Tuesday, December 20, 2011

New Games

New Games


Wow, that Mega Man X iOS game is offensive

Posted: 20 Dec 2011 01:30 PM PST

Wow, that Mega Man X iOS game is offensive screenshot

Remember that story about the Mega Man X iOS remake? At the time, it was only confirmed for Japan, but now comes word that it will arrive in the West... today. That's right. You can buy it tonight for $3.99.

But will you want to? Let's watch the video above to see what "enhancements" this port brings.

Hmmm... strong choice of font. Nice cut-to-black screen transitions, too. It's cool how the zoomed-in view makes it so that Vile looks like he's dropping down from space rather than from a flying warship. The music that plays during X and Zero's heart-to-heart is tossed out so that Zero's theme can keep looping. The unnecessary loading that was never there in the SNES game only adds to the anticipation of the battles ahead. And look! You can also buy all the weapons and armor upgrades with real money without having to acquire them the proper way!

Brilliant.

Revamped Mega Man X Hits App Store Today [Rockman Corner]

Touch My Katamari trailer: Goro the Slacker is a gamer

Posted: 20 Dec 2011 12:30 PM PST

Touch My Katamari trailer: Goro the Slacker is a gamer screenshot

Goro is...well, he's a lot like me. He's a gamer, slacker, and internet addict, though my head quite isn't as long as his. You'll see in this new trailer for upcoming Vita game Touch My Katamari that during one of his struggles to break away from gaming and the internet, Goro finds inspiration to clean his life up. His inspiration? A washed out, fat, wrecked King of Cosmos, shown in a television news report. It's sad to see the King this way.

Pretty funny stuff. 

There's also some new screenshots for this game in our gallery. Among them you'll find the King himself, but with ice cream hair and laser eyes. Man, what happened with this guy?

Touch My Katamari is a launch game for the PlayStation Vita, so we'll see it on February 22, 2012.

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Just Cause 2: Ultimate Edition hits PlayStation Network

Posted: 20 Dec 2011 11:30 AM PST

Just Cause 2: Ultimate Edition hits PlayStation Network screenshot

Though Just Cause 2 has been laughably cheap on PC, those of you without access may want to consider the still-budget-priced Just Cause 2: Ultimate Edition. It just became available on PlayStation Network for $24.99, which isn't much more than the asking price of the standard console game (also on PSN).

For the bump in price, you'll get the "Black Market Aerial Pack" and the "Black Market Boom Pack," in addition to eight individual downloadable items.

Prior to Saints Row: The Third, Just Cause 2 was my open-world sandbox of choice. Now, if only we could get the former to incorporate the latter's magical grappling hook and parachute.

Battlefield 3's Physical Warfare Pack is available to all

Posted: 20 Dec 2011 11:00 AM PST

Battlefield 3's Physical Warfare Pack is available to all screenshot

Pre-order DLC for Battlefield 3 like that of the "Physical Warfare" pack caused mass outrage among fans and prompted a boycott of DICE's military shooter due to the fact that customers had to choose between either getting the Back to Karkand map pack or several exclusive weapons and attachments. The only way to have both was to have pre-ordered Battlefield 3 twice, basically meaning that whichever way you look at it, everyone would be missing out on something.

About two days after the boycott gained mass attention and support, DICE announced that the Physical Warfare pack would be given out for free to everyone sometime later in the year. That time has now come. Confirmed on the Battlefield Blog, the Physical Warfare pack is now available to download on both Xbox 360 and PC and includes the Type 88 LMG, a Flash Suppressor for SKS sniper, immediate access to the DAO-12 Shotgun and Flechette Ammo for said shotgun. 

PS3 players are probably smirking away due to the fact that it's been free on the PSN for some time. So yeah, have fun with that Type 88.

Custom Metal Slug vehicle converted from Fisher-Price toy

Posted: 20 Dec 2011 10:30 AM PST

Custom Metal Slug vehicle converted from Fisher-Price toy screenshot

Did you know that Fisher-Price makes Metal Slug toys? Okay, not really, but just take a look at this Imaginext Robot Police Tank toy and tell me that the designers didn't have "rawket lawn chair" on the brain!

The ever explosive Jin Saotome saw the obvious influence and decided to go all out. The finished SV-001 is in the gallery below, which also includes custom figures of series heroes Marco Rossi and Tarma Roving. Doesn't this look friggin' insane, guys?

"Custom Metal Slug Super Vehicle" by Jin Saotome [deviantART]

Photo

Devil May Cry HD Collection set for an April release

Posted: 20 Dec 2011 10:00 AM PST

Devil May Cry HD Collection set for an April release screenshot

Next year, we'll be able to relive more of our PlayStation 2 memories with Capcom's Devil May Cry HD Collection, now slated for April 3, 2012.

This bundle brings Devil May Cry, Devil May Cry 2, and Devil May Cry 3: Dante’s Awakening Special Edition to Xbox 360 and PlayStation 3 in one $39.99 package. Those not feeling the combat of DmC need look no further than the games that started the series.

