New Games |
- Tango & Cash: Prey 2's CGI trailer
- Live Show: Backlog extended play of Ratchet & Clank
- Capcom talks new IP, Mega Man Universe cancellation, more
- Dino Run SE bundled with Super Space Rubbish
- Electronic Arts at E3 2011: Battlefield 3, Mass Effect 3
- Mini-games in Alice: Madness Returns
- SSX trailer reintroduces us to Mac
- Sony on how they've learned from PSP's mistakes for NGP
- Dtoid Shirts Reprinted: Squidbear's Revenge!
- Live show: Mash Tactics community picks
- Sims 3 Pets coming to PC, Mac, Xbox, PS3 and 3DS
- uDraw coming to Xbox 360 and PS3
- E3 Approaches: It's oh so quiet
- Review: Red Faction: Armageddon
- Get hyped with this Darksiders II trailer
- MLB 2K11 $1M winner knew 'zero at all' about baseball
- Sega's E3 2011 line-up looks strong
Tango & Cash: Prey 2's CGI trailer Posted: 03 Jun 2011 04:00 PM PDT
For those of you who are only now deciding to pay attention to Prey 2, this trailer is going to come as a shock. Gone are the Native American themes of the original, now replaced by snazzy, high-intensity bounty hunting. I'd expect nothing less from a game starring U.S. Marshal Killian Samuels. That's really his name. I'm still not sold on the new, completely different direction, though this latest push is a good step forward. Or about as far a step forward as you can get from a wholly CGI trailer. Certainly one of the better videos in recent times based purely on the badassery displayed, I will say. And Predator-influenced weaponry? I can dig it. | ||||||||
Live Show: Backlog extended play of Ratchet & Clank Posted: 03 Jun 2011 03:00 PM PDT
Hey gang. So, it's the Friday before E3 and I'm smack in the middle of playing Ratchet & Clank Future: A Crack in Time on Backlog. And I hate that I'm going to be gone for so long, unable to make progress while trapped in the maelstrom's unholy eye at the Los Angeles Convention Center all next week. So I've decided to spend a little extra time with everyone tonight, starting early and staying late. No idea how long this train's gonna run. In fact, the show started about an hour ago. If you've been following along in the plot and are upset that you've missed something, don't worry. I've just been dying in the Agorian Battleplex the entire time, trying to clear out goals that aren't mission critical. But hurry on over because I'm probably getting tired of that by now. I'm playing Ratchet & Clank live right now and hanging out with the goons in our chat room. Come on by and join us as we spend a relaxed evening together. It's all happening on Destructoid's Justin.tv channel! Watch live video from Destructoid on Justin.tv
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Capcom talks new IP, Mega Man Universe cancellation, more Posted: 03 Jun 2011 02:20 PM PDT
IGN has posted an interview with Capcom senior VP Christian Svensson that goes into a wide range of topics, like how Mega Man 9 and 10 performed, why there are so many Resident Evil 4 ports, and what's up with Mega Man Legends 3. But I'm going to focus on a couple of quotes, starting with what's ahead for the company. "We have a strategy where we will be introducing some form of new IP on a much more consistent basis than we have. We went a couple years with very few new introductions. This coming fiscal year you happen to see us with two, significant bets [Asura's Wrath and Dragon's Dogma] coming very close to each other. We'll probably stagger those out a bit more in the future, but we will continue to invest in new IP." Svensson also gave a Resident Evil teaser, when asked about the series' seeming shift to action over horror. "Resident Evil fans who are action gamers will be happy. Resident Evil fans who are classic, survival horror fans will be happy. They won't necessarily be happy with the same products," he warns, "but we hope that universe and that selection of characters can find happiness for all. Just stay tuned." In defense of Dead Rising 2: Off The Record, he says "I would argue that this is another response to fans. There are a couple tricks left up our sleeve that we haven't announced yet on Off the Record that I can't expose yet. But It will become more apparent how fan-driven this edition is and how it responds to all the criticisms Dread Rising 2 had." And finally, the still-bizarre, still-totally-canceled Mega Man Universe was brought up. "It was pretty far in production," he begins. "I will say that we weren't pleased with where it was, collectively at Capcom as a product from a quality standpoint." "It was a very ambitious game for a Mega Man title in terms of what it was trying to accomplish with all the interchanging parts and a very large emphasis on user-created content. I think those are pillars that we want to see carried forward on other titles that we're doing." Be sure to read the full interview for further insight from Capcom. | ||||||||
Dino Run SE bundled with Super Space Rubbish Posted: 03 Jun 2011 01:40 PM PDT
Not long ago, I gave you the heads up on Dino Run SE by Pixeljam Games. I still think it's rad, and now there's a great new opportunity for you to play it with extra goodies thrown in. Pixeljam has hooked up with indie designer Slakinov to build us a bundle. $5 gets you Dino Run SE, Slakinov's game Super Space Rubbish, and the music for each game (which, I should add, are both playable on PC, Mac, and Linux). This package is worthy of a high five. It's being offered on Bandcamp of all places, that way you can hear the tunes for yourself before putting any money down. Just for the heck of it, I've included a quick gallery. These games are quite lovely to look at, so give them a minute of your time. | ||||||||
Electronic Arts at E3 2011: Battlefield 3, Mass Effect 3 Posted: 03 Jun 2011 01:00 PM PDT
Next up on the E3 circuit is Electronic Arts. On Tuesday, the company will have its 2011 briefing, which can be seen on Spike TV or viewed online at 12:30 pm PDT. As for which games are being shown off, here's the list, direct from EA.
