MMO News |
- SMITE Season 4 Livestream Patch Recap
- Endless Space 2 – First Early Access Update Impressions
- RuneScape Dev Diary 5: Smithing 101
- Dropzone Early Access Trailer
- PLAYERUNKNOWN’S BATTLEGROUNDS Alpha 2 Wrap-Up
SMITE Season 4 Livestream Patch Recap Posted: 18 Jan 2017 03:42 PM PST Hirez Studios has just revealed plans for SMITE Season 4 in a massive 3 hour livestream! Here’s our quick (as quick as it’s possible to be) recap of the changes along with images of all the new incoming skins!
Season 4 Ranked Notes Goal: Get people back into ranked. Ranked MMR values are hard reset for start of season 4. Soft resets at the splits. Want you to advance to your MMR division quickly. Gold 1 starting cap no longer in place. "Couple divisions below, not a couple of tiers." Hit 100 TP, you automatically move to the next rank. Extra TP will carry over. You have a few chances to prevent demotion. In draft, time is shared with teammates. If you pick/ban with extra time, the time carries over to the next player. Pause Vote has been added. Soon as team approves of pause, the game will pause for 1 minute. You only get 1 pause per game per team. Can vote to unpause early if you're ready. Masters is now the highest rank without cap. Grand Masters still exists but only features the top 25 players of the World! Rewards will be the same, but the top 25 get additional rewards including Gem Rewards. Low population servers may roll over into another region to fill low queue times. Season Ticket 2017 – Ticket counts for the full year despite the splits. Rewards are split specific. Can unlock something immediately for buying the ticket. Worshiper Booster – Can activate as gift to boost team worshipper gain (x2 boost)! Only earned by events for now.
Kill Bounty Changes Incoming Minion/Jungle Changes Cyclops Rogue – New Buff (Purple Buff) – Provides Protection Reduction Debuff Aura Elder Elemental Added – Contestable Experience Camp and About as Difficult to Kill as a Cyclops Camp. Still Despawn when Fire Giant Spawns. Oracle Harpies – If you kill both of them, you drop an uncounterable ward at the gold fury. Harder to kill than mid-harpies.
Gold Fury – Starting gold boosted to 190. Base Health reduced but health per minute increased. Consumable Updates Flickering Ritual – Combat Blink 55 units. Chalices – A health, mana, and wards version. 300 gold each. Each has 3 stacks, and refreshes when you return to base. No resell mechanic. Potions of Might – Duration increased to 5m. Relic Changes Aegis Amulet – Upgrade decreases from 160 to 130s. Item Updates Starter Changes Bumba's Mask – Significant changes. Removes gold splitting, cost reduced (500 gold, you can get two starter items!), but increased damage. MP5 removed. Added 50 health and mana. True damage on basic attacks and increased ability bonus damage on jungle camps. 4 more gold and 25 mana bonus per jungle camp kill. Death's Toll – Losses power but increased health and passive heal. Rangda's Mask – Aggressive cousin of Bumba's. Rewards aggressive ganking and roaming. +5MP5. Passive – each time you get an assist, you gain a stack. 2 for kill. At 8 stacks this item provides 7% movement speed, 10% cooldown reduction. At 16 stacks, provides 15 penetration, 10% movement speed, 15% cooldown. Bluestone Pendant – New Passive – Buffs all abilities after stacks are consumed for 3s instead of only one ability. But MP5 removed. Vampiric Shroud – Added 4% magical lifesteal Watchers Gift – Passive increased health restoration from 7-12 and mana to 7-10. Gold for assists from 4 to 5. 5 HP5 removed. Added 5 physical and magical protection. Magical Items Physical Items Penetration cost primarily going up this season. Defensive combo items seem cheaper but strong items have had their stats reduced slightly as well. Ramp up defense faster but perhaps lower late game. Overall item changes are extremely overwhelming and worth reading into on your own in the official patch notes. Suffice it to say, everything you knew about SMITE builds is about to be turned on its head! God Changes Aprhodite Buff – Base health increased and back-off scaling up. January 31st intended date patch 4.1 goes live on public server. SMITE Patch Livestream GalleryThe post SMITE Season 4 Livestream Patch Recap appeared first on MMOHuts. |
Endless Space 2 – First Early Access Update Impressions Posted: 18 Jan 2017 11:09 AM PST Endless Space 2 Early Access has been out for a few months now and already it has gained much acclaim. The initial launch of Early Access proved to be quite fun, and a roadmap to release has been provided. It consists of several major updates, the first of which has been made available. With Update One comes many improvements, as well as a long list of major changes that helps expand the game closer to the vision that AMPLITUDE has for the full game. In this article, I’ll be jumping into Update One, going over the major changes and improvements, and giving my opinion on it all. Major Changes There are many changes in this update, with the introduction of a new major faction, the United Empire, being the biggest. Along with this new major faction, there has been three minor factions added. Other notables are the implementation of the Marketplace and Era Four of the technology tree. With the way the game is being released, it almost feels like this update, rather than being a continuation of development, is a free DLC or even expansion. The changes made to the game are certainly on that tier. My favorite feature of the update is, as you may guess, the United Empire. The lore for the faction really appeals to me. I’ve always enjoyed the blind loyalty that totalitarian factions, such as the Caldari in EVE or the Terran Republic in Planetside, espouse. Of course, living in such a society would be hell, but the lore they provide is interesting. However, what makes this faction truly interesting to me is that it is, so far, the only human faction. The next major change is the inclusion of the 4th Tech Era. As you might imagine, that is quite the game changer. Perhaps more-so than the United Empire. The 4th era does a lot to improve the quality