I never did get around to trying the second installment. I'm told that's probably for the better.

Live show: Mash Tactics takes to the skies in Starhawk

Posted: 20 Dec 2011 09:30 AM PST

Live show: Mash Tactics takes to the skies in Starhawk screenshot

Today, Mash Tactics is strapping on their G-suits and barrel-rolling into the Starhawk beta! Jon Carnage prides himself on his prowess in the original Warhawk. You can watch live to see if Carnage can regain his former glory, or backseat drive for his co-pilot Wesley.

Mash Tactics airs Monday through Friday at 4pm Pacific. Watch Jon Carnage and Wesley Ruscher down energy drinks and freestyle rap about the human perineum on Destructoid's Twitch TV channel. Also, there are videogames being played. Join us for your chance to win prizes, talk to industry guests, and witness all of the glorious antics.

Review: Corpse Party

Posted: 20 Dec 2011 09:00 AM PST

Review: Corpse Party screenshot

It's a shame that the humble visual novel so rarely sees a release outside of Japan. Games like those in the Ace Attorney series have helped generate interest out here in the west, but they are still far from commonplace. However, companies like XSEED Games are helping resolve this issue via localisation. It's something, as a huge fan of visual novels, that I can get behind. 

You may have heard of the recently released Corpse Party, especially if you've read through the interviews that Elliot posted up a few months back. Many of us over at Japanator, myself included, have been eagerly anticipating its release. So, the big question rears it's ugly head. Does the game hold up to the hype? You'll see, right after the jump!

Corpse Party (PlayStation Network)
Developer: Team GrisGris
Publisher:
XSEED Games
Release date: November 22, 2011
MSRP: $19.99

The game opens to a group of kids at their school, late at night. They are telling ghost stories and having a good time, commemorating the last day one of the girls will be spending at this school. After a short while they are discovered by their assistant teacher, who supervises them rather than sending them home. At the conclusion of the nights events, one of the girls proposes they create a charm to remember the night by. After the creation of the charm, the school is hit by an earthquake, separating the group. They each begin to realise that they are in the long since demolished Heavenly Host Elementary School, which used to exist in place of their current school. They can't seem to escape, and something in the school wants them dead. 

While the game is certainly a visual novel, there is much more to the game than the dialogue. You will control either a single person or a small group at a time, where you will search the school for friends and a method of escape. However, things will never be as simple as that, so you will have to actively deal with the situations that Heavenly Host is throwing at you. Items can be found to aid progression, but the inventory system isn't as complex as you might imagine. This isn't a bad thing, however, as Corpse Party is most definitely an exploration-type game at heart. It's the terrifying situations and lonesome walks down quiet corridors that really put you on edge. That isn't an exaggeration either.

One of the most intriguing features of Corpse Party is that the actions of one person can affect the surroundings of the others. While everyone is trapped in the same school, they are trapped in 'closed space' variants. This means that while two people could be standing in the same area, if they are in different closed spaces, they won't be able to see each other. This does mean that something you see while exploring the school will later actually occur while you are controlling another student or group. An example of this is seen with a boarded up toilet. In one story it's open and accessible, but in another, set before the time you visited it previously, you have to remove a barricade. Changes to the school itself are reflected in all the closed spaces, so when you notice something different, it always leaves you guessing as to what has caused it, as well as the safety of your friends. 

The visual style features a very sleek use of pixel art, not dissimilar to titles like Disgaea. Scenery looks great and fits the tone of the game, with the level layout helping create a barren and utterly terrifying school. The characters themselves look a little strange to begin with, as they are rendered a little lighter and somewhat rougher. Over time, it becomes obvious that this is to make the characters stand out, and with various character sprite animations to help drive home the dialogue, it's a pretty effective combination. Of course, you wont always be looking at sprite art. As with most visual novels, key scenes will be displayed with some stunning anime-style artwork. It really helps with characterisation, as the emotional attachments you gain while playing the game and learning all about the characters make the 'bad endings' all the more brutal. 

Those of you who watch a lot of subbed anime might recognise some of the voice actors in this game, as they've managed to bring in a lot of big name seiyūs. Hiro Shimono (Keima from The World God Only Knows), Rina Satō (Misaka from Toaru Kagaku no Railgun), Satomi Arai (Kuroko from Toaru Kagaku no Railgun) and Tomokazu Sugita (Kyon from The Melancholy of Haruhi Suzumiya) are less than half of the top-notch actors behind the voices. They really haven't skimped on quality, which shows in the plentiful scenes that will be tugging on your heart strings. To put it simply, they do an absolutely fantastic job.

