him that the Astros were the best target for the right-handed Halladay because of their free-swinging lineup, which features only two left-handed hitters. His strategy during the game was to stick almost exclusively with Halladay’s deadly cut fastball, which moves away from righties and toward lefties; before each pitch, he shifted his fielders to the right so that even if a batter made contact, his chances of getting a hit would be very low.

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Like last year’s winner, Wade McGilberry, Kingrey achieved perfection on the first day of the competition; it only took him three tries in two hours. As it turned out, he was playing his current favorite game, League of Legends, when 2K Sports called with the news; he actually kept playing while on the phone because he didn’t want to lose his rating in the game. But 2K didn’t initially let on that he had won outright; they flew him to California under the pretense of being one of a few potential winners, and then revealed the truth once he got there.

Brian and his wife, Karyn, got married in October, and recently moved into a new house. To this point, the space in their kitchen that a refrigerator would usually take up has been occupied by a “little mini dorm fridge,” so a full-size fridge is first up on the Kingreys’ list of things to do with their newfound wealth. They don’t have any extravagant plans for the money, but it has already allowed them to help out a friend in need: Kingrey told me that he gave his current car, a Toyota Corolla, to a friend who can really use it; he’s planning to replace it with a Nissan Leaf.

3

Once again, 2K flew the winner to New York City and put him and his wife up in a Manhattan hotel for a few days. In addition to meeting his million-dollar ticket, Roy Halladay himself, Kingrey took on a few journalists in MLB 2K11 to see if they could get a hit off of him. Last year, I was the only person who managed to break up McGilberry’s perfect game; I won a Mets jersey autographed by shortstop Jose Reyes for that feat. This time, Kingrey got two quick outs before giving up a walk and a single to me; when another contestant scored a double, I figured I was done.

But 2K was counting total bases, so technically, we were tied at two. In the next round, I picked up a single after Kingrey’s 1-2-3 inning against my opponent, and with that, certified myself as the reigning champion for two years running of breaking up million-dollar winners’ perfect games. (I’m actually not that good at videogames, I swear.) This year, 2K gave me a Halladay-signed baseball, quite the prize indeed.

4

To top it all off, the Phillies-Mets game that we all watched was a good one. The teams were tied 3-3 going into the 9th inning, where Mets closer Francisco Rodriguez allowed three runs, to my delight. The Mets mounted a rally in the bottom of the frame, closing the gap to 6-4 before Daniel Murphy grounded into a game-ending double play with runners at the corners.

It was the kind of game that even non-fans of baseball might find exciting. But don’t count Kingrey among them anymore -- winning this contest has clearly instilled a budding love for baseball in him. Getting to know the Phillies players in MLB 2K11 has made him a Phillies fan, even though he’s from Louisiana. “Now that I know Rollins, Polanco, and Chase Utley, and all of [the Phillies], I really root for them.” Thanks to MLB 2K11, he told me, “I got a new appreciation for baseball. It’s really an amazing sport.”

[Thanks to everyone at 2K Sports and Access Communications for their hospitality!]

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Sega's E3 2011 line-up looks strong

Posted: 03 Jun 2011 08:40 AM PDT

Sega's E3 2011 line-up looks strong screenshot

Way to go, Sega. Your offerings for E3 2011 are solid, and varied -- there should be something for everyone to go slightly crazy over. Take a look for yourself, guys.

  • Aliens: Colonial Marines (Xbox 360, PlayStation 3, PC) – Launch Date: Spring 2012
  • Anarchy Reigns (Xbox 360, PlayStation 3) – Launch Date: January 2012
  • Binary Domain (Xbox 360 , PlayStation 3) – Launch Date: Early 2012
  • Captain America: Super Soldier (Xbox 360, PlayStation 3, Wii, Nintendo DS, Nintendo 3DS) – Launch Date: (US) July 19; (EU) July, 15, 2011; 3DS in Fall 2011
  • CRUSH3D (Nintendo 3DS) – Launch Date: (US) September 6, (EU) September 9, 2011
  • Guardian Heroes (Xbox Live Arcade) – Launch Date: Late Summer 2011
  • House of the Dead: Overkill Extended Cut (PlayStation Move for PlayStation 3) – Launch Date: (US) October 25, (EU) October 28, 2011
  • Mario & Sonic at the London 2012 Olympic Games (Wii, Nintendo 3DS) – Launch Date: November 2011 (Wii), February 2012 (Nintendo 3DS)
  • Renegade Ops (Xbox Live Arcade, PlayStation Network, PC digital download) – Launch Date: 2011
  • Rise of Nightmares (Kinect for Xbox 360) – Launch Date: TBA
  • SEGA Rally Online Arcade (Xbox 360, PlayStation 3) – Launch Date: Out Now on Xbox Live Arcade, Coming Soon on PlayStation Network)
  • Shinobi (Nintendo 3DS) – Launch Date: September 2011
  • Sonic Generations (Xbox 360, PlayStation 3, Nintendo 3DS) – Launch Date: Holiday 2011

For those planning on being in Los Angeles on Wednesday, June 8, Sega is throwing a 20th birthday bash for Sonic at 6:00 pm PDT at Club Nokia. The event is open to the community, and Sonic Generations is going to be there. Sure, why not?

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