That's a lot of sports! Someone start up the Samit signal. | ||||||||
Mini-games in Alice: Madness Returns Posted: 03 Jun 2011 12:00 PM PDT
Another Alice: Madness Returns trailer has been released, showing off the assorted mini-games sprinkled throughout Wonderland. There's a ghost ship shoot-em-up, 2D platforming stages in paintings, crushing armies of card soldiers as a giant and something I can only call Super Creepy Baby Doll Head Ball. These look fun to me. They wouldn't nudge me in any way towards buying the game but since I'm already planning to make the purchase, it's nice to have another glimpse into what wonders there are to see. | ||||||||
SSX trailer reintroduces us to Mac Posted: 03 Jun 2011 11:40 AM PDT
It sure does feel good to see those striped ramps again. It's been too long. Here's the latest trailer for SSX, with the focus this time set on Mac. Fairly standard choice, as far as returning characters go. We're still looking at pre-alpha footage here, if the black warning label wasn't enough to go on. Nick and I have decided that EA needs to do a high-def bundle that includes SSX Tricky and SSX 3. Or, at the very least, put Tokyo Megaplex in this new game. You must. | ||||||||
Sony on how they've learned from PSP's mistakes for NGP Posted: 03 Jun 2011 11:20 AM PDT
Sony's boss over the Computer Entertainment division, Shuhei Yoshida, says that they've learned from the mistakes they made with the PSP. Their path for their next portable, codenamed NGP, is aimed to go above and beyond the simple goals they had for PSP. "Our biggest mistake, I would say, with PSP was we were just so happy to provide the PS2 gaming on the go, and we kind of stopped there," Yoshida said in an interview with Gamespot. "What we wanted to do with NGP was, besides the great graphics and CPU, think on what interface we could put in to make the gameplay really stand out. You know, something that you cannot even do with the PS3." They're on the right track with features like rear touch, augmented reality, touch screen and the new dual analog sticks. Those will definitely set the stage for new experiences. But what about old experiences? Let's hope that Sony has also learned lessons on how to distribute and price software, and how to properly do backwards compatibility. For the NGP to succeed, the software and its pricing are going to be key. Sony's Yoshida On How NGP Will Avoid PSP's Biggest Mistake [Gamasutra] | ||||||||
Dtoid Shirts Reprinted: Squidbear's Revenge! Posted: 03 Jun 2011 11:10 AM PDT
It's been a good couple of weeks since I've hamfistedly typed some ridiculous shpeel about how you guys should buy something, and frankly, that's way too long. The infamous Squidbear shirts are back in stock. Most shirts are printed by applying ink to fabric. This one, however, had the ink sucked out of it. How was this done? I don't know. Probably by a machine or a sorcerer. Maybe both. The point is, the image on this shirt will last as long as the fabric itself. Nothing's going to crack or flake off after too many washes. Also, the fabric is tough enough for a giant adventurer man, but soft enough for a cute tiny lady. (See above image.) You can buy one on Splitreason.com for under $20 bucks, like, right now.