There are many, many scenes in which something is going terribly wrong. Something so severe in which you simply respond by mashing the 'x' button, as you frantically read through the text and hope that everything is going to be all right. While the dialogue and scenery are key players in putting you into such a rabid state, it's the music that seals the deal. Most of the music will start with a retro sound, slowly building up to a frantic and atmospheric piece that really keeps the anxiety flowing. There's no way I can speak justice for it, so listen to the following track and make sure your jaw doesn't hit anything on its way down:

Don't expect to be simply breezing through the in-game text. At certain points in the game you'll have to pick between two different options, with the subsequent scenario often changing based on your answer. While there is a 'true' story that must be followed to see the game to its end, wrong turns and actions can lead to the infamous 'bad end'. As the name of the game subtly suggests, they don't end well for the characters involved. A 'bad end' can be met by doing an obviously bad move such as touching a hostile enemy, but sometimes decisions such as leaving a room can trigger them. The game does keep track of the unique endings you've seen, so you'll feel like going out of your way to trigger them in order to learn what might happen, however gruesome it ends up to be. I'm not usually one to shy away from gore in video games, and I'm a pretty big fan of both the Higurashi and Umineko visual novels, but some of the 'bad end' scenes in this game really got to me. Not in a bad sense, far from it in fact, but it's damn rare to have a game literally slap you round the face with an event you knew was going to be bad. 

This leads me on to one of the very few issues I have with the game. While you have to go out of your way in order to achieve some of the 'bad ends', there are a few points in the game where it is hard not to get them. There's a particular section in chapter two in which you have to avoid contact with someone that is chasing you, and until you can figure out the best places to route around the guy, you'll hit him and trigger the bad ending. This isn't the issue though, as the problem lies with not being able to skip the bad ends after seeing them through before. The bad end that this particular scene in chapter two offers, while it is fantastic, is far from short. When you mess up a few times at this part, it's hard not to get frustrated over it. That said, this is the only time that I ever really encountered getting the same ending more than twice, so it's not a persistent downer on the game. 

A straight playthrough of the game won't take you too long, and judging by my play time it should take around four to five hours. However, there is plenty of bonus content that will push your play time further. Besides the aforementioned multiple endings (of which there are staggering thirty-seven), there are also ten 'extra' chapters to unlock and play through. All of this considered, the game will probably eat in excess of ten hours of your time, should you play it to completion, and it's most certainly a game worth replaying. Subsequent playthroughs are going to be shorter once you know what to do, but playing again after knowing the events of Corpse Party offers its own experience. It's kind of like watching a film a second time and spotting all of the subtle details that hint at later events. 

Perhaps the reason why Corpse Party leaves you stunned at every turn is because the game creates such distinct and seemingly deep characters. In a game where death is a recurring feature, it needs to work fast at building an emotional connection between you and those involved, so that you actually feel like you care when something bad happens. We've all seen games where death is shrugged off or even laughed at, but the small drops of information that are given about each character are sufficient enough to avoid this problem. For example, we can learn that a girl is an acting-mother to her young brother, that even though she's worried sick about him she can put on a brave face when there are skeletons and gore strewn across a school that shouldn't exist. You start to feel sorry for her, and when you really start to enjoy the character and want to learn more, the game picks the prime moment to snatch her away. You are left stunned and want to carry on, to learn of the backlash it will cause and how people will cope. Then the game drops in a tiny, minute long scene about this brother being all alone. I haven't cared so much for a set of fictional characters in a long time, and it's something that both the writers and the translators need to be commended for. 

To summarise, if you fancy embarking on a roller coaster ride of ups and downs in the emotion department, this is certainly worth the asking price. It's a definite purchase for fans of horror games and/or visual novels, but I think that should you have a PSP and aren't against buying one of the top games I've had the pleasure of playing this year, you really should try it out. I sincerely hope that the sequel will soon find it's way into the English language.

Photo Photo Photo

See all the characters of Final Fantasy XIII-2

Posted: 20 Dec 2011 08:30 AM PST

See all the characters of Final Fantasy XIII-2 screenshot

A new trailer for Final Fantasy XIII-2 gives us a look at the cast (so far). There's the heroes, bad guys, and even a quick look at some of the returning stars of the past game.

For the heroes, we've got Serah and her space-y nightclub dress as well as ol' big pants himself, Noel. The returning cast bit was short, and I'm sure that's because there's more to come. For now we have two: Hope is all grown up and way less of a little bitch, and Snow probably can't wait to go back to the hairdresser after his hair grows back out from that mistake

Final Fantasy XIII-2 is coming to Xbox 360 and PS3 in about a month.

25 Days: Win Chrono Trigger and Chrono Cross on PSN!

Posted: 20 Dec 2011 08:15 AM PST

25 Days: Win Chrono Trigger and Chrono Cross on PSN! screenshot

Not only is it the 25 Days of Giving on Destructoid, but it's also the Winter of RPGs for Square Enix! Chrono Cross, Final Fantasy V and Final Fantasy VI have all finally made their way to the PlayStation Network and we're doing a giveaway for each game all this week.

Today we're giving out Chrono Cross AND Chrono Trigger to three lucky people. Just Retweet this Tweet, follow @Dtoid on Twitter and you're good to go. We'll be picking three random winners after the contest closes tonight at 11:59PM CST. Contest is open to everyone!

Be sure to check out our Square Enix PlayArts Kai figure giveaway where we're giving out ten figures based on Deus Ex, Final Fantasy, Metal Gear Solid: Peace Walker and Super Street Fighter IV all this week for more Square goodies.