of the game. More content means more fun, right? When I first played Endless Space 2 Early Access, I wasn’t so sure about making the game available with a limited technology range. But it proved to be quite fun with just three Eras, and I now find myself coming back to the game more frequently than I would have otherwise. I never really quit an Endless game, coming back to it time and time again, but these updates are fantastic incentives to dive head-first right back into the game. The last major change I want to discuss is the Marketplace. This is not too much different than the Marketplace in Endless Legend. As I mentioned in my original article on Endless Space 2, AMPLITUDE seems to really be keen on taking the fantastic features present in Endless Legend and making them work within Endless Space. Why reinvent the wheel when you already have fully designed features in another successful game, right? Needless to say, I love the utility that the Marketplace gives you. Minor Changes and fixes There’s a lot of minor changes and fixes added with Update 1 – too many to list. I have a link to the change log in the ‘conclusion’ portion of the article if you want to read through them all. The ones I’m most interested in are the ability to raze and pillage systems, the increase of max turn limit, and – because of lore and setting – the addition of the Eusocial Minor Culture and the switching of the Deuyivan minor faction from the Scavenger culture to the Eusocial culture. Of course, there’s tons of other neat things under the ‘minor changes’ and ‘fixes’ category, but it would essentially read like a change log, which I’ve already mentioned. United Empire As for the specifics of the faction, it has a couple of affinities and three traits. The affinities are Emperor’s Will, which gives a +0.1 Influence bonus per Construction spent. There is also the Raian, which is what the Empire’s people call themselves, bonus. This bonus gives a nice Influence boost and their political opinion is that of an Industrialist. The three faction traits are Diligent Workers, Expansionist I, and Patriots II. They’re all self-explanatory in what they benefit, but my personal favorite is Patriots II which gives you a large 25% bonus to the maximum manpower of the faction. This intro is like a mixture of Soviet Era propaganda and Starship Trooper, 'Do you want to know more?' The lore of the faction is quite interesting, and in my opinion, it has the best starting intro from the Endless series yet. It’s like an animated propaganda poster, slapped on the wall of a run-down toxic factory. It truly drives home the idealism that faction has, versus the reality of its existence. And because it’s a human faction, I feel more attached to it than I do the others. Especially considering our own current reality. The overall design of the faction resembles something between American patriotism, Soviet Era Russian drive, and Chinese Communist focus, all with a dash of British Imperialism to bind it together. When I first learned of the faction, I instantly wanted to learn more about its lore to figure out how a Monarchy manages to exist in an intergalactic era. Of course, the faction existed in Endless Space 1, but I never paid it much attention. This time around, AMPLITUDE has really made it enticing. Depending on what the future factions bring, the United Empire may become my go-to faction for Endless Space 2. The Fourth Era The fourth technology era has been added, and it brings a bunch of nifty stuff. The 4th era technology tree for the United Empire will be my focus. If you check the gallery, you can see screenshots of descriptions for most of the technology. The 4th era seems to focus on truly mind-bending advancements. They all have a bit of a parody-like back story that matches the United Empire quite well, too. Of the technology, my favorite has to be "War as a Hobby" with the flavor text for it describing the use of advanced androids and communication to allow anyone with a bit of free time to participate in war. It’s an interesting concept, to say the least. Minor Factions There are a few minor factions included with Update 1. The Z’vali are my favorite from a lore perspective. They invented what is essentially Sword Art Online full-dive technology well before they ventured into the stars. The amoeba is interesting because of its origin and the fact that they’re super-intelligent amoeba. The last minor faction addition is the Pilgrims, which are those not content with the totalitarian and all-encompassing nature of the United Empire. The Pilgrims are my favorite from a game play perspective, especially if you’re playing the United Empire. Conclusion The first update for the Endless Space 2 Early Access has been a huge success. There are too many additions, changes, and fixes for me to go over them all, unfortunately. But you can find the detailed list here. Like I said, the United Empire was my favorite addition in this update, and it’s got me waiting at the edge of my seat for the next faction to be added to the game. If you haven’t already, jump back into Endless Space 2 and experience this update for yourself. You’ll regret it if you don’t! Endless Space 2 Update 1 GalleryThe post Endless Space 2 – First Early Access Update Impressions appeared first on MMOHuts. |
RuneScape Dev Diary 5: Smithing 101 Posted: 18 Jan 2017 09:27 AM PST RuneScape devs give you a rundown of things you need to know to succeed at mining and smithing. The post RuneScape Dev Diary 5: Smithing 101 appeared first on MMOHuts. |
Posted: 18 Jan 2017 09:24 AM PST Dropzone is heading to Steam Early Access this February! It’s unique fast-paced moba action is not to be missed. The post Dropzone Early Access Trailer appeared first on MMOHuts. |
PLAYERUNKNOWN’S BATTLEGROUNDS Alpha 2 Wrap-Up Posted: 18 Jan 2017 09:18 AM PST PLAYERUNKNOWN’S BATTLEGROUNDS showcases a series of gameplay shots and streaming from their alpha 2 test. Learn more about the alpha 2 test in the link below. The post PLAYERUNKNOWN’S BATTLEGROUNDS Alpha 2 Wrap-Up appeared first on MMOHuts. |
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