The front, as you can see, shows Mr. Destructoid and the legendary Squidbear celebrating some some sort of landmark. Possibly a weekend. On the back, there's a little Mr. Destructoid head right below the back of your neck. There are also cocks. There are plenty more images of the shirt in the gallery. I got Dtoid member gennhaver, AKA my girlfriend Jenn, to model it. You guys should post your own sexy Squidbear supermodel photos in the comments. | ||||||||
Live show: Mash Tactics community picks Posted: 03 Jun 2011 11:00 AM PDT
Wow, I can't believe that it's already Friday!? That means you guys get to run the show. I wonder what you will choose today? Will you request the horses from Assassin's Creed or do you prefer the stallions in Red Dead Redemption? Either way, you're sick buddy, you're sick... :D [Join us for Mash Tactics every weekday at 4PM PST on Justin.Tv/Destructoid to watch live streams of new game releases and crazy antics with industry guests. Come join us on the chat and see what all the fuss is about! Want to get involved? We are always looking for community content to showcase. If you would like us to read your C-blog post or show off your original Dtoid art, we would love to see it. Get your voice heard by guest starring on one of our many community focused shows. Still want more? With a little bit of consistency, dedication, and responsibility, you too can have your own show on the official Dtoid channel! Join us in chat on Justin.Tv/Destructoid to find out how you can be a part our great expanding community.] Watch live video from Destructoid on Justin.tv
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Sims 3 Pets coming to PC, Mac, Xbox, PS3 and 3DS Posted: 03 Jun 2011 10:40 AM PDT
Electronic Arts has today announced the next expansion of The Sims 3, bringing dogs and cats and so forth into the game in a variety of ways. The PC and Mac releases of The Sims 3 Pets will add content to The Sims 3, including the ability to raise horses and use them as transportation. The consoles and 3DS will have standalone games that have you solving mysteries. In the 3DS version, the game will use the pedometer in some fashion and the Xbox 360 release will feature Kinect support so you can order your pets and Sims around with voice commands. A trailer has been released but it's not as entertaining to me as the Baha Men. Still, I suppose if you want to watch it, who am I to judge? Peep it below.
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uDraw coming to Xbox 360 and PS3 Posted: 03 Jun 2011 10:20 AM PDT
THQ's uDraw tablet for Wii was a surprise success. They've shipped 1.7 million units since its November launch for the Wii, and now they're testing the waters on the PS3 and Xbox 360. As you can see from the above images, the PS3 and Xbox 360 uDraw has been made over. New features come with its new looks: high-definition compatibility, an improved stylus with greater sensitivity, a better battery for longer play, motion features, and direct touch compatibility to let you do the Apple things, like pinch and twist. With the new hardware comes new software. This one is called uDraw Studio: Instant Artist, and it will come bundled with the new tablet. THQ says that there is also a "number of new uDraw titles planned for the next six months" for both this new unit as well as the Wii one. Expect Pictionary: Ultimate Edition by the end of the year. The new uDraw tablet wil be on display at E3 next week. The launch for this new unit is set for November. First one to draw a penis loses at life. | ||||||||
E3 Approaches: It's oh so quiet Posted: 03 Jun 2011 10:00 AM PDT
[As part of the leadup to E3, we're posting Community hopes and predictions about what's going to happen at this year's conference. Check out our call for E3 blogs and post your own response in the C Blogs. -- JRo] Buzz already abounds in the gaming world as of late, regardless of what events are upcoming. Sony and the rumor mill continue to whisper about The Handheld That Is Most Likely Named Vita, Nintendo's got everyone talking about Project Cafe, and the next round of modern-era FPSs has all the kids looking forward to calling you a homosexual after their bedtime in whole new arenas. Publishers are already announcing their show lineups, and a lot of it sounds enticing. List time. Bungie + Activision + A Decade = ??? | ||||||||
Review: Red Faction: Armageddon Posted: 03 Jun 2011 09:40 AM PDT
There are few things more satisfying than planting explosive charges around the base of a massive structure and then stepping back a safe distance, before detonating them. The resulting chaos -- the crumbling of steel and concrete, bathed in a cloud of smoke and ash -- is nothing short of orgasmic.
Red Faction: Armageddon (PC, PlayStation 3, Xbox 360 [Reviewed]) Set 50 years after the events of Guerrilla, Armageddon picks up the story of Darius Mason, who's been tricked into awakening an army of Martian monsters. The game's relatively short campaign follows Mason through a series of underground caverns, as he's relentlessly harassed by nightmarish creatures hell bent on mauling him to death.