MassDebate: Sequelitis

Posted: 20 Dec 2011 08:00 AM PST

MassDebate: Sequelitis screenshot

Welcome to MassDebate! We take a controversial topic, form a proposition, and set two contenders the challenge of stating their case in favor of and in opposition to the proposition. After which, users may vote to decide which contender they support. Rules for voting are at the bottom of the blog, but it is recommended that you read the contenders' cases before you cast your vote. 

The proposition: "Sequelitis" is excessive in the videogame industry.




 Aurain argues in favor of the proposition: 

Sequelitis is excessive in the video game industry. There is no reason to doubt this. I’m not even going to present a debate; a debate gives the suggestion that I could be wrong. I need not debate for one simple reason, boiled down into three slightly less simple words: 

Sonic the Hedgehog. 

Yeah, I’m pretty old in Internet years; a ripe old 23, almost twice the age of its vast majority of 12-year-old users. Born in 1988, I was put in a prime position in gaming: I was a SNES and Sega Mega Drive (Sega Genesis to my American buddies) kid. One of my very first gaming memories was playing Streets of Rage on the Mega Drive and loving it. Streets of Rage 2 was even better. Streets of Rage 3 was pretty crappy in comparison, so they called it a day. 

One of my other earliest memories was playing Sonic the Hedgehog and, as you probably know, the series initially followed a similar pattern. Sonic the Hedgehog was bad-ass. You were a blue hedgehog who didn’t give a crap and thought: “Hell yeah, look at these rings. I’ll have these!” The music was cool and you gotta go fast: Faster than a rainbow being censored at a late night bar. 

Sonic the Hedgehog 2 was even better; the music was cooler and you gotta go even faster! There were some bad-ass levels like Wing Fortress and this time round Sonic had a friend, A SINGLE FRIEND, so you could play co-operatively with your mates. That was pretty neat. Well done Sega. 

In 1994 they brought out another Sonic game, Sonic 3. Yeah, Sonic 3 wasn’t as good. They added more friends, like Knuckles the Echidna. Seriously, what’s an Echidna? That’s alright though, I guess; it’s not like we have a love triangle. DEVIANTART, SONIC/TAILS/KNUCKLES IS NOT A LOVE TRIANGLE. SERIOUSLY. 

However, it turned out Sonic 3 was a half-finished game. If you wanted the second half of the story you had to buy Sonic and Knuckles to go with it. Yeah, back in 1994 they were warming up that needless expansion pack button like a boss. A move Activision would later master with the Modern Warfare series, but to continue this story would require further discussion and I have a word limit.


Sega kind of made Sonic and Knuckles worth the money; it let you play as Knuckles (who is NOT Sonic’s lover) in Sonic 2 or Sonic 3. However, since Sonic and Knuckles was still not as good as Sonic 2, Sega decided to cancel the Sonic series there. The blue blur was consigned to the history books, and all was well with the world. 





I wish. It turned out that Sega had designs on shilling their mascot more than a DOTA2 key in the trading forums: In 1993 they released Sonic CD to sell their worthless CD add-on. (Challenge: If you’re under the age of 18, describe the Mega CD without looking online) They had Knuckles’ Chaotix cobbled together for their equally worthless Sega 32X. (Challenge: Look online for the 32X and try to resist laughing)  Knuckles’ Chaotix flopped because it was a Sonic game without Sonic in it. 

Sonic was always a 2D platforming (hold right on the D-pad) game. However, in 1996 Sega decided in their infinite wisdom: “Let’s make this 3D! That’ll make it better!” They were wrong. Not quite as wrong as when they refused to localise Valkyria Chronicles III, but close. Sonic 3D was so terrible that it took 3 years to reach Japan; probably because people kept hijacking the cargo planes to save them from the terror. 

Sega then made Sonic Adventure for the Dreamcast to further emphasise that they could ruin Sonic as much as they wanted, and no-one was going to stop them. Sonic Adventure 2 came out in 2001 and it was so bad that it literally drowned the Dreamcast in shame. Goodbye ShenmueSkies of Arcadia and Soul Calibur. You were actually good. 

Sega brazenly continued to make 3D games, thinking up new and more idiotic friends for Sonic with every title. Then they had their best idea: BEASTIALITY. What’s cooler than Sonic the Hedgehog? How about Sonic the Hedgehog and a human re-enacting the awful forest scene in Final Fantasy X? DeviantART cried tears of joy. Humanity as a whole reached a new low. Sonic had surely reached its lowest ebb. 

However, of all the titles Sonic the Hedgehog (2006) is the crowning jewel in Sonic’s storied history of failure and awful. The last time I saw Sonic (2006) it was a JUNE afternoon. I kicked it so hard it exploded. Its remains were scattered into the afternoon sun. They were never found, but they probably choked a baby swan to death. Thanks for killing baby swans, Sega. 

In closing, Sequelitis isn’t merely excessive; it is a poison on humanity. Sonic is dead and the cause of his death was sequelitis. Sonic Generations is meant to be good, but I won’t fall for that. Sonic deliberately murdered the Dreamcast, cancelled Shenmue 3, denied the export of Valkyria Chronicles III, and encouraged a generation of furries on DeviantART. 

Don’t believe me? When was the last time you saw furry Streets of Rage fan art? 

NO PLEASE <3 





 ZombiePlatypus argues against the proposition: 

Is "sequelitis" excessive in the videogame industry? I say not only no, but NO PLEASE <3. The key word here is excessive, as if it‘s some abnormal, overdone epidemic. Sure, we’ve got a steady stream of sequels arriving on our store shelves, but does that necessarily make it “excessive”? Calling the crop of video game sequels excessive implies that there is something inherently wrong with the gaming industry producing these follow-ups. 

I’ll start with a basic fact: Sequels keep getting made because they sell. They’re obviously something that a large portion of the gaming public wants. We may not all need a new Madden or Call of Duty every year, but their existence is welcomed by those that do want to jump back into that new but still familiar game experience annually. I realize that saying “people buy them” does nothing to prove they’re not overdone, but it does show the market is there, or there wouldn’t be so many sequels. 

A common argument against sequels is that people want more original titles. However there are still new original games being made, from Ghost Trick to Shadows of the Damned. On top of that, many of our most sequelized games started as original properties this console generation: Mass EffectUncharted and Gears of War may all be trilogies at this point, but none of those series existed until a few years ago. Assassins Creed is barely four years old, and is one of the most sequelized and spun-off franchises going. Original games aren’t going away, it’s just that those that do well are being added to the growing list of supposedly “excessive” sequels. It’s not unreasonable for people to want more of a good thing. 





Though honestly I don’t know why Uncharted was made in the first place. I have been wracking my brain and I still cannot figure it out: why did uncharted have to be made? Don't get me wrong, I understand why it was made: it's scientifically formulated to be profitable. What I don't understand is why some designer came up with the idea and thought to himself "yeah, we need to make this concept into a reality." It doesn't tell a unique story, it isn't set in a unique world, and it doesn't have a single unique gameplay mechanic (it doesn't even have a gimmick.) It's just 100% all generic all the time, and it worries me that somebody, possibly even a group of sombodies, was actually paid to come up with the idea. What's even more worrying is that they've now gone three games without introducing a single new concept. I mean, you'd think by now at least one team member would have thought of SOMETHING new and interesting to switch things up a bit. Are naughty dog retarded or something?*

Now I’m going to move on to what I consider the most important reason sequels aren’t “excessive”: Just because a game is a sequel, it doesn’t automatically default to being stagnant. Sequels can evolve and build off of their predecessors while keeping us in a world we love to visit. Look at the changes in gameplay and structure from Mass Effect to Mass Effect 2; while one could argue that not all of the changes were for the better, it cannot be argued that revamping the combat, improving the level design, and streamlining the RPG aspects led to a very different experience compared to the original. It looks like the upcoming third chapter will alter and refine the gameplay yet again, while keeping us engrossed with familiar characters and continuing plot points. 

Some series use their sequels to add or build upon their established multiplayer components, such as the inclusion of co-op in Portal 2. Then you have the sequels that go a step further and reinvent themselves almost entirely. I'm looking at you, Zelda II and Resident Evil 4

Hell, on the flip side of the coin, a number of “original” new IPs are no more original than anything else on the market, sequel or otherwise. Being a sequel in and of itself doesn’t mean there’s a lack of imagination or creativity that went into making the game; often enough they can stand on their own two feet as good games in their own right, or even better games than the originals. 

Think of all the top tier games we have that are sequels. Many folks’ game of the year has been Skyrim, the fifth title in the Elder Scrolls series. Metal Gear Solid 4 is touted as one of the best games of this generation, not bad for a sequel to a series that is twenty-four years old and counting. My personal favorite 2D platformer is the critically acclaimed Super Mario Bros 3. We are talking about the sequel in the series being one of the best in the genre. 

In closing, I’d like to take on the Bear King’s hatred of Sonic games post Sonic 2. Uh, helloooo, Knuckles is the greatest character in the series? He is a monotreme after all. And how great were the Chao Gardens in the later games? Raising those little fellas provided more hours of enjoyment than O-Ring’s beloved first two Sonic games combined. It has to be true, because I just posted it on the internet. 

Also, “Sonic directly … cancelled Shenmue 3, denied the export of Valkyria Chronicles III”. Yeah, I hate how those excessive sequels always stop us from getting more sequels. Again I say NO PLEASE <3 

(*Many thanks to g-off for his invaluable contribution regarding Uncharted.) 





Many thanks to Aurain and ZombiePlatypus for their contributions. 

The vote total will be accumulated and the results given on Sun 25th December. Ensure you get your vote in by Sat 24th December.

Classic 1940s Christmas drama, Luigi style

Posted: 20 Dec 2011 07:30 AM PST

Classic 1940s Christmas drama, Luigi style screenshot

We've posted plenty of Dorkly Bits videos in the past, much to your delight or displeasure. I agree that some can be dry or forced, but every so often, something magical happens and everybody is happy.