On the game's default difficulty, I found I could just snap onto targets -- one after the other -- taking them out with relative ease. With no real cover system to speak, I spent more time out in the open raining fire on enemies and rolling about to avoid fire than carefully thinking about my attack. Yes, you can duck behind structures (and the game repeatedly reminds you that you can repair destroyed objects to use as cover with the Nanoforge), but it's probably not necessary. That kind of unabating action isn't the worst thing you could get from Armageddon, however, especially if you go into it hoping to turn your brain off and to make a mess of alien guts. I almost always felt like my back was up against a wall, a few feet from a building or cavernous obstacle. So many of the game's areas are uncomfortably claustrophobic, with a ceiling a few inches from Mason's head or walls on all sides, forcing you straight ahead. My gamer instinct in these small areas was always "don't use the rockets, don't use the explosives," because you're bound to take damage. The game does open up into some larger spaces, and there are a few areas where you hop into wild vehicles and aimlessly destroy everything in sight. Still, those areas are too few for a game that should be priding itself on and highlighting its destruction tech. There's also at least one key plot element (one that I can't mention without ruining the game's story) that's such nonsense that it nearly pulls the rug right out from under the entire production. But like the gameplay, it's just entertaining enough that it never really becomes offensive.
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Get hyped with this Darksiders II trailer Posted: 03 Jun 2011 09:20 AM PDT
Oh hey, it's the announcement trailer for Darksiders II! Admittedly little of substance is shown, which makes sense this early on. Regardless, here I am, freaking out. Not that War wasn't a cool guy and all, but Death seems to know what's up. Same goes for his horse. If you'd like to see the extended cut, head to the game's Facebook page. I'm thinking a replay of Darksiders is in order. | ||||||||
MLB 2K11 $1M winner knew 'zero at all' about baseball Posted: 03 Jun 2011 09:00 AM PDT
The March release of 2K Sports’ Major League Baseball 2K11 came with the fanfare of the publisher’s second annual competition to throw an in-game perfect game for a $1 million cash prize. This time around, 2K tweaked the parameters of the contest in an effort to give more gamers a chance, pushing back the start date past baseball’s Opening Day and lowering the minimum age to 13. With an extra three weeks’ worth of practice, it certainly seemed possible that a less experienced player would have a shot. As a novice to both baseball and baseball videogames -- he had never played a baseball game before -- Kingrey knew that he was going to have to do his homework. Two weeks before the competition began, he traded in Marvel vs. Capcom 3 for MLB 2K11 and “started practicing like crazy,” about four to five hours a day. In addition, he went to MLB.com in order to gain a basic understanding of the rules of baseball. (Some of the intricacies escaped him: in a game of MLB 2K11, I watched him bunt a ball foul with two strikes -- he didn’t know he would be called out.) Like last year’s winner, Wade McGilberry, Kingrey achieved perfection on the first day of the competition; it only took him three tries in two hours. As it turned out, he was playing his current favorite game, League of Legends, when 2K Sports called with the news; he actually kept playing while on the phone because he didn’t want to lose his rating in the game. But 2K didn’t initially let on that he had won outright; they flew him to California under the pretense of being one of a few potential winners, and then revealed the truth once he got there. Once again, 2K flew the winner to New York City and put him and his wife up in a Manhattan hotel for a few days. In addition to meeting his million-dollar ticket, Roy Halladay himself, Kingrey took on a few journalists in MLB 2K11 to see if they could get a hit off of him. Last year, I was the only person who managed to break up McGilberry’s perfect game; I won a Mets jersey autographed by shortstop Jose Reyes for that feat. This time, Kingrey got two quick outs before giving up a walk and a single to me; when another contestant scored a double, I figured I was done. To top it all off, the Phillies-Mets game that we all watched was a good one. The teams were tied 3-3 going into the 9th inning, where Mets closer Francisco Rodriguez allowed three runs, to my delight. The Mets mounted a rally in the bottom of the frame, closing the gap to 6-4 before Daniel Murphy grounded into a game-ending double play with runners at the corners. | ||||||||
Sega's E3 2011 line-up looks strong Posted: 03 Jun 2011 08:40 AM PDT
Way to go, Sega. Your offerings for E3 2011 are solid, and varied -- there should be something for everyone to go slightly crazy over. Take a look for yourself, guys.
For those planning on being in Los Angeles on Wednesday, June 8, Sega is throwing a 20th birthday bash for Sonic at 6:00 pm PDT at Club Nokia. The event is open to the community, and Sonic Generations is going to be there. Sure, why not? |
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