I'd like to think a lot of folks will enjoy this Mario spin on It's a Wonderful Life, with Luigi in the role of George Bailey. It's a fairly tame (by Dorkly standards) spoof full of good ol' Christmas cheer, and it's a reminder that, even though Luigi may not always get his fair share of the limelight, videogames wouldn't be the same without him.

Dorkly Bits: It's a Wonderful Extra Life [Dorkly]

Xbox Live starts 12 days of deals with half-off Bastion

Posted: 20 Dec 2011 07:00 AM PST

Xbox Live starts 12 days of deals with half-off Bastion screenshot

Major Nelson brings word that Bastion is available on Xbox Live for 600 Microsoft Points today. Some of my fellow writers are calling it the best downloadable game of the year, and while it's a tough call, Bastion is certainly high up there in the running. Half price is likely as good as you're going to get on Xbox Live.

Alongside the daily deals, which will be happening for the remainder of December, a bunch of Avatar gear, Xbox Live Arcade games, and Games on Demand are on sale until January 2. Renegade Ops might not be a bad buy at 600 MS Points if you grew up on G.I. Joe and Micro Machines.

Rock Band 3 now an Xbox 360 Games on Demand title

Posted: 20 Dec 2011 06:30 AM PST

Rock Band 3 now an Xbox 360 Games on Demand title screenshot

Rock Band 3 is now available on Xbox Live Games On Demand for Xbox 360. It's available right now on Xbox Live for only $19.99, says Harmonix. That low entry price is so that you can buy a bunch of songs from the mountain of available choices to make your own playlists. New songs are added every week.

Super hardcore Rock Band 3 fans, it might be worth your $20 to get this digital download. Imagine never having to put the game disc in your Xbox 360 ever again. RB3 will always be at the ready, waiting for your single button press.

Five familiar games, soundtracks added to Humble Bundle 4

Posted: 20 Dec 2011 06:00 AM PST

Five familiar games, soundtracks added to Humble Bundle 4 screenshot

The Humble Indie Bundle 4 didn't simply get five more random games -- it got the initial five games from the HIB 3: Crayon Physics Deluxe, Cogs, VVVVVV, Hammerfight, and And Yet it Moves. Paying more than the average (currently $5.15) gets you these titles plus their soundtracks.

Perhaps not the best of news for dedicated followers who already own this stuff, but I'm not about to complain. If you have been sitting on the sidelines this entire time, now is the opportunity to go all in. You have one week left.

[Thanks, Roughknight]

Get this game: Groove Coaster is $0.99 for the holidays

Posted: 20 Dec 2011 05:30 AM PST

Get this game: Groove Coaster is $0.99 for the holidays screenshot

Groove Coaster is awesome. It's easily one of my favorite iOS titles, and I think that every rhythm game fan should check it out. It's kind of like Rez in the visual department, but the music gaming is much simpler, as it has you tapping to visual cues as you speed along a line track. So fun.

This week, in Taito's holiday sale, it's only $0.99. This is timed perfectly with a content update for Groove Coaster that adds levels and songs. There's even a trance version of Jingle Bells for you to talk along to.

One of the things that makes Groove Coaster so great is its soundtrack. In fact, Groove Coaster Original Soundtrack was awarded Best Game Soundtrack Album in the Japanese iTunes Rewind 2011 retrospective. A new Groove Coaster Extended Play mini-album EP is up on iTunes for $6.93.

In related news, other Taito titles are on sale. Cooking Mama is $3.99 for the first 300,000 downloaders, and Space Invaders Infinity Gene is only $2.99. 

All of these prices are good through January 4.

Free Batman Inc. outfit comes to Batman: Arkham City

Posted: 20 Dec 2011 05:00 AM PST

Free Batman Inc. outfit comes to Batman: Arkham City screenshot

Rocksteady Studios is thanking fans for continued support with a free downloadable Batman Inc. skin available on PlayStation Network, Xbox Live, and Games for Windows Live Marketplace.

And, speaking of skins, there's quite a few of them now. With a newly disclosed cheat code, you can play as your alternate Batman of choice in Arkham City without having to complete the main story first. From the main menu, input: Left, Left, Down, Down, Left, Left, Right, Up, Up, Down.

Cheat codes, in 2011? I love it!

[Thanks, Paul]

New PSP Dual Packs: Twisted Metal, Patapon, Hot Shots

Posted: 20 Dec 2011 04:30 AM PST

New PSP Dual Packs: Twisted Metal, Patapon, Hot Shots screenshot

The two-in-one PSP Dual Packs were announced earlier this year, and now Sony has put out a few more bundles in the line:  MotorStorm: Arctic Edge and Twisted Metal: Head-on;Patapon and LocoRoco; and Hot Shots Golf: Open Tee and Hot Shots Tennis. These are all collections of two games on one UMD. Sony has matched them up nicely, I think.

These three Dual Packs will all hit stores and the PlayStation Network this January, with prices set at $14.99 each.

I like these cheap bundles. I wish some of the third parties would get in on the action.

Meet Destructoid's Star Wars: The Old Republic characters

Posted: 20 Dec 2011 04:00 AM PST

Meet Destructoid's Star Wars: The Old Republic characters screenshot

Should it be worrying that every Destructoid writer so far has sided with the Sith Empire? It would appear that the lure of the Dark Side is far too tempting, so much so that we wonder whether there would have actually ever been any Jedi in real life. The Dark Side is just way too cool. 

In any case, Team Destructoid has insinuated its evil throughout The Old Republic, and we're quite proud of our villainy. What started as a simple feature showing off our characters became a thoroughly nerdy exercise in self-aggrandizing fiction. Some of us have gotten really quite invested in our nefarious little villains.

You see any of these chaps on your travels (Dark Reaper server!), give them a high five. Then run. Fast.

Ryan Perez (Delanynder)
Imperial Agent
Sniper Specialization 

A refugee Balmorran once offered Delanynder secrets that were vital to the Imperial war effort in exchange for amnesty; instead, Delanynder informed his superiors of the situation, and suggested that they torture the man for his information. This highly esteemed agent is dedicated to the success of the Empire, and in his dedication resides a professional, efficient disposition, and a ruthlessness that demands respect and cooperation.

His mission is to seek out and destroy the power structure of an underground terrorist organization -- one that threatens to tear at the very heart of Imperial order: its leadership. With the deadly skills of a sharpshooter and the aide of an Imperial Intelligence team, no enemy of the Empire is safe from swift and unexpected justice.

Thanks to his deadly and luxurious X70B Phantom-Class starship, no suspected terrorists are ever out of reach. From the seedy, gang-controlled cities of Nar Shaddaa, to the icy wastelands of Hoth, Delanynder will travel the known galaxy and destroy any who oppose the Emperor.

Victoria Medina (Ketalen)
Sith Inquisitor
Sorcerer Specialization 

Meet Ketalen, Sith Sorcerer and former slave. She, like the Honey Badger, doesn't give a sh*t and will sass off to anyone, including her superiors. Her history as a slave in the Empire has given her all the hate and rage she will ever need and taught her many valuable lessons, so that she fits right in among the backstabbing, distrustful Sith.

She is sometimes helpful, and people may thank her for it, but they never seem to realize she isn't doing it for them. Her motivation in all things is power and advancement. If she ever does a good deed, or helps someone in need, it is only because she gains something in some way (usually extra credits or a little bit of chaos). She will never be treated like a slave again and will crush anyone she has to in order to gain enough influence to not only be free but destroy anyone who looks down on her.

My reasoning for picking Sorcerer was that healing is probably my favorite job in a game, but even that I could say is because my delightful character would rather be at the back of the fight than at the front. Its a lot easier to run away from a fight when you're closer to the exit.

Her likes include using the force to subjugate and humiliate the weak, putting people in their place, and slaughtering her betters to advance her own career.

Her dislikes include being called a slave and the light side.

Fraser Brown (Hatchet)
Bounty Hunter
Mercenary 


Being both a Rattataki and named after an axe, Hatchet is an abrasive, unfriendly sort. Luckily, neither of those character flaws are particularly problematic in the bounty hunting profession. He might be a murdering psychopath, but he always gets the job done, rarely betraying his employers. Track down the leader of the Revanite cult. Done. Murder Imperial Officers. Done. Blow up many, many buildings. Done. Kidnapping, extortion and executions are all part of his repertoire. This is a gent with a wide range of skills. The only thing that has a chance of stopping him from killing everyone is his companion, Mako, and her whining (I collect influence, deal with it.) But normally it's slaughter and mayhem all the way.

Choosing Mercenary for Hatchet's advanced class was a simple choice. Mercenaries get two guns, Powertechs get one. Although it was an aesthetic choice, I've come to thoroughly enjoy playing a Mercenary. It's very satisfying to be able to wipe out mobs and other players before they can even get close to me. I selected the Arsenal tree for its excellent ranged DPS. The core ability for an Arsenal Mercenary is Tracer Missile which applies a debuff, reducing armor by up to 20 percent. My build focuses on keeping enemies at a distance, Tracer Missile and High Velocity Gas Cylinder, which increases armor penetration by 35 percent.

In group content I'm most helpful when spamming my debuff and rapidly taking out trash mobs. Arsenal Mercenaries are generally stationary, so sometimes it can get a bit dull, but effective. I've not put much time into PvP, but I tend to end matches with favorable statistics. I'm sure that will change when people realize that the chaps with the glowing sticks aren't the only things that can kill you.

Jim Sterling (Vilify)
Sith Inquisitor
Sorcerer Specialization

This is Vilify. Arrogant, sadistic, and obsessed with attaining as much power and status as he can claw for himself. Even as a slave, his ego was ridiculous. He knew that his sensitivity to the Force wouldn't keep him in chains for long, but still he felt the need to hurry the process along -- physically maiming several of his cellmates with an unrefined approximation of Force Lightning, simply in the hopes that his captors would be impressed. It was sloppy and messy, but the gamble paid off in spades -- he found himself bound for Korriban, and the Sith Academy that he knew he was destined for. 

As a Sith Sorcerer, Vilify now enjoys a level of privilege that few achieve, and he abuses it liberally to get what he wants. Torture, murder, and simple rudeness are his tools of the trade, all of which he employs with malevolent glee. He doesn't value subtlety, preferring to butcher anybody who gets in his way and terrify any who don't. Lesser humans are beneath him, the Imperial soldiers under his command exist only to be criticized, and enemies are there simply to scream. What started as a quest for knowledge and social advancement is now a lunatic's campaign, as Vilify has become addicted to the thrill of a life without rules. His intentions were never noble, but even so he has still managed to become a grotesque mockery of his former, already unpleasant self. While he claims alliegance to the Sith, and will even proselytize in its name, his interest in the Dark Side has warped into a far more personal, utterly narcissistic, crusade. 

Sorcerers can choose skills to help them become master healers or damage-per-second devastators. Naturally, Vilify has gone with the latter, manipulating the Force to ensure that his enemies carry a death sentence before combat has even started. Then there's all that pretty, painful lightning. 

And does he ever feel bad about the things he's done? Not really. If his victims were better trained, better prepared, and simply better people, they wouldn't have been victims.  

Jonathan Ross (Klathin)
Bounty Hunter
Mercenary Specialization

I've rolled up three characters so far, but the one I've been playing most has been Klathin, my Bounty Hunter Mercenary. 

Even though I'm working for the Empire, the thought of a Light Side Bounty Hunter was hilarious to me, and that's what I decided Klathin would be. I've gone out of my way to pick the Light Side option in every conversation I've been in, and I've essentially become a bounty hunter with some sort of weird, warped, conscience. The result of this conscience is that Klathin manages to solve problems and do jobs while putting forth the absolute minimum effort. It's been rather interesting/entertaining. 

Given that Bounty Hunters murder people for money, the stuff I do to weasel out of murder (and it's usually an easy way out) has been kind of hilarious. A lot of the time, choosing the Light Side dialogue choice allows my target to fake their own death and escape. In one instance, rather than kill my target, he just gave me a bag with someone else's head in it, and I used it to convince a Hutt I had completed my mission. Other times, it involves Klathin deciding his employer is evil and turning on them. Sometimes they end up dead, but more often than not I just threaten them and they pay me for doing absolutely no work.

In the rare occasions I have to fight, I'm a walking death machine. I can pretty much stand in one place and shoot rockets and lasers and bombs and massive sprays of fire and take out anything that's stupid enough to actually challenge me.

I've only made it to level 15, but I'm pretty sure I am literally the worst Bounty Hunter in the galaxy. I regularly murder the people who hire me, my targets usually escape, and I just sit back and rake in the credits. I'm not exactly sure how my reputation hasn't caught up with me yet, but I'm going to ride it out as long as I can. People seem to think I'm doing a good job, so I guess I've managed to kill or trick anyone stupid enough to actually pay me to do something. 

It's a pretty awesome life.

Sophie Prell (Nali)
Sith Inquisitor
Sorcerer Specialization

Nali Keteris was, at one time in her life, a gifted padawan under tutelage from the Jedi Academy instructors on Coruscant. Though relatively unimpressive in her skills with a lightsaber, the clarity with which she perceived the Force was profound and well-reputed. She would often attribute this to her willingness to recognize all emotion - good and bad - a personal precept her mentors fervently attempted to dissuade her from following.

The most vocal of these was Jedi Master Bruan Paraja, teacher to Abraxis Mohrry, a male human padawan. Master Paraja saw in Nail a great and unsettled heart, one that yearned for adventure and companionship. He would often overhear his star pupil Abraxis and the restless Nali converse about what lay beyond the bounds of the Academy, among the stars. Master Paraja feared for his student, knowing that attachment and emotion often led students with good intentions to the darkest shadows, sometimes irreversibly so.

In voicing his concerns to the overseeing Council, Master Paraja sealed Nali's fate and cast her out as a dangerous exile. She was forced off-world the following week. Months later, a nearly feral shade of what was once the promising student Nali was captured and branded as a slave for the Sith Empire. Though she could hardly recall her own name at this point, the news of Coruscant's sacking was enough to re-awaken her Force prowess. Assuming the worst for her secret love, Abraxis, she flew into an explosive rage; literally. Sparks crackling between her fingertips, Nali slaughtered the crew that had been holding her. Her freedom was short-lived however, as a supervising Sith Lord quelled the young girl's fury with a demonstrated mastery of the Force Choke technique.

Now, Nali finds herself on the Sith homeworld of Korriban, treated once more as a slave. She remembers only fragments of her past, and though her Sith masters would have her lash out once more, Jedi temperance commands her to restrain such wrath. Still, survival is survival. Out here, no one is Jedi or Sith, good or bad. There are only those who succeed, and those who die. And Nali will not die. Not here. Not now. Not without some degree of retribution. Not without vengeance.

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